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Post by projectpatdc on Feb 25, 2017 23:44:14 GMT
I hope not. The War Table was my absolute LEAST FAVORITE feature about DAI. Who thinks playing a time sink minigame is fun? Maybe I'm just the strange one. I posted this above but it's tied to the settlements after you decide the type of settlement and who to send there. Also Eurogamer stated this, "[T]here are "Deployed Strike Team" missions which take real-time to complete sound similar to Dragon Age: Inquisition's war table missions, where you send out resources to complete missions in real-time. These will allow you to gather resources and keep areas secure, which also sounds similar to a Keep defense system intended for Inquisition but then cut during production. Inquisition's creative director Mike Laidlaw previously told Eurogamer this was due to the problems of supporting last-gen consoles, something which Andromeda will not have to consider."
This is also how Multiplayer fits into the game this time. You can opt to do "Active Strike Missions" instead and they will vary from horde mode, defusing bombs, assassinating a target, etc. Multiplayer gives the player the choice to actively engage in the missions where you play as one of the characters being sent on strike missions or using the real time feature and only play single player.
So you will have a choice of doing the war table like missions or multiplayer
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Post by KaiserShep on Feb 25, 2017 23:49:41 GMT
Yeah I don't get it. I just went through the missions and went about my business. The one time I'd actually turn off the game after launching a mission is if it was one with a lot of hours but I was just about done with this session anyhow. Pardon me if I have other things to do than with my life than wait 6-14 hours for an operation in a video game. Granted, it's not really a fun mechanic in itself, but I don't really have to wait. I get to it whenever, and I'll usually be on the game for a long time doing something else anyway. By the time I get back from work or whatever else I was doing, it'll be done. The only way it would truly affect the way I'm playing the game is if I'm trying to do a speed run.
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Post by Revan Reborn on Feb 25, 2017 23:52:21 GMT
I hope not. The War Table was my absolute LEAST FAVORITE feature about DAI. Who thinks playing a time sink minigame is fun? Maybe I'm just the strange one. I posted this above but it's tied to the settlements after you decide the type of settlement and who to send there. Also Eurogamer stated this, "[T]here are "Deployed Strike Team" missions which take real-time to complete sound similar to Dragon Age: Inquisition's war table missions, where you send out resources to complete missions in real-time. These will allow you to gather resources and keep areas secure, which also sounds similar to a Keep defense system intended for Inquisition but then cut during production. Inquisition's creative director Mike Laidlaw previously told Eurogamer this was due to the problems of supporting last-gen consoles, something which Andromeda will not have to consider."
This is also how Multiplayer fits into the game this time. You can opt to do "Active Strike Missions" instead and they will vary from horde mode, defusing bombs, assassinating a target, etc. Multiplayer gives the player the choice to actively engage in the missions where you play as one of the characters being sent on strike missions or using the real time feature and only play single player.
So you will have a choice of doing the war table like missions or multiplayerAs long as I'm not forced to play the time sink minigame, this is permissible. I don't really like the fact that anything in the single player experience is tied to multiplayer (you'd think BioWare would have learned their lesson after ME3), but you can't always have your cake and eat it too.
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Post by dazzarlok on Feb 25, 2017 23:59:30 GMT
Pardon me if I have other things to do than with my life than wait 6-14 hours for an operation in a video game. Granted, it's not really a fun mechanic in itself, but I don't really have to wait. I get to it whenever, and I'll usually be on the game for a long time doing something else anyway. By the time I get back from work or whatever else I was doing, it'll be done. The only way it would truly affect the way I'm playing the game is if I'm trying to do a speed run. It's been a pretty long while since I've played Inquisition, but weren't there some missions that, if you didn't finish them before a story mission, or something similar, that you'd miss out on those missions completely?
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Post by KaiserShep on Feb 26, 2017 0:10:19 GMT
Granted, it's not really a fun mechanic in itself, but I don't really have to wait. I get to it whenever, and I'll usually be on the game for a long time doing something else anyway. By the time I get back from work or whatever else I was doing, it'll be done. The only way it would truly affect the way I'm playing the game is if I'm trying to do a speed run. It's been a pretty long while since I've played Inquisition, but weren't there some missions that, if you didn't finish them before a story mission, or something similar, that you'd miss out on those missions completely? I think so, but off the top of my head I can't recall exactly which.
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Post by projectpatdc on Feb 26, 2017 0:19:55 GMT
I posted this above but it's tied to the settlements after you decide the type of settlement and who to send there. Also Eurogamer stated this, "[T]here are "Deployed Strike Team" missions which take real-time to complete sound similar to Dragon Age: Inquisition's war table missions, where you send out resources to complete missions in real-time. These will allow you to gather resources and keep areas secure, which also sounds similar to a Keep defense system intended for Inquisition but then cut during production. Inquisition's creative director Mike Laidlaw previously told Eurogamer this was due to the problems of supporting last-gen consoles, something which Andromeda will not have to consider."
This is also how Multiplayer fits into the game this time. You can opt to do "Active Strike Missions" instead and they will vary from horde mode, defusing bombs, assassinating a target, etc. Multiplayer gives the player the choice to actively engage in the missions where you play as one of the characters being sent on strike missions or using the real time feature and only play single player.
So you will have a choice of doing the war table like missions or multiplayerAs long as I'm not forced to play the time sink minigame, this is permissible. I don't really like the fact that anything in the single player experience is tied to multiplayer (you'd think BioWare would have learned their lesson after ME3), but you can't always have your cake and eat it too. I like having the multiplayer tying into the single player story so that it makes sense and has a purpose, but it should not be a requirement to unlock anything in the single player.
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Post by Revan Reborn on Feb 26, 2017 0:23:00 GMT
As long as I'm not forced to play the time sink minigame, this is permissible. I don't really like the fact that anything in the single player experience is tied to multiplayer (you'd think BioWare would have learned their lesson after ME3), but you can't always have your cake and eat it too. I like having the multiplayer tying into the single player story so that it makes sense and has a purpose, but it should not be a requirement to unlock anything in the single player. That's exactly what I'm getting at. Locking the best ending behind hours of multiplayer (or doing the online time sink on N7HQ) was not good game design. This is essentially the same thing, but we know its effects in single player are largely optional and will not impact the actual ending of the game.
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Post by alanc9 on Feb 26, 2017 1:06:47 GMT
Yeah I don't get it. I just went through the missions and went about my business. The one time I'd actually turn off the game after launching a mission is if it was one with a lot of hours but I was just about done with this session anyhow. Pardon me if I have other things to do than with my life than wait 6-14 hours for an operation in a video game. Did you try doing something else besides waiting? Like, literally anything else?
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Post by Xerxes52 on Feb 26, 2017 3:59:58 GMT
Don't know how it was with consoles but on PC, all those War Table missions could be done instantly since the timer was based on the system's time. Send your agents on their missions, close the game, change the date to the following day, go back in, collect rewards and send them on their next missions, repeat. Once all available missions are done, set the date back to normal and continue playing. You could clear dozens of 20+ hour missions in 5 minutes or less. I tried that once but once you reconnect the console to the internet the clock is automatically reset and you get punished with the next 3 missions all being 24 hours. Depends on the console I think. I'm not sure how it works on the PS4, but on the Xbox One as long as you didn't have any operations running when you changed your system clock you wouldn't get the timers screwed up when reconnecting. Personally, I'm fine with something similar to the War Table in MEA (these Strike Missions as they're called), but personally I'd like to see their time limits capped at one hour at the most, with the vast majority taking only ten to thirty minutes to complete. Also it would be nice if we could just call up SAM on our omni-tool while out in the field and send out teams, rather than having to hoof it back to the Tempest every time.
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Post by unofficialgreycolor on Feb 26, 2017 4:06:07 GMT
Reminds me of ME1 when you sit in the conference room between missions. But to answer OP, we don't know but there's planet scanning and some anomaly system. The way it zooms in and out on a map reminded me a lot of the War Table from DA:I but I don't expect it to have timings. I expect this is how you discover new areas though and war-table-esque side-missions. They said something about the Zoom being "smooth" or "continuous." I feel like this means that its not based on "levels" that you zoom out but a sliding scale.
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Post by WickedValkyrie15 on Feb 26, 2017 5:35:02 GMT
Personally I didn't mind the long wait time for missions to be completed. Since Inquisition released while I was still in college I would play at night to relax, start one of the long missions and then go about my business until the next time I played, then I was surprised by the completed mission (mainly because I would forget due to exams or papers that I had started one). I would probably do the same with Andromeda as well.
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Post by ryerye17 on Feb 26, 2017 6:52:29 GMT
It's been a pretty long while since I've played Inquisition, but weren't there some missions that, if you didn't finish them before a story mission, or something similar, that you'd miss out on those missions completely? I think so, but off the top of my head I can't recall exactly which. Off the top of my head -- Support Cassandra/Support Vivienne is locked off after main game. Obvs The logic puzzle chain is locked off if IB saves Chargers I do believe there were some Haven-specific war table missions that get locked off when moving to Skyhold.
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Post by kingjuly on Feb 26, 2017 14:07:20 GMT
Honestly I wouldn't mind something akin to the war table so long as it isn't explicitly required. I like the feeling of giving out orders and making decisions on a larger scale, granted ID only want a similar mechanic if it made sense story wise. As far as I know, Pathfinders dont exactly have ultimate authority. They're more like scouts.
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Post by Psychevore on Feb 26, 2017 14:57:43 GMT
Yeah I don't get it. I just went through the missions and went about my business. The one time I'd actually turn off the game after launching a mission is if it was one with a lot of hours but I was just about done with this session anyhow. Pardon me if I have other things to do than with my life than wait 6-14 hours for an operation in a video game. Well then, I suggest you go do those things while the 6-14 hours pass. Brilliant, I know.
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Post by MarilynRobert on Feb 26, 2017 16:54:41 GMT
Yeah I don't get it. I just went through the missions and went about my business. The one time I'd actually turn off the game after launching a mission is if it was one with a lot of hours but I was just about done with this session anyhow. Pardon me if I have other things to do than with my life than wait 6-14 hours for an operation in a video game. I love the DAI mod that makes war table results instant. Before I used it I was fiddling with my computer clock, which was tedious.
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Post by alanc9 on Feb 26, 2017 17:50:47 GMT
Is this one of those gamer's OCD things?
I'm asking because people have suggested making the timing dependent on mission completion rather than real time. But if the problem is that the results aren't instantaneous then this would make things worse, not better.
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Post by MarilynRobert on Feb 26, 2017 17:54:38 GMT
Is this one of those gamer's OCD things? I'm asking because people have suggested making the timing dependent on mission completion rather than real time. But if the problem is that the results aren't instantaneous then this would make things worse, not better. I don't like finding out I killed an entire clan or something like that, two days or weeks after a critical choice. Not all the choices are that intuitive, at least on the first few playthroughs, for me. But they don't need to change the game for me...I can always figure out ways to deal with things that aren't quite to my liking.
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Post by alanc9 on Feb 26, 2017 18:01:45 GMT
Ah... so your play sessions are pretty far apart. Yeah, that's a problem when there's no way to see what the mission was and what your choices were.
Mission-based timing would only solve this for you for missions which finished during the current play session, and then only if you finished in Skyhold.
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Post by ryerye17 on Feb 26, 2017 18:41:58 GMT
Honestly I never had an issue with the timing of War Table missions Every time new ones pop-up, I look at all of them in the Dragon Age wikia page to decide which adviser is best suited to give most rewards. Then I strategically get them to finish the 15-30 minute operations while I tinker around Skyhold, crafting and chatting. Then I get them to do the hour long operation while doing a sidequest. When about to explore a new area, I let them do the four-hour operations. And finally, when Im about to go to bed, the 8-hour and up ones are on deck. It really isn't hard. If you're doing a completionist runthrough of Inquisition wherein you plan to go to all the areas, you will have MORE than enough time to do all the war table operations before getting them to pick flowers, steal cloth, hack at rocks, make money. Dragon Age wiki *is* your friend and should be used at any/all opportunities.
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Post by alanc9 on Feb 26, 2017 18:55:35 GMT
Eww.
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Post by Cyberstrike on Feb 27, 2017 19:02:31 GMT
It's been a pretty long while since I've played Inquisition, but weren't there some missions that, if you didn't finish them before a story mission, or something similar, that you'd miss out on those missions completely? I think so, but off the top of my head I can't recall exactly which. Since I'm currently playing it you have to use the War Table for the following story missions/side quests: All 3 of Josephine's Romance missions. Killing all the Leader of the Freemen of the Dales. Getting the amulet for Cole. Getting the rune that disables Samson's armor. Getting the info on the other The Elder One's minion (the woman can't remember her name) Both of Cassandra's loyalty missions. Inquisitor's specialties Recruiting Dagna. Finding the Dracolisks. Finding the Battle Nugs. Building Watchtowers in the Hinterlands which is how you get horses. That is just off the top of my head. My problem isn't the War Table, it's the sheer amount of time, I don't have a problem with the ones that are 5 minutes-3 hours but when you have those ones that 3-24 hours and only have 3 people who can only 1 thing at a time is IMHO EXTREMELY STUPID! Some of them are needed to progress through the main story and/or side quests, and knowing which is which is hard for me to remember. My days of playing video games 8-12 hours a day are behind me I just don't have the energy and patience to do it anymore.
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Post by alanc9 on Feb 27, 2017 19:12:17 GMT
But when does this actually limit you? It's not like there isn't plenty of other stuff to do while someone's looking for Caer Oswin.
And what on earth are you talking about with 8-12 hour play sessions? The timer runs whether you're playing or not. Shorter play sessions would make the missions complete faster for you.
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Post by TaliWhacker on Feb 27, 2017 19:24:07 GMT
I feel like everyone is focusing on the wrong question. Will we be able to bang on the war table if there is one?
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Post by Deleted on Feb 27, 2017 21:19:48 GMT
But when does this actually limit you? It's not like there isn't plenty of other stuff to do while someone's looking for Caer Oswin. And what on earth are you talking about with 8-12 hour play sessions? The timer runs whether you're playing or not. Shorter play sessions would make the missions complete faster for you. Not everyone exactly knows the timer is persistent regardless of the game running or not. The only game that had a similar experience was Metal Gear Solid V, but the clock is only persistent if you kept the online features on.
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Post by FireAndBlood on Feb 27, 2017 21:27:52 GMT
*shrugs*
I just set my PS4 clock 24 hours ahead every time.
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