jasonpogo
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
Origin: unseenclass
PSN: JasonPogo
Posts: 205 Likes: 430
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by jasonpogo on Feb 24, 2017 3:22:17 GMT
So from what we have seen of the combat it is much faster and more hectic this time around. But at the same time we only get three skills hot keyed at a time. While it seems we can make four sets of three hotkeys it still dose not seem very fluid. It brakes up the pace if I have to pause the game and switch out my skills every time some enemy rush me or run away. It just seems to be a strange choice to have to pause and go into a menu like that in the middle of these intense fast paced fire fights.
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Post by isaidlunch on Feb 24, 2017 3:25:03 GMT
It seems more like a "switch at the start of combat" rather than something you'll be doing constantly, especially as a single tree profile like Adept or Engineer.
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Post by colfoley on Feb 24, 2017 3:27:51 GMT
Either way either this way or the old way you still have to pause and fiddle around with a wheel of some sort. at least this way you will get access to more powers.
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Post by cheezyaj on Feb 24, 2017 3:34:54 GMT
I'm pretty sure they designed it that way so that you don't do it often, in combination with all powers immediately undergoing a cooldown after switching. This is so that the player has to strategize the 3 powers in a loadout well together, rather than just spamming so many powers in a short amount of time like in ME1.
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Madflavor
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by Madflavor on Feb 24, 2017 3:38:24 GMT
Generally speaking you're going to have that one power set that you use 90% of the time, unless you're playing on the hardest difficulty.
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Post by Cyonan on Feb 24, 2017 3:42:18 GMT
It seems like the kind of thing you'll only really switch if the style of combat changes, such as using a sniping skill set until the enemy gets close and then switching to something else.
I do hope that I can keybind switching between sets though.
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Post by Thalandor on Feb 24, 2017 3:43:25 GMT
I don't like it, with 4 profiles like that you can have a good skill combo for every situation. You can switch from long range to brutal melee guy to tech master, in the same fight. And you can bet we'll have "optimal" builds online within a few days of release, and pretty much everyone is gonna end up playing similar jack-of-all-trade Ryders.
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unofficialgreycolor
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
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Post by unofficialgreycolor on Feb 24, 2017 3:44:56 GMT
It seems like the kind of thing you'll only really switch if the style of combat changes, such as using a sniping skill set until the enemy gets close and then switching to something else. I do hope that I can keybind switching between sets though. I thought it was confirmed that you could. (?)
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unofficialgreycolor
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
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Post by unofficialgreycolor on Feb 24, 2017 3:46:00 GMT
I don't like it, with 4 profiles like that you can have a good skill combo for every situation. You can switch from long range to brutal melee guy to tech master, in the same fight. And you can bet we'll have "optimal" builds online within a few days of release, and pretty much everyone is gonna end up playing similar jack-of-all-trade Ryders. I might be alone in this, but I prefer it that way, honestly.
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Post by colfoley on Feb 24, 2017 3:50:27 GMT
I don't like it, with 4 profiles like that you can have a good skill combo for every situation. You can switch from long range to brutal melee guy to tech master, in the same fight. And you can bet we'll have "optimal" builds online within a few days of release, and pretty much everyone is gonna end up playing similar jack-of-all-trade Ryders. I won't. I don't play games to have optimal builds anyways. Only real exception to this rule was Mana Clash over in DA O.
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Post by Element Zero on Feb 24, 2017 3:51:48 GMT
It seems like the kind of thing you'll only really switch if the style of combat changes, such as using a sniping skill set until the enemy gets close and then switching to something else. I do hope that I can keybind switching between sets though. Ian has several times confirmed that you can indeed do this. Only console players will need to bother with menus, it seems. I don't like it, with 4 profiles like that you can have a good skill combo for every situation. You can switch from long range to brutal melee guy to tech master, in the same fight. And you can bet we'll have "optimal" builds online within a few days of release, and pretty much everyone is gonna end up playing similar jack-of-all-trade Ryders. This is definitely a concern in my opinion, as well. Even with Favorite-swapping triggering a global cooldown, you still have access to a pretty wide assortment of powers and Profiles. Profiles themselves grant a bonus power, evolve it, and grant passives. This adds up to a lot of versatility. Insanity seems likely to be a cakewalk, again, once system proficiency is attained.
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Feb 24, 2017 3:53:31 GMT
Generally speaking you're going to have that one power set that you use 90% of the time, unless you're playing on the hardest difficulty. Charge + Nova! We don't need anything else...
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luke
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Post by luke on Feb 24, 2017 3:59:33 GMT
I'm pretty sure they designed it that way so that you don't do it often, in combination with all powers immediately undergoing a cooldown after switching. This is so that the player has to strategize the 3 powers in a loadout well together, rather than just spamming so many powers in a short amount of time like in ME1. This is the way I interpreted it as well. I love the look of the new system, it seems like we'll be able to be a lot more versatile.
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Cypher
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
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Post by Cypher on Feb 24, 2017 4:05:05 GMT
If you're on PC, I think they said that we could hotkey and quick swap between profiles without the menu, so there's that at least.
And I give it maybe a month before someone creates a mod to let us swap between profiles without the cooldown or use powers from one profile while another is applied, once again bypassing cooldowns and things such as drones despawning once profiles change.
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RoboticWater
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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Post by RoboticWater on Feb 24, 2017 4:10:13 GMT
I don't like it, with 4 profiles like that you can have a good skill combo for every situation. You can switch from long range to brutal melee guy to tech master, in the same fight. And you can bet we'll have "optimal" builds online within a few days of release, and pretty much everyone is gonna end up playing similar jack-of-all-trade Ryders. Presumably this is only possible after you've leveled enough to make your jack of all trades class, and I doubt that that's going to come incredibly quick. I also don't see the problem with optimal builds. There's nothing forcing you to use them, let alone seek them out in the first place. Optimal playstyles will probably be necessary only on Insanity (if that), and that's no different from the previous trilogy. I seem to recall Adepts being the more difficult class to do Insanity runs. Ultimately, the point of the profile system is to encourage players to do exactly what they want and nothing they don't. Somehow, I suspect that we'll be seeing players mainline different abilities according to their preferences in spite of the optimal builds. Even if we do all end up playing the same everyman Ryder by coincidence, does it even matter if we're having fun?
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Post by Cirvante on Feb 24, 2017 4:10:30 GMT
Generally speaking you're going to have that one power set that you use 90% of the time, unless you're playing on the hardest difficulty. Charge + Annihilation Field + Nova! ftfy
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
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Post by VanSinn on Feb 24, 2017 4:58:20 GMT
I have a sneaking suspicion that trying to diversify, early on at least, will be a Bad Ideatm. It looks like the more you specialize, the more benefit you gain from any particular profile. Spreading your skill points too thin too early could leave you a little underpowered by early-midgame or so. Obviously, I'm speculating here, but I kinda hope that there's some incentive to specialize at least a bit until you gain enough points to start making diversification more viable.
Not that it will likely matter TOO much, given the difficulty levels the original trilogy came with (Insanity wasn't really HARD, most of the time, just a chore, for me at least).
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Post by Revan Reborn on Feb 24, 2017 5:00:35 GMT
I don't have an issue with the new favorites system. We are able to mix and match builds and have more freedom to truly be flexible and creative. No longer are we bound by an arbitrary class and we aren't limited by weapons either. The more free-form and player-driven the experience, the better. This is easily one of the best welcome additions to Mass Effect.
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Cypher
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Feb 24, 2017 5:01:28 GMT
I have a sneaking suspicion that trying to diversify, early on at least, will be a Bad Idea tm. It looks like the more you specialize, the more benefit you gain from any particular profile. Spreading your skill points too thin too early could leave you a little underpowered by early-midgame or so. Obviously, I'm speculating here, but I kinda hope that there's some incentive to specialize at least a bit until you gain enough points to start making diversification more viable. Not that it will likely matter TOO much, given the difficulty levels the original trilogy came with (Insanity wasn't really HARD, most of the time, just a chore, for me at least). That's probably the case considering the ridiculous list of bonuses the Adept Profile had in the latest video. Had a bonus for damn near everything.
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