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Post by laxian on Feb 26, 2017 18:52:29 GMT
Hey guys, I might be late to the party, but: Aren't they kind of breaking their own lore with those customizations, like "laser-shells" (what are they supposed to be?), beam-weapon conversion (for the assault-rifle!) and heat-seaking-plasma-guns (how would that work? Superheated plasma would normally fly in a straight line if fired from a gun, it's not a missile with a targeting computer on board!)? Just want to know what you guys think (I mean I am all for crazy weapons, but if they conflict with established lore then I kind of have a problem ) greetings LAX
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ryerye17
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Biotic God
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Post by ryerye17 on Feb 26, 2017 18:55:27 GMT
Weeeelll....they broke weapon lore between ME1 and ME2 (the idea that "ammo" is projected by a small mass relay inside the weapon, hence why infinite ammo).
Also ME3 introduced us to some mods. Admittedly none as "silly" as Andromeda's, but still precedence is precedence.
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Post by kingjuly on Feb 26, 2017 18:58:21 GMT
Actually they explain, lore wise, why weapons use 'ammo' in Mass Effect 2 and 3. They found that the Geth used thermal clips instead of an internal heatsink and it allowed them to put more rounds down range, faster than the normal weapons. So, other weapons manufacturers started using this new system.
As for upgrades, technically they havent broken any lore. If anything, they're just expanding it.
Lastly, the plasma tech is completely unknown right now. You cant say it breaks lore when you know nothing about it.
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Post by wolfsite on Feb 26, 2017 18:59:29 GMT
Keeping gameplay fresh, fun, and interesting should be a priority so I'm fine with it however they explain it in the lore. A lot of these new feature and abilities look pretty good and really promotes experimentation with different weapon/mod combinations.
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midnightwolf
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Post by midnightwolf on Feb 26, 2017 19:05:52 GMT
Keeping gameplay fresh, fun, and interesting should be a priority so I'm fine with it however they explain it in the lore. A lot of these new feature and abilities look pretty good and really promotes experimentation with different weapon/mod combinations. I agree with this. Gun based combat was much more fun for me in ME:2 and 3, than it was in ME:1. Especially since a lot of enemies could instantly overheat my pistol, and I'd be out of the fight until my Biotic offensive powers cool down. Talk about annoying!
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Post by shepherdcommander on Feb 26, 2017 19:18:03 GMT
plasma would not seek heat but could be projected in a curving arc from the point of fire, a computer could calculate a target and bend the arc from the start of the gun and guide the end point projectile to target but that would rely on information at the weapon site not like a missile more like a CIWS kind of set up. I didnt use cryo ammo in ME and avoid it in most games because it just doesnt make sense that I can stop youu from moving, or stop you from moving fast, by freezing you, cooling you down, but that freezing in itself does not instantly kill you? no sense made. I dont like weapons that would not make sense in real life even if they are really common in games, like the freezing weapon. if the tech can be explained by lore as per my guided plasma, im ok with that. I do not want to see weapons from borderlands in mass effect... please no.
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n7rhysj
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Post by n7rhysj on Feb 26, 2017 19:48:42 GMT
I'm excited for it hopefully we can mix and matchmaking the milky way weapons plasma based or vice versa I think it's a good thing as long as it's explained and I belive they said we will have to reaserch these hybrid weapons
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Wulfram
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Post by Wulfram on Feb 26, 2017 19:55:10 GMT
Nonsensically seeking projectiles have been a mass effect thing since at least ME2, to be fair
(I don't think they were in ME1, but I could be wrong)
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Post by missileglitcher on Feb 26, 2017 19:56:32 GMT
They're not just "kind of breaking their own lore" with this. With this, they're completely breaking everything about the preexisting weapon lore. But what else would you expect from bioware, the company who is known to make the worst games ever? A company who reliably makes terrible games with terrible stories full of lore-breaking plot holes and nonsensical plots. At this point, I'd be shocked if bioware makes a game that isn't one of the worst games ever. They're definitely a reliable company, just the wrong sort of reliable.
I'd have been more than happy to overlook this if the weapons were fun, diverse and effective. The weapons are not fun, diverse or effective.
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SKAR
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Can you dig it?
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Post by SKAR on Feb 26, 2017 20:23:00 GMT
I could honestly care less. science FICTION for a reason! Albeit who knows what we can achieve in one or two thousand years in real life. Remember, fiction of today can be reality tomorrow. We could give Newton the middle finger in 500 and defy the laws of physics. Nothing is absolute in science. There may be things we can never comprehend.
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Post by Cypher on Feb 26, 2017 21:00:14 GMT
Weeeelll....they broke weapon lore between ME1 and ME2 (the idea that "ammo" is projected by a small mass relay inside the weapon, hence why infinite ammo). Also ME3 introduced us to some mods. Admittedly none as "silly" as Andromeda's, but still precedence is precedence. They didn't break that part of the lore, they simply stated that instead of waiting for guns to cool down, people swap heat sinks on the fly. That's lore consistent. However, that shit is hella broken now since Ryder has been slapping thermal clips into the grips of pistols as if it were a regular handgun and shotguns snap open and spill out thermal clips as if they were shotgun shells. But that's not going to bother me because I don't give a shit that much, but I'd hazard that a bunch of people will be pissed off now that I flashed that light bulb inside of their heads if they hadn't noticed already.
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SKAR
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Post by SKAR on Feb 26, 2017 21:19:01 GMT
Weeeelll....they broke weapon lore between ME1 and ME2 (the idea that "ammo" is projected by a small mass relay inside the weapon, hence why infinite ammo). Also ME3 introduced us to some mods. Admittedly none as "silly" as Andromeda's, but still precedence is precedence. They didn't break that part of the lore, they simply stated that instead of waiting for guns to cool down, people swap heat sinks on the fly. That's lore consistent. However, that shit is hella broken now since Ryder has been slapping thermal clips into the grips of pistols as if it were a regular handgun and shotguns snap open and spill out thermal clips as if they were shotgun shells. But that's not going to bother me because I don't give a shit that much, but I'd hazard that a bunch of people will be pissed off now that I flashed that light bulb inside of their heads if they hadn't noticed already. Well where else are the thermal clips suppose to go? I'm glad your weapon now opens up to put thermal clips in.
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Post by maximusarael020 on Feb 26, 2017 21:20:19 GMT
You can't say it's breaking the lore, because some of the technology (beam weapons and heat-seeking plasma) are both based on technology found in Andromeda. It's outside of the Milky Way lore because the residents of Andromeda have had a completely different evolutionary (tech included) cycle due to the lack of harvesting all the advanced races every 50,000 years.
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Post by Cypher on Feb 27, 2017 4:19:39 GMT
They didn't break that part of the lore, they simply stated that instead of waiting for guns to cool down, people swap heat sinks on the fly. That's lore consistent. However, that shit is hella broken now since Ryder has been slapping thermal clips into the grips of pistols as if it were a regular handgun and shotguns snap open and spill out thermal clips as if they were shotgun shells. But that's not going to bother me because I don't give a shit that much, but I'd hazard that a bunch of people will be pissed off now that I flashed that light bulb inside of their heads if they hadn't noticed already. Well where else are the thermal clips suppose to go? I'm glad your weapon now opens up to put thermal clips in. The little side slot, I dunno, I never thought much of it because it never bothered me. I don't think shotguns take 8 thermal clips though lol.
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Post by DextroDNA on Feb 27, 2017 5:11:47 GMT
Only thing that bothered me was the shotgun ejecting shells. When I asked a dev about it on Twitter, they said it was just an aesthetic change to make them feel more "shotgunny" but that they still use thermal clips. So that's sort of the lore completely broken there. Why the fuck would a shotgun in ME eject shell casings when they don't actually use shells as ammo? Where are those casings coming from? Does Ryder just ram a load of debris into his shotgun that flies out when he reloads his thermal clips so he looks cool?
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Origin: NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Feb 27, 2017 5:21:42 GMT
Hey guys, I might be late to the party, but: Aren't they kind of breaking their own lore with those customizations, like "laser-shells" (what are they supposed to be?), beam-weapon conversion (for the assault-rifle!) and heat-seaking-plasma-guns (how would that work? Superheated plasma would normally fly in a straight line if fired from a gun, it's not a missile with a targeting computer on board!)? Just want to know what you guys think (I mean I am all for crazy weapons, but if they conflict with established lore then I kind of have a problem ) greetings LAX Yes and no. They are leaving the Milky Way design with heat sinking in. The Andromeda natives guns are the Plasma based weapons. The other type are the Remnant guns ... i think that they are plasma based as well but use the ME1 overheat feature -i think. As to plasma shooting in a straight line... this is true -though probably to avoid the Napalm effect that it would realistically have they are putting it in projectile form. Yet I would not mind to see a napalm style weapon in game besides the flame thrower.
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Post by Revan Reborn on Feb 27, 2017 5:42:10 GMT
Lore should never trump fun gameplay. BioWare is merely improving on the fun and not letting limiting lore get in the way. This looks great: This... not so much:
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Cypher
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Post by Cypher on Feb 27, 2017 5:49:12 GMT
Only thing that bothered me was the shotgun ejecting shells. When I asked a dev about it on Twitter, they said it was just an aesthetic change to make them feel more "shotgunny" but that they still use thermal clips. So that's sort of the lore completely broken there. Why the fuck would a shotgun in ME eject shell casings when they don't actually use shells as ammo? Where are those casings coming from? Does Ryder just ram a load of debris into his shotgun that flies out when he reloads his thermal clips so he looks cool? The casings aren't casings in this case, they're just the thermal clips. So instead of ejecting one, it's ejecting a shit ton to have that classic real life shotgun vibe. Same reason why thermal clips are loaded into the grip of pistols now instead of the sides like they used to be. Besides, what happens in gameplay isn't necessarily what happens in lore, so I see no problem with it. Rule of cool always trumps sensible reload animations; no one complains about ridiculous reloading in Battlefield.
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Post by Cypher on Feb 27, 2017 5:51:43 GMT
Hey guys, I might be late to the party, but: Aren't they kind of breaking their own lore with those customizations, like "laser-shells" (what are they supposed to be?), beam-weapon conversion (for the assault-rifle!) and heat-seaking-plasma-guns (how would that work? Superheated plasma would normally fly in a straight line if fired from a gun, it's not a missile with a targeting computer on board!)? Just want to know what you guys think (I mean I am all for crazy weapons, but if they conflict with established lore then I kind of have a problem ) greetings LAX Yes and no. They are leaving the Milky Way design with heat sinking in. The Andromeda natives guns are the Plasma based weapons. The other type are the Remnant guns ... i think that they are plasma based as well but use the ME1 overheat feature -i think. As to plasma shooting in a straight line... this is true -though probably to avoid the Napalm effect that it would realistically have they are putting it in projectile form. Yet I would not mind to see a napalm style weapon in game besides the flame thrower. Remnant weapons use energy beams and such with overheating. Helios Cluster people use plasma rounds with magazines/thermal clips, Milky Way people use projectiles with thermal clips and the classic overheating mechanic if you upgrade them to include it.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
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Post by Atemporal Vanguardian-Debugger on Feb 27, 2017 6:40:38 GMT
Yes and no. They are leaving the Milky Way design with heat sinking in. The Andromeda natives guns are the Plasma based weapons. The other type are the Remnant guns ... i think that they are plasma based as well but use the ME1 overheat feature -i think. As to plasma shooting in a straight line... this is true -though probably to avoid the Napalm effect that it would realistically have they are putting it in projectile form. Yet I would not mind to see a napalm style weapon in game besides the flame thrower. Remnant weapons use energy beams and such with overheating. Helios Cluster people use plasma rounds with magazines/thermal clips, Milky Way people use projectiles with thermal clips and the classic overheating mechanic if you upgrade them to include it. Thank you for the correction.
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Post by KaiserShep on Feb 27, 2017 9:43:21 GMT
Only thing that bothered me was the shotgun ejecting shells. When I asked a dev about it on Twitter, they said it was just an aesthetic change to make them feel more "shotgunny" but that they still use thermal clips. So that's sort of the lore completely broken there. Why the fuck would a shotgun in ME eject shell casings when they don't actually use shells as ammo? Where are those casings coming from? Does Ryder just ram a load of debris into his shotgun that flies out when he reloads his thermal clips so he looks cool? Heh, that's nothing. Ever use the N7 Typhoon in ME3? That thing spits shells like a parrot eating sunflower seeds.
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Post by Xerxes52 on Feb 27, 2017 10:28:37 GMT
Only thing that bothered me was the shotgun ejecting shells. When I asked a dev about it on Twitter, they said it was just an aesthetic change to make them feel more "shotgunny" but that they still use thermal clips. So that's sort of the lore completely broken there. Why the fuck would a shotgun in ME eject shell casings when they don't actually use shells as ammo? Where are those casings coming from? Does Ryder just ram a load of debris into his shotgun that flies out when he reloads his thermal clips so he looks cool? Heh, that's nothing. Ever use the N7 Typhoon in ME3? That thing spits shells like a parrot eating sunflower seeds. Speaking of the N7 Typhoon, I hope that also comes back. Even without mods it was a monstrously powerful rifle. Ever try it with the Juggy? Spec out for weapon stability and it practically becomes a laser.
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Post by KaiserShep on Feb 27, 2017 10:30:23 GMT
I never unlocked the Juggernaut. RNGesus saw fit to keep giving me stupid lizard men. I did use it on occasion in SP, though it was a weapon I typically left with James. Suited him, I thought.
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Post by Xerxes52 on Feb 27, 2017 10:35:18 GMT
I never unlocked the Juggernaut. RNGesus saw fit to keep giving me stupid lizard men. I did use it on occasion in SP, though it was a weapon I typically left with James. Suited him, I thought. I feel you on that. I was lucky and got the Juggernaut with the free pack when the DLC dropped, but other than that my luck was crap with most other characters. I also gave James the Typhoon in my game. Definitely matched his character, and also the AI doesn't suffer from recoil like the player so he was pretty accurate with it.
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Post by KaiserShep on Feb 27, 2017 10:38:23 GMT
I never unlocked the Juggernaut. RNGesus saw fit to keep giving me stupid lizard men. I did use it on occasion in SP, though it was a weapon I typically left with James. Suited him, I thought. I feel you on that. I was lucky and got the Juggernaut with the free pack when the DLC dropped, but other than that my luck was crap with most other characters. I also gave James the Typhoon in my game. Definitely matched his character, and also the AI doesn't suffer from recoil like the player so he was pretty accurate with it. If this gun makes it to Andromeda, it's definitely a weapon I'm giving to Drack alongside a powerful shotgun, though that incendiary tracking thingie looks right up a krogan's alley.
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