Sanunes
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 7, 2017 18:31:59 GMT
Sure. You can choose between various "classes". Depending on what class you pick, your starting stats will differ as well as equippment. If you start as a warrior, you will have few points into strength, endurance and such things that are appropriate for warrior. (which means you actually start as level 10 or so, because of those extra points, but that's no big deal since you can level up to 999). Along with boosted stats, you also get appropriate armor and weapons (warrior gets heavy armor and I forgot which weapon.) Mage would have different stats boosted, like intelligence, since that is requierement to cast spells and boost their damage. They would start with light armor and staff to cast. If you don't like any of the classes, or you want to make all around character, or you have very specific build in mind, you can start as "deprived" class, which means you start as level 1, no points are invested in any of the stas (strenght, endurance, vigor etc.) and you start naked, without armor, just simple clothes. It was being explained the other day that if you pick the "Infiltrator" class, I can't remember the new name you will start with a point in stealth. Since the classes are open anyone can take stealth, but you have to invest nine points before it becomes unlocked if you picked the Adapt. They haven't talked about starting gear to my knowledge, so I can speak about that.
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Post by wolfsite on Mar 7, 2017 18:42:09 GMT
Squadmates/companions tend to be an exception to the rule when it comes to armour as Bioware prefers them to have an iconic appearance. A look that makes them easily identifiable in marketing and other promotional material. Be harder to them to stand out if they are wearing the same generic armour as everyone else (which is probably what hurt Kaiden/Ashley in ME1/2 since they had no real iconic appearance and why Ashley got such a huge makeover in 3) Be that as it may it is still stupid that a fully armored Sheperd has the same survivability as Jack who dose not even where a shirt. The counter argument to that is that Jack is a Biotic who can create barriers which negates the need for armour, thus allowing them to be faster in combat (which Jack showed in her recruitment mission and in the Shadow Broker videos as she was way faster than the armoured soldiers and even destoyed to assault mecs before they could even lock on to her). Thankfully they redesigned Jack in ME3 which honestly is a much better look for her.
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jasonpogo
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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PSN: JasonPogo
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Post by jasonpogo on Mar 7, 2017 19:11:03 GMT
Be that as it may it is still stupid that a fully armored Sheperd has the same survivability as Jack who dose not even where a shirt. The counter argument to that is that Jack is a Biotic who can create barriers which negates the need for armour, thus allowing them to be faster in combat (which Jack showed in her recruitment mission and in the Shadow Broker videos as she was way faster than the armoured soldiers and even destoyed to assault mecs before they could even lock on to her). Thankfully they redesigned Jack in ME3 which honestly is a much better look for her. Ok but what if Sheperd is a biotic? Why all the armor when s/he could just make fields.
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Post by wolfsite on Mar 7, 2017 19:15:52 GMT
The counter argument to that is that Jack is a Biotic who can create barriers which negates the need for armour, thus allowing them to be faster in combat (which Jack showed in her recruitment mission and in the Shadow Broker videos as she was way faster than the armoured soldiers and even destoyed to assault mecs before they could even lock on to her). Thankfully they redesigned Jack in ME3 which honestly is a much better look for her. Ok but what if Sheperd is a biotic? Why all the armor when s/he could just make fields. Shepard is the player character. In ME1 it was easily done by having light, medium, and heavy full piece armours. However in ME2 onward armour was redone having unique full piece armour and modular armour sets. I'm betting it was a resource/design decision to have all classes wear the same armour type as designing light/medium/heavy models for all the modular pieces and the unique full sets would have taken up more time then they would like.
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