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Post by colfoley on Feb 23, 2017 23:18:05 GMT
Yay, I actually saw him use cover. My hype for the combat has been dialed up to 11. Most of my fears have been put to rest. Hopefully the next one highlights higher difficulties, showing off more aggressive and tactically smarter enemies. The way that field just kind of wandered around was less than inspiring. Still, if the rest of the game is as good as the combat looks...gunna b gud. Next video sounds like it will be about exploration (resource gathering/ scanning/ crafting?)
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Post by KaiserShep on Feb 23, 2017 23:19:38 GMT
Yay, I actually saw him use cover. My hype for the combat has been dialed up to 11. Most of my fears have been put to rest. Hopefully the next one highlights higher difficulties, showing off more aggressive and tactically smarter enemies. The way that field just kind of wandered around was less than inspiring. Still, if the rest of the game is as good as the combat looks...gunna b gud. Next video sounds like it will be about exploration (resource gathering/ scanning/ crafting?) This one will probably end up being one of the most important, only because people worry about that being a huge chore that pads the game. If it ends up being quick and painless at worst and actually interesting at best then that's a pretty big plus.
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Post by gaycaravaggio on Feb 23, 2017 23:19:54 GMT
The combat gameplay definitely comforts me on that particular subject. I just hope we can get some more deets on the Explorer profile soon.
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Post by unofficialgreycolor on Feb 23, 2017 23:21:47 GMT
Yay, I actually saw him use cover. My hype for the combat has been dialed up to 11. Most of my fears have been put to rest. Hopefully the next one highlights higher difficulties, showing off more aggressive and tactically smarter enemies. The way that field just kind of wandered around was less than inspiring. Still, if the rest of the game is as good as the combat looks...gunna b gud. Next video sounds like it will be about exploration (resource gathering/ scanning/ crafting?) Was thinking more along the lines of space exploration and side quests.
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Post by kaind on Feb 23, 2017 23:24:08 GMT
Seeing the last video made me realize that most of the powers in this game suck. Now I actually think I won't need more than 3 active powers, just go with that soldier profile - Omni grenade, Trip mine, Backlash, dump the rest into passive stats. Have you seen those numbers? Powers like Nova / Shockwave / Singularity / Lance topping out at about 300-350 dmg, then there is Trip mine that hits like a truck for 1.3k, and it's not even a consumable, or if it is it somehow still recharges on the battlefield, as I've seen from the video.
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Post by colfoley on Feb 23, 2017 23:25:47 GMT
Next video sounds like it will be about exploration (resource gathering/ scanning/ crafting?) This one will probably end up being one of the most important, only because people worry about that being a huge chore that pads the game. If it ends up being quick and painless at worst and actually interesting at best then that's a pretty big plus. Pretty much the only thing I was worried about was the 'favorites' thing and now that has been solved everything else looks solid. It all comes down to execution from here. IE will all these story/ character/ game play things they have been teasing these last few months will they actually work and be fun when we finally get our hands on the game?
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Post by colfoley on Feb 23, 2017 23:26:37 GMT
Seeing the last video made me realize that most of the powers in this game suck. Now I actually think I won't need more than 3 active powers, just go with that soldier profile - Omni grenade, Trip mine, Backlash, dump the rest into passive stats. Have you seen those numbers? Powers like Nova / Shockwave / Singularity / Lance topping out at about 300-350 dmg, then there is Trip mine that hits like a truck for 1.3k, and it's not even a consumable, or if it is it somehow still recharges on the battlefield, as I've seen from the video. Interesting.
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Post by helios969 on Feb 23, 2017 23:28:33 GMT
Yay, I actually saw him use cover. My hype for the combat has been dialed up to 11. Most of my fears have been put to rest. Hopefully the next one highlights higher difficulties, showing off more aggressive and tactically smarter enemies. The way that field just kind of wandered around was less than inspiring. Still, if the rest of the game is as good as the combat looks...gunna b gud. Next video sounds like it will be about exploration (resource gathering/ scanning/ crafting?) I thought they had one more in their combat series they're doing?
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Post by unofficialgreycolor on Feb 23, 2017 23:29:50 GMT
Seeing the last video made me realize that most of the powers in this game suck. Now I actually think I won't need more than 3 active powers, just go with that soldier profile - Omni grenade, Trip mine, Backlash, dump the rest into passive stats. Have you seen those numbers? Powers like Nova / Shockwave / Singularity / Lance topping out at about 300-350 dmg, then there is Trip mine that hits like a truck for 1.3k, and it's not even a consumable, or if it is it somehow still recharges on the battlefield, as I've seen from the video. Trip mine requires 1 power cell, same as Flak Cannon and Omni Grenade and Sticky Grenade (haven't seen a whole lot of this last one though)... at least that is was I think. But you're right, Trip Mine hits really hard. Flame Thrower also has burn damage after the ability is done being used. FT does a ton of damage as well.
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Post by colfoley on Feb 23, 2017 23:30:10 GMT
Next video sounds like it will be about exploration (resource gathering/ scanning/ crafting?) I thought they had one more in their combat series they're doing? Could be but Mac said essentially at the end of the current video 'stay tuned to exploration, next'.
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Post by KaiserShep on Feb 23, 2017 23:31:00 GMT
Seeing the last video made me realize that most of the powers in this game suck. Now I actually think I won't need more than 3 active powers, just go with that soldier profile - Omni grenade, Trip mine, Backlash, dump the rest into passive stats. Have you seen those numbers? Powers like Nova / Shockwave / Singularity / Lance topping out at about 300-350 dmg, then there is Trip mine that hits like a truck for 1.3k, and it's not even a consumable, or if it is it somehow still recharges on the battlefield, as I've seen from the video. I thought singularity was never meant to be a really damage-dealing power, just something that weakened, disabled an enemy so you could finish them off with something else. I am concerned about Nova though, since my favorite past time in ME3 is slamming the snot out of everything everywhere. I wish Vorcha Master Bates was here though. He would love seeing all these burning videos.
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Post by kaind on Feb 23, 2017 23:32:54 GMT
Seeing the last video made me realize that most of the powers in this game suck. Now I actually think I won't need more than 3 active powers, just go with that soldier profile - Omni grenade, Trip mine, Backlash, dump the rest into passive stats. Have you seen those numbers? Powers like Nova / Shockwave / Singularity / Lance topping out at about 300-350 dmg, then there is Trip mine that hits like a truck for 1.3k, and it's not even a consumable, or if it is it somehow still recharges on the battlefield, as I've seen from the video. Trip mine requires 1 power cell, same as Flak Cannon and Omni Grenade and Sticky Grenade (haven't seen a whole lot of this last one though)... at least that is was I think. But you're right, Trip Mine hits really hard. Flame Thrower also has burn damage after the ability is done being used. FT does a ton of damage as well. What is a power cell and how do they work? In the video Flak Cannon and Trip mine capacity recharges on the field.
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Post by The Elder King on Feb 23, 2017 23:33:37 GMT
it depends on how much points he put on biotics, I think. Beside, I guess trip mine is expecially powerful because you have only one or two, and I don't think they'll be that easy to replenish.
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Post by helios969 on Feb 23, 2017 23:33:45 GMT
I thought they had one more in their combat series they're doing? Could be but Mac said essentially at the end of the current video 'stay tuned to exploration, next'. Ah, I was so geeked up that I cut off the end to run over here and talk about it.
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Post by lightdrago3 on Feb 23, 2017 23:33:46 GMT
Can't wait to freak out and get killed multiple times by the Fiend and feel triumphant for about an hour after successfully killing one.
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Post by kaind on Feb 23, 2017 23:34:50 GMT
Seeing the last video made me realize that most of the powers in this game suck. Now I actually think I won't need more than 3 active powers, just go with that soldier profile - Omni grenade, Trip mine, Backlash, dump the rest into passive stats. Have you seen those numbers? Powers like Nova / Shockwave / Singularity / Lance topping out at about 300-350 dmg, then there is Trip mine that hits like a truck for 1.3k, and it's not even a consumable, or if it is it somehow still recharges on the battlefield, as I've seen from the video. I thought singularity was never meant to be a really damage-dealing power, just something that weakened, disabled an enemy so you could finish them off with something else. I am concerned about Nova though, since my favorite past time in ME3 is slamming the snot out of everything everywhere. I wish Vorcha Master Bates was here though. He would love seeing all these burning videos. Nova was one of the only few biotic powers I was looking forward to, but apparently they fcked it up. Not a detonator, and now you have to choose whether it will deal more damage vs shields OR armor, not like the evolution in ME3 when you can make it good vs everything. So screw nova.
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Post by colfoley on Feb 23, 2017 23:35:43 GMT
Trip mine requires 1 power cell, same as Flak Cannon and Omni Grenade and Sticky Grenade (haven't seen a whole lot of this last one though)... at least that is was I think. But you're right, Trip Mine hits really hard. Flame Thrower also has burn damage after the ability is done being used. FT does a ton of damage as well. What is a power cell and how do they work? In the video Flak Cannon and Trip mine capacity recharges on the field. Interesting. But to answer the question a 'power cell' is esentially like your grenade consumable powers in ME 3, from what I can gather. You basically use them and then once you get to zero you can't use them anymore. Which might explain why they pack a bigger punch, but if they can regenerate that is really insteresting. And might really change my build. omg this game sounds soooo awesome.
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Post by kaind on Feb 23, 2017 23:36:00 GMT
it depends on how much points he put on biotics, I think. Beside, I guess trip mine is expecially powerful because you have only one or two, and I don't think they'll be that easy to replenish. 4 trip mines, they recharged in the video somehow, I don't yet understand how IF they are a consumable.
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Post by kaind on Feb 23, 2017 23:38:52 GMT
What is a power cell and how do they work? In the video Flak Cannon and Trip mine capacity recharges on the field. Interesting. But to answer the question a 'power cell' is esentially like your grenade consumable powers in ME 3, from what I can gather. You basically use them and then once you get to zero you can't use them anymore. Which might explain why they pack a bigger punch, but if they can regenerate that is really insteresting. And might really change my build. omg this game sounds soooo awesome. Lol, I got it! Rewatched the video and noticed that the PC walks by an ammo crate on the left while bombarding the Fiend with Consumable powers, so it refills.
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Post by The Elder King on Feb 23, 2017 23:39:03 GMT
it depends on how much points he put on biotics, I think. Beside, I guess trip mine is expecially powerful because you have only one or two, and I don't think they'll be that easy to replenish. 4 trip mines, they recharged in the video somehow, I don't yet understand how IF they are a consumable. If they're four, then they'll probable at the max ranking, or maybe there's a passive involved in the combat tree that both increases the damage and the number of stock.
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Post by hammerstorm on Feb 23, 2017 23:39:22 GMT
it depends on how much points he put on biotics, I think. Beside, I guess trip mine is expecially powerful because you have only one or two, and I don't think they'll be that easy to replenish. 4 trip mines, they recharged in the video somehow, I don't yet understand how IF they are a consumable. Because he went past an "ammo box", if you look at the left you see a yellow sign. I believe that is a sort of "ammo box" for power cells. At least that is what it look like. Edit: Ninjad, not my lucky day.
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Post by colfoley on Feb 23, 2017 23:40:24 GMT
Interesting. But to answer the question a 'power cell' is esentially like your grenade consumable powers in ME 3, from what I can gather. You basically use them and then once you get to zero you can't use them anymore. Which might explain why they pack a bigger punch, but if they can regenerate that is really insteresting. And might really change my build. omg this game sounds soooo awesome. Lol, I got it! Rewatched the video and noticed that the PC walks by an ammo crate on the left while bombarding the Fiend with Consumable powers, so it refills. Oh well there goes that idea.
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Post by kaind on Feb 23, 2017 23:43:12 GMT
Lol, I got it! Rewatched the video and noticed that the PC walks by an ammo crate on the left while bombarding the Fiend with Consumable powers, so it refills. Oh well there goes that idea. Meh, I still think it's better to have powers that actually annihilate the enemies when you use them as opposed to toying around with them, even if those powers are not infinite + as usual I don't think that gun damage will fall behind power damage so Soldier profile ftw.
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Post by kaind on Feb 23, 2017 23:44:53 GMT
4 trip mines, they recharged in the video somehow, I don't yet understand how IF they are a consumable. If they're four, then they'll probable at the max ranking, or maybe there's a passive involved in the combat tree that both increases the damage and the number of stock. There is an evolution option in Combat Fitness that gives extra consumables. Edit: Also while looking into that I noticed that Fitness says: Increases maximum health for every skill invested into combat skill group. Wut?? O.o
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Post by colfoley on Feb 23, 2017 23:46:40 GMT
Oh well there goes that idea. Meh, I still think it's better to have powers that actually annihilate the enemies when you use them as opposed to toying around with them, even if those powers are not infinite + as usual I don't think that gun damage will fall behind power damage so Soldier profile ftw. My Soldier/ Infiltrator Ryder may use some of those powers but will have a ready made backup 'favorite' for when those things run out because...well generally in ME 3 I found the Grenades to be very hard to aim and not very practical. Same with the trip mines really in the MP, some of them were difficult to set up properly.
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