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Post by dropzofcrimzon on Feb 20, 2017 0:55:08 GMT
Oh dear god please tell me that weapon upgrade is not based on RNG crap and that we can just buy them I fucking hate grinding for that kind of shit I think Ian asid tha tyou can both loot ewapons off enemies and byu them you don't necessarily have t ocraft them the crafting is merely an option if you have the materials but not necessarily the credits to get it. It's just another option oh no no I'd rather craft it...I meant I hope I can just buy the schematics and just craft it to my liking without having to wait for a stupid drop from an enemy.
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Post by amoebae on Feb 20, 2017 0:57:04 GMT
Yeah, I think they're icons to indicate the enemy they are currently attacking. Someone said it in a youtube video. Much appreciated little feature. I'm thinking it isn't just the enemy they're attacking it's the enemy you told them to attack. We don't see the symbols in the HUD during any other combat scene even though they clearly must be attacking things (for example the combat around 1.30). To my knowledge we can still direct our squad to attack a particular enemy, presumably in much the same way we did using the d-pad (or z key) in ME3. But we can't, as far as I understand, tell them which ability to use when attacking. Without the tactical pause radial wheel there would be no buttons or triggers left via which to select the power you want them to use. Theoretically kb&m players would have the facility due to their greater number of keys to bind, but I very much doubt the option would be present only for one platform - ergo it likely isn't there at all.
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Post by Tetrabytes101 on Feb 20, 2017 1:01:06 GMT
Combat looks good,and the night shooting looks great but the AI seems slow? Also does gameplay slow down once airborn via the jet pack, Loving the weapon regions milkyway etc but were is my weapon table?
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Post by Thrombin on Feb 20, 2017 1:16:26 GMT
I'm thinking it isn't just the enemy they're attacking it's the enemy you told them to attack. We don't see the symbols in the HUD during any other combat scene even though they clearly must be attacking things (for example the combat around 1.30). To my knowledge we can still direct our squad to attack a particular enemy, presumably in much the same way we did using the d-pad (or z key) in ME3. But we can't, as far as I understand, tell them which ability to use when attacking. Without the tactical pause radial wheel there would be no buttons or triggers left via which to select the power you want them to use. Theoretically kb&m players would have the facility due to their greater number of keys to bind, but I very much doubt the option would be present only for one platform - ergo it likely isn't there at all. I agree that we probably won't have the level of detail we are used to have in terms of what powers to use (although we won't know for sure until the video comes out). I was just pointing out that we can see the icons that represent this directed targeting in action.
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Post by Element Zero on Feb 20, 2017 1:21:20 GMT
It depend whether you speak of SP or MP. I assume MP, of which we know nearly nothing, yet. For SP, we know that we don't upgrade a IV to a V, but rather purchase or craft a V independently. oh thank god Btw....I hope we can craft it with a "lightweight materials" component The crusader was always heavy for my tastes...but sooooooo satisfying and ideal for my versatile vanguard build I wouldn't be surprised if we can. Apparently, we can cobble some pretty diverse pieces. Ian mentioned building "full-auto" into single-fire weapons, if I recall correctly. It seems that we'll really be able to build the specific weapon, or weapons, we want.
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Post by colfoley on Feb 20, 2017 1:36:16 GMT
oh thank god Btw....I hope we can craft it with a "lightweight materials" component The crusader was always heavy for my tastes...but sooooooo satisfying and ideal for my versatile vanguard build I wouldn't be surprised if we can. Apparently, we can cobble some pretty diverse pieces. Ian mentioned building "full-auto" into single-fire weapons, if I recall correctly. It seems that we'll really be able to build the specific weapon, or weapons, we want. as long as its not like the FO system in that regard.
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Post by sjsharp2010 on Feb 20, 2017 1:38:03 GMT
I think Ian asid tha tyou can both loot ewapons off enemies and byu them you don't necessarily have t ocraft them the crafting is merely an option if you have the materials but not necessarily the credits to get it. It's just another option oh no no I'd rather craft it...I meant I hope I can just buy the schematics and just craft it to my liking without having to wait for a stupid drop from an enemy. well you can sometimes byuschematics from merchants as well as that's quite often do in DAI when I'm ready to go for the Tier 3 armours for example I go to the Hissing Wastes merchant and buy the schematics from him then go back to Skyhold and make it. So there's no reason to think you won't have that option if you want it.
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Post by dropzofcrimzon on Feb 20, 2017 2:09:08 GMT
oh thank god Btw....I hope we can craft it with a "lightweight materials" component The crusader was always heavy for my tastes...but sooooooo satisfying and ideal for my versatile vanguard build I wouldn't be surprised if we can. Apparently, we can cobble some pretty diverse pieces. Ian mentioned building "full-auto" into single-fire weapons, if I recall correctly. It seems that we'll really be able to build the specific weapon, or weapons, we want. love....thy name is precision single slug armor piercing shotgun
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Post by dropzofcrimzon on Feb 20, 2017 2:11:19 GMT
oh no no I'd rather craft it...I meant I hope I can just buy the schematics and just craft it to my liking without having to wait for a stupid drop from an enemy. well you can sometimes byuschematics from merchants as well as that's quite often do in DAI when I'm ready to go for the Tier 3 armours for example I go to the Hissing Wastes merchant and buy the schematics from him then go back to Skyhold and make it. So there's no reason to think you won't have that option if you want it. I still had to find the tier 3 helmet I wanted after 160 hours of play time...10 of which spent GRINDING in the 2 level scaling dungeons So yeah I hope that is not the case
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Post by sjsharp2010 on Feb 20, 2017 2:31:14 GMT
well you can sometimes byuschematics from merchants as well as that's quite often do in DAI when I'm ready to go for the Tier 3 armours for example I go to the Hissing Wastes merchant and buy the schematics from him then go back to Skyhold and make it. So there's no reason to think you won't have that option if you want it. I still had to find the tier 3 helmet I wanted after 160 hours of play time...10 of which spent GRINDING in the 2 level scaling dungeons So yeah I hope that is not the case we'll I don't really bother with helmets too much so didn't worry about that thankfully.
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Post by Deleted on Feb 20, 2017 15:19:27 GMT
Interesting, but I am worried for how comfortable the controls will be for jumping and hovering. But it certainly looks like a system I want to try out and learn. I think i will be playing SP first though, as there are too many new things to get into the MP right away.
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Post by sjsharp2010 on Feb 20, 2017 16:43:39 GMT
Interesting, but I am worried for how comfortable the controls will be for jumping and hovering. But it certainly looks like a system I want to try out and learn. I think i will be playing SP first though, as there are too many new things to get into the MP right away. yeah I'm a little worried about the controls too considering no pause to aim. But seeing as I'll be playing on Casual or possibly narrative depending on how well I get on with it so I think as long as I keep it relatively simple I should be OK. I just need to make sure I don't mess with any fiends before I'm ready to as those things look menacing.
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Post by rdbc1983 on Feb 20, 2017 17:50:47 GMT
I'm new here so hello everyone 😊 like the rest of you guys I can't wait to play this game and especially this vid got me pumped! Just got a new pc (with a msi gtx 1070) so my body is ready!
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Post by Element Zero on Feb 20, 2017 18:27:37 GMT
I'm new here so hello everyone 😊 like the rest of you guys I can't wait to play this game and especially this vid got me pumped! Just got a new pc (with a msi gtx 1070) so my body is ready! Welcome! There is also a dedicated thread for introductions, if you wanted to make one there, as well. It's not a requirement, of course. I'm glad you found us. You picked a good time to join. You should be able to catch up on anything you might've missed, regarding confirmed pre-release info, if you poke around. Check out the "Official Twitter Discussion Thread" at the top of the ME Andromeda forum to stay current with all of the latest updates.
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Post by rdbc1983 on Feb 20, 2017 19:19:21 GMT
I'm new here so hello everyone 😊 like the rest of you guys I can't wait to play this game and especially this vid got me pumped! Just got a new pc (with a msi gtx 1070) so my body is ready! Welcome! There is also a dedicated thread for introductions, if you wanted to make one there, as well. It's not a requirement, of course. I'm glad you found us. You picked a good time to join. You should be able to catch up on anything you might've missed, regarding confirmed pre-release info, if you poke around. Check out the "Official Twitter Discussion Thread" at the top of the ME Andromeda forum to stay current with all of the latest updates. Ok, thx for the info! 😊
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Post by amoebae on Feb 21, 2017 4:05:58 GMT
Confirmation that we cannot in any way tell our squad what powers to use during battle, with or without pause: "You can command your squadmates where to go and who to attack, but not their powers."
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Post by colfoley on Feb 21, 2017 4:08:39 GMT
Confirmation that we cannot in any way tell our squad what powers to use during battle, with or without pause: "You can command your squadmates where to go and who to attack, but not their powers." Pretty much how it worked in the trilogy.
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Post by amoebae on Feb 21, 2017 4:14:53 GMT
Confirmation that we cannot in any way tell our squad what powers to use during battle, with or without pause: "You can command your squadmates where to go and who to attack, but not their powers." Pretty much how it worked in the trilogy. Did you, er, play the trilogy? Because I have ME3 open in the background right now and I've just been fighting Cerberus goons on Omega and telling Nyreen "overload that dude there" and to Aria "reave that shitlord here" so...
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Post by colfoley on Feb 21, 2017 4:38:44 GMT
Pretty much how it worked in the trilogy. Did you, er, play the trilogy? Because I have ME3 open in the background right now and I've just been fighting Cerberus goons on Omega and telling Nyreen "overload that dude there" and to Aria "reave that shitlord here" so... Of course I played the original trilogy in fact I am playing the original trilogy right now in preparation for ME A. And almost done with it actually (and sadly). And I think I have only specifically told my squad mate to use a power once throughout the entire three games up to this point. Usually your squad was pretty good at determining what powers they should use all by themselves.
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Post by amoebae on Feb 21, 2017 4:49:48 GMT
Did you, er, play the trilogy? Because I have ME3 open in the background right now and I've just been fighting Cerberus goons on Omega and telling Nyreen "overload that dude there" and to Aria "reave that shitlord here" so... Of course I played the original trilogy in fact I am playing the original trilogy right now in preparation for ME A. And almost done with it actually (and sadly). And I think I have only specifically told my squad mate to use a power once throughout the entire three games up to this point. Usually your squad was pretty good at determining what powers they should use all by themselves. You said it was pretty much how it worked in the trilogy, implying we were not able to tell our squad what powers to use already. We were. Whether you did or not is neither here nor there, since the combat was designed to accommodate either style of play. The point is that this feature is now being removed.
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Post by sosolaris on Feb 21, 2017 5:01:28 GMT
Confirmation that we cannot in any way tell our squad what powers to use during battle, with or without pause: "You can command your squadmates where to go and who to attack, but not their powers." Gotta say, this is the first bit of news about Andromeda that I'm truly disappointed about. I wasn't even that upset about the three power limit, since I assumed I could rely on directed squadmate power usage to compensate for whatever I lacked (barring the favorites system). And now that's gone, supposedly. Ah, I suppose I'll just have to wait until they expand on it more in the gameplay series, but I'd be lying if I said my previous optimism wasn't at all dented.
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Post by projectpatdc on Feb 21, 2017 5:10:00 GMT
Of course I played the original trilogy in fact I am playing the original trilogy right now in preparation for ME A. And almost done with it actually (and sadly). And I think I have only specifically told my squad mate to use a power once throughout the entire three games up to this point. Usually your squad was pretty good at determining what powers they should use all by themselves. You said it was pretty much how it worked in the trilogy, implying we were not able to tell our squad what powers to use already. We were. Whether you did or not is neither here nor there, since the combat was designed to accommodate either style of play. The point is that this feature is now being removedConfirmation that we cannot in any way tell our squad what powers to use during battle, with or without pause:
"You can command your squadmates where to go and who to attack, but not their powers."
Gotta say, this is the first bit of news about Andromeda that I'm truly disappointed about. I wasn't even that upset about the three power limit, since I assumed I could rely on directed squadmate power usage to compensate for whatever I lacked (barring the favorites system). And now that's gone, supposedly. Ah, I suppose I'll just have to wait until they expand on it more in the gameplay series, but I'd be lying if I said my previous optimism wasn't at all dented. I'm going to butt in here and argue that the new system without direct control of your squad mates is going to be more fun. The new combo system will put you in situations where you will be fighting and then a squad mate will randomly perform a move leaving you a window of opportunity to perform one of these combos we will learn about next week. It's going to keep things fresh because it will be spontaneous and random. The more you get to know you squads mates abilities and personalities, the better you will be at performing combos with them. They may also react intelligently based on your moves/abilities. (for example, I may freeze someone prompting cora to intelligently perform a Biotic combo). I think we will be able to prompt them to attack or pull back, but it's more realistic (IMO) to not micro manage a fight even as a commander. Think of it like link strikes and squad abilities in Final Fantasy 15 .
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Post by colfoley on Feb 21, 2017 5:14:25 GMT
Honestly I think I would be a lot more put out if this were Dragon Age, but it isn't. Mass Effect has always been fairly protagonist centric and about the protag rolling in and knocking over people left and right with biotic and tech attacks, etc, etc, etc. In combat the squadmates were just window dressing. Unlike over in the Dragon Age universe where squad mate synergy was the point.
Though on the flip side we have passives specifically designed to enhance your party, so...there is a chance that maybe the party will be more important to your overall tactics in spite of the 'lack of control'. And given that we do not know about the squad command system yet, which they will deal with in upcoming videos in the gameplay system, it actually seems a little hasty to judge what the system is until we actually see it. Especially since we are basing this off a 'inside source' and his one sentence post on some forum.
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Post by sosolaris on Feb 21, 2017 5:17:12 GMT
I'm not convinced.
All I can say, is that the AI better be damn smart. In any case, I'll attempt to withhold further judgement until I see that combat video, or when I'm actually playing the thing.
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Post by Element Zero on Feb 21, 2017 5:53:40 GMT
Did you, er, play the trilogy? Because I have ME3 open in the background right now and I've just been fighting Cerberus goons on Omega and telling Nyreen "overload that dude there" and to Aria "reave that shitlord here" so... Of course I played the original trilogy in fact I am playing the original trilogy right now in preparation for ME A. And almost done with it actually (and sadly). And I think I have only specifically told my squad mate to use a power once throughout the entire three games up to this point. Usually your squad was pretty good at determining what powers they should use all by themselves. The problem is that you played weapon specialists pretty exclusively, no? That being the case, you're not realizing that we casters used squaddie powers constantly to set up power combos. If shinobi is correct, and I see no reason to doubt him in this case, I'm definitely put off by this. It's what we suspected for a long while, but confirmation makes it worse. I'd like to see squaddies in action ASAP. I don't have much faith in their ability to program intelligent AI that can reliably partner with me in a precise way. I feel like they're trying to emulate MP in the SP campaign. "Here, meet Cora and Liam, you're semi-autonomous adventuring buddies." I know this is an exaggeration, but it's how I'm feeling, at the moment.
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