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Post by Revan Reborn on Feb 26, 2017 23:36:41 GMT
One aspect of space that Mass Effect has never really tackled (we see it a little throughout the trilogy) is space gameplay. I think it's one of the more fascinating situations that can occur in science fiction/space opera settings, yet we haven't seen it flourish very much in Mass Effect. One game that I thought approached space gameplay incredibly well was the Dead Space trilogy: (Isaac is even sporting N7 armor!) These are just a few examples of what BioWare could learn from a sister studio (Visceral Games) at EA. Would anybody else like to see gameplay further expanded into space? I actually thought the opening sequel of Mass Effect 2 was really unique, but we haven't really seen anything like that since.
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Post by Cyonan on Feb 26, 2017 23:46:53 GMT
As awesome as it could be to fight in zero gravity, especially with the jump jets, I'd be inclined to say no just for the sake of scope of the game.
I can think of a number of things I would love to see in ME:A in terms of gameplay, but a game that tries to do too many things at once is going to end up being mediocre in most of them.
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Post by warbaby2 on Feb 26, 2017 23:55:15 GMT
Well, we had some space walking in the trilogy, and it generally was a nice break from the usual, so if they can make it work with the new movement system, sure...
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Post by Revan Reborn on Feb 26, 2017 23:57:34 GMT
As awesome as it could be to fight in zero gravity, especially with the jump jets, I'd be inclined to say no just for the sake of scope of the game. I can think of a number of things I would love to see in ME:A in terms of gameplay, but a game that tries to do too many things at once is going to end up being mediocre in most of them. I'm certainly not advocating what BioWare tried to do with DAI. I don't know if you are aware, but BioWare actually had a fully-functioning Tempest players could fly in MEA. Mac Walters stated they felt while it was fun, it ultimately wasn't up to the standards of the rest of the content in the game. What was interesting is he did seem to suggest that flying spacecraft could be possible in a future Mass Effect game. I merely see this as a gameplay mechanic that could be added down the line. As I said, we already had elements of space gameplay in ME2 and ME3, so it's not like there isn't a precedent at all in ME for this kind of experience. Perhaps it could even be done in DLC if nothing like this is already in the game. We saw some cut scenes which seem to suggests characters were floating in space.
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Post by Cyonan on Feb 27, 2017 0:17:48 GMT
As awesome as it could be to fight in zero gravity, especially with the jump jets, I'd be inclined to say no just for the sake of scope of the game. I can think of a number of things I would love to see in ME:A in terms of gameplay, but a game that tries to do too many things at once is going to end up being mediocre in most of them. I'm certainly not advocating what BioWare tried to do with DAI. I don't know if you are aware, but BioWare actually had a fully-functioning Tempest players could fly in MEA. Mac Walters stated they felt while it was fun, it ultimately wasn't up to the standards of the rest of the content in the game. What was interesting is he did seem to suggest that flying spacecraft could be possible in a future Mass Effect game. I merely see this as a gameplay mechanic that could be added down the line. As I said, we already had elements of space gameplay in ME2 and ME3, so it's not like there isn't a precedent at all in ME for this kind of experience. Perhaps it could even be done in DLC if nothing like this is already in the game. We saw some cut scenes which seem to suggests characters were floating in space. To be fair the title of the thread does say "In MEA" =P I remember hearing about the tempest flying thing, though it not being terribly fun is what I'd want to avoid happening. I could go for it in future games though, especially once they've gotten used to working with the Frostbite engine.
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Post by Revan Reborn on Feb 27, 2017 0:25:37 GMT
I'm certainly not advocating what BioWare tried to do with DAI. I don't know if you are aware, but BioWare actually had a fully-functioning Tempest players could fly in MEA. Mac Walters stated they felt while it was fun, it ultimately wasn't up to the standards of the rest of the content in the game. What was interesting is he did seem to suggest that flying spacecraft could be possible in a future Mass Effect game. I merely see this as a gameplay mechanic that could be added down the line. As I said, we already had elements of space gameplay in ME2 and ME3, so it's not like there isn't a precedent at all in ME for this kind of experience. Perhaps it could even be done in DLC if nothing like this is already in the game. We saw some cut scenes which seem to suggests characters were floating in space. To be fair the title of the thread does say "In MEA" =P I remember hearing about the tempest flying thing, though it not being terribly fun is what I'd want to avoid happening. I could go for it in future games though, especially once they've gotten used to working with the Frostbite engine. Well, it's always possible there is some of this in the base game, and I also did suggest DLC as a possibility. I definitely do not want BioWare to bite off more than they can chew. I'd like to avoid another DAI situation as much as anyone else, as there was just way too much going on with that game and a lot suffered as a result. Space is just one of those interesting places we haven't really explored all that much in this way before, which is really a shame.
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Post by SalMasRac on Feb 27, 2017 0:30:22 GMT
Stuff like that would probalby be okay as a gimmick DLC, or a standalone game where they can focus on it.
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Post by zaefkol on Feb 27, 2017 0:37:31 GMT
I'm always in favor of more space gameplay, or, at the very least, more space cutscenes.
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Post by Revan Reborn on Feb 27, 2017 0:40:54 GMT
Stuff like that would probalby be okay as a gimmick DLC, or a standalone game where they can focus on it. There certainly is precedent for adding new game mechanics in DLC: I'm always in favor of more space gameplay, or, at the very least, more space cutscenes. There can never be too much space! This is still one of my favorite moments in the Mass Effect trilogy:
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Post by warbaby2 on Feb 27, 2017 0:45:00 GMT
Oh wow, I just had a vision: A Mass Effect game following the exploits of a mercenary fighter pilot squad... complete with space missions, ground gameplay, squad and ship customization, etc. Kinda like Wing Commander and Mech Warrior 4 Mercenaries in the ME universe.
Too much? Maybe... but still.
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Post by Revan Reborn on Feb 27, 2017 0:47:45 GMT
Oh wow, I just had a vision: A Mass Effect game following the exploits of a mercenary fighter pilot squad... complete with space missions, ground gameplay, squad and ship customization, etc. Kinda like Wing Commander and Mech Warrior 4 Mercenaries in the ME universe. Too much? Maybe... but still. That game already exists. The actual spiritual successor to Wing Commander: Granted, it's PC-only and who knows when it will be done, but it's there... I wouldn't mind BioWare taking some ideas from Star Citizen though.
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Post by warbaby2 on Feb 27, 2017 1:01:06 GMT
Oh wow, I just had a vision: A Mass Effect game following the exploits of a mercenary fighter pilot squad... complete with space missions, ground gameplay, squad and ship customization, etc. Kinda like Wing Commander and Mech Warrior 4 Mercenaries in the ME universe. Too much? Maybe... but still. That game already exists. The actual spiritual successor to Wing Commander: Granted, it's PC-only and who knows when it will be done, but it's there... I wouldn't mind BioWare taking some ideas from Star Citizen though. I know - and I already lost a bit of cash on it - but that's much to big in scope. I was actually talking about more of a ME action RPG with a spaceship combat focus... not following the exploits of a team of ground soldiers or explorers but the crew of a mercenary carrier/fleet.
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Post by jastall on Feb 27, 2017 1:11:22 GMT
The space sections at the beginning of Dead Space 3 were the only part of that game I loved. I would adore for Mass Effect for import some of those gameplay mechanics, mostly the jetpacking in between ships and derelicts.
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Post by atricks on Feb 27, 2017 1:14:54 GMT
No, it would take away from something else and I already love everything else.
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Post by bshep on Feb 27, 2017 1:42:48 GMT
Loved that armor! I completed the whole game using it. Definitely the prettier in DS. While i would love to see something like what Dead Space did, i have to wonder if Bioware would be able to do it on top of everything else. Mac even said that they tried doing it but had to cut if from the game.
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Post by derrame on Feb 27, 2017 2:19:20 GMT
attacing enemy ships or conquering space stations
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Post by Revan Reborn on Feb 27, 2017 2:28:20 GMT
I know - and I already lost a bit of cash on it - but that's much to big in scope. I was actually talking about more of a ME action RPG with a spaceship combat focus... not following the exploits of a team of ground soldiers or explorers but the crew of a mercenary carrier/fleet. I refuse to spend a dime on Star Citizen until Chris Roberts is actually serious about a release date. I'll definitely buy the game, but when it actually releases. That's definitely an interesting idea though, with regard to the spinoff ME game. I'm not sure if BioWare would be able to pull off doing main series games as well as spinoffs. It might make more sense for another studio to consider the possibility, similar to Visceral Games doing Battlefield: Hardline. The space sections at the beginning of Dead Space 3 were the only part of that game I loved. I would adore for Mass Effect for import some of those gameplay mechanics, mostly the jetpacking in between ships and derelicts. Agreed. The beginning of DS3 was amazing. The rest of the game... had a lot to be desired. I think the jump jet solidifies even more the reason for BioWare to consider doing something like this. Especially with how DS3 incorporated it, the zero g zones were largely just exploration areas. No, it would take away from something else and I already love everything else. That's rather vague. As I said, Mass Effect already has dabbled in this a little bit. I don't think it would be unreasonable to go another step. Loved that armor! I completed the whole game using it. Definitely the prettier in DS. While i would love to see something like what Dead Space did, i have to wonder if Bioware would be able to do it on top of everything else. Mac even said that they tried doing it but had to cut if from the game. Me too! The N7 armor was by far the best bonus armor you could obtain in that game. I think something like this (assuming they don't have any space gameplay in MEA) would certainly be possible in the future. MEA will be a solid foundation for BioWare to build future Mass Effect games. You have to remember that MEA was really starting from scratch for BioWare. Now that they will have a template, it will take far less time for BioWare to build these kinds of ambitious games as they won't be switching engines and having to recreate all of their assets. attacing enemy ships or conquering space stations Both. Why not?
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Post by warbaby2 on Feb 27, 2017 2:39:52 GMT
I know - and I already lost a bit of cash on it - but that's much to big in scope. I was actually talking about more of a ME action RPG with a spaceship combat focus... not following the exploits of a team of ground soldiers or explorers but the crew of a mercenary carrier/fleet. I refuse to spend a dime on Star Citizen until Chris Roberts is actually serious about a release date. I'll definitely buy the game, but when it actually releases. That's definitely an interesting idea though, with regard to the spinoff ME game. I'm not sure if BioWare would be able to pull off doing main series games as well as spinoffs. It might make more sense for another studio to consider the possibility, similar to Visceral Games doing Battlefield: Hardline. I've been one of the original backers and dropped quite a sum right at the start... haven't spent anymore since then, though. The WC series and Privateer have been defining milestones in gaming history - as well as my personal connection to the hobby - so I simply HAD to buy into it. Sure, the concept might be too far out for a main series game, but coupling BW story telling and character building with the flexible structure of an old school, mission based space sim, would add something to franchise that it's sorely missing, in my opinion. I mean, what great space opera get's away with not having ship vs. ship action?
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Post by Revan Reborn on Feb 27, 2017 2:45:08 GMT
I refuse to spend a dime on Star Citizen until Chris Roberts is actually serious about a release date. I'll definitely buy the game, but when it actually releases. That's definitely an interesting idea though, with regard to the spinoff ME game. I'm not sure if BioWare would be able to pull off doing main series games as well as spinoffs. It might make more sense for another studio to consider the possibility, similar to Visceral Games doing Battlefield: Hardline. I've been one of the original backers and dropped quite a sum right at the start... haven't spent anymore since then, though. The WC series and Privateer have been defining milestones in gaming history - as well as my personal connection to the hobby - so I simply HAD to buy into it. Sure, the concept might be too far out for a main series game, but coupling BW story telling and character building with the flexible structure of an old school, mission based space sim, would add something to franchise that it's sorely missing, in my opinion. I mean, what great space opera get's away with not having ship vs. ship action? I love space simulators. I wish there were more out there, and specifically I wish Chris Roberts would stop delaying the game! I'm just hoping it will be released by 2020. So far, I think Cyberpunk 2077 actually might release before Star Citizen. I definitely would like to see ship combat in a Mass Effect game. I think it would fit perfectly, even if it wasn't necessarily a full-on space simulator. At the very least, it looks like "MEA2" may allow us to fly the Tempest, so that's a step in the right direction. I think it's just going to be one of those features that slowly gets improved and upgraded over time until BioWare fully fleshes it out.
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Post by Hanako Ikezawa on Feb 27, 2017 3:03:32 GMT
Maybe as a DLC, but I would love if MEA had a mission like the space combat mission of Halo: Reach.
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Post by warbaby2 on Feb 27, 2017 3:09:12 GMT
Maybe as a DLC, but I would love if MEA had a mission like the space combat mission of Halo: Reach. Yup, that form of dynamic gameplay would be very nice... Another aspect comes to mind: ME was always trying to be more "realistic" as far as space battles go... dealing with stuff like heat, visibility and distances. That would be another possible source of more tactical - almost submarine like - style of ship to ship combat.
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Post by Revan Reborn on Feb 27, 2017 3:40:13 GMT
Maybe as a DLC, but I would love if MEA had a mission like the space combat mission of Halo: Reach. This was actually my favorite part of Reach. I didn't much care for the rest of the game... but the space combat was a lot of fun. I don't believe incorporating something like this into MEA would be too difficult or complicated. It would certainly provide more variety and a different type of experience that we've never had in Mass Effect.
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Post by projectpatdc on Feb 27, 2017 3:47:13 GMT
One aspect of space that Mass Effect has never really tackled (we see it a little throughout the trilogy) is space gameplay. I think it's one of the more fascinating situations that can occur in science fiction/space opera settings, yet we haven't seen it flourish very much in Mass Effect. One game that I thought approached space gameplay incredibly well was the Dead Space trilogy: (Isaac is even sporting N7 armor!)These are just a few examples of what BioWare could learn from a sister studio (Visceral Games) at EA. Would anybody else like to see gameplay further expanded into space? I actually thought the opening sequel of Mass Effect 2 was really unique, but we haven't really seen anything like that since. Absolutely! I wrote this thread pretty recently with the same thing in mind.
bsn.boards.net/thread/4138/gravity
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Post by Revan Reborn on Feb 27, 2017 3:55:11 GMT
Great minds think alike! I miss Dead Space. Unfortunately, EA put the franchise on the shelf due to Dead Space 3 underperforming. Visceral Games is busy making a Uncharted-type Star Wars game, so I'm hoping they'll revisit Dead Space after that game releases in 2018 (projected release date). That being said, I still think Mass Effect should incorporate this kind of gameplay at some point!
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Post by projectpatdc on Feb 27, 2017 3:56:00 GMT
All that being said, I wish they had parts of the game connected to the previous salvage mechanic. You find a wreckage, satellite, space station, etc and it becomes a contained map where you get out of the tempest in zero gravity floating around the structure to salvage what you can. There doesn't need to be a fleshed out combat mechanic in space. It can be solely for exploration and wonder. Sort of like the underwater portions of AC4 Edit: Revan Reborn I don't understand why they wouldn't take advantage of doing sequences like this if they have the resources from EA especially if it furthers immerses the player in space. The want this to be like Star Trek. Well, even the new Star Trek movies have outer space, zero G sequences.
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