lastpawn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by lastpawn on Mar 7, 2017 9:53:34 GMT
Here's something that throws me off a bit. This is a story about exploration, right? So we're repeatedly told.
Gameplay we know about so far: Driving around. Light platforming. Talking. Scanning. aaaaand... Killing stuff. (Killing wildlife. Killing natives. Killing AI splinter groups. Killing ancient robots.)
Killing things made sense in MET for obvious reasons. But AI isn't even a military group. It's a civilian organisation.
So the question is, what will be the ratio between all these gameplay activities? At the end of ME: A, will my untested Ryder have killed hundreds of turians? Thousands of kett? And still call himself/herself an explorer, not a hardened veteran?
Now, yes, I understand that killing stuff is pretty much the go-to gameplay mechanic for just about every AAA game. We have Lara Croft casually mowing down literally hundreds of people in what the game assures us is a "realistic" coming of age story. Even L.A. Noire which featured non-combat interactivity had the main protagonist gunning down hundreds in an otherwise hard-boiled detective game.
What I hope for is that Bioware handles this with some sense of nuance. Sure, I'm looking forward to fun gameplay as much as anyone. But it's about balance. We can't claim we're explorers if our primary plot-advancement mechanic involves no other option but killing.
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Xerxes52
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Post by Xerxes52 on Mar 7, 2017 10:04:25 GMT
Hey, if it worked for the Spanish, British, and French it'll work for us.
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axegaijin
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Post by axegaijin on Mar 7, 2017 10:24:15 GMT
Well.... it worked for Star Trek
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Post by vynticator on Mar 7, 2017 10:24:41 GMT
You could call it the Milky Way Man's Burden....
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Post by PillarBiter on Mar 7, 2017 10:29:10 GMT
Here's something that throws me off a bit. This is a story about exploration, right? So we're repeatedly told. Gameplay we know about so far:
Driving around. Light platforming. Talking. Scanning. aaaaand... Killing stuff.
(Killing wildlife. Killing natives. Killing AI splinter groups. Killing ancient robots.) Killing things made sense in MET for obvious reasons. But AI isn't even a military group. It's a civilian organisation. So the question is, what will be the ratio between all these gameplay activities? At the end of ME: A, will my untested Ryder have killed hundreds of turians? Thousands of kett? And still call himself/herself an explorer, not a hardened veteran? Now, yes, I understand that killing stuff is pretty much the go-to gameplay mechanic for just about every AAA game. We have Lara Croft casually mowing down literally hundreds of people in what the game assures us is a "realistic" coming of age story. Even L.A. Noire which featured non-combat interactivity had the main protagonist gunning down hundreds in an otherwise hard-boiled detective game. What I hope for is that Bioware handles this with some sense of nuance. Sure, I'm looking forward to fun gameplay as much as anyone. But it's about balance. We can't claim we're explorers if our primary plot-advancement mechanic involves no other option but killing. Do note that we're actually an invading species in a new galaxy. Can't go invadin' without some good amount of killin'.
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danishgambit
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A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by danishgambit on Mar 7, 2017 10:32:18 GMT
I figure they're just trying to avoid spoilers. All the exploration could be linked directly with the story. That could mean a lot of handholding and on rails stuff or it could be really good. Idunno.
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Cypher
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Cypher on Mar 7, 2017 10:36:33 GMT
It's a story about a half assed attempt at colonizing a new environment with allusions to people being conned and a bunch of things going wrong. Violence tends to happen when tensions run high, especially when things are tense due to false promises, malfunctions, and so on. Entire ark ships going missing, worlds not being suitable for colonization, and so on will push people to violence.
Culture clashes are bound to happen when there's no initial means of communication or if you're seen as an invader, and of course wildlife needs to be tamed.
Andromeda is essentially a game about a perfect storm of colonization going horribly wrong, so a lot of shooting and explosions is perfectly justified.
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Post by fleagol on Mar 7, 2017 10:39:09 GMT
It's exploration in the same way the Europeans explored. The conquistadors had to deal with the natives in many different ways. Sometimes trade and diplomacy, sometimes the natives were hostile. Sometimes the natives were brutally murdered... The theme of humanity being the outsiders here, the Aliens, and the connections to early explorers is interesting and a theme I hope they flesh out, there's a lot of morally dubious decisions to be made there.
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Post by amleth on Mar 7, 2017 11:25:39 GMT
Yes except given what Bioware did to the Qun, I doubt they'd have the balls to put actual dark decisions before us.
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Post by Giant Ambush Beetle on Mar 7, 2017 11:53:49 GMT
If we don't kill everything we see the natives won't fear respect us.
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NUM13ER
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Post by NUM13ER on Mar 7, 2017 13:42:06 GMT
Conflict is a natural part of territorial expansion. That doesn't change even on different planets. You'll end up having to fight something or someone at the end of the day. Whether it's the elements, animals or native populations.
Sure, they are a civilian funded project but they will need to have armed force of some kind to protect their new civilisation and it's citizens.
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Post by Ahriman on Mar 7, 2017 13:48:15 GMT
Here's something that throws me off a bit. This is a story about exploration, right? So we're repeatedly told. Gameplay we know about so far:
Driving around. Light platforming. Talking. Scanning corpses Scanning rocks Scanning robots Scanning consoles Scanning broken generators Scanning plants Scanning enemies aaaaand... Killing stuff.
Killing wildlife. Killing natives. Killing AI splinter groups. Killing ancient robots. FTFY Seems like there is more exploration after all.
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Post by Deleted on Mar 7, 2017 14:11:50 GMT
Here's something that throws me off a bit. This is a story about exploration, right? So we're repeatedly told. Gameplay we know about so far:
Driving around. Light platforming. Talking. Scanning. aaaaand... Killing stuff.
(Killing wildlife. Killing natives. Killing AI splinter groups. Killing ancient robots.) Killing things made sense in MET for obvious reasons. But AI isn't even a military group. It's a civilian organisation. So the question is, what will be the ratio between all these gameplay activities? At the end of ME: A, will my untested Ryder have killed hundreds of turians? Thousands of kett? And still call himself/herself an explorer, not a hardened veteran? Now, yes, I understand that killing stuff is pretty much the go-to gameplay mechanic for just about every AAA game. We have Lara Croft casually mowing down literally hundreds of people in what the game assures us is a "realistic" coming of age story. Even L.A. Noire which featured non-combat interactivity had the main protagonist gunning down hundreds in an otherwise hard-boiled detective game. What I hope for is that Bioware handles this with some sense of nuance. Sure, I'm looking forward to fun gameplay as much as anyone. But it's about balance. We can't claim we're explorers if our primary plot-advancement mechanic involves no other option but killing. Gameplay we know about so far: Driving around Light platforming Talking a) Making first contact with alien species Talking Forming alliances with different Milky Way species and factions Talking c) Socializing with squad mates and crew Talking d) Securing supply chains (shopping) Scanning Crafting Placing supply depots Placing and upgrading colonies Populating Colonies (i.e. waking numbers of people from cryo sleep on Hyperion) Upgrading Nexus Possibly also Repairing Hyperion Figuring out the secret of the Vaults (which may be the key to our survival in Andromeda) Determining who/what is hostile and what isn't vs. Killing hostile enemies (whether they be sapient organics, sapient synthetics, or wildlife Seems like a game about exploration and colonization to me.
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Post by SalMasRac on Mar 7, 2017 14:17:06 GMT
Well.... it worked for Star Trek dear god make it stop
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admiralbonetopickmk2
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Post by admiralbonetopickmk2 on Mar 7, 2017 14:30:12 GMT
I just hope that the exploration is not poorly implemented. And the idea that the Nomad and simply driving around on a barren, large lifeless map is "exploration"... I hope the ME:A team bring much more to the table than that. There's faaar more to exploration than merely that simplistic approach. I hope they don't skimp and dont go all shallow/surface level on the cultral and political aspects of exploration too. All that intrigue is what makes science fiction really interesting to me. I know some people find it boring, but i love that stuff. Its the meat i wanna see on Andromeda's bones so to speak.
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Post by yeegrek on Mar 7, 2017 15:15:56 GMT
Well, they tried a game in space that relied mostly on exploration and scanning. It was called No Man's Sky, and we know how that ended. Realism and devotion to the stated core concept only goes so far. Nobody would play Grand Theft Auto if we had to get out of our car every time we hit someone and exchanged insurance info.
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Post by armass81 on Mar 7, 2017 15:18:29 GMT
Not killing, "pacifying threats".
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Post by armass81 on Mar 7, 2017 15:20:36 GMT
I just hope that the exploration is not poorly implemented. And the idea that the Nomad and simply driving around on a barren, large lifeless map is "exploration"... I hope the ME:A team bring much more to the table than that. There's faaar more to exploration than merely that simplistic approach. I hope they don't skimp and dont go all shallow/surface level on the cultral and political aspects of exploration too. All that intrigue is what makes science fiction really interesting to me. I know some people find it boring, but i love that stuff. Its the meat i wanna see on Andromeda's bones so to speak. From what ive seen it at least already looks like 10 times better than what we got in ME1 as "exploration", remember, those exciting, empty, barren worlds with copypasted buildings, that were all the same, just differetn colored and the quests were a bit different. and the enemis, argh... "GO GO GO! ENEMIES EVERYWHERE! HOLD THE LINE! YOU MUST DIE!"
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Post by Lebanese Dude on Mar 7, 2017 15:21:41 GMT
You're exploring the enemy's insides. How is that not clear?
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Post by armass81 on Mar 7, 2017 15:25:46 GMT
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Post by Deleted on Mar 7, 2017 15:28:15 GMT
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Post by brunobyof on Mar 7, 2017 17:27:12 GMT
I read somewhere that we are going to do a lot of diplomacy, so i believe story os going to unfold in a different way from Shepard's story. Ryder dont need an army, they have a krogan
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danishgambit
N3
A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 364 Likes: 367
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A master of his game
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Post by danishgambit on Mar 7, 2017 22:55:19 GMT
You forgot scanning. It looks like this is going to be an important theme of ME:A. Who's idea was that anyway?
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Post by malanek on Mar 7, 2017 23:39:14 GMT
From what we have seen so far, the combat has been by far and away the most interesting part of the game. If they took that away I would have no interest in buying the game. And it is a game, it isn't a life simulator.
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Post by vallixas on Mar 8, 2017 0:12:52 GMT
I'm nervous about the exploration. Somehow I really doubt it will be as intricate as Fallout or Breath of the wild.
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