laxian
N3
Posts: 334 Likes: 168
inherit
2918
0
168
laxian
334
Jan 20, 2017 21:17:42 GMT
January 2017
laxian
|
Post by laxian on Mar 3, 2017 23:07:41 GMT
Hey,
I know, I know - "Another topic? But you just started one!"
Well, I've got to talk about this, too - sorry!
As the title says:
It looks like ME:A seems to have the Dragon Age 2 style personality choice at the start ("Select a tone to define Ryder's personality: Emotional, Logical, Casual or Professional!")
Don't know how I feel about that to be honest...I didn't hate it in DA2, but then again:
This could be a sign for tons of auto-dialogue (something no RPG should IMHO have! That character should say what I want him/her to say and nothing more and nothing less!), something I hate with a passion ("We fight or we die!" - SHUT UP SHEPARD you dumbass!)
What do you guys think?
Discuss!
greetings LAX
|
|
inherit
3015
0
61
farsight
82
Jan 27, 2017 18:43:38 GMT
January 2017
farsight
|
Post by farsight on Mar 3, 2017 23:08:26 GMT
Sarcasm all the way?
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Mar 3, 2017 23:17:08 GMT
Not sure I'd consider them 'personalities'. In DA2 they where 3 distinct personalities made up of multiple (well 2) eh..emotions? Or, I dunno wtf you'd call em, intents?
it's closer to Mass Effect, which was a single personality but you where picking between 2 (or 3, less of that in ME3 sadly) approach to a situation. Where you being a professional or not playing by the book? You know, Paragon/Renegade.
MEA is just splitting that up into 4 ways. Professional and Casual aren't personalities, it's 2 sides to the same coin. Like I said it's like original Mass Effect trilogy, Ryder has a singular personality, your just deciding where they land professionally/emotionally at any given moment. Which could result in you being a cranky Ryder the whole time, or a more detached analytical Ryder... but it's all still Ryder.
Course, Sara and Scott aren't the same person this time around so... well gonna be a lot of playthroughs for me.
|
|
GannayevOfDreams
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
Posts: 578 Likes: 1,090
inherit
1509
0
1,090
GannayevOfDreams
578
September 2016
gannayevofdreams
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
|
Post by GannayevOfDreams on Mar 3, 2017 23:30:35 GMT
One of the devs on twitter confirmed that the "personality choice" was no where near as locked as the DA2 one was. Which I took to mean as only lasting the duration of that conversation, or perhaps, only until you can next set the tone again. So auto-dialogue always obeys the last set tone marker, of which probably changes multiple times in certain dialogue sequences.
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Mar 3, 2017 23:33:42 GMT
Yeah, that would make a lot of sense. I think them calling it personalities adds to the confusion since a personality is.. kind of all encompassing. If your making a lot of 'emotional' responses (which isn't a damn personality) in one conversation it makes sense auto-dialog that would change would match said emotional responses.
Hawkes distinct personalities definitely made more sense with how they did it in DA2.
|
|
inherit
1033
0
Nov 27, 2024 11:41:50 GMT
36,937
colfoley
19,141
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Mar 3, 2017 23:34:30 GMT
I didn't hear that much auto dialog in DA 2
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
3344
0
Nov 27, 2024 13:06:32 GMT
Deleted
0
Nov 27, 2024 13:06:32 GMT
January 1970
Deleted
|
Post by Deleted on Mar 3, 2017 23:34:58 GMT
This is waaay more complicated than DA2.
|
|
Hainkpe
N1
Would rather be hiking...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Posts: 45 Likes: 101
inherit
292
0
101
Hainkpe
Would rather be hiking...
45
August 2016
hainkpe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
|
Post by Hainkpe on Mar 3, 2017 23:46:22 GMT
So if you go logic all the way will the responses be Vulcan-esque? Probably not but it sounds funny.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,759 Likes: 27,662
Member is Online
inherit
1519
0
Member is Online
Nov 27, 2024 12:53:35 GMT
27,662
azarhal
9,759
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Mar 3, 2017 23:47:57 GMT
I didn't hear that much auto dialog in DA 2 There were scenes that could be auto-dialog if you had selected a lot of a one personality, while they would have a dialogue wheel if you were not "set" yet. Some of the ambient comments by Hawke were also defined by his/her prime personality.
|
|
deebo305
N2
Stealing Your Bike ;)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
XBL Gamertag: Deebo314
Posts: 146 Likes: 174
inherit
1377
0
Oct 11, 2017 14:01:13 GMT
174
deebo305
Stealing Your Bike ;)
146
Aug 31, 2016 12:54:22 GMT
August 2016
deebo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Deebo314
|
Post by deebo305 on Mar 4, 2017 0:09:41 GMT
An auto dialogue thread eh..Not saying I called it but...
In any event, not enough of the game has been shown it say for certain how much auto dialogue there will be but I can simply say that I wasn't as nearly as most were in it implementation were in ME3, so far though looks fine
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Mar 4, 2017 0:16:38 GMT
I didn't hear that much auto dialog in DA 2 There were scenes that could be auto-dialog if you had selected a lot of a one personality, while they would have a dialogue wheel if you were not "set" yet. Some of the ambient comments by Hawke were also defined by his/her prime personality. That's, that's not really how it worked. Auto-dialog that had personality shifts could go off whatever had the most at the time, and it required double of that to shift your tone. Meaning the single selection you make at the intro to the game was enough to 'set personality' and your choices became easy, early on, to completely shift your tone around. That is to say, there is no auto-dialog that could somehow turn into selection. That would be pointless to do honestly. Why would you have forced dialog while also supporting not forced dialog at the same time in the same moment?
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Mar 4, 2017 0:20:04 GMT
Sarcastic Ryder all the way!
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Mar 4, 2017 0:40:02 GMT
Perfect when they may or may not use Ryder as the protagonist for sequels. This tone system might mean that they can track the tone tendency like in DA2 and when we inevitably play as a different protagonist later it will import the tendency you had with Ryder should he return as a supporting character just like Hawke. That was one of the coolest things about DA:I, how Hawke had 3 versions depending on how you roleplayed him/her in DA2. Seeing your former player character return and meet your new player character is a really novel concept and I was pretty impressed by the implementation. The story-context for Hawke in DA:I wasn't that good but his character was well handled in terms of choice (minus Blood Mages players)
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,759 Likes: 27,662
Member is Online
inherit
1519
0
Member is Online
Nov 27, 2024 12:53:35 GMT
27,662
azarhal
9,759
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Mar 4, 2017 1:25:10 GMT
There were scenes that could be auto-dialog if you had selected a lot of a one personality, while they would have a dialogue wheel if you were not "set" yet. Some of the ambient comments by Hawke were also defined by his/her prime personality. That's, that's not really how it worked. Auto-dialog that had personality shifts could go off whatever had the most at the time, and it required double of that to shift your tone. Meaning the single selection you make at the intro to the game was enough to 'set personality' and your choices became easy, early on, to completely shift your tone around. That is to say, there is no auto-dialog that could somehow turn into selection. That would be pointless to do honestly. Why would you have forced dialog while also supporting not forced dialog at the same time in the same moment? I had the humorous option trigger automatically in the Chantry to the viscount after that happen once...
|
|
inherit
2346
0
Feb 15, 2021 18:20:47 GMT
623
dutchsghost7
850
December 2016
dutchsghost7
|
Post by dutchsghost7 on Mar 4, 2017 1:28:50 GMT
I liked psychotically sarcastic hawke. I'm actually for this feature.
|
|
inherit
1987
0
Mar 14, 2017 16:11:12 GMT
2,750
Cirvante
803
November 2016
cirvante
|
Post by Cirvante on Mar 4, 2017 1:35:59 GMT
I liked psychotically sarcastic hawke. I'm actually for this feature. Perfect example of a Stepford Snarker.
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Mar 4, 2017 2:10:47 GMT
That's, that's not really how it worked. Auto-dialog that had personality shifts could go off whatever had the most at the time, and it required double of that to shift your tone. Meaning the single selection you make at the intro to the game was enough to 'set personality' and your choices became easy, early on, to completely shift your tone around. That is to say, there is no auto-dialog that could somehow turn into selection. That would be pointless to do honestly. Why would you have forced dialog while also supporting not forced dialog at the same time in the same moment? I had the humorous option trigger automatically in the Chantry to the viscount after that happen once... Not entirely sure what you mean. But that could of been a bug if it auto-selected from the radial menu. That or you accidentally selected it prior to it coming up. That was an issue in a lot of there past games, same button for skipping was used for selecting and all that. Thankfully there making them completely separate buttons now and days.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,759 Likes: 27,662
Member is Online
inherit
1519
0
Member is Online
Nov 27, 2024 12:53:35 GMT
27,662
azarhal
9,759
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Mar 4, 2017 2:37:56 GMT
I had the humorous option trigger automatically in the Chantry to the viscount after that happen once... Not entirely sure what you mean. But that could of been a bug if it auto-selected from the radial menu. That or you accidentally selected it prior to it coming up. That was an issue in a lot of there past games, same button for skipping was used for selecting and all that. Thankfully there making them completely separate buttons now and days. I don't skip cutscene in my first playthrough (I saw the dialog wheel at that point in my subsequence playthrough of DA2).
|
|
inherit
2232
0
Mar 29, 2017 21:45:28 GMT
33
starryunicorn
35
December 2016
starryunicorn
|
Post by starryunicorn on Mar 4, 2017 7:12:00 GMT
I liked psychotically sarcastic hawke. I'm actually for this feature. I must be drunk, because there's no way I just saw you say something positive about Andromeda
|
|
Maeljin
N2
A passionate advocate for no-pants Fridays
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 78 Likes: 60
inherit
3983
0
60
Maeljin
A passionate advocate for no-pants Fridays
78
Feb 28, 2017 11:46:28 GMT
February 2017
maeljin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by Maeljin on Mar 4, 2017 7:57:21 GMT
I liked the feature in DA II, so if they've improved upon it, I'm all for it!
If I remember correctly, in DA II the dominant tone mostly affected opening lines in a cutscene and ambient convo lines. Also, there was this one quest where you could try 'n intimidate a shady bloke, but it was only successful if you had an aggressive/direct personality. More stuff like that, please!
|
|