Dave the Scrub
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Post by Dave the Scrub on Mar 16, 2017 22:36:18 GMT
Another tip that no one has mentioned.... Despite disagreeing with him about, well, almost everything, Lord Sirian made a good point about the Saber to me once. Don't ADS with it. No ADS, far less bloom and less noticeable. The innate accuracy of the weapon is such that if you can hipfire well, you will destroy with it. In particular, this is very valuable against big armor. Scrub gotta scrub... What is ADS? I'm drawing a blank.
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Post by Qui-Gon GlenN7 on Mar 16, 2017 22:38:08 GMT
ADS - aim down sights, or zoomed in. When you "scope in" (whether you have a scope or no) you are ADSing.
It can lead to tunnel vision and lack of situational awareness, so use cautiously.
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Dave the Scrub
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Dave_the_Scrub
Posts: 184 Likes: 495
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Post by Dave the Scrub on Mar 16, 2017 23:15:43 GMT
ADS - aim down sights, or zoomed in. When you "scope in" (whether you have a scope or no) you are ADSing. It can lead to tunnel vision and lack of situational awareness, so use cautiously. Got it. That is going to be a hard habit to break
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Dave the Scrub
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Dave_the_Scrub
Posts: 184 Likes: 495
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Post by Dave the Scrub on Mar 16, 2017 23:17:51 GMT
Actually I forgot to suggest the Geth Engi. A triple-chain Overload makes it stupid easy to gun down mooks with the Saber, plus accuracy and rate of fire bonuses from Hunter Mode really benefit. Yeah, this is a fun build
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Post by q5tyhj on Mar 17, 2017 5:07:51 GMT
Use it on a kit with a RoF increasing power (Hunter Mode, Marksman, Devastator Mode). TSol and GE are probably my two favorite Saber kits.
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Post by neocodex and 23 others on Mar 17, 2017 8:41:12 GMT
Umm this would be a really long post if it wasn't a mobile post. Any class or ability that improves accuracy will make the saber better, Geth, marksmen kits, etc. Turian stability also helps it, so all turian kits. Mods are going to be damage barrel and stability mod unless on a turian then you would take something like extended clip especially on turian soldier. Saber is also going to benefit those who hit a high percentage of head shots. It has a very high hit reaction and very good proccing of ammo powers. Correction - turian stability kit bonuses are bugged and do not work (Armier legion and Turian veteran). Well, they do not work in most cases, but I categorize them as "host only" or just broken. In general, I wouldn't rely my build on it and would rather have a stability mod ready just in case. Sometimes you forget how these thing work if you didn't play in a long time, so I dug up the post for you:
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ctr2yellowbird
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Post by ctr2yellowbird on Mar 20, 2017 16:48:20 GMT
Just impossible to get decent a TGI Saber game recorded for the Saber thread. Still chasing decent gameplay with my TGI Saber. Add bad, ragequit host and packet loss host to the list of failed recording attempts. Good lord... FINALLY. AHAHAH I am waaaay too tired right now to type anything useful.
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Urizen
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Post by Urizen on Mar 20, 2017 17:42:14 GMT
Gud example for how not to use it
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Post by Qui-Gon GlenN7 on Mar 20, 2017 18:21:53 GMT
Saber does behave more like shooter's typical magnum or powerful pistol than it does any normal assault rifle, or even many battle rifles or DMRs. The accuracy loss per shot is pretty big, and a large part of why accuracy boosts are excellent for it and are also a lot more important than stability, even if that bonus is sort of nice. I don't really understand the part about not aiming, or hipfiring it though. Aim errors are way worse on this weapon when not zoomed. Recoil is of course better, but that isn't the main problem with Saber handling. I get that it is counter-intuitive, and that is why I had to test it for myself. On my PC, if my crossshairs are on it, and I don't get jerky, I will hit anything that is hipfired. This is obvious with AoE weapons, but is still true of hitscan guns. For whatever reason, the way it "feels" to me, is that when I do not ADS with the Saber, vs say a Brute or Atlas, I can rapid-fire the gun with very low spread. No, I am not hitting the Triple-window EVERY time on the Atlas, but I am hitting the main body mass rapidly with a hard hitting weapon, reloading and repeating with no time wasted aiming. In practice, I notice far less muzzle-climb when non-ADS'ing in these circumstances than if I were ADS, which "frees" me mentally to just keep plunking away to that satisfying Saber sound. YMMV, I suggest giving it a shot though.
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Post by capn233 on Mar 20, 2017 22:04:31 GMT
Saber does behave more like shooter's typical magnum or powerful pistol than it does any normal assault rifle, or even many battle rifles or DMRs. The accuracy loss per shot is pretty big, and a large part of why accuracy boosts are excellent for it and are also a lot more important than stability, even if that bonus is sort of nice. I don't really understand the part about not aiming, or hipfiring it though. Aim errors are way worse on this weapon when not zoomed. Recoil is of course better, but that isn't the main problem with Saber handling. I get that it is counter-intuitive, and that is why I had to test it for myself. On my PC, if my crossshairs are on it, and I don't get jerky, I will hit anything that is hipfired. This is obvious with AoE weapons, but is still true of hitscan guns. For whatever reason, the way it "feels" to me, is that when I do not ADS with the Saber, vs say a Brute or Atlas, I can rapid-fire the gun with very low spread. No, I am not hitting the Triple-window EVERY time on the Atlas, but I am hitting the main body mass rapidly with a hard hitting weapon, reloading and repeating with no time wasted aiming. In practice, I notice far less muzzle-climb when non-ADS'ing in these circumstances than if I were ADS, which "frees" me mentally to just keep plunking away to that satisfying Saber sound. YMMV, I suggest giving it a shot though. Maybe I misunderstood originally... thought you might be recommending hip-firing against any target. I actually was messing around with it some last night in fact on GTS (+15% w/ HM though). Amusing to try it against humanoids though. For Atlases, the spastic method of zooming for each individual shot seems to be about the best for effectiveness, but is too annoying so I never do it.
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ctr2yellowbird
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Post by ctr2yellowbird on Mar 21, 2017 9:25:54 GMT
I analyzed my video and made notes of everything that came to mind. I don't want to format this into proper sentences and paragraphs. Saber General (from the perspective of my TGI) -attachments ->absolutely use pierce if not using piercing ammo => because Saber is still inaccurate and pierce drastically lowers precision needed to hit targets behind cover ->I prefer damage because it tangibly benefits Saber ->magazine upgrade very unnecessary => 8 shots per clip with Saber's damage is more than enough ->scopes, stability => I just did some testing hosting a private lobby, and they all help although I get by without them ->weight reduction unnecessary => Saber is already light for damage -I prefer ADS (zoomed aim) ->better for attempting headshots, keyhole shots, long-distance shots -when attempting headshots on mooks that should kill them, take a small moment to line up shot -accuracy and stability buffs do help land shots -firing from cover helps land shots ->(feels like) the difference between hitting 40% headshots and 75% ->example => 2:08 in video -hosting seems to improve accuracy/hit detection with Saber beyond the stability bug ->I don't say that for most other non-projectile weapons -shouldn't miss anything that doesn't have slight frame, although -it's okay to miss occasionally ->don't try to land every shot unless you would die otherwise => just make sure you hit most of your shots and adjust your approach if you still keep on missing -you can see from video I have reload-itis => I reload more than needed Using My TGI Saber ( build) -TGI vs shielded mook => cloak => overload => headshot -TGI vs armor/health => cloak => fire once (to proc incendiary ammo) => overload to detonate while still cloaked->host quality seems to affect proc chance => more delay = lower proc chance or procs after overload... -->regardless, wait "half a moment" to allow fire to proc on any host before using overload ->can sometimes fire twice and then overload before cloak triggers cooldown -->host quality seems to affect ability to fire twice and overload under cloak => more delay = more likely (untested lol) -practice jetpack dodge pathing a little for maximum distance => adjust your angle before dodging so you don't get caught on geometry -TGI's heavy melee has useful stagger and some gap-closing ->good to heavy melee during revive animation if surrounded -->example => 2:51 in video where I am reviving teammate with missile equipped -watch your grenade count! => always think about keeping your grenades at max -use stim pack when: ->taken down to health and more damage seems possible -->example => 14:01 in video where I can escape Ravager and kill Pyro that doesn't see me while I have no shields, but then a Hunter spots me and I use stim pack before it can shoot me ->after being revived ->taking damage over time ->right before hit by Atlas missile or Banshee warp to block damage ->right before starting device upload, if you have or expect aggro ->right before running through a room of enemies, like you might with Tactical Cloak
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ScumbagShepurd
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Post by ScumbagShepurd on Mar 26, 2017 4:46:21 GMT
Batarian Sentinel is my first choice for Saber and Executioner. Cuz headshots babeh.
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ReptiloidGod
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Post by ReptiloidGod on Mar 27, 2017 14:20:56 GMT
I love to use the Saber on the Turian or Quarian soldier with marksman. Its a headshot machine!
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