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Post by warbaby2 on Mar 8, 2017 18:59:36 GMT
The vaults... I dunno. They sound a bit like the dungeon at the end of an MMO zone, right now. They might be fun, I just hope they don't get to formulaic/repetitive after the first two, or so.
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Post by Revan Reborn on Mar 8, 2017 23:58:31 GMT
The vaults... I dunno. They sound a bit like the dungeon at the end of an MMO zone, right now. They might be fun, I just hope they don't get to formulaic/repetitive after the first two, or so. As long as there aren't raid bosses with cookie cutter mechanics and bad loot drops, I don't think there will be much to worry about in terms of an "MMO." I'd assume all the loot will be unique and each vault will probably have a slightly different layout. That's the least amount we can expect based on Astrarium Vaults in DAI.
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Post by warbaby2 on Mar 9, 2017 0:10:45 GMT
The vaults... I dunno. They sound a bit like the dungeon at the end of an MMO zone, right now. They might be fun, I just hope they don't get to formulaic/repetitive after the first two, or so. As long as there aren't raid bosses with cookie cutter mechanics and bad loot drops, I don't think there will be much to worry about in terms of an "MMO." I'd assume all the loot will be unique and each vault will probably have a slightly different layout. That's the least amount we can expect based on Astrarium Vaults in DAI. True, I guess... still, another awfully similar "game feature" I almost forgot about, that "this other BW Frostbite game" had.
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Post by Revan Reborn on Mar 9, 2017 0:14:06 GMT
As long as there aren't raid bosses with cookie cutter mechanics and bad loot drops, I don't think there will be much to worry about in terms of an "MMO." I'd assume all the loot will be unique and each vault will probably have a slightly different layout. That's the least amount we can expect based on Astrarium Vaults in DAI. True, I guess... still, another awfully similar "game feature" I almost forgot about, that "this other BW Frostbite game" had. I wasn't the biggest fan of how Astrarium Vaults were executed either. I found the star map minigame to be redundant after a while and the small vaults with loot weren't that impressive either. Some of the unique gear was nice though. At the very least, these Remnant vaults seem a bit more involved and larger. There seems to be quite a bit of platforming involved due to the addition of the jump jet. We'll have to see how the puzzles are different in MEA compared to DAI. Hopefully, the vaults will be a vast improvement over what we saw in DAI.
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Post by warbaby2 on Mar 9, 2017 0:31:38 GMT
True, I guess... still, another awfully similar "game feature" I almost forgot about, that "this other BW Frostbite game" had. I wasn't the biggest fan of how Astrarium Vaults were executed either. I found the star map minigame to be redundant after a while and the small vaults with loot weren't that impressive either. Some of the unique gear was nice though. At the very least, these Remnant vaults seem a bit more involved and larger. There seems to be quite a bit of platforming involved due to the addition of the jump jet. We'll have to see how the puzzles are different in MEA compared to DAI. Hopefully, the vaults will be a vast improvement over what we saw in DAI. Agreed... these vaults at least look somewhat impressive. ...I wasn't kidding, though, I literally forgot about the DAI vaults until I learned about their equivalent in MEA, and I'm one of those people that still remembers all of ME1s side missions! Either I'm getting really old or BW's game design really has become that forgettable...
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Post by Revan Reborn on Mar 9, 2017 0:44:47 GMT
I wasn't the biggest fan of how Astrarium Vaults were executed either. I found the star map minigame to be redundant after a while and the small vaults with loot weren't that impressive either. Some of the unique gear was nice though. At the very least, these Remnant vaults seem a bit more involved and larger. There seems to be quite a bit of platforming involved due to the addition of the jump jet. We'll have to see how the puzzles are different in MEA compared to DAI. Hopefully, the vaults will be a vast improvement over what we saw in DAI. Agreed... these vaults at least look somewhat impressive. ...I wasn't kidding, though, I literally forgot about the DAI vaults until I learned about their equivalent in MEA, and I'm one of those people that still remembers all of ME1s side missions! Either I'm getting really old or BW's game design really has become that forgettable... In all honesty, most of the loot in the Astrarium vaults was forgettable. All of the best gear in the game came from dragon fights. DAI was just too big for its only good leading to a lot of mediocre to uninspiring implementation of systems. Hopefully, MEA won't be a repeat of DAI in that regard. It at least looks like an improvement based on what we've seen. We'll know in a week.
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Post by Link"Guess"ski on Mar 9, 2017 4:58:03 GMT
Not the one from the 4K demo at least. Looked hella boring... and PeeBee's tripping... eh. I did like the aesthetics in the one shown in a more recent footage though.
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Post by Deleted on Mar 9, 2017 5:01:57 GMT
The thing that is the most upsetting about the Remnant Vaults, if I'm understanding their design correctly, is that once I finish them, I won't get to keep experiencing them. They seem to be like properly designed RPG dungeons. Probably with some kinda gimmick or something attached to them, or like the Assassin Tombs in Assassin's Creed II. That sounds really fun. I really enjoy those areas that are specifically designed around some kind of puzzle or theme.
Even though they're supposed to be optional open-world activities, they sound like they're designed to be like single player missions. Unique and complex. That has me really excited.
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Post by missileglitcher on Mar 9, 2017 5:06:29 GMT
not me, that's for sure. looks dead boring and very poorly written, more poorly written than the andromeda initiative's purpose. talk about failing at the premise, again. i scoff.
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Post by Link"Guess"ski on Mar 9, 2017 5:07:44 GMT
How is it more poorly written than the premise? The premise is a huge contrivance that's thus far been PR'd with "Hey, let's explore cuz... we like exploring!" but the vaults makes sense as far as "we're in a new galaxy, we have limited supplies, we need better tech, vaults contain powerful alien tech we can use"
I think you can go back to them however you like. I just think the point of getting to them is to get to the core and extract some data or something and then it becomes disabled or empty afterwards but where we can still just go around and look in there. The structures are found on the explorable planets and they're not isolated mission areas as far as I've understood it.
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Post by Deleted on Mar 9, 2017 5:15:08 GMT
How is it more poorly written than the premise? The premise is a huge contrivance that's thus far been PR'd with "Hey, let's explore cuz... we like exploring!" but the vaults makes sense as far as "we're in a new galaxy, we have limited supplies, we need better tech, vaults contain powerful alien tech we can use" I still don't buy that the Andromeda Initiative itself is a dumb idea, when you compare it to real life. You have to remember that we are currently in the process of sending people to Mars, and we have yet to explore more than like... 10% of our oceans. I don't even think we've seen the entirety of the moon. Humans go wherever the fuck they want to go. It's an inherent drive that we have as a species. If we had some feasible way to go to another galaxy, even if there was no real need to do so, we would absolutely go. I don't doubt that even a little. If I were smart enough or useful enough, I'd sign up for it myself. I don't get where everyone keeps getting the idea that humans finish exploring one place before they start exploring another. We don't even do that in our games, half the time. I sure as hell didn't stick around the Hinterlands once new areas opened up. I mean, granted, I went back, but still. That being said, I don't know if I buy the fact that exploration is the only reason to travel anyway. I smell something fishy. Sure, but it's not the same once you've already solved the puzzle / completed the narrative portion of the Vault.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by SwobyJ on Mar 9, 2017 9:55:17 GMT
I'm excited enough to pick "Yes" but not excited enough to say "I'm excited".
I require them to have substantially interesting lore discoveries and good cutscenes (or at least dialogue).
Like, if you're gonna do mysterious vaults, do what that implies in a narrative driven game - UNLOCK SECRETS. If I'm not at the very least intrigued by what I learn and obtain in any vault, then it failed.
It can be both a good and bad sign that they've shown so little of what's in them. Good - maybe the stuff in them is so (relatively) fascinating! Like I dunno, A Leviathan DLC in each! Or at least every major one. Bad - maybe they're just an alternate grind, with peacemeal uninteresting lore in each.
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A passionate advocate for no-pants Fridays
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Post by Maeljin on Mar 9, 2017 10:10:33 GMT
I voted 'yes' in the hopes of the dungeons having interesting mechanics and a big lore payoff at the end of each one.
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Mar 9, 2017 10:45:52 GMT
No, not really. Of course, it depends if there is a story attached and whether the mechanics are changing. PB's loyalty mission looked fine, but I could see the gameplay aspect becoming boring and repetitive. Scan to find device, shoot the rocks to expose, press a button to open...or activate a Remnant buddy to do the work for you. I didn't really see any puzzle solving. If progressing through these vaults is like Tomb Raider, then that's great. If it's what I described before, not so much.
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Post by ProbeAway on Mar 9, 2017 11:22:49 GMT
Too excited. These last couple of weeks are going to be torture.
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Post by pantherdane on Mar 9, 2017 11:29:39 GMT
I'm far more interested to explore those vaults then to defeat Kett and their leader Archon. They're meh from what we heard so far, but those Remnant vaults sure do sound very interesting. It's just my opinion, but the Archon and the kett seem far too generic and uninteresting for them to be the real threat in Andromeda. That's just my own personal observation, though. I agree that the Remnant Vaults, at this point in time, sound far more compelling and interesting. Yeah, I think these guys are just the first bad guys we meet, that doesn't want us invading their space, not the real threat to our survival. I think MEA is just a warm up and things will get worse in the following games, like how ME built up to a more serious threat. Maybe even the Remnants themselves may eventually come back to destroy us "invaders". We may find the Remnants to be the ancient defenders of that area that are called back to stop us evil invaders. This or something isn't too far a stretch to introduce some stronger enemy.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by SwobyJ on Mar 9, 2017 11:38:17 GMT
MEA is Neo First Contact War, Elysium, that gist.
FCW has side lore of being the start of exposures to the Reapers and characters that became the more experienced folks that Shepard would meet.
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Post by Revan Reborn on Mar 9, 2017 13:18:30 GMT
I agree that I hope there will be some references to lore and history in the Remnant Vaults. Perfect examples of how to do this would be Dwemer Ruins or Ayleid Ruins from The Elder Scrolls. Dwarven Thaigs from Dragon Age could also be another example. It will be a little disappointing if these are nothing more than unique-looking environments that just have a chest at the end.
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