kastrenzo
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Post by kastrenzo on Mar 10, 2017 5:07:17 GMT
The game was being written and developed like 4-5 years ago.
I highly doubt they would have been able to shoehorn in political issues of the present, in a meaningful way
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phantomrachie
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by phantomrachie on Mar 10, 2017 8:54:23 GMT
I see, so you don't read or watch alot of Sci-Fi then. Fair enough I do and I do not enjoy when the times are overly political underlining the opinion of the writer as the "enlightened" view "enlighted view"? I think that might be your own biases showing. Perhaps you are not as comfortable with your own views has you think. Most Sci-Fi presents its audience with the message of the writer and it's up to the audience to take that onboard or not. It is the opinion of the writer or the thought experiment of the writer, they might present their idea as the one that works in their universe but that doesn't mean the audience must accept it. The Forever War, for example, is an anti-war novel, that has some interesting ideas on how humanity would use technology to deal with over population and how space travel would affect us. Joe Haldeman is presenting his view on war through this novel, you don't have to agree with this view on war to enjoy his work, ultimately his view is that war will become unnecessary and the end of the novel reflects this. I suppose you could call this the "enlighted view" but again I would say that would reflect more on you, Haldeman is simple using a story to present his opinion, like so many writers. The opposite side to this would be 'Starship Troopers' which glorifies war, but can also be enjoyed whether or not you agree with that glorification of war. Again Heinlein view is presented within the story and it's up to the reader to decide if they agree with it or which parts they agree with. In fact Starship Troopers is a hotly debated novel because several elements of it can be interpreted in several different ways, highlighting that Heinlein had a good grip on the complexities of war. Game writers may also present their opinion within their work or use their work to provide a window into a world not many people understand. In fact games are uniquely positioned to provide some really great experiences. If we wish game writing to evolve and become better then we must allow this to occur without kneejerk reactions. Our criticisms can be provided once we have something to actually criticise. Again I say that gamers are far to unaccepting of this natural part of writing. this attitude will stifle the medium.
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Post by dropzofcrimzon on Mar 10, 2017 13:01:28 GMT
I do and I do not enjoy when the times are overly political underlining the opinion of the writer as the "enlightened" view "enlighted view"? I think that might be your own biases showing. Perhaps you are not as comfortable with your own views has you think. Most Sci-Fi presents its audience with the message of the writer and it's up to the audience to take that onboard or not. It is the opinion of the writer or the thought experiment of the writer, they might present their idea as the one that works in their universe but that doesn't mean the audience must accept it. The Forever War, for example, is an anti-war novel, that has some interesting ideas on how humanity would use technology to deal with over population and how space travel would affect us. Joe Haldeman is presenting his view on war through this novel, you don't have to agree with this view on war to enjoy his work, ultimately his view is that war will become unnecessary and the end of the novel reflects this. I suppose you could call this the "enlighted view" but again I would say that would reflect more on you, Haldeman is simple using a story to present his opinion, like so many writers. The opposite side to this would be 'Starship Troopers' which glorifies war, but can also be enjoyed whether or not you agree with that glorification of war. Again Heinlein view is presented within the story and it's up to the reader to decide if they agree with it or which parts they agree with. In fact Starship Troopers is a hotly debated novel because several elements of it can be interpreted in several different ways, highlighting that Heinlein had a good grip on the complexities of war. Game writers may also present their opinion within their work or use their work to provide a window into a world not many people understand. In fact games are uniquely positioned to provide some really great experiences. If we wish game writing to evolve and become better then we must allow this to occur without kneejerk reactions. Our criticisms can be provided once we have something to actually criticise. Again I say that gamers are far to unaccepting of this natural part of writing. this attitude will stifle the medium. you seem to have some issues understanding this. I am WELL AWARE of the fact that most sci fi works are in-built with a commentary of matters of contemporary political and social issues. THAT does not bother me. But in a medium LIKE THIS ONE where "I" am the protagonist I'd appreciate the writers not throwing (not too) subtle hints at me that within the contest of the situation at hand in which I am immersed the view I should adhere too is the one that is somehow agreed upon by them. Case in point the whole space hippies feel that the AI is radiating at the moment
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Origin: phantomrachie
XBL Gamertag: phantomrachie
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Post by phantomrachie on Mar 10, 2017 13:56:39 GMT
"enlighted view"? I think that might be your own biases showing. Perhaps you are not as comfortable with your own views has you think. Most Sci-Fi presents its audience with the message of the writer and it's up to the audience to take that onboard or not. It is the opinion of the writer or the thought experiment of the writer, they might present their idea as the one that works in their universe but that doesn't mean the audience must accept it. The Forever War, for example, is an anti-war novel, that has some interesting ideas on how humanity would use technology to deal with over population and how space travel would affect us. Joe Haldeman is presenting his view on war through this novel, you don't have to agree with this view on war to enjoy his work, ultimately his view is that war will become unnecessary and the end of the novel reflects this. I suppose you could call this the "enlighted view" but again I would say that would reflect more on you, Haldeman is simple using a story to present his opinion, like so many writers. The opposite side to this would be 'Starship Troopers' which glorifies war, but can also be enjoyed whether or not you agree with that glorification of war. Again Heinlein view is presented within the story and it's up to the reader to decide if they agree with it or which parts they agree with. In fact Starship Troopers is a hotly debated novel because several elements of it can be interpreted in several different ways, highlighting that Heinlein had a good grip on the complexities of war. Game writers may also present their opinion within their work or use their work to provide a window into a world not many people understand. In fact games are uniquely positioned to provide some really great experiences. If we wish game writing to evolve and become better then we must allow this to occur without kneejerk reactions. Our criticisms can be provided once we have something to actually criticise. Again I say that gamers are far to unaccepting of this natural part of writing. this attitude will stifle the medium. you seem to have some issues understanding this. I am WELL AWARE of the fact that most sci fi works are in-built with a commentary of matters of contemporary political and social issues. THAT does not bother me. But in a medium LIKE THIS ONE where "I" am the protagonist I'd appreciate the writers not throwing (not too) subtle hints at me that within the contest of the situation at hand in which I am immersed the view I should adhere too is the one that is somehow agreed upon by them. Case in point the whole space hippies feel that the AI is radiating at the moment This is what I'm talking about. The unwillingness of some people to immerse themselves in the story the writers want to tell or the experience they want the player to have because some parts of it might conflict with their views. Games have the ability to provide a player with an experience they can't get anywhere else. They could show you want it's like to be blind, be a refugee or a soldier who commits a war crime but all of these amazing experiences put players outside of their comfort zone and players can't have that because they because it's 'inflicting' too much on them.
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Post by alanc9 on Mar 10, 2017 16:06:33 GMT
I am WELL AWARE of the fact that most sci fi works are in-built with a commentary of matters of contemporary political and social issues. THAT does not bother me. But in a medium LIKE THIS ONE where "I" am the protagonist I'd appreciate the writers not throwing (not too) subtle hints at me that within the contest of the situation at hand in which I am immersed the view I should adhere too is the one that is somehow agreed upon by them. Case in point the whole space hippies feel that the AI is radiating at the moment It's not very clear how this can be avoided. The NPCs are going to believe stuff. Their society is going to have assumptions about how things ought to be. How should NPCs respond when the PC believes different stuff? Is it as simple as, for instance, allowing the Inquisitor to be more of a douchebag to Krem?
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Post by Rannik on Mar 10, 2017 19:17:13 GMT
...
I'm pretty sure that all this nonsense you're talking about is not what Socialism means.
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Post by dropzofcrimzon on Mar 10, 2017 21:15:24 GMT
you seem to have some issues understanding this. I am WELL AWARE of the fact that most sci fi works are in-built with a commentary of matters of contemporary political and social issues. THAT does not bother me. But in a medium LIKE THIS ONE where "I" am the protagonist I'd appreciate the writers not throwing (not too) subtle hints at me that within the contest of the situation at hand in which I am immersed the view I should adhere too is the one that is somehow agreed upon by them. Case in point the whole space hippies feel that the AI is radiating at the moment This is what I'm talking about. The unwillingness of some people to immerse themselves in the story the writers want to tell or the experience they want the player to have because some parts of it might conflict with their views. Games have the ability to provide a player with an experience they can't get anywhere else. They could show you want it's like to be blind, be a refugee or a soldier who commits a war crime but all of these amazing experiences put players outside of their comfort zone and players can't have that because they because it's 'inflicting' too much on them. if I wanted to experience that I would buy a game that is advertised as that kind of experience. In this particular case MEA is an RPG and not an action adventure game with RPG progression and RPG mechanics. Ryder is my character to shape thus the more Bioware railroads me toward the acceptance their vision of the world the more my experience is diminished. Present me with a situation and let me react to it without subtly telling me "we the writers know that there actually IS a correct response to this, here is a hint".
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Post by alanc9 on Mar 10, 2017 23:43:31 GMT
I'm still having trouble picturing what you're actually asking for. Could you give a couple of examples of stuff you'd want changed?
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Typhons Bioheat
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Post by Typhons Bioheat on Mar 12, 2017 4:13:31 GMT
It will be fascinating to see how Bioware can force a socialist commentary in a game where we essentially play as the invading horde - That doesn't sound very socialistic since in the history of socialism, the crazies rise from within, not the outside of a group.
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Post by Lady Artifice on Mar 12, 2017 21:42:22 GMT
It will be fascinating to see how Bioware can force a socialist commentary in a game where we essentially play as the invading horde - That doesn't sound very socialistic since in the history of socialism, the crazies rise from within, not the outside of a group. There's nothing to suggest we must play as an invading horde, unless you equate any migration with an invasion. There's also no reason that a socialist society couldn't be an invading horde if it wanted to, unless you equate socialism with pacifism.
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phantomrachie
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by phantomrachie on Mar 13, 2017 8:17:43 GMT
This is what I'm talking about. The unwillingness of some people to immerse themselves in the story the writers want to tell or the experience they want the player to have because some parts of it might conflict with their views. Games have the ability to provide a player with an experience they can't get anywhere else. They could show you want it's like to be blind, be a refugee or a soldier who commits a war crime but all of these amazing experiences put players outside of their comfort zone and players can't have that because they because it's 'inflicting' too much on them. if I wanted to experience that I would buy a game that is advertised as that kind of experience. In this particular case MEA is an RPG and not an action adventure game with RPG progression and RPG mechanics. Ryder is my character to shape thus the more Bioware railroads me toward the acceptance their vision of the world the more my experience is diminished. Present me with a situation and let me react to it without subtly telling me "we the writers know that there actually IS a correct response to this, here is a hint". RPGs don't necessarily mean you get to shape everything about the character and the story though. Witcher 3 railroaded me into making decisions I wouldn't have necessarily made if I had another choice, I played through most of FF7 annoyed by Cloud and wishing I could be playing as Tifa (who I liked much better), hell not even Shep was 100% yours, her 6 possibly backstories were pretty defined and you were never able to do something completely evil because she always had to be the hero. Seems like you are having a knee jerk reaction over a few lines in an interview and now you want Bioware to give you Bestheda like freedom over Ryder, which was never going to happen.
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Post by Ieldra on Mar 13, 2017 10:09:18 GMT
Here is the thing though; many of the themes that could remind you of what's on the news at the moment, have plagued humans for centuries. Deus Ex dealt with racism clumsily, I agree but its not like racism is a new phenomenon nor is humans fearing outsiders or people who are different. Deus Ex used modern language to impart that but it's theme was timeless. I'm not saying that is always perfectly done, but I think that writers should have the space to try without knee-jerk overreactions (@all: this topic has nothing to do with actual socialism, but it appears to be a part of what the OP was talking about) The difference is, some games' stories are descriptive and let you act in different ways towards the social problems presented. Take "The Witcher 3", for instance. You have rampant racism against demi-humans and mages are persecuted in Novigrad to the point of being burnt at the stake. As Geralt, you can occasionally help, as when you're called to help the remaining mages escape. You can also ignore the problem. Since you get to experience more interesting content if you do help, I guess most players will involve themselves, but at no time does the game attempt to prescribe some morality. If you react naturally to people's suffering, you'll get there on your own. The story also doesn't cushion the impact of these things, it doesn't attempt to make your game a "safe space" but shows the world how it is. To add to that, this game presents more competent and confident women than, say, DAI, in a world where this is decidedly unusual. So I think TW3 presents certain social issues in a realistically complex, compelling manner, while being being not at all condescending. Meanwhile, games like DAI tend to be prescriptive. Not only aren't you allowed to be dismissive of the social issues presented, the world itself feels sanitized to be a safe space, and thus decidedly artificial. The most you get to experience racism is if you're playing as an elf and visit the Orlesian court. It's all in the words though, and nothing is actually shown. Which means at the same time you're presented with the fact, you'll likely not take it seriously. Also, there were never African-looking (as opposed to simply dark-skinned) characters in Thedas, but suddenly there are. Isabela in DA2 never came across as artificial - her people were introduced along with Duncan in DAO - but that African-looking templar surely did, at least to me (as opposed to ME2, since this was supposed to be the future of *our* world so naturally there would be people like Jacob in it). DAI comes across as a game where world consistency and a reasonable level of realism is sacrificed on the altar of inclusiveness. Maybe it's just me, but for me it's way more satisfying to act against social problems in a meaningful way in a world where they exist. I find it immensely satisfying to avenge my raped friends as a female elf in the City Elf origin in DAI, I find it satisfying to help the mages in TW3 and pair up with Yennefer, an impressive woman who's so competent and powerful that she overshadows the protagonist at times. Meanwhile, those players who don't want to be confronted with things like people burned or raped I can call only whiny. If a game gives you the opportunity to act against these issues decisively, that's a more powerful message than presenting an artificial world where they don't have any discernible impact in spite of everyone saying they're a big problem. You're free, of course, to create a world where these problems do not exist, and maybe that's a message in itself, but such a world has to be created from the start to be that way, and no plot element can realistically deal with the issues since, well, they don't exist. DA wasn't created that way - just play DAO - and to make a world where racism and persecution of minorities are widespread, but then, years later, write a story in the same world where you never feel their impact as a player because of a misguided attempt at being inclusive, that's intellectually dishonest. I would like MEA to follow TW3's example in this rather than DAI's, but I'm afraid it won't be so. @alan9: Perhaps this also answers the question you asked @dropsofcrimzon.
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phantomrachie
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: phantomrachie
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Post by phantomrachie on Mar 13, 2017 10:34:04 GMT
Here is the thing though; many of the themes that could remind you of what's on the news at the moment, have plagued humans for centuries. Deus Ex dealt with racism clumsily, I agree but its not like racism is a new phenomenon nor is humans fearing outsiders or people who are different. Deus Ex used modern language to impart that but it's theme was timeless. I'm not saying that is always perfectly done, but I think that writers should have the space to try without knee-jerk overreactions The difference is, some games' stories are descriptive and let you act in different ways towards the social problems presented. Take "The Witcher 3", for instance. You have rampant racism against demi-humans and mages are persecuted in Novigrad to the point of being burnt at the stake. As Geralt, you can occasionally help, as when you're called to help the remaining mages escape. You can also ignore the problem. Since you get to experience more interesting content if you do help, I guess most players will involve themselves, but at no time does the game attempt to prescribe some morality. If you react naturally to people's suffering, you'll get there on your own. The story also doesn't cushion the impact of these things, it doesn't attempt to make your game a "safe space" but shows the world how it is. To add to that, this game presents more competent and confident women than, say, DAI, in a world where this is decidedly unusual. So I think TW3 presents certain social issues in a realistically complex, compelling manner, while being being not at all condescending. Meanwhile, games like DAI tend to be prescriptive. Not only aren't you allowed to be dismissive of the social issues presented, the world itself feels sanitized to be a safe space, and thus decidedly artificial. The most you get to experience racism is if you're playing as an elf and visit the Orlesian court. It's all in the words though, and nothing is actually shown. Which means at the same time you're presented with the fact, you'll likely not take it seriously. Also, there were never African-looking (as opposed to simply dark-skinned) characters in Thedas, but suddenly there are. Isabela in DA2 never came across as artificial - her people were introduced along with Duncan in DAO - but that African-looking templar surely did, at least to me (as opposed to ME2, since this was supposed to be the future of *our* world so naturally there would be people like Jacob in it). DAI comes across as a game where world consistency and a reasonable level of realism is sacrificed on the altar of inclusiveness. Maybe it's just me, but for me it's way more satisfying to act against social problems in a meaningful way in a world where they exist. I find it immensely satisfying to avenge my raped friends as a female elf in the City Elf origin in DAI, I find it satisfying to help the mages in TW3 and pair up with Yennefer, an impressive woman who's so competent and powerful that she overshadows the protagonist at times. Meanwhile, those players who don't want to be confronted with things like people burned or raped I can call only whiny. If a game gives you the opportunity to act against these issues decisively, that's a more powerful message than presenting an artificial world where they don't have any discernible impact in spite of everyone saying they're a big problem. Honestly, I think the issue you are having with DA here is that you expected everything to be introduced in the first game and then stuck too. There were no black people in DA:O so there can never be any black people in DA otherwise you are 'sacrificing consistently to the altar of inclusiveness' Whereas others (myself included) expected each new game to expand and develop the world so it's no big deal. While I loved the Witcher 3, I did personally find some elements to be condescending. The Bloody Baron Questline (Family Matters) was amazing but I found some of it's messaging around abortion to be condescending, now this is probably because it's at the forefront of my mind due to the fact that I'm currently advocating for harsh abortion laws in my own country to be repealed, so I had nothing but sympathy for Anna, and I felt like part of the game wanted me to judge her to condemn her actions and while I had the option to save her & the Baron, the game made me feel like this wasn't the correct choice. This is of course, just me and my own personal circumstances probably coloured my opinion and feelings on the quest to a certain extent, but that feeds into my point, the writers want to tell a story and develop characters in a certain way (or in a set number of ways) and it is up to me as the player to take onboard any messages or not. The personal circumstances of a player could make them think that a certain element is heavy handed or condescending but that fear shouldn't effect the writers to decision to make the point they want to make, to explore an experience that they wish to explore or show another point of view. The fact that this can be debated over, to my mind, makes games like DA and TW3 well written and developed because its not black and white. If it were then there would be little to discuss because it would be obvious what the writer meant and what the player was supposed to think.
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Post by bizantura on Mar 13, 2017 10:49:14 GMT
A lot of games have "every day tropes + pushed agenda's" within their worlds. Personally, I play games to escape the realities of real life, especially socialism and in particular feminism. The "hero archetype" may be regurgitated beyond belief but is still the main reason people play games. Socialism just packages that "hero archetype" in a lot of nonsensical words so it sounds cool and not recognized but still has the same function, give a surge in dopamine so you feel good.
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Post by Ieldra on Mar 13, 2017 11:48:40 GMT
The difference is, some games' stories are descriptive and let you act in different ways towards the social problems presented. Take "The Witcher 3", for instance. You have rampant racism against demi-humans and mages are persecuted in Novigrad to the point of being burnt at the stake. As Geralt, you can occasionally help, as when you're called to help the remaining mages escape. You can also ignore the problem. Since you get to experience more interesting content if you do help, I guess most players will involve themselves, but at no time does the game attempt to prescribe some morality. If you react naturally to people's suffering, you'll get there on your own. The story also doesn't cushion the impact of these things, it doesn't attempt to make your game a "safe space" but shows the world how it is. To add to that, this game presents more competent and confident women than, say, DAI, in a world where this is decidedly unusual. So I think TW3 presents certain social issues in a realistically complex, compelling manner, while being being not at all condescending. Meanwhile, games like DAI tend to be prescriptive. Not only aren't you allowed to be dismissive of the social issues presented, the world itself feels sanitized to be a safe space, and thus decidedly artificial. The most you get to experience racism is if you're playing as an elf and visit the Orlesian court. It's all in the words though, and nothing is actually shown. Which means at the same time you're presented with the fact, you'll likely not take it seriously. Also, there were never African-looking (as opposed to simply dark-skinned) characters in Thedas, but suddenly there are. Isabela in DA2 never came across as artificial - her people were introduced along with Duncan in DAO - but that African-looking templar surely did, at least to me (as opposed to ME2, since this was supposed to be the future of *our* world so naturally there would be people like Jacob in it). DAI comes across as a game where world consistency and a reasonable level of realism is sacrificed on the altar of inclusiveness. Maybe it's just me, but for me it's way more satisfying to act against social problems in a meaningful way in a world where they exist. I find it immensely satisfying to avenge my raped friends as a female elf in the City Elf origin in DAI, I find it satisfying to help the mages in TW3 and pair up with Yennefer, an impressive woman who's so competent and powerful that she overshadows the protagonist at times. Meanwhile, those players who don't want to be confronted with things like people burned or raped I can call only whiny. If a game gives you the opportunity to act against these issues decisively, that's a more powerful message than presenting an artificial world where they don't have any discernible impact in spite of everyone saying they're a big problem. Honestly, I think the issue you are having with DA here is that you expected everything to be introduced in the first game and then stuck too. There were no black people in DA:O so there can never be any black people in DA otherwise you are 'sacrificing consistently to the altar of inclusiveness' Whereas others (myself included) expected each new game to expand and develop the world so it's no big deal. For me, this kind of problem with any fictional world starts when something I encounter in it pulls me out of the fictional world and back into the real one. That it does so, as I see it, is a sign that element wasn't introduced in a way that feels natural to the fictional world. It was the same as that co-opted anti-racism slogan in DX:MD. In DAO, Duncan was dark-skinned, as was Isabela in DA2, yet neither triggered the same reaction. Uh....she didn't abort the child, she miscarried because of being beaten by her husband (by Word of God). Apart from that, I agree that the story attempts to present an outcome as good that doesn't look so good to me. It is, however, the only outcome that has a prospect of recovery for Anna. For me, it's just that in almost all cases, I disagree that the anvil needed to be dropped. I think this heavy-handedness is counterproductive. Details are likely a topic for another thread.
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Origin: phantomrachie
XBL Gamertag: phantomrachie
PSN: phantomrachie
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Post by phantomrachie on Mar 13, 2017 12:12:36 GMT
How does a random black templar or Vivianne pull you out of the game though? They are introduced in the same way as Ducan and Isabela. They are just there. What is the difference between the inclusion of these different characters? Why is Duncan's dark skin ok and a black templar is not? This is ultimately what happened but she went to the Crones to get a potion/ritual for an abortion (the beating coincides with her losing the talisman that protects her from the Crones magic) and this was treated as her doing something bad. Honestly the fact that you don't seem to be consistent in what you think is heavy handed and what you think isn't, makes me think that you decide on the fly, based on the social issues at the time. Which is fine, but not a great way of measuring things.
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Post by beefchief on Mar 13, 2017 13:15:47 GMT
The difference is, some games' stories are descriptive and let you act in different ways towards the social problems presented. Take "The Witcher 3", for instance. You have rampant racism against demi-humans and mages are persecuted in Novigrad to the point of being burnt at the stake. As Geralt, you can occasionally help, as when you're called to help the remaining mages escape. You can also ignore the problem. Since you get to experience more interesting content if you do help, I guess most players will involve themselves, but at no time does the game attempt to prescribe some morality. If you react naturally to people's suffering, you'll get there on your own. The story also doesn't cushion the impact of these things, it doesn't attempt to make your game a "safe space" but shows the world how it is. To add to that, this game presents more competent and confident women than, say, DAI, in a world where this is decidedly unusual. So I think TW3 presents certain social issues in a realistically complex, compelling manner, while being being not at all condescending. Meanwhile, games like DAI tend to be prescriptive. Not only aren't you allowed to be dismissive of the social issues presented, the world itself feels sanitized to be a safe space, and thus decidedly artificial. The most you get to experience racism is if you're playing as an elf and visit the Orlesian court. It's all in the words though, and nothing is actually shown. Which means at the same time you're presented with the fact, you'll likely not take it seriously. Also, there were never African-looking (as opposed to simply dark-skinned) characters in Thedas, but suddenly there are. Isabela in DA2 never came across as artificial - her people were introduced along with Duncan in DAO - but that African-looking templar surely did, at least to me (as opposed to ME2, since this was supposed to be the future of *our* world so naturally there would be people like Jacob in it). DAI comes across as a game where world consistency and a reasonable level of realism is sacrificed on the altar of inclusiveness. Maybe it's just me, but for me it's way more satisfying to act against social problems in a meaningful way in a world where they exist. I find it immensely satisfying to avenge my raped friends as a female elf in the City Elf origin in DAI, I find it satisfying to help the mages in TW3 and pair up with Yennefer, an impressive woman who's so competent and powerful that she overshadows the protagonist at times. Meanwhile, those players who don't want to be confronted with things like people burned or raped I can call only whiny. If a game gives you the opportunity to act against these issues decisively, that's a more powerful message than presenting an artificial world where they don't have any discernible impact in spite of everyone saying they're a big problem. Honestly, I think the issue you are having with DA here is that you expected everything to be introduced in the first game and then stuck too. There were no black people in DA:O so there can never be any black people in DA otherwise you are 'sacrificing consistently to the altar of inclusiveness' Whereas others (myself included) expected each new game to expand and develop the world so it's no big deal. While I loved the Witcher 3, I did personally find some elements to be condescending. The Bloody Baron Questline (Family Matters) was amazing but I found some of it's messaging around abortion to be condescending, now this is probably because it's at the forefront of my mind due to the fact that I'm currently advocating for harsh abortion laws in my own country to be repealed, so I had nothing but sympathy for Anna, and I felt like part of the game wanted me to judge her to condemn her actions and while I had the option to save her & the Baron, the game made me feel like this wasn't the correct choice. This is of course, just me and my own personal circumstances probably coloured my opinion and feelings on the quest to a certain extent, but that feeds into my point, the writers want to tell a story and develop characters in a certain way (or in a set number of ways) and it is up to me as the player to take onboard any messages or not. The personal circumstances of a player could make them think that a certain element is heavy handed or condescending but that fear shouldn't effect the writers to decision to make the point they want to make, to explore an experience that they wish to explore or show another point of view. The fact that this can be debated over, to my mind, makes games like DA and TW3 well written and developed because its not black and white. If it were then there would be little to discuss because it would be obvious what the writer meant and what the player was supposed to think. You have to remember that CD Project is not a north American company but a European one. We have a very different political climate compared to the US/Canada. Abortions for example are still illegal in some countries, except for specific circumstances (Poland for example). Your morals are not necessary others morals .
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phantomrachie
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: phantomrachie
XBL Gamertag: phantomrachie
PSN: phantomrachie
Posts: 323 Likes: 556
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Post by phantomrachie on Mar 13, 2017 13:28:48 GMT
Honestly, I think the issue you are having with DA here is that you expected everything to be introduced in the first game and then stuck too. There were no black people in DA:O so there can never be any black people in DA otherwise you are 'sacrificing consistently to the altar of inclusiveness' Whereas others (myself included) expected each new game to expand and develop the world so it's no big deal. While I loved the Witcher 3, I did personally find some elements to be condescending. The Bloody Baron Questline (Family Matters) was amazing but I found some of it's messaging around abortion to be condescending, now this is probably because it's at the forefront of my mind due to the fact that I'm currently advocating for harsh abortion laws in my own country to be repealed, so I had nothing but sympathy for Anna, and I felt like part of the game wanted me to judge her to condemn her actions and while I had the option to save her & the Baron, the game made me feel like this wasn't the correct choice. This is of course, just me and my own personal circumstances probably coloured my opinion and feelings on the quest to a certain extent, but that feeds into my point, the writers want to tell a story and develop characters in a certain way (or in a set number of ways) and it is up to me as the player to take onboard any messages or not. The personal circumstances of a player could make them think that a certain element is heavy handed or condescending but that fear shouldn't effect the writers to decision to make the point they want to make, to explore an experience that they wish to explore or show another point of view. The fact that this can be debated over, to my mind, makes games like DA and TW3 well written and developed because its not black and white. If it were then there would be little to discuss because it would be obvious what the writer meant and what the player was supposed to think. You have to remember that CD Project is not a north American company but a European one. We have a very different political climate compared to the US/Canada. Abortions for example are still illegal in some countries, except for specific circumstances (Poland for example). Your morals are not necessary others morals . I'm Irish, we have even more restrictive abortion laws than Poland. And that is my point the perspective of the player colours their perception of the messages within a game and so devs shouldn't try to create a homogeneous message that everyone will like and players should be more willing to have their opinions or experiences challenged or at least not always catered too. (Not even Europe is as homogeneous has you are suggesting see the Spanish MEP, just laying into the sexist Polish MEP) One person's outlook could mean that a message is heavy handed, but another person's outlook could mean they miss the undertone or allegory altogether.
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Post by Ieldra on Mar 13, 2017 13:38:16 GMT
Honestly the fact that you don't seem to be consistent in what you think is heavy handed and what you think isn't, makes me think that you decide on the fly, based on the social issues at the time. Which is fine, but not a great way of measuring things. Don't tell me how I think, damn it! I know my mind better than you. I said my measuring stick was a moral message that comes at the cost of pulling me out of the world, what's inconsistent about that? It may just be be different for you and me. BTW, it may not have sounded that way, but I agree about TW3's "Family Matters", even though it didn't bother me quite as much since it's not one of those things people incessantly talk about in current politics. And yes, it also matters if something's the issue of the day, since if it's present as a real-world problem in my mind I connect to it more easily when reading or playing a story. That's why I like these issues addressed by analogy - they are still addressed but in a way that fits the fictional world. Why do think I like fantastic fiction? It allows things to be addressed without being bogged down in the particulars and the politics of a real-world situation. This especially applies if, while it may be one of those intractable problems that seem to come along with being human, I think is overdramatized in current politics.
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Post by xilizhra on Mar 13, 2017 13:40:23 GMT
Honestly the fact that you don't seem to be consistent in what you think is heavy handed and what you think isn't, makes me think that you decide on the fly, based on the social issues at the time. Which is fine, but not a great way of measuring things. Don't tell me how I think, damn it! I know my mind better than you. I said my measuring stick was a moral message that comes at the cost of pulling me out of the world, what's inconsistent about that? It may just be be different for you and me. BTW, it may not have sounded that way, but I agree about TW3's "Family Matters", even though it didn't bother me quite as much since it's not one of those things people incessantly talk about in current politics. And yes, it also matters if something's the issue of the day, since if it's present as a real-world problem in my mind I connect to it more easily when reading or playing a story. That's why I like these issues addressed by analogy - they are still addressed but in a way that fits the fictional world. Why do think I like fantastic fiction? It allows things to be addressed without being bogged down in the particulars and the politics of a real-world situation. This especially applies if, while it may be one of those intractable problems that seem to come along with being human, I think is overdramatized in current politics. This doesn't actually explain why black people in Inquisition are somehow immersion-breaking, especially since the previous engine couldn't even render them properly.
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Post by Ieldra on Mar 13, 2017 13:50:36 GMT
You have to remember that CD Project is not a north American company but a European one. We have a very different political climate compared to the US/Canada. Abortions for example are still illegal in some countries, except for specific circumstances (Poland for example). Your morals are not necessary others morals . True, but there are as drastic differences between European Countries, especially in this particular issue. I'm from Germany, and I consider consider the restrictive laws proposed or adopted in, say, Ireland of Poland, plainly evil. Having said that, the world created by CD Projekt does seem more familiar probably for that reason, even though I didn't know many of the sources the writers of TW3 drew upon, by their own admission. I think different perceptions of time may lie at the root of this.
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Post by beefchief on Mar 13, 2017 13:57:22 GMT
You have to remember that CD Project is not a north American company but a European one. We have a very different political climate compared to the US/Canada. Abortions for example are still illegal in some countries, except for specific circumstances (Poland for example). Your morals are not necessary others morals . I'm Irish, we have even more restrictive abortion laws than Poland. And that is my point the perspective of the player colours their perception of the messages within a game and so devs shouldn't try to create a homogeneous message that everyone will like and players should be more willing to have their opinions or experiences challenged or at least not always catered too. (Not even Europe is as homogeneous has you are suggesting see the Spanish MEP, just laying into the sexist Polish MEP) One person's outlook could mean that a message is heavy handed, but another person's outlook could mean they miss the undertone or allegory altogether. I agree, but that's not what Bioware is doing most of the time. They treat most topics as black and white. Don't get me wrong there are topics where there is a clear moral choice (racism for example), but those are rare. That's why I think CD Project did a way better job regarding most undertones in the Witcher, like the Abortion thing which is as Grey as it gets. It didn't feel condescending at all to me.
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Post by Vortex13 on Mar 13, 2017 14:05:21 GMT
I've always felt that the push for more inclusion and diversity in these science fiction and fantasy settings was by it's nature hypocritical when comparing the slants of the authors to the in-game universe.
For instance, we are told that we should except everyone, regardless of their skin color, or sexual orientation, etc. But those robots over there? The ones with an interconnected swarm intelligence? They aren't even "truly alive", at least not until they become just like us, so they don't count. Those insectoid aliens? They're creepy, so we can waltz though a hive killing newborn hatchlings by the truck load, and all the while our avatar and companions are cracking wise. This inter-dimensional being, once part of a world built on the abstract now thrust into a static, material plane? Shoot it in the face with a fireball, it's a monster.
Etc.
It's all pandering to a niche portion of a single species that could arguably make up a minuscule portion of all intelligent life in the setting. I get that human writers are writing for a human audience, but all of these bouts of inclusivity are hollow when the game immediately turns around and has us killing, or making fun of these non-human beings, because they are "different" (IMO).
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Post by beefchief on Mar 13, 2017 14:06:39 GMT
You have to remember that CD Project is not a north American company but a European one. We have a very different political climate compared to the US/Canada. Abortions for example are still illegal in some countries, except for specific circumstances (Poland for example). Your morals are not necessary others morals . True, but there are as drastic differences between European Countries, especially in this particular issue. I'm from Germany, and I consider consider the restrictive laws proposed or adopted in, say, Ireland of Poland, plainly evil. Having said that, the world created by CD Projekt does seem more familiar probably for that reason, even though I didn't know many of the sources the writers of TW3 drew upon, by their own admission. I think different perceptions of time may lie at the root of this. I am german myself and think our laws are pretty solid in that regard. I am pro choice but I can understand the other side to some extent. It all comes down to what you value more, bodily integrity or (not yet fully developed) human life. I can't see a good or evil choice there.
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phantomrachie
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: phantomrachie
XBL Gamertag: phantomrachie
PSN: phantomrachie
Posts: 323 Likes: 556
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Feb 20, 2018 11:24:23 GMT
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323
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by phantomrachie on Mar 13, 2017 14:16:36 GMT
Honestly the fact that you don't seem to be consistent in what you think is heavy handed and what you think isn't, makes me think that you decide on the fly, based on the social issues at the time. Which is fine, but not a great way of measuring things. Don't tell me how I think, damn it! I know my mind better than you. I said my measuring stick was a moral message that comes at the cost of pulling me out of the world, what's inconsistent about that? It may just be be different for you and me. BTW, it may not have sounded that way, but I agree about TW3's "Family Matters", even though it didn't bother me quite as much since it's not one of those things people incessantly talk about in current politics. And yes, it also matters if something's the issue of the day, since if it's present as a real-world problem in my mind I connect to it more easily when reading or playing a story. That's why I like these issues addressed by analogy - they are still addressed but in a way that fits the fictional world. Why do think I like fantastic fiction? It allows things to be addressed without being bogged down in the particulars and the politics of a real-world situation. This especially applies if, while it may be one of those intractable problems that seem to come along with being human, I think is overdramatized in current politics. I'm not trying to tell you what you are thinking but based on your posts you've no consistent idea about what will pull you out of the world and what won't and you make those decisions based on the politics of the day. My example being, Ducan was fine for you and a black templar was not. This is what you yourself has stated. This means that this is your issue not the devs. DA:I had been production years before the BLM movement, Bioware had no way of knowing that it would be a movement by the time DA:I came out or that it would be in the popular conscious, they just wanted to have a particular character in the game. This means that it is almost impossible for a dev to cater to your wishes because they've no idea what will be in the news if when you are playing the game and so no idea which theme in their game will 'pull you out of it' Meaning they are in a lose, lose situation with you. But it is in my country, it has been for a number of years and was when I was playing TW3. CD Projekt Red had no way of knowing this when they were creating the quest years earlier. This is what I mean, an aspect of the game that pulls you out of it doesn't necessarily affect another person, so calling for a dev to remove all possible references to real life or to just stick to vague allegory is calling for game stories to be even more homogenised than some already are and would mean TW3 would be missing one of it's best questlines.
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