fessels
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 423 Likes: 441
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Apr 25, 2024 17:13:41 GMT
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fessels
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August 2016
fessels
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by fessels on Mar 13, 2017 15:58:39 GMT
Well the topic title already mentions it, I am looking for a bit of advise for my Adept BroShep. Even though I have been playing with him for a couple of days, but only now I have come up with a build for him, a build I hope will be fun to use. Heavy Warp (4)
Throw Field (4)
Heavy Singularity (4)
Pull (1)
Shockwave (0)
Bastion (4)
Heavy Warp Ammo (4) Now I already have Warp at Heavy Warp, and I like it that way so far. But yesterday when I did the Archangel Dossier I noticed that ( At least I think I did. ) Singularity can miss the target even if it appears to land close or on target? If that is indeed the case ... would it perhaps be better to pick Wide Singularity instead of Heavy Singularity once I can? Also would it be more useful to pick Shockwave instead of Throw Field? Oh and to make things a bit different, I edited the Coalesced.ini and gave the "Player Adept" AR instead of SMG's. ( So not both. ) Vindicator with Warp Ammo should give a very nice effect I believe. ( Especially on those Collector missions. )
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Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Mar 14, 2017 1:18:40 GMT
In my opinion, if you are going to use Warp Ammo on the ME2 Adept, I would use this build:
4 - Heavy Warp 1 - Throw 4 - Heavy Singularity 4 - Pull Field 0 - Shockwave 4 - Bastion 4 - Heavy Warp Ammo
Generally, Heavy Singularity is preferable to Wide since Heavy lasts longer. Wide Singularity will die quicker the more enemies it holds.
Heavy Singularity is generally most useful for holding a protected enemy in place,it can although yes it can sometimes 'miss' but that is rare. It is a problem since it can hit cover instead of an enemy but that is a problem with all powers.
Warp Ammo deals extra damage to enemies lifted by biotics such as Singularity or Pull, so maximizing Pull and Singularity is ideal. Warp Ammo deals x2 damage listed to lifted enemies, so Heavy Warp deals +100% damage to lifted enemies. Note that the +50% damage to armor, health, and barriers is based off the base weapon damage, not the total weapon damage. For example, if a weapon deals 10 base damage, then Heavy Warp Ammo will deal 5 damage to armor, health, and barriers, but 10 damage to lifted enemies.
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fessels
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 423 Likes: 441
inherit
998
0
Apr 25, 2024 17:13:41 GMT
441
fessels
423
Aug 15, 2016 15:09:33 GMT
August 2016
fessels
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by fessels on Mar 14, 2017 10:52:24 GMT
In my opinion, if you are going to use Warp Ammo on the ME2 Adept, I would use this build: 4 - Heavy Warp 1 - Throw 4 - Heavy Singularity 4 - Pull Field 0 - Shockwave 4 - Bastion 4 - Heavy Warp Ammo Generally, Heavy Singularity is preferable to Wide since Heavy lasts longer. Wide Singularity will die quicker the more enemies it holds. Heavy Singularity is generally most useful for holding a protected enemy in place,it can although yes it can sometimes 'miss' but that is rare. It is a problem since it can hit cover instead of an enemy but that is a problem with all powers. Warp Ammo deals extra damage to enemies lifted by biotics such as Singularity or Pull, so maximizing Pull and Singularity is ideal. Warp Ammo deals x2 damage listed to lifted enemies, so Heavy Warp deals +100% damage to lifted enemies. Note that the +50% damage to armor, health, and barriers is based off the base weapon damage, not the total weapon damage. For example, if a weapon deals 10 base damage, then Heavy Warp Ammo will deal 5 damage to armor, health, and barriers, but 10 damage to lifted enemies. Thank you RedCaesar97, really appreciate it.
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