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Post by nolerhn on Feb 27, 2017 3:58:23 GMT
Great minds think alike! I miss Dead Space. Unfortunately, EA put the franchise on the shelf due to Dead Space 3 underperforming. Visceral Games is busy making a Uncharted-type Star Wars game, so I'm hoping they'll revisit Dead Space after that game releases in 2018 (projected release date). That being said, I still think Mass Effect should incorporate this kind of gameplay at some point! I thought that SW game with uncharted gameplay got canceled a couple of years ago?
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Post by Revan Reborn on Feb 27, 2017 4:06:34 GMT
All that being said, I wish they had parts of the game connected to the previous salvage mechanic. You find a wreckage, satellite, space station, etc and it becomes a contained map where you get out of the tempest in zero gravity floating around the structure to salvage what you can. There doesn't need to be a fleshed out combat mechanic in space. It can be solely for exploration and wonder. Sort of like the underwater portions of AC4 Edit: Revan Reborn I don't understand why they wouldn't take advantage of doing sequences like this if they have the resources from EA especially if it furthers immerses the player in space. The want this to be like Star Trek. Well, even the new Star Trek movies have outer space, zero G sequences. Well, there have been very minor sequences of zero g cut scenes or gameplay in the original Mass Effect trilogy. It wasn't a lot, but I definitely agree it would be great to expand upon that system. We can't outright say BioWare isn't doing anything like that in this game, as it would likely be a minor system at best. Regardless, it is something that I think would continue to take advantage of the rich environment Mass Effect inhabits. It's kind of mind boggling they haven't done more with space at this point.
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Post by Revan Reborn on Feb 27, 2017 4:09:39 GMT
I thought that SW game with uncharted gameplay got canceled a couple of years ago? Nope. You are thinking of Star Wars 1313. A completely unrelated project that was cancelled once Disney acquired Lucasfilms. However, supposedly Visceral Games may have used the early build of 1313 in order to help develop their Uncharted-type Star Wars game. The only reason I compare Visceral Games' Star Wars game to Uncharted is because Amy Hennig was the lead writer on the first three Uncharted games. She's now the lead writer on Visceral Games' Star Wars game, which is why she left Naughty Dog in the middle of Uncharted 4's development.
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Post by nolerhn on Feb 27, 2017 4:17:18 GMT
I thought that SW game with uncharted gameplay got canceled a couple of years ago? Nope. You are thinking of Star Wars 1313. A completely unrelated project that was cancelled once Disney acquired Lucasfilms. However, supposedly Visceral Games may have used the early build of 1313 in order to help develop their Uncharted-type Star Wars game. The only reason I compare Visceral Games' Star Wars game to Uncharted is because Amy Hennig was the lead writer on the first three Uncharted games. She's now the lead writer on Visceral Games' Star Wars game, which is why she left Naughty Dog in the middle of Uncharted 4's development. I see, thanks the info. Yeah, 1313 is definitely the project I was thinking of. Remember seeing that reveal in the gigantic planetary elevator. Visceral seems to be a pretty solid studio though. I wasn't much of a fan of DS3 (played but never beat) but the first two games were excellent IMHO. I don't know about any other projects they've done though, just my experience with the Deadspace games.
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Post by Revan Reborn on Feb 27, 2017 4:21:39 GMT
I see, thanks the info. Yeah, 1313 is definitely the project I was thinking of. Remember seeing that reveal in the gigantic planetary elevator. Visceral seems to be a pretty solid studio though. I wasn't much of a fan of DS3 (played but never beat) but the first two games were excellent IMHO. I don't know about any other projects they've done though, just my experience with the Deadspace games. Visceral Games also did the Dante's Inferno game that came out in 2009? More recently, after Dead Space, they did Battlefield: Hardline, which received mixed reviews. Dead Space 3 wasn't the best, but it's still my favorite survival horror franchise. I'd like to see it return as there just aren't many of those, especially in such a unique setting. Either way, since Visceral Games and BioWare are sister studios under the EA label, it would be nice if BioWare took some cues from Visceral with regard to Dead Space. I could see a lot of the great systems that were in Dead Space being amazing in a Mass Effect game.
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Post by nolerhn on Feb 27, 2017 4:33:51 GMT
I see, thanks the info. Yeah, 1313 is definitely the project I was thinking of. Remember seeing that reveal in the gigantic planetary elevator. Visceral seems to be a pretty solid studio though. I wasn't much of a fan of DS3 (played but never beat) but the first two games were excellent IMHO. I don't know about any other projects they've done though, just my experience with the Deadspace games. Visceral Games also did the Dante's Inferno game that came out in 2009? More recently, after Dead Space, they did Battlefield: Hardline, which received mixed reviews. Dead Space 3 wasn't the best, but it's still my favorite survival horror franchise. I'd like to see it return as there just aren't many of those, especially in such a unique setting. Either way, since Visceral Games and BioWare are sister studios under the EA label, it would be nice if BioWare took some cues from Visceral with regard to Dead Space. I could see a lot of the great systems that were in Dead Space being amazing in a Mass Effect game. Now that you mention it....I definitely remember learning that the DS studio was doing hard line (I scoffed at it honestly), so I actually never played hardline, which, to date, is the only BF game I haven't played at all in any capacity. It's not that I didn't trust them at all...just seemed to be something outside their wheelhouse perhaps? Not sure how to frame it because I do recognize their talent. DI though, I never tried. Only pure action games I seem to care about is the devil may cry series. And some various IPs way back in the ps2 era.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 27, 2017 5:22:05 GMT
Sure. Just NO SWTOR style space missions! Those get old fast.
Give me Freelancer (2003) style.
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Post by SalMasRac on Feb 27, 2017 5:43:38 GMT
Oh wow, I just had a vision: A Mass Effect game following the exploits of a mercenary fighter pilot squad... complete with space missions, ground gameplay, squad and ship customization, etc. Kinda like Wing Commander and Mech Warrior 4 Mercenaries in the ME universe. Too much? Maybe... but still. That game already exists. The actual spiritual successor to Wing Commander: Granted, it's PC-only and who knows when it will be done, but it's there... I wouldn't mind BioWare taking some ideas from Star Citizen though. By the time Star Citizen is finished (if/when), someone else will have started from scratch and won the genre
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Post by Revan Reborn on Feb 27, 2017 5:45:25 GMT
Sure. Just NO SWTOR style space missions! Those get old fast. Give me Freelancer (2003) style. I don't think anybody ever wanted SWTOR's "starfighter" gameplay. That game already exists. The actual spiritual successor to Wing Commander: Granted, it's PC-only and who knows when it will be done, but it's there... I wouldn't mind BioWare taking some ideas from Star Citizen though. By the time Star Citizen is finished (if/when), someone else will have started from scratch and won the genre Probably. At the very least, it's a very pretty and ambitious tech demo. That may be all it ever is.
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Post by Xerxes52 on Feb 27, 2017 6:38:05 GMT
I would really like to have some zero-g combat segments like in Dead Space 3, or a space fighter mini-game in the same vein as Halo: Reach or COD: Infinite Warfare (seriously, I was shocked at how fun the zero-g combat and space fighter segments are in that game).
I don't expect it to be in MEA, but it would be nice for a potential sequel. The Tempest is pretty small compared to the original Normandy, so I could see it zipping around like a space fighter.
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N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 27, 2017 6:45:59 GMT
Sure. Just NO SWTOR style space missions! Those get old fast. Give me Freelancer (2003) style. I don't think anybody ever wanted SWTOR's "starfighter" gameplay. By the time Star Citizen is finished (if/when), someone else will have started from scratch and won the genre Probably. At the very least, it's a very pretty and ambitious tech demo. That may be all it ever is. Didn't some of the people who are working on S.C. work on the Starlancer and Freelancer games? If so -and if not as well I like looks of. Due to my internet only could watch a few minutes. Do they show an external pilot view?
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Missing the Milky Way
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Post by Nightlife on Feb 27, 2017 6:53:31 GMT
Sure, I never played Dead Space. Kinda been interested. How scary is it? I didn't like the new Alien: Isolation game. I don't like horror stuff usually.
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Post by Xerxes52 on Feb 27, 2017 6:57:13 GMT
Sure, I never played Dead Space. Kinda been interested. How scary is it? I didn't like the new Alien: Isolation game. I don't like horror stuff usually. The series is more "action horror" I think than survival horror. Sure it has some horror elements and jump scares, but you have powerful guns and ammo is usually plentiful on Normal and Easy. Generally you just tear through the monsters rather than run or hide.
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Origin: Stysiaq
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Post by stysiaq on Feb 27, 2017 7:46:32 GMT
No. People always want "more stuff" in their games, temporarily forgetting that you can't have a game that has it all. Adding another dimension of gameplay outside of a few cutscenes here and there would mean other parts of the game would suffer.
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Post by KaiserShep on Feb 27, 2017 9:09:35 GMT
Oh wow, I just had a vision: A Mass Effect game following the exploits of a mercenary fighter pilot squad... complete with space missions, ground gameplay, squad and ship customization, etc. Kinda like Wing Commander and Mech Warrior 4 Mercenaries in the ME universe. Too much? Maybe... but still. That game already exists. The actual spiritual successor to Wing Commander: Granted, it's PC-only and who knows when it will be done, but it's there... I wouldn't mind BioWare taking some ideas from Star Citizen though. I so want to play this, but now it's at the point where I almost expect it to just end up never being available.
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Post by Revan Reborn on Feb 27, 2017 9:09:40 GMT
I don't think anybody ever wanted SWTOR's "starfighter" gameplay. Probably. At the very least, it's a very pretty and ambitious tech demo. That may be all it ever is. Didn't some of the people who are working on S.C. work on the Starlancer and Freelancer games? If so -and if not as well I like looks of. Due to my internet only could watch a few minutes. Do they show an external pilot view? No idea. I know Chris Roberts is famous for Wing Commander. What exactly do you mean by "exterior pilot view"? You can pilot ships in third person, first person. You can walk around in the interior of ships. You can more or less do whatever you want. Sure, I never played Dead Space. Kinda been interested. How scary is it? I didn't like the new Alien: Isolation game. I don't like horror stuff usually. Dead Space 1 and 2 are survival horror. Dead Space 3 is survival action. Regardless, there are just some systems in Dead Space that I believe would work well in Mass Effect. Sure, I never played Dead Space. Kinda been interested. How scary is it? I didn't like the new Alien: Isolation game. I don't like horror stuff usually. The series is more "action horror" I think than survival horror. Sure it has some horror elements and jump scares, but you have powerful guns and ammo is usually plentiful on Normal and Easy. Generally you just tear through the monsters rather than run or hide. Dead Space 1 was definitely survival horror. Dead Space 2 is arguably also survival horror. Only Dead Space 3 was a clear departure and more of an action third person shooter due to coop and less of a focus on horror. No. People always want "more stuff" in their games, temporarily forgetting that you can't have a game that has it all. Adding another dimension of gameplay outside of a few cutscenes here and there would mean other parts of the game would suffer. Not really. The only reason this game took so long to develop is because BioWare Montreal had to build Andromeda from the ground up. They had to bring Mass Effect to an entirely new engine and create assets from scratch. Sequels are going to be far easier and faster to make and will not require five years of development time. That is, of course, BioWare doesn't decide to completely overhaul the entire foundation for the game again. Something like this wouldn't be as much work as you'd think, especially since BioWare has already done things resembling this in the original trilogy, whether for short segments in the base game or the DLC.
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Post by Revan Reborn on Feb 27, 2017 9:11:44 GMT
I so want to play this, but now it's at the point where I almost expect it to just end up never being available. Star Citizen will release at some point. I just don't expect it anytime soon. Cloud Imperium Games keeps adding new modules and new systems. They could have just launched with the base space simulator a long time ago. It will definitely be worth picking up when it does finally release, which could be another few years.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 27, 2017 23:46:00 GMT
Didn't some of the people who are working on S.C. work on the Starlancer and Freelancer games? If so -and if not as well I like looks of. Due to my internet only could watch a few minutes. Do they show an external pilot view? No idea. I know Chris Roberts is famous for Wing Commander. What exactly do you mean by "exterior pilot view"? You can pilot ships in third person, first person. You can walk around in the interior of ships. You can more or less do whatever you want. Here is the list of people who worked on Freelancer: www.imdb.com/title/tt0165789/fullcredits/Do you know if any working on Star Citizen? As to external pilot view I realize it is probably called chase view: Is that right it is called chase view? Is that view a possibility in Star Citizen?
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Post by Revan Reborn on Feb 27, 2017 23:54:43 GMT
No idea. I know Chris Roberts is famous for Wing Commander. What exactly do you mean by "exterior pilot view"? You can pilot ships in third person, first person. You can walk around in the interior of ships. You can more or less do whatever you want. Here is the list of people who worked on Freelancer: www.imdb.com/title/tt0165789/fullcredits/Do you know if any working on Star Citizen? As to external pilot view I realize it is probably called chase view: Is that right it is called chase view? Is that view a possibility in Star Citizen? I just looked up Freelancer. Chris Roberts was the lead designer, so I figure quite a few of the developers are also from that game. There is also a chase view apparently.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
At sunrise there is the sunset.
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Feb 28, 2017 0:14:01 GMT
Here is the list of people who worked on Freelancer: www.imdb.com/title/tt0165789/fullcredits/Do you know if any working on Star Citizen? As to external pilot view I realize it is probably called chase view: Is that right it is called chase view? Is that view a possibility in Star Citizen? I just looked up Freelancer. Chris Roberts was the lead designer, so I figure quite a few of the developers are also from that game. There is also a chase view apparently. Thank you. I would surmise the game will be the spiritual successor to Wing Commander (never got to play myself) but I will give S.C. a look. Maybe even could find easter eggs from both the Wing Commander and maybe even the Starlancer/Freelancer series as well in it. Any time line on release or still years away?
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Post by Revan Reborn on Feb 28, 2017 0:20:55 GMT
I just looked up Freelancer. Chris Roberts was the lead designer, so I figure quite a few of the developers are also from that game. There is also a chase view apparently. Thank you. I would surmise the game will be the spiritual successor to Wing Commander (never got to play myself) but I will give S.C. a look. Maybe even could find easter eggs from both the Wing Commander and maybe even the Starlancer/Freelancer series as well in it. Any time line on release or still years away? Chris Roberts hates the words "release date." They've done a large portion of the single player they plan to ship with. Otherwise, the game has been in an on-going alpha phase for quite a few years. It was supposed to launch in 2014? Well, you know what year it is now. One thing about Chris Roberts is he's a perfectionist. He cannot stop adding new content to the game. We may still be looking at a few years as he's unwilling to even give a target window. If you happen to pledge money to the game, you will get access to whatever their latest alpha build is, allowing you to mess around in-game.
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Post by Revan Reborn on Feb 28, 2017 0:43:14 GMT
Chris Roberts hates the words "release date." They've done a large portion of the single player they plan to ship with. Otherwise, the game has been in an on-going alpha phase for quite a few years. It was supposed to launch in 2014? Well, you know what year it is now. One thing about Chris Roberts is he's a perfectionist. He cannot stop adding new content to the game. We may still be looking at a few years as he's unwilling to even give a target window. If you happen to pledge money to the game, you will get access to whatever their latest alpha build is, allowing you to mess around in-game. I can't decide if I'm more impressed by their dedication, or more flabbergasted by the sheer inefficiency of their development style. They just need to ship the blasted game already and prove that crowdfunded games with AAA quality are possible and work. The player base is already going to be incredibly limited since the game is only possible on PC. May as well start building that community and grow the game over time, since now it's essentially an MMO.
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Post by CrutchCricket on Feb 28, 2017 5:54:30 GMT
As awesome as it could be to fight in zero gravity, especially with the jump jets, I'd be inclined to say no just for the sake of scope of the game. I can think of a number of things I would love to see in ME:A in terms of gameplay, but a game that tries to do too many things at once is going to end up being mediocre in most of them. A reasonable post in general. However specifically related to zero-g: Crysis says hello. Space vehicular combat is probably out though since #wecomeinpeace No. People always want "more stuff" in their games, temporarily forgetting that you can't have a game that has it all. Adding another dimension of gameplay outside of a few cutscenes here and there would mean other parts of the game would suffer. More stuff =/= "all the stuff". Nothing wrong with branching out and introducing something new, even at the expense of something pre-established.
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