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Post by projectpatdc on Feb 18, 2017 1:05:48 GMT
Considering this is a game about space, unlike John Mayer who seems to want Gravity to stay the hell away, the Mass Effect series seems to use the mass-negating technology to really embrace gravity...all the time.
It makes sense to have the artificial gravity on ships and they justify the gravity compensation on planets, moons, etc by the artificial gravity in our suits. I understand for game play purposes especially with larger maps/worlds to explore that you to be able to traverse normally. With smaller maps and corridors in the main story, however, I think they could really exploit gravity as a game play feature. (We do see the gravity well in one of the trailers.)
Being able to bounce on moons or being forced to move slower because the mass effect fields creating artificial gravity messed up would be neat to see. It could make for some interesting scenarios. In a place where there isn't much gravity, have objects floating around, or have enemies float around after killed when appropriate.
I'm also surprised that the Bioware team hasn't adopted the zero gravity mechanics seen in another EA game, Dead Space. It could be a good way to diversify game play further. We have a jet pack now too steering in Zero Gravity could be done as well.
More of this works too:
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Post by Fiery Phoenix on Feb 18, 2017 1:08:47 GMT
ME3 featured a small section that was essentially zero-G. I think it was during the quarian mission.
I hope MEA has something like that.
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Post by missileglitcher on Feb 18, 2017 1:11:54 GMT
i cant see myself enjoying that. it didnt really enhance my experience in dead space 3. from a 'science' perspective it makes sense but let us not take video games seriously because they are just games. when im playing a game, the only thing i care about is decent gameplay and a half-decent story, dont really need it to be scientifically accurate, nor do i need it to abide by the laws of physics. that's just me though. it might be a feature that a lot of others would appreciate, but it doesn't do anything for me at all.
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Post by Cypher on Feb 18, 2017 1:15:28 GMT
ME3 featured a small section that was essentially zero-G. I think it was during the quarian mission. I hope MEA has something like that. Yes, and with nothing to step on so we'd have to use our jetpack in between areas where we could land and walk. if not in the base game, something like that in some DLC would be great.
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Post by Giant Ambush Beetle on Feb 18, 2017 1:56:08 GMT
Yes, I've always liked the idea of having more diverse environments and any space exploration game needs at least some zero G environments. Water would be another case of diverse environments.
Also, there needs to be more variation in gravitation in general, having earth like gravity everywhere would be extremely weird and unlikely. I'm not talking about extreme gravities that would instantly liquefy the protagonist, no but Mars-like gravity or 1.3 times the gravity of earth.
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Post by Hanako Ikezawa on Feb 18, 2017 2:11:59 GMT
It makes sense to have the artificial gravity on ships but not every planet is going to have the exact same amount of gravity as earth. I understand for game play purposes especially with larger maps/worlds to explore that you to be able to traverse normally. I guess there's artificial gravity in our suits? With smaller maps and corridors in the main story, however, I think they could really exploit gravity as a game play feature. Yes. Our suits use mass effect fields to simulate the gravity the wearer is used to, which is why for humans it is always like we are experiencing 1 g, elcor have it so they always experience 4 g, etc.
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Post by Element Zero on Feb 18, 2017 2:28:01 GMT
Even though this is a game about space, unlike John Mayer who seems to want Gravity to stay the hell away, the Mass Effect series seems to use the mass-negating technology to really embrace gravity...all the time. They sort of embrace it. The mass effect is all about gravity, more or less, and they talk about it reasonably accurately in the lore. We also get floating, glowing asari, though, and some other silly stuff. I'd definitely like to see ME embrace the science in science-fiction a bit more often, but I think that boat has long since sailed. Space walks and "zero-G" would be great. Now that we have intrinsic propulsion in our hardsuits, maybe they'll surprise us? This is an open-world space exploration game. This definitely seems like the right opportunity for these types of things.
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Post by Link"Guess"ski on Feb 18, 2017 3:01:45 GMT
Crysis is a game I've realized wasn't good or deep as when I played it as a 14-year old but nonetheless, this remains as awesome as ever to me.
Bear in mind this game came out the year ME1 did.
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Post by projectpatdc on Feb 18, 2017 5:32:21 GMT
Yes, I've always liked the idea of having more diverse environments and any space exploration game needs at least some zero G environments. Water would be another case of diverse environments. Also, there needs to be more variation in gravitation in general, having earth like gravity everywhere would be extremely weird and unlikely. I'm not talking about extreme gravities that would instantly liquefy the protagonist, no but Mars-like gravity or 1.3 times the gravity of earth. Water environments could work the same way in terms of mechanics too. Floating and propulsion in a large ocean world with no dry land. The would just need to add bubbles appropriately and possibly account for the current pushing you.
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Post by projectpatdc on Feb 18, 2017 5:35:22 GMT
It makes sense to have the artificial gravity on ships but not every planet is going to have the exact same amount of gravity as earth. I understand for game play purposes especially with larger maps/worlds to explore that you to be able to traverse normally. I guess there's artificial gravity in our suits? With smaller maps and corridors in the main story, however, I think they could really exploit gravity as a game play feature. Yes. Our suits use mass effect fields to simulate the gravity the wearer is used to, which is why for humans it is always like we are experiencing 1 g, elcor have it so they always experience 4 g, etc. I never knew this! That's awesome. Is this in the codex, books, or did I just miss it in dialogue while playing the game? Can you or Element Zero provide more lore regarding gravity in Mass Effect?
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Post by snook on Feb 18, 2017 5:39:43 GMT
I just hope any space sections have no sound at all this time, other than maybe sound from inside your helmet.
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Post by Hanako Ikezawa on Feb 18, 2017 5:56:16 GMT
Yes. Our suits use mass effect fields to simulate the gravity the wearer is used to, which is why for humans it is always like we are experiencing 1 g, elcor have it so they always experience 4 g, etc. I never knew this! That's awesome. Is this in the codex, books, or did I just miss it in dialogue while playing the game? Can you or Element Zero provide more lore regarding gravity in Mass Effect? It is a combination of a couple Codex entries and I believe a statement from a dev on the old BSN boards. The mass effect can enhance or reduce the effects of gravity depending on the charge applied to the element zero by either increasing or decreasing the mass of an object respectively. Increasing the mass allows things like artificial gravity aboard a ship while decreasing it allows things like FTL travel. Since our suits have mass effect generators, to create things like kinetic barriers, the same thing applies to the wearer just on a smaller scale due to a smaller drive and less eezo. The amount can be personalized, thus why people tends to have it mimic the gravity of the planet they lived on so they are always comfortable and able to move better.
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Post by Deleted on Feb 18, 2017 7:23:46 GMT
I can't wait for the day this is implemented. Funnily enough, variation in gravitational fields is a 'realistic' touch that could have lots of interesting & fun implications with respect to gameplay -- unlike, say, adjustments for atmospheric pressure.
Though at least Mass Effect universe has a magical mass-altering technology at its disposal; unlike a certain well-known sci-fi franchise where 'away teams' regularly beam onto STRANGE NEW WORLDS in their everyday clothing.
At least the people who made the '60s Star Trek cartoons put a glowy yellow 'force shield' around people out on space, activated by a button on their belts. Perhaps the TV series also had this, though I don't remember it ever being introduced.
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Post by gaycaravaggio on Feb 18, 2017 7:28:31 GMT
I hope to find more variances in gravity. It'd be cool to fly to some smaller planet with low gravity and actually have that affect the player character's movement and collisions with objects. I understand that it'd be more work, but they could do something like that in DLC, at the very least? It could even get you some funny comments later from the squadmates!
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Feb 18, 2017 8:25:20 GMT
No. Not unless they do Zero-G correctly. First they need to give better directions to follow than they did in Dead Space games and that mission in Crysis. Anytime you end up going in circles for 30 minutes getting killed many times over it can get annoying.
Also the ME3 mission was not true Zero-G and is more dizzying than an interesting story element that was added.
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Feb 18, 2017 8:32:57 GMT
I never knew this! That's awesome. Is this in the codex, books, or did I just miss it in dialogue while playing the game? Can you or Element Zero provide more lore regarding gravity in Mass Effect? It is a combination of a couple Codex entries and I believe a statement from a dev on the old BSN boards. The mass effect can enhance or reduce the effects of gravity depending on the charge applied to the element zero by either increasing or decreasing the mass of an object respectively. Increasing the mass allows things like artificial gravity aboard a ship while decreasing it allows things like FTL travel. Since our suits have mass effect generators, to create things like kinetic barriers, the same thing applies to the wearer just on a smaller scale due to a smaller drive and less eezo. The amount can be personalized, thus why people tends to have it mimic the gravity of the planet they lived on so they are always comfortable and able to move better. Yes. It is in the Mass Effect Wiki "A positive current increases mass, a negative current decreases it." masseffect.wikia.com/wiki/Element_Zero
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Post by projectpatdc on Feb 18, 2017 14:53:34 GMT
I never knew this! That's awesome. Is this in the codex, books, or did I just miss it in dialogue while playing the game? Can you or Element Zero provide more lore regarding gravity in Mass Effect? It is a combination of a couple Codex entries and I believe a statement from a dev on the old BSN boards. The mass effect can enhance or reduce the effects of gravity depending on the charge applied to the element zero by either increasing or decreasing the mass of an object respectively. Increasing the mass allows things like artificial gravity aboard a ship while decreasing it allows things like FTL travel. Since our suits have mass effect generators, to create things like kinetic barriers, the same thing applies to the wearer just on a smaller scale due to a smaller drive and less eezo. The amount can be personalized, thus why people tends to have it mimic the gravity of the planet they lived on so they are always comfortable and able to move better. Thanks for that!
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Post by Fogg on Feb 18, 2017 15:20:41 GMT
ah, "gravity". we've dismissed that claim.
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Post by Element Zero on Feb 18, 2017 15:35:39 GMT
It is a combination of a couple Codex entries and I believe a statement from a dev on the old BSN boards. The mass effect can enhance or reduce the effects of gravity depending on the charge applied to the element zero by either increasing or decreasing the mass of an object respectively. Increasing the mass allows things like artificial gravity aboard a ship while decreasing it allows things like FTL travel. Since our suits have mass effect generators, to create things like kinetic barriers, the same thing applies to the wearer just on a smaller scale due to a smaller drive and less eezo. The amount can be personalized, thus why people tends to have it mimic the gravity of the planet they lived on so they are always comfortable and able to move better. Thanks for that! I'd never read anything this specific regarding onboard gravity systems, but it makes sense in a limited way, as Hanako has outlined. Notably, our hardsuits are equipped with mag-boots, not "gravity boots" or some powerful extension of the mass effect as described above; so I'd think any gravity manipulation would be limited and imprecise. It might help a marine more easily operate on a high-G world, for instance, but wouldn't bring the effects to 1-G. Some hardsuits are specifically called out as "powered armor", and so some of the stress would be taken off of the wearer as the suit picked up the slack. ME lore isn't airtight like real science, so don't take the above to be dismissive of Hanako's post. I just never saw the stuff she's referencing. There was a time when the devs used to interact with us on the old BSN. It was all good before DA2. Anyway... As to the original request for "lore", there's really not a lot. It's mostly a matter of understanding real physics/gravity, and then applying the mass effect to that. I mentioned the floating asari as an annoyance, earlier, because that shouldn't happen. If I drop an asari and a penny from the top of a building on Thessia , they should hit the ground at the same time. This is because their relative mass is irrelevant. (Air resistance factors in, but isn't relevant to this discussion.) Similarly, the assorted asari that we see reducing their mass should still fall just as quickly. They'll likely hit harmlessly, if their biotics are good, but they'll hit fast, all the same. Most people probably think, "Oh, cool. That's a clever, cinematic use of biotics." I think, "FAIL Biovar. Fail." I'd recommend checking out the Mass Effect wiki, if you never have done so. Much (all?) of the codex has been gathered on the wiki. It's a nice place to refresh your memory, or read up on the News Network items you never read the first time.
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Post by Deleted on Feb 18, 2017 16:06:10 GMT
Similarly, the assorted asari that we see reducing their mass should still fall just as quickly. They'll likely hit harmlessly, if their biotics are good, but they'll hit fast, all the same. Most people probably think, "Oh, cool. That's a clever, cinematic use of biotics." I think, "FAIL Biovar. Fail." I think the idea might be that the 'mass effect field' creates a pocket within which the inverse square law MAGICALLY doesn't even apply; so the Asari might float not because its mass is 'reduced', but magically masked, maybe -- so it isn't even accelerating according to a certain fixed rate towards the ground. Though this reminds me of something obvious: No matter what gravity-fuckery-technology our suits might be equipped with, the objects in the environment must 'behave' differently in each planet in any case. Things should have varying weights, and accelerate towards the ground at different rates. I can obviously see why a show like Star Trek wouldn't implement this (and Star Wars is a fairy tale anyhow), but games should perhaps start making an effort. Though how they'd handle the animations without mo-cap is a difficult question.
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Post by Element Zero on Feb 18, 2017 16:28:35 GMT
Similarly, the assorted asari that we see reducing their mass should still fall just as quickly. They'll likely hit harmlessly, if their biotics are good, but they'll hit fast, all the same. Most people probably think, "Oh, cool. That's a clever, cinematic use of biotics." I think, "FAIL Biovar. Fail." I think the idea might be that the 'mass effect field' creates a pocket within which the inverse square law MAGICALLY doesn't even apply; so the Asari might float not because its mass is 'reduced', but magically masked, maybe -- so it isn't even accelerating according to a certain fixed rate towards the ground. Though this reminds me of something obvious: No matter what gravity-fuckery-technology our suits might be equipped with, the objects in the environment must 'behave' differently in each planet in any case. Things should have varying weights, and accelerate towards the ground at different rates. I can obviously see why a show like Star Trek wouldn't implement this (and Star Wars is a fairy tale anyhow), but games should perhaps start making an effort. Though how they'd handle the animations without mo-cap is a difficult question. That's simply not how the mass effect works, though, according to lore; and it's definitely not how gravity works, of course. Per lore, mass is reduced or increased within a mass effect field. That's it. The acceleration of gravity would remain unchanged. I think they just thought it would look cool, and never considered that it violated basic scientific principle. You're right about no one ever wanting to accurately represent the varying displays of gravity on different worlds and environments. I've only seen it done consistently in The Expanse on ScyFy. It's an essential part of that beautiful show, and they do a good job of making it a constant presence. I actually thought of that program when I was talking about powered hardsuits. The Martian Marines have some sick powered suits that are visually remiscent of ME, but not really similar. I bet more games would do it if they thought people would be able to manage the controls comfortably. It would be similar to low-speed swimming, if they gave us propulsion. If not, it would be tricky. I'd definitely like to see a couple of scenes in a space exploration game. At the bare minimum, I want a couple of space walks with mag-boots engaged.
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Post by projectpatdc on Feb 18, 2017 16:58:55 GMT
I tweeted the Mass Effect page to see if I get a response. If someone has connections to a dev, this would be a good question to ask. If anything, indoctrinate them with the idea for dlc or future games.
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