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Post by Natashina on Mar 11, 2017 6:18:47 GMT
I'm putting this into the spoilers section so folks can discuss character reveals for ME:A as well as from other BioWare games. A few things right off the bat: --Stick to the rules. Don't start using this to slam and insult each another. --This thread is open per mod discretion. Meaning that if we feel the conversation has gotten too hostile, or has deviated too far from the topic, it'll be locked. --If locked, I will consider reopening it after ME:A is released. Go forth and post!
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Post by sageoflife on Mar 11, 2017 7:03:37 GMT
There's nothing wrong with NPC romances per se; people have various tastes and even more various reasons for having those tastes. If there is a mixture of squad and NPC options, that's fine. But when only one of the four major gender combinations is restricted to NPCs only, that is a big problem.
For starters, I think the fact an orientation that was previously neglected quite heavily, and with extremely shoddy excuses at that, is the only one facing the possibility of being restricted entirely to NPC romance options automatically calls into question the claim that they're just as good. I'll buy that claim when it's only straight men who are expected to settle for NPCs. Something tells me that the excuses people are using now wouldn't show up nearly as often in that scenario.
Since the current situation has gay men facing the possibility of being restricted to NPCs only, there's another serious problem. There is a very old homophobic idea that if a man is not heterosexual, then he is weak. Making m/m options NPC would tie into the old idea that gay men are too weak for combat. Bioware prides and markets themselves as being above that kind of thing. If they were to go this route, with its attendant implications, after all they've crowed about how inclusive they are, and how much they've learned from past mistakes, it would be a betrayal. In many ways it would be much worse than the many companies that just pretend we don't exist.
As for why I personally prefer squad romances over NPCs, no matter how hard they work to make NPC options equal to the squad, there are some scenarios that would at best look extremely contrived when used with someone who is not a squadmate. In Mass Effect 3 for example, if Steve had been equal to the squad romances, making him the only m/m option still would have meant that I would have missed out on moments like this:
Disclaimer: while I am getting increasingly nervous due to the marketing department's handling of the issue, I do not believe that Bioware actually has made m/m romances NPC only in Andromeda, but since the subject keeps coming up so much, I feel it is necessary to explain why doing so would be unacceptable.
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Post by davkar on Mar 11, 2017 7:36:41 GMT
There's nothing wrong with NPC romances per se; people have various tastes and even more various reasons for having those tastes. If there is a mixture of squad and NPC options, that's fine. But when only one of the four major gender combinations is restricted to NPCs only, that is a big problem. For starters, I think the fact an orientation that was previously neglected quite heavily, and with extremely shoddy excuses at that, is the only one facing the possibility of being restricted entirely to NPC romance options automatically calls into question the claim that they're just as good. I'll buy that claim when it's only straight men who are expected to settle for NPCs. Something tells me that the excuses people are using now wouldn't show up nearly as often in that scenario. Since the current situation has gay men facing the possibility of being restricted to NPCs only, there's another serious problem. There is a very old homophobic idea that if a man is not heterosexual, then he is weak. Making m/m options NPC would tie into the old idea that gay men are too weak for combat. Bioware prides and markets themselves as being above that kind of thing. If they were to go this route, with its attendant implications, after all they've crowed about how inclusive they are, and how much they've learned from past mistakes, it would be a betrayal. In many ways it would be much worse than the many companies that just pretend we don't exist. As for why I personally prefer squad romances over NPCs, no matter how hard they work to make NPC options equal to the squad, there are some scenarios that would at best look extremely contrived when used with someone who is not a squadmate. In Mass Effect 3 for example, if Steve had been equal to the squad romances, making him the only m/m option still would have meant that I would have missed out on moments like this: Disclaimer: while I am getting increasingly nervous due to the marketing department's handling of the issue, I do not believe that Bioware actually has made m/m romances NPC only in Andromeda, but since the subject keeps coming up so much, I feel it is necessary to explain why doing so would be unacceptable. But to get a scene like this you would have to kill the protagonist. Why would you do that in their first game? This goodbye is meaningful because you know there is no coming back. Even without this EC addition the vanilla goodbyes were strong. Poor Steve lovers (all 5 of them ). What about the people who picked Jack, Miranda or other options from 2? Look to DAI for what to expect in the npc romance department - content and screentime.
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Post by sageoflife on Mar 11, 2017 7:39:23 GMT
There's nothing wrong with NPC romances per se; people have various tastes and even more various reasons for having those tastes. If there is a mixture of squad and NPC options, that's fine. But when only one of the four major gender combinations is restricted to NPCs only, that is a big problem. For starters, I think the fact an orientation that was previously neglected quite heavily, and with extremely shoddy excuses at that, is the only one facing the possibility of being restricted entirely to NPC romance options automatically calls into question the claim that they're just as good. I'll buy that claim when it's only straight men who are expected to settle for NPCs. Something tells me that the excuses people are using now wouldn't show up nearly as often in that scenario. Since the current situation has gay men facing the possibility of being restricted to NPCs only, there's another serious problem. There is a very old homophobic idea that if a man is not heterosexual, then he is weak. Making m/m options NPC would tie into the old idea that gay men are too weak for combat. Bioware prides and markets themselves as being above that kind of thing. If they were to go this route, with its attendant implications, after all they've crowed about how inclusive they are, and how much they've learned from past mistakes, it would be a betrayal. In many ways it would be much worse than the many companies that just pretend we don't exist. As for why I personally prefer squad romances over NPCs, no matter how hard they work to make NPC options equal to the squad, there are some scenarios that would at best look extremely contrived when used with someone who is not a squadmate. In Mass Effect 3 for example, if Steve had been equal to the squad romances, making him the only m/m option still would have meant that I would have missed out on moments like this: Disclaimer: while I am getting increasingly nervous due to the marketing department's handling of the issue, I do not believe that Bioware actually has made m/m romances NPC only in Andromeda, but since the subject keeps coming up so much, I feel it is necessary to explain why doing so would be unacceptable. But to get a scene like this you would have to kill the protagonist. Why would you do that in their first game? This goodbye is meaningful because you know there is no coming back. Even without this EC addition the vanilla goodbyes were strong. Poor Steve lovers (all 5 of them ). What about the people who picked Jack, Miranda or other options from 2? Look to DAI for what to expect in the npc romance department - content and screentime. My Shepard survived, and since Miranda and Jack were NPCs in the third game, my point remains.
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Post by xeternalxdreams on Mar 11, 2017 7:54:40 GMT
I like both options.
When I was younger, I bought ME1 and ME2 at the same time. I fell for Ash in ME1 but I ended up with Jack.. I couldn't fathom romancing a partner in ME3 who was not a squad mate when I started it.
I have slowly lost interest in romances in games as I have grown older (not the same for everybody). It's not that I do not feel attached to the characters but it usually just leads to 'Sexy time'. I've gotten tired of that outcome because the build-up of the relationship is so much better before that occurs.. after, the relationships fall flat. It might be different in this Mass Effect. At this point, I like more interactive content with a character (romance able or not) that has a progression of the relationship.
I really like squad mates as my LI. I can see how they react to other characters and situations while being able to adventure/banter together nearly the whole game.
DAI brought it further by actually letting you customize their appearance on the battlefield. It was awesome having your LI don some armor you've created. Sadly, your 'home base' LI had more restrictions.
I actually prefer Squad LI but I have tried some home base LI. The problems I felt.. the LI felt secluded and didn't really progress in the sense that you'd get from ones on the field.
For example, I liked Josephine from DAI. It was worth going through the romance. It opened doors to having spots all the time on my party. I could take who ever I wanted at any time without a slot being filled all the time (in my case).No worries about negative reactions.
I think as far as MEA.. It really depends on the depth of the home base LI to whether or not I would commit to it.
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Post by Heleus on Mar 11, 2017 8:01:48 GMT
I'll summarize what I believe I have said already. It's important to me that a LI is invested in the main plot line and feels like an equal to my character. I've never been in a relationship where I could imagine one person out fighting the fight and the other one on the sidelines. Speaking only for myself, a Cullen type character would be ok. Someone with their own important shit to do and who has a seat at the war table. I'd miss out on a sense of bonding on missions, but it would still feel "believable" to me and "make sense" that I would be with them. Sadly, I don't think Gil will fit this description. Separately, I don't think it would be a good idea to have a m/m-only squad member with only 6 squadmates, but I struggle to see a reason there shouldn't be a male squad member open to both Sara/Scott. This wouldn't reduce choice for anyone else, so I'm still pretty confused why this is even controversial. They wouldn't need a troubled bisexual backstory or other type of writing need and I don't have much patience for someone feeling that a perceived straight character would be diminished for them if they were available to both instead, but I don't think I've actually seen anyone suggest that here.
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Post by dalinne on Mar 11, 2017 13:27:05 GMT
I demand a POLL, oh Great and N7 Mod Natashina your Highness!
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Post by Natashina on Mar 11, 2017 13:36:25 GMT
Sure, I'll add a poll. Good timing; I was getting ready to eat in a few and go to bed.
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Post by SofaJockey on Mar 11, 2017 13:39:23 GMT
It will be entirely down to how it is implemented.
My unrequited lust for Lace Harding may now transfer to Suvi (*cough cough*)....
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Post by dalinne on Mar 11, 2017 13:44:26 GMT
I chose "other": ME series? Squadmate content was larger and better than crewmate content DAI? Pretty similar, with more or less content depending on the romance, not their "crewmate or squadmate" status. For example: I got the impression Cullen (crew) has more content than Bull (squad). SofaJockey I feel you. Lace Harding was a major crush the first time I played Also, a pity I truly began to appreciate Liara's Voice Actor thank to Harding. Allis, I LOVE YOU!!!
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Post by witchcocktor on Mar 11, 2017 13:46:07 GMT
I'm gonna go with other.
NPC romances aren't necessarily inferior, but the level they need to reach in terms of the amount of content and it's quality so that they seem equal to a squad romance is pretty high, and I'm not sure if BW is up for that. Throw into the mix plot importance, physical appeal, non-CC face and well written romance, you got a lot of obstacles to fight through until the NPC romance seems up to par with a squad romance.
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Post by SofaJockey on Mar 11, 2017 13:48:59 GMT
I chose "other": ME series? Squadmate content was larger and better than crewmate content DAI? Pretty similar, with more or less content depending on the romance, not their "crewmate or squadmate" status. For example: I got the impression Cullen (crew) has more content than Bull (squad). SofaJockey I feel you. Lace Harding was a major crush the first time I played Also, a pity I truly began to appreciate Liara's Voice Actor thank to Harding. Allis, I LOVE YOU!!! My expectation of Lace for Dragon Age 4 remains high. (don't disappoint me BioWare )
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Post by themikefest on Mar 11, 2017 14:18:38 GMT
I chose yes
As far as that scene with Kaidan. That only happens because Bioware had to explain how both squadmates got back on the Normandy.
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Post by Davrin's boobs on Mar 11, 2017 14:26:19 GMT
There's nothing wrong with NPC romances per se; people have various tastes and even more various reasons for having those tastes. If there is a mixture of squad and NPC options, that's fine. But when only one of the four major gender combinations is restricted to NPCs only, that is a big problem. For starters, I think the fact an orientation that was previously neglected quite heavily, and with extremely shoddy excuses at that, is the only one facing the possibility of being restricted entirely to NPC romance options automatically calls into question the claim that they're just as good. I'll buy that claim when it's only straight men who are expected to settle for NPCs. Something tells me that the excuses people are using now wouldn't show up nearly as often in that scenario. Since the current situation has gay men facing the possibility of being restricted to NPCs only, there's another serious problem. There is a very old homophobic idea that if a man is not heterosexual, then he is weak. Making m/m options NPC would tie into the old idea that gay men are too weak for combat. Bioware prides and markets themselves as being above that kind of thing. If they were to go this route, with its attendant implications, after all they've crowed about how inclusive they are, and how much they've learned from past mistakes, it would be a betrayal. In many ways it would be much worse than the many companies that just pretend we don't exist. As for why I personally prefer squad romances over NPCs, no matter how hard they work to make NPC options equal to the squad, there are some scenarios that would at best look extremely contrived when used with someone who is not a squadmate. In Mass Effect 3 for example, if Steve had been equal to the squad romances, making him the only m/m option still would have meant that I would have missed out on moments like this: Disclaimer: while I am getting increasingly nervous due to the marketing department's handling of the issue, I do not believe that Bioware actually has made m/m romances NPC only in Andromeda, but since the subject keeps coming up so much, I feel it is necessary to explain why doing so would be unacceptable. Pretty much all this, this summon everything that I think about this. I was going to post something like that but my engrish is nt good enough k? PS. Greetings from the holds where the gays inhabite
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Tittus on Mar 11, 2017 15:54:32 GMT
No to me. The fact that I can take the LIs with me and running in the open field is a big factor to me, as opposed of some static npcs that are only waiting for me. Make up stories while fighting, the companions acknowledging the relationship and talking about it in their banters are important details. Things like Merril saying to Isabela that Hawke acts awkward around her, or Sera joking about Cassandra's panties, or if you dump one for the other.
Also, in DA games, there's the approval system that enlarges the gap even more. The companions have their own opinions and you have to have some sort of chemistry between your character and his/her LI.
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Post by dmc1001 on Mar 11, 2017 15:59:33 GMT
If I'm going by DAI, there doesn't seem to be much difference. I've romanced Dorian and (using a mod) Cullen. Both had a good amount of content. I don't know that I felt the same way in ME. There was all kinds of banter that when on both on the field and even on the shuttle that just wouldn't happen with a non-squadmate. Since we'll be using things like the Tempest and Nomad to travel, presumably said banter will still exist in MEA. Therefore, by not having a romanceable squadmate some people lose out.
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Post by dmc1001 on Mar 11, 2017 16:07:35 GMT
But to get a scene like this you would have to kill the protagonist. Why would you do that in their first game? This goodbye is meaningful because you know there is no coming back. This is simply not true. This scene has nothing to do with your choices with the Catalyst or your current EMS. This scene happens because two squadmates are in a romantic relationship. Period. I get this scene all the time and my Shepard always survives.
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Post by jtav on Mar 11, 2017 16:13:17 GMT
Either can be good or bad. I enjoyed Cullen tremendously for instance. The things that matter: is this emotionally affecting? Does it reveal character? etc are things we won't know until we play.
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Post by alanc9 on Mar 11, 2017 16:19:28 GMT
Um.... technically, it does depend on EMS. There's no goodbye in low-EMS states, since your squadmates are vaporized outright.
Killing them off in battle is easier to do with squadmate LIs. See also QunBull in Trespasser. (That was a bit of a shock.)
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Ianamus
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Post by Ianamus on Mar 11, 2017 16:23:06 GMT
They could potentially be as good, but no Bioware game has managed it so far. Even Inquisition, which came the closest, had very little interaction between the NPC romances and the companions, and virtually no romance-specific banter for the NPC romances.
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Post by Deleted on Mar 11, 2017 16:52:01 GMT
They could potentially be as good, but no Bioware game has managed it so far. Even Inquisition, which came the closest, had very little interaction between the NPC romances and the companions, and virtually no romance-specific banter for the NPC romances. Exactly. Inquisition did come close, but I still can't see them to be as good as squad romances, especially the way they handled Josephine. The romances were better handled than the non-squad romances in the OT, sure, but I didn't feel the same strong emotions and connection for them, as I did for the rest of the squad. They gave me this feeling of isolation. Cullen always near his desk, Josie always sitting on that couch when I tried talking to them. The rest of the squad was always on the move with me and their banter gave insights inside their personalities, even if it's only bickering. Idk, I just dislike static LIs that don't move with me. It's annoying to run to a specific location all the time, just so I can see them or hear their voice. I know most people loved Cullen. I tried playing his romance, but I just couldn't seem to care for him in the end. Josie's design was one of my favourites, but her arc was very weak as well imo. At least Cullen and Josphine had their own face models though. Gil and Suvi seem to have CC faces. They look ok, but forgettable. Their design lacks something, that tells me "Ah, they were important enough for the devs! They're not just nps."
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Post by isaidlunch on Mar 11, 2017 17:06:11 GMT
I don't mind if there's less content as long as it's meaningful. Deionarra and Iovara are two of my favorite RPG romances and they only appear in their respective games for 20 minutes, probably less. I'd gladly take a romance like that but I'd rather not bother with Cortez/Traynor style romances that feel out of place and aren't very interesting.
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Post by Petroshenko on Mar 11, 2017 17:27:11 GMT
Both squad and non-squad romances got their advantages. It is a strong point that squadmate love interest make most player feel "forced" to take that squadmate on every mission, losing out often on unique squad combinations, comments etc. especially when 1 slot is already predetermined for plot reasons (Thessia is a good example, Liara is mandatory and most will have a big dilema whether to take the romanced squadmate or nearly-mandatory Javik).
On the other hand, crew romance doesn't give the freedom to take the love interst on the field if the player wishes so. And in many cases the crew/mainbase non-squad romanceable characters have less content (showpiece "loyalty" missions in particular) which can easily translate into less developed characters which obviously is a factor in deciding which character to romance. Though Inquisition did it much better with Cullen/Josephine than ME3 did with Samantha/Steve, the former had their loyalty missions and even travelled outside the mainbase as NPCs.
The main issue arises when there's a (potential) big disparity. If GayBroRyder will only 1 romance on The Tempest and only with a crewmate in ME Andromeda, that's a massive difference from practically confirmed 3 squadmate romances for StraightBroRyder. Hard to argue what is seen in such hypothetical case as more important to the devs (and players).
Ideally, each side would have a squad and crew/mainbase option providing lots of varity and gameplay options. But if that can't be the case, it should be important to secure at least 1 squad romance for each side (may as well be with the same character to cut on resouces). Then the players at least still have the choice not to take the love interest on the field and essentially turn it into crew/mainbase romance option.
Jade Empire only had 3 romances and most were happy because most bases got covered within those 3 options while avoiding "everyone is bi/playersexual" at the same time. Some were bi, some were only straight (Dawn Star). Sometimes less is more yet still enough to make most happy. Nobody needed SEVEN new romances in ME2
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garbagepailkid
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Post by garbagepailkid on Mar 11, 2017 18:13:41 GMT
I picked "other" since it depends on how its implemented. In DA:I, I think the NPC ones were on par. I only romanced Josephine and Sera and they felt of similar quality plus Josephine is even my canon romance.
In Mass Effect? Hell to the hell lolipoppin no! If I recall, Samantha Traynor didn't even get a Citadel date like other LIs. So...Do we put more consideration into Mass Effect's track record or BW's in general? If the former, I think people are justified in being wary of non-squad romance.
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Post by themikefest on Mar 11, 2017 18:22:55 GMT
If I recall, Samantha Traynor didn't even get a Citadel date like other LIs. Unfortunately she doesn't. I wonder if the game had more time, maybe a scene would have been added. The only time is in the Citadel dlc.
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