Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
801
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 27, 2017 18:32:21 GMT
I'm just happy to see 'Yes' is beating out 'Steak' after one day .. that is a surprise. I hope there aren't stat boosts for promoting in MEAMP, having a more developed manifest than most players was already a huge advantage.
PS. <<< Guess which poll option I voted for <<< Advantage over who? It's a team game... Anywho, let's be honest here people; ME3:MP wasn't all that complex and you could quite comfortably learn it's idiosyncracies in a short period of time. Beyond that it's just reflexes and hand-eye coordination which to an extent you gain from experience (from any shooter I might add), but only an extent. You are correct, it is a team game, but that never seemed to stop many players from significantly caring re the scoreboard. The basics in ME3MP are not complex. But the more you play, the better your understanding of spawning patters on each map in relation to your teammates positions and the timing of the enemy units deaths. Also you develop an understanding of the most effective abilities and combos to use on grouped enemies, and which enemies to specifically target in said groups for maximum effect. Example, pretend you're a fury with lots of movement speed and the ability to detonate BE's every 1.2 seconds. There is a group consisting of 1 Prime, 2 troopers and 1 rocket trooper all spawned in together. the less experienced player runs in and detonates a BE on the Prime, in the process killing the two mooks and not depleting the Primes shields. The experienced player runs in, detonates a BE on the trooper, killing the two troopers, then detonates a BE on the rocket trooper, then detonates a BE on the Prime. This has now killed all 3 mooks and removed the Primes shields (it was caught in 3 separate BEs), whereas for the less experienced player, they are now in a bad spot because they have a roughly 4 second window before they can detonate another BE on the Prime, which still has near full defense values.
|
|
TheThirdRace
N3
MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
Posts: 268 Likes: 701
inherit
2032
0
701
TheThirdRace
MEA MP Builder
268
November 2016
thethirdrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
TheThirdRace
|
Post by TheThirdRace on Feb 27, 2017 21:59:43 GMT
Example, pretend you're a fury with lots of movement speed and the ability to detonate BE's every 1.2 seconds. There is a group consisting of 1 Prime, 2 troopers and 1 rocket trooper all spawned in together. the less experienced player runs in and detonates a BE on the Prime, in the process killing the two mooks and not depleting the Primes shields. The experienced player runs in, detonates a BE on the trooper, killing the two troopers, then detonates a BE on the rocket trooper, then detonates a BE on the Prime. This has now killed all 3 mooks and removed the Primes shields (it was caught in 3 separate BEs), whereas for the less experienced player, they are now in a bad spot because they have a roughly 4 second window before they can detonate another BE on the Prime, which still has near full defense values. And the most experienced player will run in with the Fury, detonate the Prime which kills the 3 other mooks and continue to detonate BE every 1.2 seconds on a helpless Prime... You are perfectly exact in saying the more you play, the more you understand the patterns. With Anihilation Field, you can prime over and over if you keep getting in and out of its radius. Let's say it has a radius of 3 meters. Get at 2.9 meters of anything and Throw to detonate, move back to 3.1 meter, move in to 2.9 meters and detonate again. Throw is the only cooldown you every need to worry about (1.2 seconds or less). If you ever play with a competent Fury, you'll here BEs in short bursts: bam! bam! bam! 3 seconds wait for next target then bam! bam! bam!, rince and repeat! You'll also see a lot of them moving in a small circle pattern in front of an enemy because it's easier than trying to go in a straight line. Summary: Go in + Detonate > back off a little > Go in + Detonate > back off a little > Go in + Detonate ... You can easily do that every 1.2 seconds and it makes the Fury one of the most lethal character ME3MP has ever seen...
|
|
inherit
1987
0
Mar 14, 2017 16:11:12 GMT
2,750
Cirvante
803
November 2016
cirvante
|
Post by Cirvante on Feb 27, 2017 22:25:18 GMT
And the most experienced player will run in with the Fury, detonate the Prime which kills the 3 other mooks and continue to detonate BE every 1.2 seconds on a helpless Prime... You are perfectly exact in saying the more you play, the more you understand the patterns. With Anihilation Field, you can prime over and over if you keep getting in and out of its radius. Let's say it has a radius of 3 meters. Get at 2.9 meters of anything and Throw to detonate, move back to 3.1 meter, move in to 2.9 meters and detonate again. Throw is the only cooldown you every need to worry about (1.2 seconds or less). If you ever play with a competent Fury, you'll here BEs in short bursts: bam! bam! bam! 3 seconds wait for next target then bam! bam! bam!, rince and repeat! You'll also see a lot of them moving in a small circle pattern in front of an enemy because it's easier than trying to go in a straight line. Summary: Go in + Detonate > back off a little > Go in + Detonate > back off a little > Go in + Detonate ... You can easily do that every 1.2 seconds and it makes the Fury one of the most lethal character ME3MP has ever seen... Ctrl+F "Claymore headshot" not found I'm afraid your strategy is missing something extremely vital.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
801
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 27, 2017 22:52:16 GMT
Base radius of AF is 4 meters, with evo 4b (4a is absurdly bad)that radius is 5.2 meters, which is superior for many reasons I won't bother listing.
In my experience, the biotic re prime timing will always be faster staying in radius. So now you are talking about possibly two backwards dodges followed by charging forward again. That will never be faster than staying in radius and waiting the 3.5 - 4 seconds for re-prime. The 'bam bam bam' you reference never happens that fast on a solo target unless multiple kits are spamming biotics.
The optimal way to utilize this, as Cirvante eludes, is to charge in (as I stated above), do your combos of BE's on different targets, then shoot your weapon, then another BE. Just jumping back and forth isn't very efficient (although it can be fun, no doubt). Also, you will have problems doing as you imply if off host, considering the teleport dodge kits have a delay if not hosting.
|
|
inherit
1987
0
Mar 14, 2017 16:11:12 GMT
2,750
Cirvante
803
November 2016
cirvante
|
Post by Cirvante on Feb 27, 2017 23:04:30 GMT
Base radius of AF is 4 meters, with evo 4b (4a is absurdly bad)that radius is 5.2 meters, which is superior for many reasons I won't bother listing. In my experience, the biotic re prime timing will always be faster staying in radius. So now you are talking about possibly two backwards dodges followed by charging forward again. That will never be faster than staying in radius and waiting the 3.5 - 4 seconds for re-prime. The 'bam bam bam' you reference never happens that fast on a solo target unless multiple kits are spamming biotics. The optimal way to utilize this, as Cirvante eludes, is to charge in (as I stated above), do your combos of BE's on different targets, then shoot your weapon, then another BE. Just jumping back and forth isn't very efficient (although it can be fun, no doubt). Also, you will have problems doing as you imply if off host, considering the teleport dodge kits have a delay if not hosting. Claymore Fury plays differently from Acolyte Fury. The strategy TheThirdRace mentioned has you always on the edge of your AF radius for quick re-priming. An on-host Acolyte Fury can indeed detonate BEs as fast as the Trow CD permits.
|
|
inherit
Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
|
Post by Qui-Gon GlenN7 on Feb 27, 2017 23:12:44 GMT
Arguing with TheThirdRace about biotic play styles is going to be an uphill battle. That man can play the biotic kits like few I ever played with. Nice to see you here old friend
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
801
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 27, 2017 23:13:30 GMT
^ Well that's one acolyte kit I don't think I've ever played.
I'm guessing on top of hosting, you also need to not be playing a slide show PSN version of this game to actually be able to dodge in and out that quickly. Even on host that wouldn't be feasible on PSN
Lol sometimes I forget I am responding with a PSN perspective to a game that plays different on PC
|
|
inherit
Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
|
Post by Qui-Gon GlenN7 on Feb 27, 2017 23:16:27 GMT
I know he doesn't spec radius, or at least I think I know that, so that answers part of the question. Acolyte is definitely the weapon of choice for him I believe, it was for his invincible Human Adept. I play radius too, and I favor more of the style you do Max, but to each their own awesomesauce Also, The Third Race is a PC Mustard Race member.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
801
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 27, 2017 23:29:00 GMT
Human Adept Acolyte is one of my most played kits, love that set up. Great for Platinum, powerful for Gold and godly overkill for Silver / Bronze
Also would be a kit that has less variance in playstyles between platforms
|
|
scot15
N1
Member of Operation:FireCobraClaw.
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
PSN: scot15
Posts: 11 Likes: 25
inherit
3805
0
Apr 16, 2017 13:13:24 GMT
25
scot15
Member of Operation:FireCobraClaw.
11
February 2017
scot15
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
scot15
|
Post by scot15 on Feb 27, 2017 23:51:22 GMT
I picked no but that's just for me. It's nearly 2 years since I played any ME3MP so these days I couldn't even play the old game to my previous standard never mind the new one. I think you're being a little hard on yourself. IMO In the handful of matches we played together you showed some good skills Thank you. I know I used to be quite competent. I was just saying that probably isn't the case anymore. I go rusty on shooting games way more than I do racing games as I don't play them anything like as much. Speaking of racing, I want MP Nomad racing. No mention of it being possible at the moment though. I'm hoping they add it later like Sparrow racing got added to Destiny.
|
|
inherit
1987
0
Mar 14, 2017 16:11:12 GMT
2,750
Cirvante
803
November 2016
cirvante
|
Post by Cirvante on Feb 27, 2017 23:56:55 GMT
^ Well that's one acolyte kit I don't think I've ever played. I'm guessing on top of hosting, you also need to not be playing a slide show PSN version of this game to actually be able to dodge in and out that quickly. Even on host that wouldn't be feasible on PSN Lol sometimes I forget I am responding with a PSN perspective to a game that plays different on PC You're right that mustard gameplay offers a lot more mobility, but it's not dodging in and out as you keep saying. The dodge is rarely used for re-priming and instead you move around that sweet spot where your AF radius ends by walking. Very little movement allows you to prime them again for another BE. To do this reliably you need to be host, have a good grasp of your exact AF radius and use 'wasd' to move in circular patterns like he described.
|
|
P51Mus7ang
N2
XBox P51MUS7ANG
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
XBL Gamertag: P51MUS7ANG
Posts: 243 Likes: 449
inherit
3955
0
Sept 12, 2017 9:55:53 GMT
449
P51Mus7ang
XBox P51MUS7ANG
243
Feb 27, 2017 10:51:17 GMT
February 2017
dewalt00
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
P51MUS7ANG
|
Post by P51Mus7ang on Feb 28, 2017 3:08:39 GMT
Starting to think I will need all the help I can find, had not played ME3MP for about 2 1/2 years after 1,800 hours, holy smokes it seemed far harder than I remember... Hoping the old team on the FL buys the new installment..
|
|
TheThirdRace
N3
MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
Posts: 268 Likes: 701
inherit
2032
0
701
TheThirdRace
MEA MP Builder
268
November 2016
thethirdrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
TheThirdRace
|
Post by TheThirdRace on Feb 28, 2017 15:24:14 GMT
Ctrl+F "Claymore headshot" not found I'm afraid your strategy is missing something extremely vital. To each his own and I highly respect that, but I've never been a shotgun fan I know it's heresy for some, but I preferred the multiple options the Acolyte provided. More on that later... Base radius of AF is 4 meters, with evo 4b (4a is absurdly bad)that radius is 5.2 meters, which is superior for many reasons I won't bother listing. In my experience, the biotic re prime timing will always be faster staying in radius. So now you are talking about possibly two backwards dodges followed by charging forward again. That will never be faster than staying in radius and waiting the 3.5 - 4 seconds for re-prime. The 'bam bam bam' you reference never happens that fast on a solo target unless multiple kits are spamming biotics. The optimal way to utilize this, as Cirvante eludes, is to charge in (as I stated above), do your combos of BE's on different targets, then shoot your weapon, then another BE. Just jumping back and forth isn't very efficient (although it can be fun, no doubt). Also, you will have problems doing as you imply if off host, considering the teleport dodge kits have a delay if not hosting. I don't know how the controls works on consoles, but on PC it's quite easy to move in a small circle in front of a target and prime/detone every 1.2 seconds. That's all I can really say, I can do it so I guess other people can too... Claymore Fury plays differently from Acolyte Fury. The strategy TheThirdRace mentioned has you always on the edge of your AF radius for quick re-priming. An on-host Acolyte Fury can indeed detonate BEs as fast as the Trow CD permits. Exactly, the gun dictates more or less how you're gonna play the Fury. In fact, it's mostly true for every character since the gun is part of their arsenal and a good player will use each available power/gun to their maximum efficiency. Arguing with TheThirdRace about biotic play styles is going to be an uphill battle. That man can play the biotic kits like few I ever played with. Nice to see you here old friend Oh I love biotics!!! Fury is my deadliest character, the Human Adept is my all-round best strongest character. Just to put things in perspective, when I stopped playing (over 1000 hours) I had more Biotic God banners than any other player in the top 500. By a good margin at that... I played Biotics a lot... ^ Well that's one acolyte kit I don't think I've ever played. I'm guessing on top of hosting, you also need to not be playing a slide show PSN version of this game to actually be able to dodge in and out that quickly. Even on host that wouldn't be feasible on PSN Lol sometimes I forget I am responding with a PSN perspective to a game that plays different on PC I don't know how it was on PS3, but on PC you're right in saying that hosting was mostly required to be able to play the Fury the way I did. I could pull it off with some of my friends hosting, but I had to host most of the time when using the Fury. I'll explain a bit more later down this post how I actually played her and how everything came together to make the Fury one of the deadliest character. I know he doesn't spec radius, or at least I think I know that, so that answers part of the question. Acolyte is definitely the weapon of choice for him I believe, it was for his invincible Human Adept. I play radius too, and I favor more of the style you do Max, but to each their own awesomesauce Also, The Third Race is a PC Mustard Race member. I actually picked Radius, it helped make the priming easier when using the circle motion described earlier. The Acolyte was THE gun for any Biotic that wanted to use their powers more than their gun. Of course, if someone was to use a Claymore that would change the strategy to more shooting than powers. To each its own, mine was the Acolyte and I must say I became quite "adept" with all the physics the gun allowed. You're right that mustard gameplay offers a lot more mobility, but it's not dodging in and out as you keep saying. The dodge is rarely used for re-priming and instead you move around that sweet spot where your AF radius ends by walking. Very little movement allows you to prime them again for another BE. To do this reliably you need to be host, have a good grasp of your exact AF radius and use 'wasd' to move in circular patterns like he described. As Cirvante points out, to do this reliably you need to host, have a good grasp of your exact AF radius and use 'wasd' to move in circular patterns. The way I played the Fury was "unorthodox" in the sense that it's not the first instinct you have when you play her. It takes a good bit of practice and understanding of the patterns to do what I did with her, the most crucial element to make her "tic" was to know when to move in and when to stay back. We talked about the circular motion, we talked about BEs, but I haven't explained how to actually pull it off. Here's the build I used > kalence.weebly.com/me3-builder.html#17!4801565!2308525!24N52324!E9D55G As I said earlier, you have to extract the most out of your arsenal and build to your strengths. Everything in that build is there to do that. -- Remember, this strategy is highly efficient on Platinum, imagine on Gold... -- The strategy is quite simple: abuse Annihilation Field mechanics as much as you can. Evolution 6B (Drain) is what makes the Fury work using mostly powers. When you see anything but an armored boss (yeah, it works awesome on phantoms!): - Charge the Acolyte (don't shoot yet)
- Check your surroundings then at the right moment you rush right at the enemy (this is the tricky part)
- Don't worry about your shield taking a beating, there's the "shield gate" for that
- As soon as Annihilation Field primes the target, release the Acolyte and don't miss!
- The Acolyte destroys the enemy shield (3300+ damage) and with Drain evolution this is converted back to your shield which fully replenish
- Throw to detonate a BE on something that has no shield anymore and the 6000 damage from the BE mostly kills any small enemy 1 shot
- If needed, makes a small circular motion to get in and out of Annihilation Field's radius and Throw again for a certain kill
If you don't count the rushing in, all this takes place in about 1 second. It's really about coordinating all the moves together to unleash everything in a small amount of time. This strategy would allow me to own phantoms over and over and over. When playing the Fury, I was mopping the floor with phantoms. My teammates would ask why there's like 30 phantoms in a wave... that's because I kept killing them instantly and they kept respawning, using up the wave spawn allotment. The only thing you really need to be careful is to be aware of where your teammates are. This is because they can shoot the target you're rushing in and basically fuck you up since you won't get back the shield you lost rushing in... The only remaining things then are armored bosses: - If it has no sync kill, you can go around and use the same strategy as for the small enemies. A Prime cannot do anything against you since you move too fast in front of him
- If it has sync kill, sometime you can move around without much problems
- If you can't move around freely or it's too risky, use Dark Channel on a small enemy near the boss. Throw will detonate a BE and Dark Channel will move to another target prompting at least 2 BE in a short amount of time
- Use the N7 Hurricane to take down the armor
Honestly, most armored bosses are pretty easy to dispatch even on Platinum. I always had problems with Praetorians, but I stayed away when I could. Most importantly, you also have teammates. While you mop the floor with about everything else, they can focus on the armored bosses. When you get the hang of it, you can be so freaking fast at killing with the Fury that they might not even have to shoot a small enemy in a wave. Glacier was incredible for the Fury, especially while teleporting thru walls. Glenn can testify to that, all you could hear was BEs every 2 seconds. Now, here are the important tidbits of the build I suggested: - Annihilation Field > Impact Radius (helps priming), Damage Taken (applies to BE), Drain (restore your shield)
- Dark Channel > Damage (never duration), Slow (helps a bit), Pierce (anything other than armor is dead in 1 second anyway)
- Throw > Radius (helps to miss less), Detonate (BE damage), Force and Damage (recharge would be to low anyway)
- N7 Fury > Damage and Capacity (helps cooldown and power damage)
- Fitness > Durability (small boost to shield)
- Who uses Cryo Ammo?!?!?! Me! They never prime a shielded enemy so your BEs are a sure thing and when they do prime when only health is remaining, they freeze the thing so it cannot move and a Throw will kill it anyway. It never messes with the actual kill and slow/freeze enemies, it only has advantages in this build
- Armor Bonus is Cyclonic Modulator to give you a bit of leeway while rushing in. When you get use to the rushing, you only need Cyclonic Modulator for Platinum, take Shield Power Cells on Gold
- Never underestimate the Geth Scanner. Knowing where enemies are is crucial in making your rushing as safe as possible. Situation awareness is probably your best ally... You could literally destroy Cerberus on Glacier just by yourself, simply because you know where things are and when to teleport for fast killing
As you can see, everything in this build is geared toward the strategy. You must use everything together to orchestrate the kill successfully and reliably.
|
|
inherit
1987
0
Mar 14, 2017 16:11:12 GMT
2,750
Cirvante
803
November 2016
cirvante
|
Post by Cirvante on Feb 28, 2017 16:42:14 GMT
^^^ I personally prefer Warp Ammo for both the Claymore and Acolyte. Also, Claymore Fury needs Adrenaline III. Btw, Acolyte is a crutch.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
801
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 28, 2017 17:02:34 GMT
Yes, Acolyte is a crutch which is dominating on all but two adepts (CGs strip shields just fine), flamer kits and vanguards. I am an Acolyte addict
It's about the one weapon in the game which doesn't really need an ammo mod to make it shine, although I do use phasic sometimes, disruptor on flamer kits, or if going for a speed run ill use warp ammo for when I switch to my sidearm. If I'm rolling with friends I'll troll with drill/explosive rounds and a targeting amp
Looking back in this thread I didn't mean to come off as dickish to anyone. My specialty is more the Valkryie, although that is an interesting concept for the Fury, to remain at the edge of range. Don't enemies dodge your throw from 5M though, or is it still close enough with 4b radius to prevent that?
I can't wait to figure this stuff out for MEAMP ...
|
|
TheThirdRace
N3
MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
Posts: 268 Likes: 701
inherit
2032
0
701
TheThirdRace
MEA MP Builder
268
November 2016
thethirdrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
TheThirdRace
|
Post by TheThirdRace on Feb 28, 2017 18:19:48 GMT
Yes, Acolyte is a crutch which is dominating on all but two adepts (CGs strip shields just fine), flamer kits and vanguards. I am an Acolyte addict It's about the one weapon in the game which doesn't really need an ammo mod to make it shine, although I do use phasic sometimes, disruptor on flamer kits, or if going for a speed run ill use warp ammo for when I switch to my sidearm. If I'm rolling with friends I'll troll with drill/explosive rounds and a targeting amp Looking back in this thread I didn't mean to come off as dickish to anyone. My specialty is more the Valkryie, although that is an interesting concept for the Fury, to remain at the edge of range. Don't enemies dodge your throw from 5M though, or is it still close enough with 4b radius to prevent that? I can't wait to figure this stuff out for MEAMP ... You're coming off just fine, I don't think anyone was offended or anything. As for the Throw, no they don't dodge at 5 meters since you're very close. In game, the 5 meters is actually really short, nowhere near as far as we imagine it in real life.
Also, I use Radius on Throw which helps connecting reliably. Although, I must admit I don't know if Annihilation Field's "Radius" is for priming distance or for the blast radius when you turn it off manually. So that 5 meters might not even be related to the actual priming distance...
Furthermore, the Acolyte projectile "explode" with a small radius when passing near an enemy which makes it much easier to actually connect. It also staggers a bit and the BE following staggers a lot too. This gives you a lot of freedom and safety, even if you're in the enemy's face. As for powers that are used from afar like Pull, there's this very nice mechanic where when the game calculates if an enemy is gonna get hit by a gun projectile, the enemy stop dodging for about 1 second. You can benefit from that by shooting with the Acolyte, use Pull during that no dodging timeframe then use Reave for an automatic kill on Platinum with the Drell Adept for example. Pulling off (no pun intended) kills every 3 seconds if done correctly. As Cirvante pointed out, knowing the mechanics and applying that knowledge makes you very powerful and efficient...
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
801
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 28, 2017 19:04:41 GMT
^ AF radius extends the priming radius FYI
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
378
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 28, 2017 19:34:20 GMT
Yes, Acolyte is a crutch which is dominating on all but two adepts (CGs strip shields just fine), flamer kits and vanguards. I am an Acolyte addict It's about the one weapon in the game which doesn't really need an ammo mod to make it shine, although I do use phasic sometimes, disruptor on flamer kits, or if going for a speed run ill use warp ammo for when I switch to my sidearm. If I'm rolling with friends I'll troll with drill/explosive rounds and a targeting amp Looking back in this thread I didn't mean to come off as dickish to anyone. My specialty is more the Valkryie, although that is an interesting concept for the Fury, to remain at the edge of range. Don't enemies dodge your throw from 5M though, or is it still close enough with 4b radius to prevent that? I can't wait to figure this stuff out for MEAMP ... Pshh it is all about being dickish to everyone, the more dickish the better. fuck em all.
|
|
inherit
3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
|
Post by Pearl on Mar 1, 2017 1:08:21 GMT
I play the Fury the same way TheThirdRace described, except I use a Venom instead because I'm good at the game
|
|
Deerber
N3
Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
Prime Posts: 16,870
Prime Likes: 7098
Posts: 594 Likes: 2,352
inherit
611
0
2,352
Deerber
Claymore & Drell
594
August 2016
deerber
Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Deerber
16,870
7098
|
Post by Deerber on Mar 1, 2017 15:32:42 GMT
That's what I'm talking 'bout!
|
|
Deerber
N3
Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
Prime Posts: 16,870
Prime Likes: 7098
Posts: 594 Likes: 2,352
inherit
611
0
2,352
Deerber
Claymore & Drell
594
August 2016
deerber
Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Deerber
16,870
7098
|
Post by Deerber on Mar 1, 2017 15:35:04 GMT
I play the Fury the same way TheThirdRace described, except I use a Venom instead because I'm good at the game Wait... You mean there are other guns you can put on a Fury? (p.s: before you ask, the High Lord is not a gun. It's the reason for life the universe and everything.)
|
|
inherit
5 Green Stars
3963
0
Mar 18, 2019 13:43:50 GMT
3,125
poultrymancer
1,167
Feb 27, 2017 18:33:38 GMT
February 2017
poultrymancer
|
Post by poultrymancer on Mar 1, 2017 19:14:23 GMT
I just hope both the Wraith and the Claymore made the trip. Those sweet, sweet trollwars.
|
|