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Post by The Biotic Trebuchet on Mar 4, 2017 19:40:46 GMT
As the title say, will MEA have bullet physics a la Battlefield?
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Post by Wulfram on Mar 4, 2017 19:48:45 GMT
It shouldn't, given the lore. At least for the "normal" guns. Mass Effect bullets are supposed to be really small and get their kinetic energy from travelling crazy fast, so they'd effectively be hitscan weapons
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Post by Abramsrunner on Mar 4, 2017 19:52:51 GMT
Mass Effect based weapons don't use powder, & they have a far smaller round flying at a stupidly high velocity, so not really in most situations.
Also, the answer is no.
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Post by Deleted on Mar 4, 2017 20:10:41 GMT
Frostbite definitely allows for it
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Hey Conrad, I slept with your sister.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: Rivercurse
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Post by Rivercurse on Mar 4, 2017 20:17:36 GMT
"Once you fire this hunk of metal, it keeps going til it hits something. That can be a ship. Or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you are ruining someones day, somewhere and sometime."
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Post by Deleted on Mar 4, 2017 20:31:07 GMT
"Once you fire this hunk of metal, it keeps going til it hits something. That can be a ship. Or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you are ruining someones day, somewhere and sometime." Not true even in the ME Universe - if you're standing on a planet with an atmosphere.
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Rivercurse
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Hey Conrad, I slept with your sister.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: Rivercurse
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Rivercurse on Mar 4, 2017 20:34:22 GMT
"Once you fire this hunk of metal, it keeps going til it hits something. That can be a ship. Or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you are ruining someones day, somewhere and sometime." Not true even in the ME Universe - if you're standing on a planet with an atmosphere. It's an ambient quote from somewhere on the citadel. ME2 I think.
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Post by BansheeOwnage on Mar 4, 2017 20:38:06 GMT
"Once you fire this hunk of metal, it keeps going til it hits something. That can be a ship. Or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you are ruining someones day, somewhere and sometime." Not true even in the ME Universe - if you're standing on a planet with an atmosphere. The weapon in question is the main gun of a dreadnaught, which is certainly capable of orbital bombardment, hence the quote.
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Post by GordianKnot on Mar 4, 2017 20:42:54 GMT
Mass Effect based weapons don't use powder, & they have a far smaller round flying at a stupidly high velocity, so not really in most situations. Also, the answer is no. Gravity causes bullet physics regardless of what mechanism is used to fire. Hence the term "bullet physics." Since Mass Effect is a sci-fi story, it's (hypothetically) possible that Ryder and crew could land on a planet with a lot more gravity than Earth, thereby making their weapons/equipment function differently. Now, whether a scenario like that could be practically implemented in the gameplay is another story, but it would be interesting if it could.
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Post by longshadow on Mar 4, 2017 20:46:02 GMT
As the title say, will MEA have bullet physics a la Battlefield? Watch the video from Peebee's Loyalty Mission in 6:42. Ryder aims at the observer but fails to hit it because it's moving, he should be aiming a little further to the right, just like your gif. Of course these are mini grenades, not bullets and their speed is slower.
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Post by Deleted on Mar 4, 2017 20:55:07 GMT
Not true even in the ME Universe - if you're standing on a planet with an atmosphere. The weapon in question is the main gun of a dreadnaught, which is certainly capable of orbital bombardment, hence the quote. I realize that... but the question was about bullet physics... most of which occurs in an atmo and, in atmo, friction/drag applies. Gravity also applies and yeah, the affect it could be huge or not depending on how much gravity the planet has as well as variations in the density of the atmosphere. ME Universe projectile weapons fire very small projectiles and super high speeds, but that doesn't mean they'll just go on forever until they hit something.
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Post by BansheeOwnage on Mar 5, 2017 0:10:52 GMT
Gravity causes bullet physics regardless of what mechanism is used to fire. Hence the term "bullet physics." Since Mass Effect is a sci-fi story, it's (hypothetically) possible that Ryder and crew could land on a planet with a lot more gravity than Earth, thereby making their weapons/equipment function differently. Now, whether a scenario like that could be practically implemented in the gameplay is another story, but it would be interesting if it could. The thing is that in most engagement distances in the games, gravity would barely be needed to factor in, since the projectiles are so fast they'll hit their target before any significant drop occurs. Same with wind. As the title say, will MEA have bullet physics a la Battlefield? Watch the video from Peebee's Loyalty Mission in 6:42. Ryder aims at the observer but fails to hit it because it's moving, he should be aiming a little further to the right, just like your gif. Of course these are mini grenades, not bullets and their speed is slower. Were they using the Falcon, or one of the Heleus plasma weapons? ME has hitscan weapons as well as projectile* weapons that require you to lead targets or compensate for drop. *Projectile here meaning the game creates a projectile that moves rather than a hitscan weapon; I'm aware in-universe they're all firing projectiles. The weapon in question is the main gun of a dreadnaught, which is certainly capable of orbital bombardment, hence the quote. I realize that... but the question was about bullet physics... most of which occurs in an atmo and, in atmo, friction/drag applies. Gravity also applies and yeah, the affect it could be huge or not depending on how much gravity the planet has as well as variations in the density of the atmosphere. ME Universe projectile weapons fire very small projectiles and super high speeds, but that doesn't mean they'll just go on forever until they hit something. Actually, everything goes on forever until it hits something... It's just that when you're talking about projectiles in space could take a lot longer for them to do that. This seems like a dumb conversation to be having considering someone started it simply by posting a cool quote about weapon physics from ME2
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Post by Deleted on Mar 5, 2017 0:20:36 GMT
Gravity causes bullet physics regardless of what mechanism is used to fire. Hence the term "bullet physics." Since Mass Effect is a sci-fi story, it's (hypothetically) possible that Ryder and crew could land on a planet with a lot more gravity than Earth, thereby making their weapons/equipment function differently. Now, whether a scenario like that could be practically implemented in the gameplay is another story, but it would be interesting if it could. The thing is that in most engagement distances in the games, gravity would barely be needed to factor in, since the projectiles are so fast they'll hit their target before any significant drop occurs. Same with wind. Watch the video from Peebee's Loyalty Mission in 6:42. Ryder aims at the observer but fails to hit it because it's moving, he should be aiming a little further to the right, just like your gif. Of course these are mini grenades, not bullets and their speed is slower. Were they using the Falcon, or one of the Heleus plasma weapons? ME has hitscan weapons as well as projectile* weapons that require you to lead targets or compensate for drop. *Projectile here meaning the game creates a projectile that moves rather than a hitscan weapon; I'm aware in-universe they're all firing projectiles. I realize that... but the question was about bullet physics... most of which occurs in an atmo and, in atmo, friction/drag applies. Gravity also applies and yeah, the affect it could be huge or not depending on how much gravity the planet has as well as variations in the density of the atmosphere. ME Universe projectile weapons fire very small projectiles and super high speeds, but that doesn't mean they'll just go on forever until they hit something. Actually, everything goes on forever until it hits something... It's just that when you're talking about projectiles in space could take a lot longer for them to do that. This seems like a dumb conversation to be having considering someone started it simply by posting a cool quote about weapon physics from ME2 It can also just gradually lose momentum through friction/drag and get sucked in by a gravitational force. Satellite orbits deteriorate and objects in orbit will eventually change their orbital trajectory and accelerate towards earth. Some of them will burn up in the atmosphere before hitting the ground. Newton's law still applies, of course but objects do not infinitely continue along a path until they physically hit something. I agree, that the speed and distance of a "bullet" in mass effect is unlikely to be noticeably affected... so I'm not sure bullet physics are needed in this game. However, it would be a cool adaptation for high gravity worlds... even to just noticeably change the distances grenades can be thrown on those worlds.
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Post by Cyonan on Mar 5, 2017 0:22:35 GMT
Given the lore of how the weapons work and the relatively short distances they're used at(even sniper rifles), there wouldn't really be enough time for gravity to have much of an effect except on weapons like the Falcon which have a slower moving projectile. These weapons are basically rail guns that are altering the mass of the projectile.
That and I actually expect most of the weapons to be hitscan.
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Post by Giant Ambush Beetle on Mar 5, 2017 1:11:44 GMT
We've been working on rifles that fire sabot flechettes that are basically tiny finned needles, going 5000 feet / 1500 meters per second, for several decades now. Said projectiles are extremely streamlined and have a high sectional density thus retain their velocity out to extreme ranges. It is said that with those rifles you can hit fast moving targets like cars at regular combat distances with no lead and inside 400 meters there is no bullet drop worth mentioning. So we basically already have hitscan weapons. Even though I'm a ballistics nerd and I do own and shoot rifles, -and make my own ammunition for them-, I'm perfectly fine with the way ballistics work in ME.
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_Wolf Rider_
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Hey Bioware, #SavetheQuarians
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: thewolfrider300
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Post by _Wolf Rider_ on Mar 5, 2017 1:22:57 GMT
This is a science fiction video game with future like firearms, I do not think normal bullet physics will work here but I could be wrong.
EDIT : I know nothing about firearms or how they even work, but thanks to Giant Ambush Beetle I just learn something new. - Wolf
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Post by Pearl on Mar 5, 2017 1:46:08 GMT
It depends on how the weapons are programmed to work. Most guns in previous Mass Effect games have been hitscan, where the bullets instantly travel to and impact the point of aim, regardless of how far away it is. Some guns, like the Falcon assault rifle and Scorpion pistol (to a lesser extent), are projectile where the rounds actually do have "bullet physics" akin to those seen in your example. That said, the typical ranges at which you engage enemies in these games has very little effect on how you need to aim these projectile-based weapons, unless the rounds have a very pronounced parabolic arc like the aforementioned Falcon.
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Cypher
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
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Post by Cypher on Mar 5, 2017 1:56:24 GMT
This really only applies to the Falcon and maybe Heleus weapons, but both of those have soft locks, so it likely won't come into play.
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Post by Giant Ambush Beetle on Mar 5, 2017 1:57:44 GMT
This is a science fiction video game with future like firearms, I do not think normal bullet physics will work here but I could be wrong.
- Wolf There is no ''normal bullets physics'', physics is physics. As soon as a projectile leaves the barrel gravity, humidity, atmospheric pressure and wind will affect the trajectory. It does not matter if its a conventional rifle bullet, an arrow or a super fast railgun-like projectile. The railgun will be more accurate simply because the faster the projectile is, the less time it needs to the target and the less time gravity, wind and humidity have time to interfere negatively with the trajectory. At short ranges super fast projectiles have negligible drop and time of flight, making them basically hitscan weapons. But they will be affected by the same physics as conventional projectiles.
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Post by jastall on Mar 5, 2017 1:59:11 GMT
We've been working on rifles that fire sabot flechettes that are basically tiny finned needles, going 5000 feet / 1500 meters per second, for several decades now. Said projectiles are extremely streamlined and have a high sectional density thus retain their velocity out to extreme ranges. It is said that with those rifles you can hit fast moving targets like cars at regular combat distances with no lead and inside 400 meters there is no bullet drop worth mentioning. So we basically already have hitscan weapons. Even though I'm a ballistics nerd and I do own and shoot rifles, -and make my own ammunition for them-, I'm perfectly fine with the way ballistics work in ME. Yeah, and consider the fact Mass Effect weapons are even more advanced than ours and fire projectiles that are probably quite a bit faster. And that most engagements in the game happen at 100-150 meters max. There is absolutely no reason for bullet drop to happen.
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kingjuly
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Post by kingjuly on Mar 5, 2017 4:33:05 GMT
I imagine outside of grenade launchers most weapons will be hitscan. Im not too phased though, they've always pretty much been hitscan.
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