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Post by Revan Reborn on Feb 24, 2017 23:08:42 GMT
Except, it's not a myth that essentially only a $2000 gaming PC can run games a 4K with 60 fps at maximum settings You didn't get my point, which was LOWER THE SETTINGS!!! Some of those are resource hogs for very little visual gain. Obviously, consoles won't run 4k 60, Scorpio might with some less demanding games. But we are talking about (probably) a $500 machine. I understood your point. I just found it to be a trivial one, considering PC gamers generally aren't looking to play at the lowest settings. Not to mention, graphics settings vary in depth from developer to developer. Some have more settings than others, so your argument really doesn't work. $500 will not be enough for the Scorpio to run natively in 4K at 60 fps, let alone 30 fps. If the Scorpio is actually a true 4K console that will run games at 30 fps, it's going to be $600-700 at least. Of course, Microsoft is likely using smoke and mirrors like Sony, especially if the Scorpio is $500 or less.
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Post by Cyonan on Feb 24, 2017 23:15:15 GMT
Hey, greetings, you PC experts. If I buy an SSD and install MEA on that with my day one Xbox One, is that going to speed up load times? Edit - Cyonan, nice input in this thread btw. Taught me a thing or two I didn't know. SSDs in general will give you better load times over a standard HDD or disc drive. I don't actually run a SSD myself but everybody I know who has one says it's a huge difference in load times I'd just say give it a bit of research on the specific SSD you're looking at to make sure it's not a model notorious for shoddy parts or craftsmanship. Unfortunately that can happen in just about anything in computer hardware, especially if you're looking for cheaper models, so it's always a good idea to look that up.
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Post by Elessar on Feb 24, 2017 23:16:20 GMT
Actually, Sony was very upfront about the Pro not being native 4k in most modern games. They were talking about upscaling & checkerboxing and all that during the reveal. If one is a customer that didn't care for the reveal and just goes to a store and sees 4k on the box and takes it, chances are you are one of those that don't see a difference between native and fake 4k anyway... Except the PS4 Pro lacks the hardware to even handle fake 4k with upscaling and checkerboard rendering at 30 FPS in modern games. That would be why most developers, including BioWare for ME:A, are setting it to 1800p and not 2160p. Even then, the PS4 Pro often struggles with framerate. It's not a myth that 4k gaming is expensive unless you want to set the graphics settings so low that the game looks like Skyrim unmodded(which funnily enough, is one of the games that does actually run at 2160p). We were obviously talking about in modern games, though. I don't understand. In your first sentence you say it can't even run fake 4K and then you say that's why they use 1800p. Well, 1800p is fake 4K. So yeah, it CAN run fake 4K at about 30fps. I think that's a pretty good result for a $400 console. Yes, a few games might struggle with 30fps but so do a few games in 1080p on the regular ps4. Shit happens. 4k gaming is expensive but not as expensive as some people say. No, you don't need to set settings so low, if you make the right compromises you get very good results that only look marginally worse then max settings, with much better framerates.
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Post by Elessar on Feb 24, 2017 23:35:24 GMT
You didn't get my point, which was LOWER THE SETTINGS!!! Some of those are resource hogs for very little visual gain. Obviously, consoles won't run 4k 60, Scorpio might with some less demanding games. But we are talking about (probably) a $500 machine. I understood your point. I just found it to be a trivial one, considering PC gamers generally aren't looking to play at the lowest settings. Not to mention, graphics settings vary in depth from developer to developer. Some have more settings than others, so your argument really doesn't work. $500 will not be enough for the Scorpio to run natively in 4K at 60 fps, let alone 30 fps. If the Scorpio is actually a true 4K console that will run games at 30 fps, it's going to be $600-700 at least. Of course, Microsoft is likely using smoke and mirrors like Sony, especially if the Scorpio is $500 or less. I said 4k 60 in less demanding games, with which i mean some indy stuff or last gen stuff. Something like Halo 5 will probably have a variable resolution up to 4k (on very few occasions) in 60. Most of the graphically demanding games will obviously cap at 30 fps. The Scorpio will never ever cost up to $700. The PS4 Pro launched for $400, Scorpio should be about 50% faster, at least on the GPU front, and comes out one year later. I think $500 is more than realistic. And if the PS4 Pro is capable of running 1800p (at least on well optimized games), then Scorpio will do true 4k with a 50% faster GPU (not in all games).
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Post by projectpatdc on Feb 24, 2017 23:57:17 GMT
I still like the Pro, and it's still better than any console available. Not worth it if you already have a ps4 and no money, but I only paid $60 difference to upgrade to mine. I'm happy for you, although being the "best" console, as it stands, doesn't really say a lot given the hardware. It's an incremental step up from the PS4. But, the Pro is certainly not deserving of all the attention and praise its receiving given what it's actually capable of. I don't personally see the value in these mid-gen upgraded systems (maybe the Scorpio will change my views on that), but Sony and Microsoft are businesses and need to come up with reasons for consumers to buy more of their products. I just wish the upgrades were more substantial, but at that point I guess it would be the next "generation" of console hardware. Not to mention, the price point at this time for consoles would be too expensive for what Sony and Microsoft would actually need to do. What are you going to be playing on?
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Post by Cyonan on Feb 25, 2017 0:02:06 GMT
I don't understand. In your first sentence you say it can't even run fake 4K and then you say that's why they use 1800p. Well, 1800p is fake 4K. So yeah, it CAN run fake 4K at about 30fps. I think that's a pretty good result for a $400 console. Yes, a few games might struggle with 30fps but so do a few games in 1080p on the regular ps4. Shit happens. 4k gaming is expensive but not as expensive as some people say. No, you don't need to set settings so low, if you make the right compromises you get very good results that only look marginally worse then max settings, with much better framerates. 1800p is actually rendering it at 3360x1890 which isn't a 4k resolution. You aren't at 4k UHD until you hit 3840x2160 or 4096x2160. If you're running it on a 4k monitor or TV then technically yes, it gets "upscaled" to the native resolution of that device but it doesn't add any more detail. It's just stretching out the image so that it uses up all the pixels at its native resolution. To claim that this results in "fake 4k" means I can set my 4k monitor to 800x600 and call that fake 4K because it's upscaling that to 4k(it still looks like ass as anything rendered in 800x600 today would, but it does technically upscale it to 4k). At best, it's dishonest to claim it any kind of 4k when the actual rendering of the machine isn't at 4k, either using checkerboard or native rendering. You do need to set the settings that low if you want actual 4k(checkerboard or native) on the PS4 Pro because the hardware is just too weak to handle it. My rig is more powerful than a PS4 Pro and I have to give up a very noticeable amount of visual quality to maintain 30 FPS in 4k during moments of intense action. This is in modern games, and even well optimized ones like DOOM. It's why I play in 1440p until I upgrade my rig(which was expensive at the time, but is getting on in age these days). I'm not saying it's not a good result for a system that is $400, because as we've been saying: 4k is expensive to do. That's literally our point is that even for PCs being able to pull off 4k requires a pretty hefty rig, and you shouldn't expect it out of a console when the PCs are struggling to pull it off. People shouldn't be fooled by all the 4k being thrown around. The PS4 Pro is a console that is "almost but not quite 4k", and it's using checkerboard rendering to fake even 1800p.
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Post by Revan Reborn on Feb 25, 2017 0:04:05 GMT
I'm happy for you, although being the "best" console, as it stands, doesn't really say a lot given the hardware. It's an incremental step up from the PS4. But, the Pro is certainly not deserving of all the attention and praise its receiving given what it's actually capable of. I don't personally see the value in these mid-gen upgraded systems (maybe the Scorpio will change my views on that), but Sony and Microsoft are businesses and need to come up with reasons for consumers to buy more of their products. I just wish the upgrades were more substantial, but at that point I guess it would be the next "generation" of console hardware. Not to mention, the price point at this time for consoles would be too expensive for what Sony and Microsoft would actually need to do. What are you going to be playing on? I'm predominantly a PC gamer. Games are cheaper and my rig is more powerful than consoles. I do have an X1 for exclusives, although Microsoft has been rather disappointing on that front so far. I haven't picked up a PS4 yet as there aren't enough games I want on the system at this point.
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Post by projectpatdc on Feb 25, 2017 0:13:25 GMT
What are you going to be playing on? I'm predominantly a PC gamer. Games are cheaper and my rig is more powerful than consoles. I do have an X1 for exclusives, although Microsoft has been rather disappointing on that front so far. I haven't picked up a PS4 yet as there aren't enough games I want on the system at this point. MS will pick up the pace on xbox exclusives but then again all their future exclusives are going to be on PC as well. Unless you exclusively want an xbox because you can't afford the pc lifestyle or don't enjoy it, MS is really eliminating the need for console and pc. I'd like to build a PC but I'm pretty content with the ps4 pro. The next on the list would be a switch once the game line up increases as I just like the handheld concept of it.
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Post by Revan Reborn on Feb 25, 2017 0:25:41 GMT
I'm predominantly a PC gamer. Games are cheaper and my rig is more powerful than consoles. I do have an X1 for exclusives, although Microsoft has been rather disappointing on that front so far. I haven't picked up a PS4 yet as there aren't enough games I want on the system at this point. MS will pick up the pace on xbox exclusives but then again all their future exclusives are going to be on PC as well. Unless you exclusively want an xbox because you can't afford the pc lifestyle or don't enjoy it, MS is really eliminating the need for console and pc. I'd like to build a PC but I'm pretty content with the ps4 pro. The next on the list would be a switch once the game line up increases as I just like the handheld concept of it. Well, yes and no. I actually think Play Anywhere is revolutionary and forward-thinking for a number of reasons. It's also nice to just have the ability to switch from playing on my PC to playing on my X1 if I want. I think consoles, as they are traditionally perceived, will disappear at some point (maybe not the next cycle but perhaps after it). I could envision Sony and Microsoft turning exclusively to the cloud with services like PS Now for 1st party exclusives. Microsoft also expands their 1st party exclusives to a larger crowd by going to PC and not being limited to the X1. Truthfully, I think Sony should follow suit and also make their 1st parties available on PC. Consoles and PC largely don't compete with one another as the player bases are largely separate and very different. That's not to say there isn't overlap obviously, as I happen to own a PC and one of the current gen consoles. Ironically enough, Nintendo is the only company that I think could continue to make a console in the long-term. The reason being because Nintendo has never tried to emulate a PC and their games are entirely unique experiences. Whereas Microsoft and Sony have been getting closer and closer to attempting to replicate PCs each cycle. I'm actually really excited for Breath of the Wild, as I grew up on Nintendo and Zelda is one of my favorite franchises. I'll just have to wait for Nintendo to stop with the intentional console shortages to get a Switch...
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Post by Elessar on Feb 25, 2017 0:36:54 GMT
I don't understand. In your first sentence you say it can't even run fake 4K and then you say that's why they use 1800p. Well, 1800p is fake 4K. So yeah, it CAN run fake 4K at about 30fps. I think that's a pretty good result for a $400 console. Yes, a few games might struggle with 30fps but so do a few games in 1080p on the regular ps4. Shit happens. 4k gaming is expensive but not as expensive as some people say. No, you don't need to set settings so low, if you make the right compromises you get very good results that only look marginally worse then max settings, with much better framerates. 1800p is actually rendering it at 3360x1890 which isn't a 4k resolution. You aren't at 4k UHD until you hit 3840x2160 or 4096x2160. If you're running it on a 4k monitor or TV then technically yes, it gets "upscaled" to the native resolution of that device but it doesn't add any more detail. It's just stretching out the image so that it uses up all the pixels at its native resolution. To claim that this results in "fake 4k" means I can set my 4k monitor to 800x600 and call that fake 4K because it's upscaling that to 4k(it still looks like ass as anything rendered in 800x600 today would, but it does technically upscale it to 4k). Um... what? Can you explain to me what fake 4k is to you? First of all, 3360x1890 would be 1890p. 1800p is 3200x1800. Anyway, that's nitpicking. Everything that's not native 4k but gets upscaled to 4k is fake 4k. Yes, technically, even 800x600 stretched out to 4k is fake 4k and it would look like shit. The closer you get to the true 4k resolution of 2160p, the closer it looks to true native 4k because less faking is required. Of course also the faking algorithm is important. In the case of the Pro, checkerbording is the new buzzword and it yields very good results. At the end of the day we are talking semantics here. Fact is, in the case of say Horizon: Zero Dawn the console renders at 1800p internally (or thereabout), then it gets upscaled to 2160p with checkerboarding and then it outputs a 4k signal to the TV. I call that fake 4k but you may call it whatever you like. According to all accounts, it looks pretty close to native 4k.
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Post by SalMasRac on Feb 25, 2017 0:48:20 GMT
Some time back Microsoft stated that they want the Scorpio to be the "last console" they make, and that it would have independant component parts that could be upgraded.
IF that holds true, it would be like a hybrid console computer, and MIGHT be worth picking up for one reason or another. Though I personally have no plans or need to do so.
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Post by Elessar on Feb 25, 2017 1:22:52 GMT
Some time back Microsoft stated that they want the Scorpio to be the "last console" they make, and that it would have independant component parts that could be upgraded. They never said that.
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Post by SalMasRac on Feb 25, 2017 1:30:05 GMT
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Post by Cyonan on Feb 25, 2017 1:38:23 GMT
1800p is actually rendering it at 3360x1890 which isn't a 4k resolution. You aren't at 4k UHD until you hit 3840x2160 or 4096x2160. If you're running it on a 4k monitor or TV then technically yes, it gets "upscaled" to the native resolution of that device but it doesn't add any more detail. It's just stretching out the image so that it uses up all the pixels at its native resolution. To claim that this results in "fake 4k" means I can set my 4k monitor to 800x600 and call that fake 4K because it's upscaling that to 4k(it still looks like ass as anything rendered in 800x600 today would, but it does technically upscale it to 4k). Um... what? Can you explain to me what fake 4k is to you? First of all, 3360x1890 would be 1890p. 1800p is 3200x1800. Anyway, that's nitpicking. Everything that's not native 4k but gets upscaled to 4k is fake 4k. Yes, technically, even 800x600 stretched out to 4k is fake 4k and it would look like shit. The closer you get to the true 4k resolution of 2160p, the closer it looks to true native 4k because less faking is required. Of course also the faking algorithm is important. In the case of the Pro, checkerbording is the new buzzword and it yields very good results. At the end of the day we are talking semantics here. Fact is, in the case of say Horizon: Zero Dawn the console renders at 1800p internally (or thereabout), then it gets upscaled to 2160p with checkerboarding and then it outputs a 4k signal to the TV. I call that fake 4k but you may call it whatever you like. According to all accounts, it looks pretty close to native 4k. I would call checkerboard rendering to be "fake 4k" as the image is still rendered at 4k, it's just using tricks to get there and it's sacrificing quality for the sake of making it not so demanding on the hardware. I'm not saying it doesn't yield good results, but it's not rendered fully at 4k. The reason why I say it's dishonest to call the PS4 Pro a 4k machine is because upscaling is something that every TV and monitor can already do up to their native resolutions. If I can run a PS4 Pro, Xbox One, and NES all at upscaled 4k because of the TV I'm using then whatever term we're using to describe that has no real meaning because everything is that. The resolution of the image that the machine is actually rendering is what matters in that case which is 1800p, 900p and 256x240. I have always been up front about checkerboard rendering at 1800p still looking good and still better than 1080p even if it does still sacrifice some image quality to do what it's doing. I'm not disparaging the PS4 Pro. The fact that a $400 machine can pull off checkerboard 1800p is actually pretty damn impressive. You can see my other replies in this thread noting that even the base PS4's 1080p is perfectly fine if you feel that gets the job done for you and think it looks nearly as good as the 1800p that the PS4 Pro does. This isn't about trying to make anything look bad or good. It's noting that for all the people throwing around the term 4k, the PS4 Pro is not capable of rendering games at 4k while maintaining a steady framerate. If you're somebody who thinks "1800p looks almost as good as native 4k anyway" then the things that I'm saying likely wouldn't stop you from enjoying your PS4 Pro, and it shouldn't. ME:A is likely to still look good at the 900p that the Xbox One is going to render it at, so all the more power to you for using what you personally prefer.
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Post by Elessar on Feb 25, 2017 2:18:56 GMT
Oh, yeah, this one. I might even vaguely remember that article now that i think about it. I believe there was some gross miscommunication or misinterpretation going on here. The article is also contradictory speaking of PCs on one side and smartphones on the other hand, which are nothing like PCs in that they don't have upgradable parts. Rather than upgradable parts i believe what MS was trying to say is that the hardware will get refreshes, like a new generation of iPhones, with all old software still being able to be running on the new consoles (in that regard it'll also resemble a PC). And they will keep making those refreshes, with a faster cadence (but not every year or two), so in that sense it will be the last "classic" console generation, as in "throw away your software and start from scratch" but it will not be a PC where you can switch out components. I think Phil Spencer from MS has confirmed this.
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