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Post by stealthfox94 on Mar 5, 2017 23:22:49 GMT
I don't care about facial animations, I don't really care about nudity, the new dialogue system seems nice but ultimately what I want out of Andromeda is choices that can dramatically effect the story and outcome of the game. ME1 was pretty good with this ME2 was great with this, ME3 less so. Being able to "express yourself" is great and all, but I want to be able to make choices that actually have a high impact and matter, I don't want a dialogue simulator.
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Post by kaind on Mar 5, 2017 23:24:45 GMT
Well you are out of luck then eh? Andromeda is not a game that is a bout meaningful choices.
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Post by stealthfox94 on Mar 5, 2017 23:32:35 GMT
Well you are out of luck then eh? Andromeda is not a game that is a bout meaningful choices. And you know this?
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Post by colfoley on Mar 5, 2017 23:34:51 GMT
Did you play witcher 3 and if so is that what you are talking about?
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Post by kaind on Mar 5, 2017 23:37:50 GMT
Well you are out of luck then eh? Andromeda is not a game that is a bout meaningful choices. And you know this? There is nothing that would suggest otherwise, bioware was never good with meaningful choices, that is not the reason people play their games.
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Post by colfoley on Mar 5, 2017 23:42:21 GMT
There is nothing that would suggest otherwise, bioware was never good with meaningful choices, that is not the reason people play their games. i disagree. Granted i suppose ones mileage would vary especially with the meaningful bits but your mass effect 2 choices huge impact. I also found a lot of the inquisition choices... Heavy.
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Post by Cyonan on Mar 5, 2017 23:43:31 GMT
If they're going to have more choices that affect the outcome of the story I'd like to see more neutral ground on that.
In Mass Effect 2 there was plenty of things you could do to affect how the final mission played out, but there was one clear best set of choices that resulted in everybody being alive at the end. I don't consider it a great choice if I one of the choices is better in every way.
Legion's loyalty mission was an example of a good choice, where the options are to either rewrite(and effectively brainwash) the heretics or to simply wipe them out. Neither is an inherently better choice for the player. Of course it ultimately didn't matter much in the end in ME3, but the choice itself wasn't where the flaw in this one was.
Tali's mission on the other hand was a good choice ruined by the inclusion of the "I win this conversation" button. What should have been a choice between keeping Tali part of the fleet and ruining her father or getting her exiled to protect her father was entirely negated by just being able to yell your way out of the choice.
If choices are going to matter, I'd like it if the choices didn't have an obviously superior outcome attached to one of the choices for the most part.
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Post by stealthfox94 on Mar 5, 2017 23:47:31 GMT
Did you play witcher 3 and if so is that what you are talking about? Playing it now. Not sure what you mean.
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Post by kaind on Mar 5, 2017 23:47:35 GMT
There is nothing that would suggest otherwise, bioware was never good with meaningful choices, that is not the reason people play their games. i disagree. Granted i suppose ones mileage would vary especially with the meaningful bits but your mass effect 2 choices huge impact. I also found a lot of the inquisition choices... Heavy. Maybe.. perhaps I am spoiled by the likes of Divinity Original Sin, Pillars of Eternity, Tides of Numenera when it comes to choices.
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Post by Deleted on Mar 5, 2017 23:48:50 GMT
If they're going to have more choices that affect the outcome of the story I'd like to see more neutral ground on that. In Mass Effect 2 there was plenty of things you could do to affect how the final mission played out, but there was one clear best set of choices that resulted in everybody being alive at the end. I don't consider it a great choice if I one of the choices is better in every way. Legion's loyalty mission was an example of a good choice, where the options are to either rewrite(and effectively brainwash) the heretics or to simply wipe them out. Neither is an inherently better choice for the player. Of course it ultimately didn't matter much in the end in ME3, but the choice itself wasn't where the flaw in this one was. Tali's mission on the other hand was a good choice ruined by the inclusion of the "I win this conversation" button. What should have been a choice between keeping Tali part of the fleet and ruining her father or getting her exiled to protect her father was entirely negated by just being able to yell your way out of the choice. If choices are going to matter, I'd like it if the choices didn't have an obviously superior outcome attached to one of the choices for the most part. I think this has been Bioware's main problem regarding choices ever since Virmire. They present too many options for the player to avoid consequences all together. Perhaps the biggest example of that is ME2's suicide mission, which despite all the hype about being a one way trip ultimately turns out not to be a suicide mission at all. If you're a completionist and pay attention, no one dies.
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Post by colfoley on Mar 5, 2017 23:49:50 GMT
If they're going to have more choices that affect the outcome of the story I'd like to see more neutral ground on that. In Mass Effect 2 there was plenty of things you could do to affect how the final mission played out, but there was one clear best set of choices that resulted in everybody being alive at the end. I don't consider it a great choice if I one of the choices is better in every way. Legion's loyalty mission was an example of a good choice, where the options are to either rewrite(and effectively brainwash) the heretics or to simply wipe them out. Neither is an inherently better choice for the player. Of course it ultimately didn't matter much in the end in ME3, but the choice itself wasn't where the flaw in this one was. Tali's mission on the other hand was a good choice ruined by the inclusion of the "I win this conversation" button. What should have been a choice between keeping Tali part of the fleet and ruining her father or getting her exiled to protect her father was entirely negated by just being able to yell your way out of the choice. If choices are going to matter, I'd like it if the choices didn't have an obviously superior outcome attached to one of the choices for the most part. this does remind me of why i love inquisitions choices so much. Morally gray choices who aren't good or evil but whose value depends on the player.
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Post by colfoley on Mar 5, 2017 23:52:12 GMT
Did you play witcher 3 and if so is that what you are talking about? Playing it now. Not sure what you mean. most of the choices just matter in the context of the quest they are in but don't have much impact beyond that. There are a few wonderful exceptions though.
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Post by kingjuly on Mar 6, 2017 0:08:58 GMT
i disagree. Granted i suppose ones mileage would vary especially with the meaningful bits but your mass effect 2 choices huge impact. I also found a lot of the inquisition choices... Heavy. Maybe.. perhaps I am spoiled by the likes of Divinity Original Sin, Pillars of Eternity, Tides of Numenera when it comes to choices. Well yeah? Because those games are Isometric RPGs that don't share the same character across 3 titles. Its easy to give the player huge choices that heavily impact the game when you dont need to worry about the next game in the series. You can't really compare titles like that with something like Mass Effect or Dragon Age where your save data carries over into the next title. If Bioware was to give us huge choices we could make at the end of each game then their work would almost certainly triple. They would have to essentially change huge portions of each game to accounts for what people chose. Honestly Im fine with how Bioware does it. They give you plenty of choices to make that add flavour to the game, giving the player the feeling of control even when it isn't giving you so much control that it's groundbreaking.
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Post by kaind on Mar 6, 2017 0:11:39 GMT
Maybe.. perhaps I am spoiled by the likes of Divinity Original Sin, Pillars of Eternity, Tides of Numenera when it comes to choices. Well yeah? Because those games are Isometric RPGs that don't share the same character across 3 titles. Its easy to give the player huge choices that heavily impact the game when you dont need to worry about the next game in the series. You can't really compare titles like that with something like Mass Effect or Dragon Age where your save data carries over into the next title. If Bioware was to give us huge choices we could make at the end of each game then their work would almost certainly triple. They would have to essentially change huge portions of each game to accounts for what people chose. Honestly Im fine with how Bioware does it. They give you plenty of choices to make that add flavour to the game, giving the player the feeling of control even when it isn't giving you so much control that it's groundbreaking. Well if you played Tyranny it's almost like 3 games in one, depending on your choices, the main quest line and every area is very different.
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Post by kingjuly on Mar 6, 2017 0:17:13 GMT
Well yeah? Because those games are Isometric RPGs that don't share the same character across 3 titles. Its easy to give the player huge choices that heavily impact the game when you dont need to worry about the next game in the series. You can't really compare titles like that with something like Mass Effect or Dragon Age where your save data carries over into the next title. If Bioware was to give us huge choices we could make at the end of each game then their work would almost certainly triple. They would have to essentially change huge portions of each game to accounts for what people chose. Honestly Im fine with how Bioware does it. They give you plenty of choices to make that add flavour to the game, giving the player the feeling of control even when it isn't giving you so much control that it's groundbreaking. Well if you played Tyranny it's almost like 3 games in one, depending on your choices, the main quest line and every area is very different. Yes but its only one game. A fairly short game compared to Pillars, for example. The REASON its shorter than Pillars is because of the fact that the game can be so different depending on your initial choices.
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Post by kaind on Mar 6, 2017 0:21:31 GMT
Well if you played Tyranny it's almost like 3 games in one, depending on your choices, the main quest line and every area is very different. Yes but its only one game. A fairly short game compared to Pillars, for example. The REASON its shorter than Pillars is because of the fact that the game can be so different depending on your initial choices. I have a feeling Andromeda won't be a trilogy so imo bioware could go ham with the choices. I'm not really sure it makes sense to make a trilogy set in Andromeda.
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Post by pantherdane on Mar 6, 2017 3:02:28 GMT
Do you want to go Vampire or Werewolf? Werewolves are more powerful.
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Post by alanc9 on Mar 6, 2017 3:34:51 GMT
You can't change the outcome of ME3 much?
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