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Post by Deleted on Mar 8, 2017 23:12:15 GMT
Well, he/she can also choose to tell Garrus he/she wouldn't know what to do with his/her time if retired... so, it is a choice the player can make to further define the PC's character... just happens a little late in the game is all and is not as "strong" or "rebellious" a statement as one would perhaps like. It's clear though that he/she is not talking about a "nice long vacation" but rather full retirement from fighting. It's not rebellious at all. And "nice long vacation" isn't literal it's a trope/euphemism for "I'm done with it all after this". Shepard isn't going against the idea of fighting Reapers at all. He can merely express looking forward to retirement. Which isn't the same as reluctance, by any measure. Again... not as "strong" or as "rebellious" as you would like. It does say very much that Shepard is just plain tired of fighting Reapers... not enough to go AWOL (which is the option you would like). In ME2, Shepard can tell the Council to completely stuff their spectre status. During LotSB, he/she can tell Liara that he/she is frustrated with a number of things including being "tagged for the Spectres and then Cerberus", during Arrival, he/she can express distaste at being asked to turn himself/herself in to the Alliance. There are several lines where Shepard can comes across as not liking what's been happening to him/her. Again, not to the level you'd like to see... but not totally absent from the Trilogy either. As for ME:A, I'd expect something similar... opportunities to express frustration with the AI and/or even reluctance to have joined... but those dialogue opportunities are likely to be somewhat vague and not very strong or definitive.
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Post by bigevil on Mar 8, 2017 23:13:15 GMT
I don't know if we'll have an option to be reluctant recruits to the Initiative or not.
There is something which makes me wonder though. There are people in the game who seem to have broken ties with the A.I. or turned actively hostile to them, there are rumblings of secret agendas, ulterior motives, etc, etc. I'm kind of wondering if this will lead to Ryder potentially leaving the A.I. or turning against them in a subsequent game. If it happens I doubt it would be an option (the plot would be about Ryder leaving the A.I. much like in ME2 you had to work with Cerberus whether you liked it or not), but it could be something that ultimately satisfies this sort of approach if the hidden agenda thing is actually there and not imagined by the break-away factions in Andromeda.
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Post by CrutchCricket on Mar 8, 2017 23:25:15 GMT
Again... not as "strong" or as "rebellious" as you would like. It does say very much that Shepard is just plain tired of fighting Reapers... not enough to go AWOL (which is the option you would like). In ME2, Shepard can tell the Council to completely stuff their spectre status. During LotSB, he/she can tell Liara that he/she is frustrated with a number of things including being "tagged for the Spectres and then Cerberus", during Arrival, he/she can express distaste at being asked to turn himself/herself in to the Alliance. There are several lines where Shepard can comes across as not liking what's been happening to him/her. Again, not to the level you'd like to see... but not totally absent from the Trilogy either. As for ME:A, I'd expect something similar... opportunities to express frustration with the AI and/or even reluctance to have joined... but those dialogue opportunities are likely to be somewhat vague and not very strong or definitive. "Tired of fighting Reapers" is precisely 0% rebellious towards the concept of fighting Reapers. The rest of the things you mention are again, chafing or rejecting aspects of the leadership in the game, but not expressing full on reluctance with the larger overall purpose. As we said above, the former is likely to happen, the latter is not. There really is no disagreement here.
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Post by Deleted on Mar 9, 2017 0:02:44 GMT
I don't know if we'll have an option to be reluctant recruits to the Initiative or not. There is something which makes me wonder though. There are people in the game who seem to have broken ties with the A.I. or turned actively hostile to them, there are rumblings of secret agendas, ulterior motives, etc, etc. I'm kind of wondering if this will lead to Ryder potentially leaving the A.I. or turning against them in a subsequent game. If it happens I doubt it would be an option (the plot would be about Ryder leaving the A.I. much like in ME2 you had to work with Cerberus whether you liked it or not), but it could be something that ultimately satisfies this sort of approach if the hidden agenda thing is actually there and not imagined by the break-away factions in Andromeda. I think it's likely that Ryder might be allowed to say something like "I didn't want to come along on this venture anyways." or maybe "Dad made us come along." but that would be about the extent of it. He/she would almost certainly not be allowed to express a desire to side with or join a break-away faction that openly opposes the AI since that would completely alter the progress of the main story line in this game. He/she may be allowed to form an trading agreement or loose allegience with such a faction (as opposed to being involved in an open war with them), but not to actually change sides and join them. I don't think it's too likely that they would do the Cerberus sort of thing again either. They may want the player to see the other side's POV on things, but the Cerberus trick just wasn't a very successful approach towards accomplishing that. The "conflicted-ness" Shepard should have been experiencing in ME3 between being with the Alliance or being with Cerberus just didn't come across well in ME3 because Cerberus itself was downgraded to merely being the "totally insane" enemy in the game.
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Post by colfoley on Mar 9, 2017 1:41:19 GMT
I too am planning on playing my Ryder, at least the bro as being reluctant to be there. At least in part. And i will do this whether or not the game acknowledges it or not.
Back in the trilogy both my Shepards made a lot of the same choices. Even though they were very different people like ninety percent of their big changes were the same. Because they had different life experiences and different motivations. So my sis will be very excited to be there but my bro part of him was quite content with the millky way. They may say a lot of the same things. But sometimes they will have different motivations.
But since Andromeda is shaping up to be a great rpg (in the vein of origins, inquisition, ME 1) i am sure it could come up.
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Post by Cypher on Mar 9, 2017 8:22:48 GMT
I kinda doubt it. Even in Dragon Age Inquisition the choice to not be religious or think you are chosen where just glossed over. You told people flat out you do not believe in the maker or that you were chosen. And they would just ignore you and say how happy they are that you were chosen. I feel if they give you the option to say you did not want to go to Andromida it will just get glossed over. To be fair, at least Dragon Age can skirt by with the basis of blind religious devotion thing to rationalize people's reactions.
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Post by missileglitcher on Mar 9, 2017 8:47:34 GMT
this can definitely fit into the story. you'd play as a reluctant member of the AI because you can see that the whole idea of the AI is completely stupid. their purpose is stupid and their existence makes no sense and for that reason, you're a reluctant initiate.
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Post by Cypher on Mar 9, 2017 8:56:58 GMT
this can definitely fit into the story. you'd play as a reluctant member of the AI because you can see that the whole idea of the AI is completely stupid. their purpose is stupid and their existence makes no sense and for that reason, you're a reluctant initiate. I'm sure you have better things to do than to sit on a forum pertaining to an object you clearly despise.
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Post by missileglitcher on Mar 9, 2017 9:05:12 GMT
this can definitely fit into the story. you'd play as a reluctant member of the AI because you can see that the whole idea of the AI is completely stupid. their purpose is stupid and their existence makes no sense and for that reason, you're a reluctant initiate. I'm sure you have better things to do than to sit on a forum pertaining to an object you clearly despise. Hey, when something is this bad, people need to be pointing out just how bad it is. No feelings need to be spared here because terrible games with horribad stories do not have feelings.
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Post by napoleon on Mar 9, 2017 9:27:21 GMT
That sort of depth in a game is something you can only occasionally expect these days in an isometric CRPG. ME:A is more an action game than an RPG in many of its aspects, and streamlining is the name of the game with AAA games anyway... Ha, even in non AAA isometric CRPGs you don't see it that often. You can't chose not to want to be a ranger in Wasteland 2. You can't choose to abandon Caed Nua and say fuck all to this Watcher shit in Pillars of Eternity. You always become a Grey Warden and save the world in DA:O. Even if you act bitter about it all you get are 2 or 3 throwaway lines that change nothing before the game keeps on going. The only recent game I've played with that kind of freedom was Tyranny.
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Post by Cypher on Mar 9, 2017 9:47:11 GMT
I'm sure you have better things to do than to sit on a forum pertaining to an object you clearly despise. Hey, when something is this bad, people need to be pointing out just how bad it is. No feelings need to be spared here because terrible games with horribad stories do not have feelings. I know, which is why I engage you with every post you make.
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Post by missileglitcher on Mar 9, 2017 10:05:21 GMT
Hey, when something is this bad, people need to be pointing out just how bad it is. No feelings need to be spared here because terrible games with horribad stories do not have feelings. I know, which is why I engage you with every post you make. Oooooo touche!!
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Post by SwobyJ on Mar 9, 2017 10:05:48 GMT
Reluctant != dislike
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Post by Maeljin on Mar 9, 2017 10:26:46 GMT
Being resentful towards joining whole project wouldn't make a whole lot of sense, but then again the AI seems to have messed some things up pretty badly with Sloane Kelly's lil' outlaw gang and the Krogan on that desert planet... All of that came after they arrived though.
I reckon you can express doubts about being the Pathfinder etc. with Dr. Lexi at least.
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Post by pav on Mar 9, 2017 13:18:51 GMT
No offence but this sounds like a really stupid idea to me - why would anyone travel for 200 years to an unknown galaxy if they didn't want to be there.
I'm all for questioning bad decisions that the leadership might make, in fact thats how i intend to play - let me cut off a council again when i get pissed off.
But being reluctant with the AI as whole just sounds ridiculous. I thought the entire point of the AI was "OMG Reapers are a thing lets find a new safe place just incase" - why would anyone be reluctant to that.
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Post by bryanky5 on Mar 9, 2017 13:24:01 GMT
No offence but this sounds like a really stupid idea to me - why would anyone travel for 200 years to an unknown galaxy if they didn't want to be there. I'm all for questioning bad decisions that the leadership might make, in fact thats how i intend to play - let me cut off a council again when i get pissed off. But being reluctant with the AI as whole just sounds ridiculous. I thought the entire point of the AI was "OMG Reapers are a thing lets find a new safe place just incase" - why would anyone be reluctant to that. It's 600 years not 200 and no the entire point wasn't because of the Reapers, the AI was founded in 2176, years before Shepard knew of the Reapers. It was founded with the goal of exploration and travel (Edit: Was supposed to put colonisation, don't know why I typed travel...). Whether there will be another motive (I personally believe so) we will find out in game.
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Post by pav on Mar 9, 2017 13:32:39 GMT
No offence but this sounds like a really stupid idea to me - why would anyone travel for 200 years to an unknown galaxy if they didn't want to be there. I'm all for questioning bad decisions that the leadership might make, in fact thats how i intend to play - let me cut off a council again when i get pissed off. But being reluctant with the AI as whole just sounds ridiculous. I thought the entire point of the AI was "OMG Reapers are a thing lets find a new safe place just incase" - why would anyone be reluctant to that. It's 600 years not 200 and no the entire point wasn't because of the Reapers, the AI was founded in 2176, years before Shepard knew of the Reapers. It was founded with the goal of exploration and travel. Whether there will be another motive (I personally believe so) we will find out in game. Oh guess i was wrong about the reasons then, my bad. But my point still stands, why would anyone go through the entire intiative, freeze themselves for 600 years, to find planets that may or may not be there, leaving behind almost everyone they ever knew --------- if they didn't want to? It just doesn't seem like a plausible scenario. Like I said, there could be methods or reasons behind the AI that we don't agree with, but its most likely that these a big reveals that we wont find out until deep into the game, so playing reluctant for most of it would make no real sense.
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Post by dalinne on Mar 9, 2017 13:40:54 GMT
I'm considering the idea of going into this game with a head cannon that Ryder joined the Andromeda Initiative reluctantly and only because Dad and Twin were already dead set on it. It was a choice of leave the Milky Way, where she was perfectly happy working with a scientific team studying the Protheans, or say goodbye to her family for ever. She chose family over home but was a very reluctant recruit. So, do you guys think this will fit in with the story and will the conversation options allow this kind of play-through? I love that headcanon; NOW IS MINE TOO!!
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Post by SalMasRac on Mar 9, 2017 13:44:11 GMT
I'm considering the idea of going into this game with a head cannon that Ryder joined the Andromeda Initiative reluctantly and only because Dad and Twin were already dead set on it. It was a choice of leave the Milky Way, where she was perfectly happy working with a scientific team studying the Protheans, or say goodbye to her family for ever. She chose family over home but was a very reluctant recruit. So, do you guys think this will fit in with the story and will the conversation options allow this kind of play-through? I would have stayed in the Milky Way. Fuck off, fam
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Post by bryanky5 on Mar 9, 2017 14:22:07 GMT
I'm considering the idea of going into this game with a head cannon that Ryder joined the Andromeda Initiative reluctantly and only because Dad and Twin were already dead set on it. It was a choice of leave the Milky Way, where she was perfectly happy working with a scientific team studying the Protheans, or say goodbye to her family for ever. She chose family over home but was a very reluctant recruit. So, do you guys think this will fit in with the story and will the conversation options allow this kind of play-through? I would have stayed in the Milky Way. Fuck off, fam Freezing yourself for 600 years, travelling 2.5million light years, no guarantee of survival, no guarantee of what you will find in Andromeda, no guarantee that your "Golden" world is even golden. Suddenly the Reapers doesn't sound so bad.
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Post by midasear on Mar 9, 2017 22:21:48 GMT
Oblivion:
Umm...the Emperors goons locked me up in prison, would not let me follow them out while insane cultists were running around murdering everything that moves and now he wants me to carry a magic trinket to some mysterious temple? Suuuure I will.
Damnit! This thing is impossible to drop or get rid of.
(Travel to monastery. Relieved to be rid of obviously cursed magic item)
Now you want me to pick up the sole surviving heir to the throne, and bring him back here? Yep, I'll get right on that.
(Heads back to capital and enrolls as gladiator...)
Fallout 3 So, my dad abandoned me in a Vault ruled by an obviously unhinged tyrant?
Fuck you, dad! I hope I never see you again!
(Proceeds to become Man-About-Megaton by defusing a bomb, then the famous co-author of a popular Survival Guide)
Skyrim
So I've survived a Dragon attack, and against my better judgement as a fugitive from Imperial authorities, brought you news of the attack. You've rewarded me WITH A PIECE OF CHEAP LEATHER ARMOR, and now you want me to enter a creepy, obviously cursed barrow in search of an antique?
Fuck you people!
(Wanders off to check out the weird building with a longboat roof....fantastic adventure involving fistfights with shopkeepers, haunted ruins, werewolves, vampire dens and more werewolves ensues...)
Fallout 4
(Notices multiple stripped skeletons. Encounters aging, malfunctioning reactor core. Picks up Pipboy from nearly fossilized skeleton. Checks date. Sees 210 years have passed. Opens only door in or out of vault and watches sparks fly off highly corroded engine.)
Fuck! It's been decades since this door was opened. My son is dead!
(Proceeds to go insane and attempt suicide by Raider multiple times, eventually discovering new love with drug-addled Glaswegian gladiator)
Mass Effect 2
Fuck! I'm dead! Shortest game ever!
WTF? I'm not dead? Where the hell am I?
I'm in a CERBERUS facility? Fuck you! I'll never work with terrorists!
(Proceeds to work with terrorists to reach shuttle bay. Watches dominatrix murder fellow terrorist in cold blood, then act really smug about it.)
(Quickly decides to shoot dominatrix & goon, take shuttle back to Alliance space)
"Your boss better have some answers."
(WTF? Did I just say that? Why am I holstering my sidearm?)
(Proceeds to "meet" with terrorist group leader, an obvious villain straight out of an old comic book vid.)
(Talk to Miranda about her supposedly rejected idea of a "control chip"...)
(During shuttle ride, attempts to shoot captors again. Arm will not respond. Internal Sigh. So TIM "rejected" the idea of a control chip, eh? Fuck you people! I'm not an idiot.)
-------------------------------
ME:Andromeda is a Bioware game. We'll get to make _some_ choices. We're get to have _some_ say in the order in which we do things on our checklist. But a large amount of the experience and character development is going to be on rails. That's just the way it is.
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Post by bobito on Mar 12, 2017 12:30:19 GMT
Just to be clear, I'm not suggesting that my Ryder will rebel against the AI or be resentful towards it, just that she wasn't sold on the Initiative but went due to family. For those who think that makes no sense, that nobody with a mind of their own would go on such an expedition under such circumstances, consider the following: - Ryder was 12 or 13 years old when the Andromeda Initiative was founded. His/her father was probably a key figure in the organisation from very early on, if not the very start. The twins would have grown up knowing about it, knowing their dad was going and with an expectation that they would have been going too.
- Having a man like Alec Ryder for a father is likely to have quite a strong influence on the twins.
- Twins are often very close, even more so than siblings usually are.
Under those circumstances, most people might well choose family I think, even if the expedition doesn't appeal on its own merits. If they thought the AI was completely foolhardy and doomed to failure then that would be a different matter. But that's not what I'm proposing. It's more scepticism that outright opposition on my Ryder's part. So I'm not expecting to be able to give the AI the middle finger and go do my own thing, like in a Bethesda RPG. But my head cannon of Ryder setting out as a reluctant, sceptical member of the AI will effect the dialogue choices I make, even if the "Well I never wanted to come!" option isn't available. Obviously, once in Andromeda and thrust into the role of Pathfinder, she'll get on with it. Taking the famous line from Twelfth Night, "Some are born great, some achieve greatness, and some have greatness thrust upon them", my Ryder will probably be the third of those.
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