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Post by KaiserShep on Feb 26, 2017 6:31:20 GMT
I remember trying insanity with a fresh playthrough. It was kind of hilarious and frustrating how spongy those two ambushing turians by the bar were. Like....these are rando mooks and they're outnumbered but they sure made us work for it.
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Post by alanc9 on Feb 26, 2017 6:52:33 GMT
Yeah, that's probably the biggest difficulty spike in the whole series.
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Post by alanc9 on Feb 26, 2017 6:58:04 GMT
At a low level and with crap gear, there's nothing "trivial" about Insanity. You aren't going to do any damage and you'll be sitting there for days shooting at enemies. Don't even get me started on krogan... Yeah... no. Leveling up and getting quality gear was mandatory for Insanity to not be incredibly tedious. I just don't check you on this. Yeah, ME1 Insanity's a bit rough between Eden Prime and a bit into the first main mission, maybe. But then it gets easier and eventually falls apart. With NG+ it starts fallen apart. I'll take a short slog over a long snooze.
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Post by Element Zero on Feb 26, 2017 17:03:34 GMT
Wow, really? That's very unexpected... and brilliant! I mean, who's not going to use NG+ now? Why is it brilliant and unexpected? We had the exact same option in Mass Effect 3, new Game+ and the ability to make a new Shepard, sex swap included. I don't think so. NG+ in ME3 only allowed a continuation of the same exact character. A save import allowed you to change the class of your Shepard, but not the gender. This MEA approach is new.
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Post by Deleted on Feb 26, 2017 18:46:53 GMT
Why is it brilliant and unexpected? We had the exact same option in Mass Effect 3, new Game+ and the ability to make a new Shepard, sex swap included. I don't think so. NG+ in ME3 only allowed a continuation of the same exact character. A save import allowed you to change the class of your Shepard, but not the gender. This MEA approach is new. With an NG+ game in ME3, you could change the appearance of the character, but not the sex, name, background, or class. With a regular ME2 import, you could change the class as well, but not the sex, name or background. I agree, this approach seems to be refreshingly liberal in its approach by allowing us to switch to the other sibling. I'm anticipating that we will also be able to change the appearance and the class, since we were allowed to that much in ME3. I hope it means that we will be able to carry our gear, credits, and upgrades forward as well, since that was also part of NG+ in ME3. It was ME2 that reset all the minerals, credits and upgrades to 0 and then gave us a specific credit and mineral bonus (that was actually a little lower than the ME1 to ME2 import bonus amounts). I believe (if memory serves) ME1 and ME3 also carried your Paragon/Renegade/Reputation score over; whereas ME2 reset it. I admit that it was refreshing to not have to worry about passing reputation checks to open up dialogue; but with the promise that NPCs will be more reactive to the personality of the PC, I'm thinking that's one parameter they should possibly reset.
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KalleDemos
N2
#Resist
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by KalleDemos on Feb 27, 2017 8:37:17 GMT
NG+ REALLY needs to be incorporated into the Dragon Age series. Looking at YOU Tevinter!
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Post by warbaby2 on Feb 27, 2017 11:18:23 GMT
I don't think so. NG+ in ME3 only allowed a continuation of the same exact character. A save import allowed you to change the class of your Shepard, but not the gender. This MEA approach is new. With an NG+ game in ME3, you could change the appearance of the character, but not the sex, name, background, or class. With a regular ME2 import, you could change the class as well, but not the sex, name or background. I agree, this approach seems to be refreshingly liberal in its approach by allowing us to switch to the other sibling. I'm anticipating that we will also be able to change the appearance and the class, since we were allowed to that much in ME3. I hope it means that we will be able to carry our gear, credits, and upgrades forward as well, since that was also part of NG+ in ME3. It was ME2 that reset all the minerals, credits and upgrades to 0 and then gave us a specific credit and mineral bonus (that was actually a little lower than the ME1 to ME2 import bonus amounts). I believe (if memory serves) ME1 and ME3 also carried your Paragon/Renegade/Reputation score over; whereas ME2 reset it. I admit that it was refreshing to not have to worry about passing reputation checks to open up dialogue; but with the promise that NPCs will be more reactive to the personality of the PC, I'm thinking that's one parameter they should possibly reset. Well, we don't yet know what actually carries over... standard would be: Character level, skills/skill points, unlocked gear and collected money/resources. Then again, we are have the option of playing a new character... maybe level and skill points will be reset too?
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Post by Deleted on Feb 27, 2017 11:46:26 GMT
With an NG+ game in ME3, you could change the appearance of the character, but not the sex, name, background, or class. With a regular ME2 import, you could change the class as well, but not the sex, name or background. I agree, this approach seems to be refreshingly liberal in its approach by allowing us to switch to the other sibling. I'm anticipating that we will also be able to change the appearance and the class, since we were allowed to that much in ME3. I hope it means that we will be able to carry our gear, credits, and upgrades forward as well, since that was also part of NG+ in ME3. It was ME2 that reset all the minerals, credits and upgrades to 0 and then gave us a specific credit and mineral bonus (that was actually a little lower than the ME1 to ME2 import bonus amounts). I believe (if memory serves) ME1 and ME3 also carried your Paragon/Renegade/Reputation score over; whereas ME2 reset it. I admit that it was refreshing to not have to worry about passing reputation checks to open up dialogue; but with the promise that NPCs will be more reactive to the personality of the PC, I'm thinking that's one parameter they should possibly reset. Well, we don't yet know what actually carries over... standard would be: Character level, skills/skill points, unlocked gear and collected money/resources. Then again, we are have the option of playing a new character... maybe level and skill points will be reset too? There is a precedent for the collected money/resources being reset though... and that is ME2 where we were given standard bonuses instead (50,000 of each resource and 200,000 credits). The only truly standard for carryover in a Bioware game has been character level/skill points. They've also usually left them where we put them, but ME3 did have a terminal where we could re-allocate them available to us fairly early on in the game. In ME2, the terminal was there, but we did have to wait until acquiring Mordin before we could access it.
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Post by laxian on Feb 27, 2017 12:53:34 GMT
Ok I remember hearing somewhere that when choosing New Game+ we can choose to switch out Ryder's sex. So if you played Sara you can choose to play Scott in NG+. Is this true? And if it is will we be able to take Sara and Scott back into Character Creation or are we stuck with what we created first time around? Would be important to know for people that are OCD about Character creation like I am. Yeah, it seems like we can (also: No more "Damned, I want to change class on NG+, but the game doesn't let me!" - luckily: No more classes ) greetings LAX
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Feb 27, 2017 13:21:59 GMT
With an NG+ game in ME3, you could change the appearance of the character, but not the sex, name, background, or class. With a regular ME2 import, you could change the class as well, but not the sex, name or background. I agree, this approach seems to be refreshingly liberal in its approach by allowing us to switch to the other sibling. I'm anticipating that we will also be able to change the appearance and the class, since we were allowed to that much in ME3. I hope it means that we will be able to carry our gear, credits, and upgrades forward as well, since that was also part of NG+ in ME3. It was ME2 that reset all the minerals, credits and upgrades to 0 and then gave us a specific credit and mineral bonus (that was actually a little lower than the ME1 to ME2 import bonus amounts). I believe (if memory serves) ME1 and ME3 also carried your Paragon/Renegade/Reputation score over; whereas ME2 reset it. I admit that it was refreshing to not have to worry about passing reputation checks to open up dialogue; but with the promise that NPCs will be more reactive to the personality of the PC, I'm thinking that's one parameter they should possibly reset. Well, we don't yet know what actually carries over... standard would be: Character level, skills/skill points, unlocked gear and collected money/resources. Then again, we are have the option of playing a new character... maybe level and skill points will be reset too? If level and skill points are reset, that's a boon, a free respec. If they're lost, then we may as well not have a NG+, and begin anew at the Start New Game menu. (ME2 had a useless NG+, unless you were looking for an extra challenge in the early game.) I'd expect pretty much everything to carry-over, given that there's no hard level-cap to this game (level until you're an all around super-hero). Based upon the way Ian has described Insanity*, super-bosses, etc... it sounds like the intent is to let us take our high level Pathfinder and start a NG+, maybe tweaking gender or appearance, and ascend to maxed-out, all-skills fully evolved status. (That might even be a Trophy/Achievement.) * I mentioned Insanity because it was described as being designed around the assumption that you have both highly developed powers and high-quality weapons. This stuck in my mind, because it gave me pause, for a second. I intend to start my initial playthrough on Insanity, and this suggests that I may get my butt kicked. At any rate, their description almost screams "NG+ with full gear carry-over".
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Feb 27, 2017 13:25:03 GMT
NG+ REALLY needs to be incorporated into the Dragon Age series. Looking at YOU Tevinter! BioWare could always prove me wrong, but unless leveling is implemented similar to Mass Effect where all a level means is you have an additional skill point I don't think there will be one. I think the Golden Nug to export collectibles that don't give experience will be the closest we get.
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Post by Element Zero on Feb 27, 2017 13:32:04 GMT
NG+ REALLY needs to be incorporated into the Dragon Age series. Looking at YOU Tevinter! BioWare could always prove me wrong, but unless leveling is implemented similar to Mass Effect where all a level means is you have an additional skill point I don't think there will be one. I think the Golden Nug to export collectibles that don't give experience will be the closest we get. Good call. The games operate in a different fashion. Starting out with God-like power in DA would feel very wrong, I think. In ME, our foes are guys with guns and monsters who can be believably scaled to our level. In DA, our low-level enemies often can't be believably scaled, as the Trials humorously showed me. (Elite Nugs made leather gathering in Haven amusing, until I toggled it off. ) A bandit with a bow can simply never believably challenge a level 28 Mage, for one example. It's better to start fresh. The golden nug was definitely a fun compromise!
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