jasonpogo
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Post by jasonpogo on Mar 7, 2017 4:20:44 GMT
So we know when we create a new character we will make a choice as to be soldier, engineer, biotic and the like. This is just to get us started and prob puts a some points in them to start. But I am wondering if we choose soldier will we get a heavier armor? Biotic lighter? Or will we all start with the same exact gear since the choice is only superficial?
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kingjuly
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Post by kingjuly on Mar 7, 2017 4:32:48 GMT
Im pretty sure everyone starts with the same armour, the bog standard Ai armour you see in the cinematic trailers.
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Post by unkindled on Mar 7, 2017 4:36:17 GMT
That would be really neat but I don't think it'll happen.
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snook
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Post by snook on Mar 7, 2017 4:37:54 GMT
Might be similar to DAI - same basic armour type, but with little cosmetic differences depending on class/profile. (warhorn for warriors, lockpicks for rogues, spell book for mages)
Not sure what the ME equivalent of that would be, mind you.
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Post by jagaro on Mar 7, 2017 4:46:53 GMT
Does anyone actually have any concrete info on our backgrounds?
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Post by Hanako Ikezawa on Mar 7, 2017 4:51:20 GMT
Does anyone actually have any concrete info on our backgrounds? Scott: Early life Born on the Citadel space station in the year 2163, Scott Ryder and his fraternal twin sister Sarah are the children of Alec Ryder, an N7 operative in the Systems Alliance military who served in Rear Admiral Jon Grissom's expeditionary task force beyond the Charon mass relay. What became of his mother, Dr. Ellen Ryder, is unknown. Scott joined the Systems Alliance military and was assigned to an outpost near Arcturus Station overseeing Relay 202, a primary route to the Arcturus system and a contested space with an unsavory reputation. Scott was summoned to protect Arcturus, but also had "a front row seat to everyone else going off to fortune and glory." Andromeda Initiative Once they were old enough, Scott and Sarah volunteered for the Andromeda Initiative and were placed under their father's supervision. He was allowed to receive some informal training with a personal instructor—given the overall nature that the journey to the Andromeda galaxy was considered a one-way trip. Sarah: Early life Born on the Citadel space station in the year 2163, Sarah Ryder and her fraternal twin brother Scott are the children of Alec Ryder, an N7 operative in the Systems Alliance military who served in Rear Admiral Jon Grissom's expeditionary task force beyond the Charon mass relay. What became of her mother, Dr. Ellen Ryder is unknown. Sarah joined the Systems Alliance military which was continuing its research for Prothean technology after successful discoveries on Mars. She was initially assigned to peacekeeping duties. At some point, Sarah was approached to serve a support role for Prothean researchers and often described the thrill of serving with scientists like Mateus Shiva, on the brink of the next great discovery. Andromeda Initiative Once they were old enough, Sarah and Scott volunteered for the Andromeda Initiative and were placed under their father's supervision. She was allowed to receive some informal training with a personal instructor—given the overall nature that the journey to the Andromeda galaxy was considered a one-way trip.
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Post by Jack Crapper and 69 Others on Mar 7, 2017 5:27:40 GMT
I always base my initial profile on whether I'm feeling blue, green, or red.
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Post by sgtreed24 on Mar 7, 2017 5:28:33 GMT
Well... they use to, in ME1. lol
But then in ME2 and ME3, everyone's shepard had the same armor. So, my money would be in continuing the streamlined version where everyone gets the same. Which is kind of lame imo, but whatever.
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Sanunes
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Just a flip of the coin.
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Post by Sanunes on Mar 7, 2017 5:48:47 GMT
I think it would depend on the starter gear, for the starter "classes" just give you a couple of points in skills you wouldn't be able to reach right away. If the armor has any stat that wouldn't be appropriate for your class such as Biotic damage while playing a Soldier I could see alternate gear to prevent that, but if it is all +HP I think it would be the same for everyone.
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kingjuly
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Post by kingjuly on Mar 7, 2017 5:59:40 GMT
Well... they use to, in ME1. lol But then in ME2 and ME3, everyone's shepard had the same armor. So, my money would be in continuing the streamlined version where everyone gets the same. Which is kind of lame imo, but whatever. Actually it was the same armour in ME1, the only difference was that they had different shoulder guards depending on what class you were. That was literally the only difference, they were all onyx armour.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Mar 7, 2017 6:00:36 GMT
Well... they use to, in ME1. lol But then in ME2 and ME3, everyone's shepard had the same armor. So, my money would be in continuing the streamlined version where everyone gets the same. Which is kind of lame imo, but whatever. It makes more sense to me to have everyone using the same level of armor in a futuristic setting where it seems all gear is created out of the same materials versus a game like Dragon Age when the different levels of armor have different materials. It is something that never made sense with me in Mass Effect 1 why the different levels even existed it felt out of place in the game, for there wasn't a penalty associated with it so Soldiers had a distinct advantage for they had more protection without any cost.
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Post by sgtreed24 on Mar 7, 2017 6:08:31 GMT
Well... they use to, in ME1. lol But then in ME2 and ME3, everyone's shepard had the same armor. So, my money would be in continuing the streamlined version where everyone gets the same. Which is kind of lame imo, but whatever. Actually it was the same armour in ME1, the only difference was that they had different shoulder guards depending on what class you were. That was literally the only difference, they were all onyx armour. They were classified as light, medium, and heavy armor regardless of the lack of visual design difference. I quite like the idea of of soldiers and vanguards receiving training to be front line troops whereas classes like adept and infiltrator would not. Everyone having the same bulky armor makes no sense as an infiltrator would require speed, maneuverability, and the like over straight up protection. Etc. *shrug* call me old fashioned, but I like a little more complexity in my games. It's not gonna stop me from enjoying the game, it's just something that I don't think should have been streamlined.
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kingjuly
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Post by kingjuly on Mar 7, 2017 6:12:54 GMT
Actually it was the same armour in ME1, the only difference was that they had different shoulder guards depending on what class you were. That was literally the only difference, they were all onyx armour. They were classified as light, medium, and heavy armor regardless of the lack of visual design difference. I quite like the idea of of soldiers and vanguards receiving training to be front line troops whereas classes like adept and infiltrator would not. Everyone having the same bulky armor makes no sense as an infiltrator would require speed, maneuverability, and the like over straight up protection. Etc. *shrug* call me old fashioned, but I like a little more complexity in my games. It's not gonna stop me from enjoying the game, it's just something that I don't think should have been streamlined. Assuming they stick with the system from ME2 and 3 with the added bonus of the augments you can use on your armour...that makes it more complex than ME 1... ME1 was literally light,medium and heavy with simple increases in specific stats. Heavy armour had better defence but had penalties to accuracy while moving I believe, light armour was the opposite and medium armour was roughly in the middle. How is that more complex than choosing pieces of armour that gave a boost to different cooldowns, health, shields, damage or so on? Add on to that the new augment system which adds new bonuses to each gear piece. You can design a suit of armour for a specific play style or make it a good all round armour. Id say thats more complex than "light, medium or heavy".
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Post by sgtreed24 on Mar 7, 2017 6:21:15 GMT
They were classified as light, medium, and heavy armor regardless of the lack of visual design difference. I quite like the idea of of soldiers and vanguards receiving training to be front line troops whereas classes like adept and infiltrator would not. Everyone having the same bulky armor makes no sense as an infiltrator would require speed, maneuverability, and the like over straight up protection. Etc. *shrug* call me old fashioned, but I like a little more complexity in my games. It's not gonna stop me from enjoying the game, it's just something that I don't think should have been streamlined. Assuming they stick with the system from ME2 and 3 with the added bonus of the augments you can use on your armour...that makes it more complex than ME 1... ME1 was literally light,medium and heavy with simple increases in specific stats. Heavy armour had better defence but had penalties to accuracy while moving I believe, light armour was the opposite and medium armour was roughly in the middle. How is that more complex than choosing pieces of armour that gave a boost to different cooldowns, health, shields, damage or so on? Add on to that the new augment system which adds new bonuses to each gear piece. You can design a suit of armour for a specific play style or make it a good all round armour. Id say thats more complex than "light, medium or heavy". It's more complex in the idea of having different armor for different purposes as a base armor. 3 > 1. It's a case of... 3 armors, with restrictions to classes (that actually make sense!) being dropped down to 1 version that you can sort of customize through armor pieces and make any kind of armor for anyone. Sure, that's great for customization, but it removes that layer of immersion and throws it in the crowd with many other decisions of, no one cares about that... just make it the same. I believe were talking about "complex" in different senses. If they would have kept the class restrictions and added the armor piece system to that to where you can make your own unique and varied light armor/heavy armor for you character... that would have been awesome. But that wouldn't fall into their new, "we want you to be able to do everything in one playthrough" style.
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kingjuly
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Post by kingjuly on Mar 7, 2017 6:29:21 GMT
Assuming they stick with the system from ME2 and 3 with the added bonus of the augments you can use on your armour...that makes it more complex than ME 1... ME1 was literally light,medium and heavy with simple increases in specific stats. Heavy armour had better defence but had penalties to accuracy while moving I believe, light armour was the opposite and medium armour was roughly in the middle. How is that more complex than choosing pieces of armour that gave a boost to different cooldowns, health, shields, damage or so on? Add on to that the new augment system which adds new bonuses to each gear piece. You can design a suit of armour for a specific play style or make it a good all round armour. Id say thats more complex than "light, medium or heavy". It's more complex in the idea of having different armor for different purposes as a base armor. 3 > 1. It's a case of... 3 armors, with restrictions to classes (that actually make sense!) being dropped down to 1 version that you can sort of customize through armor pieces and make any kind of armor for anyone. Sure, that's great for customization, but it removes that layer of immersion and throws it in the crowd with many other decisions of, no one cares about that... just make it the same. I believe were talking about "complex" in different senses. If they would have kept the class restrictions and added the armor piece system to that to where you can make your own unique and varied light armor/heavy armor for you character... that would have been awesome. But that wouldn't fall into their new, "we want you to be able to do everything in one playthrough" style. Thing is, the class restrictions dont make sense in the game at all. Why cant a vanguard equip heavy armour? They can still charge with heavy armour on and the extra defence would make them all the more effective in close quarters. Why cant Engineers use heavy armour? They're practically designed to dig in and defend a point from cover while whittling down enemy defences. They should get the benefit from heavy armour. Honestly, soldiers would be better suited to medium armour than heavy because they rely solely on their weapons. So a mix of movement and defence is their best option. Luckily they CAN wear medium armour. My point is that the system doesn't make sense for lore reasons. It only makes sense because they game-ified it by locking it to classes in order to make people play a certain way while using a certain class. They gave soldiers heavy armour because they expect people to soak up a lot of damage as a soldier since they cant rely on their abilities. They DIDNT give heavy armour to vanguards because they could rely on their biotics to deal maximum damage. They basically shoehorn you into a specific playstyle based on the class system and weapon/armour restrictions. Andromeda bypasses that by allowing you to build whatever type of class you want and play it however you want. You're still totally able to play a class similar to ones in ME1, you just have to restrict yourself to specific weapons and abilities while using an armour that focuses on a specific stat.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Mar 7, 2017 13:53:35 GMT
Assuming they stick with the system from ME2 and 3 with the added bonus of the augments you can use on your armour...that makes it more complex than ME 1... ME1 was literally light,medium and heavy with simple increases in specific stats. Heavy armour had better defence but had penalties to accuracy while moving I believe, light armour was the opposite and medium armour was roughly in the middle. How is that more complex than choosing pieces of armour that gave a boost to different cooldowns, health, shields, damage or so on? Add on to that the new augment system which adds new bonuses to each gear piece. You can design a suit of armour for a specific play style or make it a good all round armour. Id say thats more complex than "light, medium or heavy". It's more complex in the idea of having different armor for different purposes as a base armor. 3 > 1. It's a case of... 3 armors, with restrictions to classes (that actually make sense!) being dropped down to 1 version that you can sort of customize through armor pieces and make any kind of armor for anyone. Sure, that's great for customization, but it removes that layer of immersion and throws it in the crowd with many other decisions of, no one cares about that... just make it the same. I believe were talking about "complex" in different senses. If they would have kept the class restrictions and added the armor piece system to that to where you can make your own unique and varied light armor/heavy armor for you character... that would have been awesome. But that wouldn't fall into their new, "we want you to be able to do everything in one playthrough" style. I get it is something you would want to see, but for me the armor levels never made sense for Shepard was a trained trained soldier and there was no reason given to why certain classes could only use certain armor while laying out the pros and cons of each. So it could be BioWare wanted to make something for people like me and not something to "simplify" or "speed up" the game.
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Post by Wolfwhistler on Mar 7, 2017 14:10:55 GMT
Considering the ability to change at any time, I'd say no.
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jasonpogo
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Post by jasonpogo on Mar 7, 2017 14:12:18 GMT
The real problem in ME2 and 3 was more why is Sheperd in this big bulky armor when Jack and Miranda do just fine in practically nothing at all?
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Post by wolfsite on Mar 7, 2017 14:27:03 GMT
The real problem in ME2 and 3 was more why is Sheperd in this big bulky armor when Jack and Miranda do just fine in practically nothing at all? Squadmates/companions tend to be an exception to the rule when it comes to armour as Bioware prefers them to have an iconic appearance. A look that makes them easily identifiable in marketing and other promotional material. Be harder to them to stand out if they are wearing the same generic armour as everyone else (which is probably what hurt Kaiden/Ashley in ME1/2 since they had no real iconic appearance and why Ashley got such a huge makeover in 3)
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Post by jasonpogo on Mar 7, 2017 14:37:27 GMT
The real problem in ME2 and 3 was more why is Sheperd in this big bulky armor when Jack and Miranda do just fine in practically nothing at all? Squadmates/companions tend to be an exception to the rule when it comes to armour as Bioware prefers them to have an iconic appearance. A look that makes them easily identifiable in marketing and other promotional material. Be harder to them to stand out if they are wearing the same generic armour as everyone else (which is probably what hurt Kaiden/Ashley in ME1/2 since they had no real iconic appearance and why Ashley got such a huge makeover in 3) Be that as it may it is still stupid that a fully armored Sheperd has the same survivability as Jack who dose not even where a shirt.
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Post by Blackheart on Mar 7, 2017 14:50:46 GMT
Idk, but something like in Dark souls would be cool.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Mar 7, 2017 15:37:21 GMT
Idk, but something like in Dark souls would be cool. Can you explain?
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Post by Sanunes on Mar 7, 2017 15:41:39 GMT
The real problem in ME2 and 3 was more why is Sheperd in this big bulky armor when Jack and Miranda do just fine in practically nothing at all? Squadmates/companions tend to be an exception to the rule when it comes to armour as Bioware prefers them to have an iconic appearance. A look that makes them easily identifiable in marketing and other promotional material. Be harder to them to stand out if they are wearing the same generic armour as everyone else (which is probably what hurt Kaiden/Ashley in ME1/2 since they had no real iconic appearance and why Ashley got such a huge makeover in 3) I think my problem is that it was exclusive to three characters. Other human characters look armored while they don't, I think with Miranda/Samara it would have been a lot better if the gear they were wearing looked like Mass Effect 1 medium (edit: changed after looking up light armor) armor with the texture of what she had in game. Actually they just needed to close the front of Samara's outfit and it would look fine to me. Jack just needed a redesign bandages and pants don't make armor for both Jacob and Zaeed look like they are wearing some level of protection. Edit: Going back to Mass Effect 1's light armor, the female characters in Mass Effect 2 and 3 are wearing armor that looks similar to them with two major differences, there is skin showing and they don't use full helmets.
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Post by guanxi on Mar 7, 2017 16:31:26 GMT
Im pretty sure everyone starts with the same armour, the bog standard Ai armour you see in the cinematic trailers. Well except deluxe edition customers who start out with all the best guns and armor in the entire game, naturally.
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Post by Blackheart on Mar 7, 2017 16:38:12 GMT
Idk, but something like in Dark souls would be cool. Can you explain? Sure. You can choose between various "classes". Depending on what class you pick, your starting stats will differ as well as equippment. If you start as a warrior, you will have few points into strength, endurance and such things that are appropriate for warrior. (which means you actually start as level 10 or so, because of those extra points, but that's no big deal since you can level up to 999). Along with boosted stats, you also get appropriate armor and weapons (warrior gets heavy armor and I forgot which weapon.) Mage would have different stats boosted, like intelligence, since that is requierement to cast spells and boost their damage. They would start with light armor and staff to cast. If you don't like any of the classes, or you want to make all around character, or you have very specific build in mind, you can start as "deprived" class, which means you start as level 1, no points are invested in any of the stas (strenght, endurance, vigor etc.) and you start naked, without armor, just simple clothes.
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