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Post by swizz on Apr 1, 2017 9:18:30 GMT
You'd be surprised. Thanks for checking in and staying involved, Ian. It really means a lot. "It really means a lot" Dude wake up, its not like hes doing us a favor! We paid money for a game that it completely unplayable. It is their job to check on the community and check the game itself and fix these issues. This is the only real forum we can complain and state our issues. And as you look at this forum, it's bout 99.9% of the post that prove that the game is in a miserable beta state and should have never been sold. The last thing now that you (or the community) should do, is to get on our knees and begging Bioware to listen to us and please please fix the game. It is their job, those people get paid by the money we spent buying the game and gambling on loot boxes. It is the absolute minimum that bioware brigns out a patch that fixes all the issues, making this game playable again. Otherwise people will quit and they sure wont come back to a game that is not being looked into after a failed launch.
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Post by bolobob on Apr 1, 2017 9:28:13 GMT
If it hasn't been mentioned yet, we need an info list under mission settings in the lobbies.
Info under for example if it's a Apex mission listing the bonuses and negatives under where it says custom/difficulty/map/enemy because when people join they can't just go look at what the mission stats are for the Apex missions without jumping out and going to strike teams.
Seems like some people don't care or just don't realize it's an apex that for example make all their weapons suck except for melee and still play gun class characters and end up making a mission harder than it should be.
Anyway we nee that info listed in the lobby somewhere for quick and easy access, people don't even know why they are being kicked most of the time.
Sure I could use a mic, but I don't like having to use it, I just want to play a round and beat up bad guys and not be all social and stuff all the time. I'm social at my job, when I'm chilling I just want to shoot face and blow things up and do headbutts instead of getting on a mic.
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Post by derrame on Apr 1, 2017 15:12:29 GMT
problem: all or some players alive, and mission failed, wtf
(no device, no time limt, no other obective other tan survivive)
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Apr 1, 2017 15:38:36 GMT
Multiplayer could really use some kind of ping / network lag display.
Currently... well... there's no way of telling, in the lobby, but when you get into a mission and your vanquisher is doing zero damage, or you rubber band in place for several seconds or you take damage from things you cannot see... well... that is your hint that the consumables you spent were wasted and you really need to just get out of there. Though if your session was really bad, you would have seen this before you have spent any consumables other than boosters.
(That said... most ping displays I have seen have suffered from not wanting to show me ping when waiting for the next network packet. So things can be frozen and although obviously it has been over a second, I might still see a ping of like 100ms from back when things were working. Seriously, how difficult is it to give an updating count of how long we are waiting for the current packet alongside that other ping display? ... not that we have either right now, of course ...)
Then again... today I seem to be crashing a lot, so I suppose I should go watch a movie or something rather than play.
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Post by arcterian on Apr 1, 2017 16:38:57 GMT
Where to begin......
First, letting one player host like ME3, it frigging INSANITY.....I cannot count the number of times I been dc'ed or that the game crashed when someone else hosted the game other then me and I as a player get NO credit, NO XP, NO NOTHING. So either let people see what the "hosting" players ping are or start hosting all matches on your own server to give us at least SOME stability here.
2nd, since I doubt you will fix hosting thing(Bioware/EA greed as servers cost money).....let players who's game dc's or crashes actually get some credit or xp from the matches they get kicked from. Some people, not me, even pay out real cash for those consumables so at the very least if you don't plan to give players credit for matches they get Dc'ed/crashed and kicked from is to give them back all the consumables they used during that match. After all, if we the players get no xp or credits...how is it that we loses consumables then....
Thats all major for now. Dont feel any reason to play multiplayer for now since I get crashed or dc's waaay to often for nothing.
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Shaftell
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Post by Shaftell on Apr 1, 2017 22:58:09 GMT
I haven't read through the posts so I am not sure if it has been mentioned already but I would like it if there was an indicator that you are the last person alive on your team. Also, there are times when all team members are in the extraction zone but we don't get full extraction. We don't even get partial extraction it just doesn't say anything.
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by akots on Apr 1, 2017 23:09:16 GMT
... most lobbies I join have the enemy set to outlaw since they are easiest .... Not the only reason IMO. Outlaws is actually the only reasonably well done fraction in MP. They have nicer graphics, more variable combat, really cool stuff there. They talk to each other and to player and use various abilities. Remnants look all the same to me, feels boring after a few games, same color, same shape, same size. Yes, some of them fly, some of them walk, some have shields and some have armor, some try to bite you for no reason but they are just a bit too generic. Overall, IMHO, they are even easier than outlaw. Games take same amount of time on same maps. Kett might be fun if I actually was able to see them. Most of the time they are just invisibly encroaching and then, you are dead. A bit too much invisibility IMHO, overdone in this department. They should pop out when they are hit, similar to geth hunters in ME3, at least briefly. Also, their graphics are very generic, the mooks, shielded or unshielded, all look alike and have very similar animations exactly aka sha-brytol from DAIMP. They are also mostly mute and make little or no sound when they move around, not sure why, have no idea about the lore. Two teleporting troll bosses are just there to troll people. I don't mind being trolled a little but IMHO in this case, it is overdone. At least they should try to get into melee range first and have some tell before actually executing people. Even demon ass commander in DAIMP, the most troll boss of all trolls, had some tells and could be actually dodged barring severe cases of lag. Here, it looks like first, you are tagged by whatever tags you and only after that, they teleport in and do their dirty thing, no real tells but maybe I'm missing something. I'm sure if there were, apart from stay generally away, the farther the better, penguin would have made a video guide out of it.
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Post by iago on Apr 1, 2017 23:59:31 GMT
... most lobbies I join have the enemy set to outlaw since they are easiest .... Not the only reason IMO. Outlaws is actually the only reasonably well done fraction in MP. They have nicer graphics, more variable combat, really cool stuff there. They talk to each other and to player and use various abilities. I guess that might seem so because they're made up of characters we know, at least most of them like Turians, Salarians, Asari, Krogan. But believe me, these lobbies were Gold farm lobbies intended to make the most amount of credits in the least amount of time, those people didn't chose the faction because they look nice. As for the remnant looking the same - I thought so at first, but after some matches I don't feel that way anymore, there are distinct differences.
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Post by akots on Apr 2, 2017 0:07:12 GMT
I guess that might seem so because they're made up of characters we know, at least most of them like Turians, Salarians, Asari, Krogan. But believe me, these lobbies were Gold farm lobbies intended to make the most amount of credits in the least amount of time, those people didn't chose the faction because they look nice. If you say so but I disagree, this is not the only reason. Pugs are reasonable people, if a fraction is dull and not funny to play, credits won't matter. I personally find game against other fractions less ... well, satisfying or engaging. As for the remnant looking the same - I thought so at first, but after some matches I don't feel that way anymore, there are distinct differences. Sure thing, next step of robot addiction risen to a new level is here. j/k, did not mean to troll seriously, whatever rocks your boat.
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Post by iago on Apr 2, 2017 0:19:56 GMT
As for the remnant looking the same - I thought so at first, but after some matches I don't feel that way anymore, there are distinct differences. Sure thing, next step of robot addiction risen to a new level is here. j/k, did not mean to troll seriously, whatever rocks your boat. I'm more the jiggly Quarian bum bum type
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itsdodger
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by itsdodger on Apr 2, 2017 4:31:41 GMT
I've been enjoying MEAMP alot i should say much more than ME3MP. And remember how mediocre was ME3MP at launch? It had barely any unique classes, keep in mid that everthing were added later. MEAMP at launch already is much better then ME3MP was, so i'm sure it will be even better later when they will add more classes and stuff.
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 528 Likes: 468
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Apr 2, 2017 10:00:35 GMT
Where to begin...... First, letting one player host like ME3, it frigging INSANITY.....I cannot count the number of times I been dc'ed or that the game crashed when someone else hosted the game other then me and I as a player get NO credit, NO XP, NO NOTHING. So either let people see what the "hosting" players ping are or start hosting all matches on your own server to give us at least SOME stability here. 2nd, since I doubt you will fix hosting thing(Bioware/EA greed as servers cost money).....let players who's game dc's or crashes actually get some credit or xp from the matches they get kicked from. Some people, not me, even pay out real cash for those consumables so at the very least if you don't plan to give players credit for matches they get Dc'ed/crashed and kicked from is to give them back all the consumables they used during that match. After all, if we the players get no xp or credits...how is it that we loses consumables then.... Thats all major for now. Dont feel any reason to play multiplayer for now since I get crashed or dc's waaay to often for nothing. When the host crashes, it has been finding a new host for me and we just restart that wave. But when *I* crash (which happens too often this week - I blame nVidia's current driver release for my video card for this - often several times in a row), then I lose everything (including, especially: boosters and other consumables). Personally, I think or feel like boosters and other consumables should only get removed from your inventory when you reach the point of getting experience for that mission.
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vomder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: vomder
XBL Gamertag: killer of stars
PSN: vomder
Posts: 396 Likes: 736
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Post by vomder on Apr 2, 2017 14:19:39 GMT
Is it just me, or does it seem like most kits just don't have good synergy with their own powers?
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Post by Kazu on Apr 2, 2017 17:59:54 GMT
Thanks for checking in and staying involved, Ian. It really means a lot. "It really means a lot" Dude wake up, its not like hes doing us a favor! We paid money for a game that it completely unplayable. It is their job to check on the community and check the game itself and fix these issues. This is the only real forum we can complain and state our issues. And as you look at this forum, it's bout 99.9% of the post that prove that the game is in a miserable beta state and should have never been sold. The last thing now that you (or the community) should do, is to get on our knees and begging Bioware to listen to us and please please fix the game. It is their job, those people get paid by the money we spent buying the game and gambling on loot boxes. It is the absolute minimum that bioware brigns out a patch that fixes all the issues, making this game playable again. Otherwise people will quit and they sure wont come back to a game that is not being looked into after a failed launch. Are you one of those fabled salt mines?
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TormDK
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"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
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Post by TormDK on Apr 2, 2017 18:31:32 GMT
Is it just me, or does it seem like most kits just don't have good synergy with their own powers? They are, most likely, specifically designed around having to work with others.
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Post by fromthealps on Apr 2, 2017 20:05:36 GMT
Sorry, but I have to vent...
What was Bioware thinking when releasing the Halberd in this state?
Seriously, fuck Bioware for diluting the item-pool with this abysmal piece of shit. What were they thinking when adding it as a rare(!) weapon?
I was so stupid to bring it into a silver game without first trying it out. I could barely kill a single trooper without dying. The damage and rate of fire are so bad that I can hardly describe it.
I compared the Halberd I with the predator X in bronze game: the Halberd needs 6 headshots to kill a raider, the predator can do the same with 8 headshots, at about double the rate of fire! Halberd X can probably do it in 4-5 headshots, but that is still unacceptable.
I get it, the game was rushed, and there was little time to playtest and balance it, but at least fix the current weapons first before diluting the rare item pool with such garbage and making it even harder to get one of the 3 viable weapons, FFS!
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
Posts: 812 Likes: 2,431
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Post by akots on Apr 3, 2017 6:49:44 GMT
... the Halberd needs 6 headshots to kill a raider, the predator can do the same with 8 headshots ... Maybe lag? I just had a super duper laggy game where it took 6 of my poor man vanquisher I head shots to kill a kett dogfish with an infiltrator on silver. And no, i certainly hit something, each shot did some small damage and that head is pretty hard to miss from about 5 meters away. Also, for these 6 shots I had to reload the gun twice as I had one shot in the mag to start with.
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II So Close II
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I used to be a space adventurer like you, but then I took a Krysae sniper rifle shot to the knee.
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: II So Close II
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I used to be a space adventurer like you, but then I took a Krysae sniper rifle shot to the knee.
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Post by II So Close II on Apr 3, 2017 11:30:11 GMT
Although I don't find the MP as troublesome as some of my friends do, there are a few issues. None of which was more annoying than last weekend's Krogan Kett challenge though. I did not get it to spawn ONCE the entire weekend. Not once. I mean, come on.. Amazing challenge, that.
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Post by Pounce de León on Apr 3, 2017 12:21:59 GMT
The only time I've played Apex missions was when I joined a friend's match. Whenever I try to find a mission lobby I end up in a custom game on the same map. And if it DOES put me into a mission lobby the game CTDs somewhere around wave 5 or 6. Now I just send strike teams. Almost completed a solo bronze apex though.
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 528 Likes: 468
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Apr 3, 2017 13:44:25 GMT
When I join an APEX mission through quick match, I should see the modifiers.
For example, if my currently equipped weapon has a -50% damage modifier, i think I should know about that.
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taimaxsk
N2
Games: Mass Effect Trilogy, KOTOR
XBL Gamertag: TaiMaxSK
Posts: 127 Likes: 234
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Post by taimaxsk on Apr 3, 2017 15:18:25 GMT
Do spawn budgets still exist? I played a good bit over the weekend and never confirmed if a fiend died during an objective wave that another took its place. If anyone can confirm that would be great because I'm still in the mindset of kiting bosses during objective waves, but if there is no longer a spawn budget then I can focus if need to take down a boss early.
Also experienced choke point deaths a lot over the weekend. Beware of fighting in rooms with narrow exits like Firebase Zero, because if you need a hasty retreat from the lab I frequently backed into or ran face first into a mob or Hydra and had no where to go. Also, if a squad mate is backing toward the door you occupy or is running for his life, for the love of Pete, DO NOT block his exit.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 3, 2017 17:09:20 GMT
Is it just me, or does it seem like most kits just don't have good synergy with their own powers? They are, most likely, specifically designed around having to work with others. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Some appear to be just support char. However, my experience so far is that most players are clueless...
The only two char I feel comfortable with is the human engineer and the Asari Sentinel. But only on Bronze... S and G are beyond me in this MP, so far.
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TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
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"No Fear! No Pity! NO REMORSE!"
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March 2017
tormdk
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by TormDK on Apr 3, 2017 17:15:20 GMT
They are, most likely, specifically designed around having to work with others. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Some appear to be just support char. However, my experience so far is that most players are clueless...
The only two char I feel comfortable with is the human engineer and the Asari Sentinel. But only on Bronze... S and G are beyond me in this MP, so far.
I like the Asari Sentinel, and find Backlash an excellent power to spec into. Plenty of applications to keep your team standing. You should be find going into silver as soon as you have the fitness (bottom line) line maxed out, there's plenty of damage reduction there to keep you going.
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Praise the Justicat!
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Post by Pounce de León on Apr 4, 2017 2:01:50 GMT
They are, most likely, specifically designed around having to work with others. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Some appear to be just support char. However, my experience so far is that most players are clueless...
The only two char I feel comfortable with is the human engineer and the Asari Sentinel. But only on Bronze... S and G are beyond me in this MP, so far.
Asari Sentinel is fine for silver. Put points in Backlash and passives and you're good to go with a melee focussed build. She's my fav character so far.
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hobocommand3r
N3
XBL Gamertag: hobocommand3r
Posts: 662 Likes: 1,511
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Post by hobocommand3r on Apr 4, 2017 2:02:37 GMT
I think time to kill needs to be lower overall for both players and AI. Me3 was fun and fast paced because we had very strong abilities and that made us feel powerful but at the same time the enemies killed faster than they do in this game so there was more of a danger of dying if you got overwhelmed or caught out of position.
Currently this feels more like a war of a attrition sometimes while me3 was more kill fast or be killed. I think many people prefer the me3 system, right now gold isn't hard but people still complain about being underpowered, I think it boils down to the time to kill with guns and abilities, but they can't just buff us without buffing the enemies as well. For me the game is missing a sense of danger on gold at the moment, only kett feels like a challenge. Outlaws need some actual lethal units. Remnant needs a unit that isn't just a slow lazer beam unit. Geth had hunters and pyros that could wreck you up close. Remnant just have the constant lazer beaming, it's boring and predictable.
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