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Post by Dave the Scrub on Mar 14, 2017 11:58:16 GMT
I've never been able to get the hang of the Saber. But I've gotten a couple UR drops of it in the last week, and suddenly it is a V. I figured I should give it another shot. I put it on a TSent, and it does have a rather satisfying boom. It kind of feels like a long range, 8 shot, shotgun. It also weighs less than the particle rifle I was using on the TSent. However, I was bottom the the scoreboard. That isn't all that unusual, but generally isn't the case when using my TSent.
Anyway, what weapon mods do people like on the Saber? And also which characters do you like? I assumed that the Turians seem obvious for their stability bonus, but do any classes do particularly well? I'm looking to pick one character to practice using this gun with.
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inert
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Post by inert on Mar 14, 2017 12:13:52 GMT
It's a solid weapon. It behaves a little more like a sniper rifle or high powered pistol, not a shotgun. As good as it is, I find I do better with the carnifex(and definitely Arc Pistol).
In order to reach its potential, headshots are required. On the TSent I'd run extended barrel, added ammo and AP IV. Use overload to strip shields and stagger, follow up with a headshot. It's one of the very few guns that can benefit from stability enhancer.
If aim is not as great, you can use incendiary ammo to prime and overload to detonate.just be sure to bring piercing in some form.
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Post by Deleted on Mar 14, 2017 12:32:31 GMT
Turians, especially the infiltrator if you want to experience the Saber at its full potential. I don't remember at low levels but at 10 you can kill in one Saber shot gold little shielded units after an Overload. Go ideally with the extended magazine and the damage barrel, with armor piercing rounds.
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Post by Deleted on Mar 14, 2017 12:37:33 GMT
When I first started to learn how to get good with the saber. I found out that firing it as fast as you can makes the accuracy of the weapon not so good. So I like let the cross hairs tighten up rather than firing the saber continuously. IIRC moving your aim cursor with the saber widens the crosshair I think. Although with bosses I wouldn't care about the accuracy as much
But because you're using it on the Tsent you have some leeway with overload.
I just feel like that's one of the main things that go unheard of when I was trying to learn the way of the saber AR. I use it mostly on the Tsent, with the extended mags and HVB.
I also like using the saber on the Quarksman or the Tsol.
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Post by nucleartech76 on Mar 14, 2017 14:24:30 GMT
Umm this would be a really long post if it wasn't a mobile post. Any class or ability that improves accuracy will make the saber better, Geth, marksmen kits, etc. Turian stability also helps it, so all turian kits. Mods are going to be damage barrel and stability mod unless on a turian then you would take something like extended clip especially on turian soldier. Saber is also going to benefit those who hit a high percentage of head shots. It has a very high hit reaction and very good proccing of ammo powers.
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HamleticTortoise
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Post by HamleticTortoise on Mar 14, 2017 14:53:31 GMT
Seconding the extended barrel/magazine upgrade mods and AP ammo. Geth Engineer is a less tanky, more mobile Saber platform than the TSent/TGI, with the same MO: overload to stun, go for headshots. GI (eg. with drill ammo for max wallhacking) is also a great choice (though that can be said for any weapon really ). A kit I really like to put the Saber on is the N7 Destroyer: with increased RoF and a 16 rounds magazine (at lvl X), you can dish out a lot of pain in a very short time; the increase in magazine size in particular makes missing shots less of an issue. The hawk missile launcher either staggers mooks or makes them dodge, giving you time and opportunity to line headshots up. An underrated kit with the Saber, but one I find fun to use
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Post by Qui-Gon GlenN7 on Mar 14, 2017 17:01:59 GMT
It was my first X level UR, so naturally I used the hell out of it.
On a no-pull Justicar, specced for survival and Headshot passive 5b. It was a scrub build, but I stayed alive and learned to hit the head. Reave is a great stagger power, and the Saber is a great headshot weapon. Very good kit for learning the gun, and with the AR weight reduction passive that I now ignore, it allows you to cast as much as you want while carrying the Saber which is a little heavy.
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Post by Tonymac on Mar 14, 2017 17:05:02 GMT
I tend to think of the saber more as a sniper rifle. Granted, it's no black widow..... but it's not shabby. Try the saber on a G.I. that is set up for Assault Rifles. I find it to be quite fun - and you can "Quick Scope" with it too. Sniping with Assault Rifles can be satisfying.
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Dave the Scrub
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Post by Dave the Scrub on Mar 14, 2017 17:17:04 GMT
It was my first X level UR, so naturally I used the hell out of it. On a no-pull Justicar, specced for survival and Headshot passive 5b. It was a scrub build, but I stayed alive and learned to hit the head. Reave is a great stagger power, and the Saber is a great headshot weapon. Very good kit for learning the gun, and with the AR weight reduction passive that I now ignore, it allows you to cast as much as you want while carrying the Saber which is a little heavy. This might be the winner. I currently use the Lancer I on this kit, but I haven't been all that satisfied with it. And thanks everyone for all the great suggestions! You guys are the best!
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Post by Qui-Gon GlenN7 on Mar 14, 2017 17:25:43 GMT
Don't get caught in the trap of staring down-sight too long, it is easy to stay in ADS mode with the Saber and forget the world around you while you look for heads to pop.
Cast your Bubble around a nice soft-cover zone, which gives you a little extra survivability. Reave the enemies you see with area Reave, and shoot that mob to death. Then, take a look around and make sure you aren't being overrun and need to reposition, then rinse and repeat. Glad you liked the suggestion, good luck!
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Post by Jeremiah12LGeek on Mar 14, 2017 17:30:14 GMT
I only sort of recently stumbled on to the heart of my biggest problem with the Sabre's accuracy.
Its accuracy mechanic is either different from other weapons, or it is significantly more pronounced, but I'll outline what the practical difference is for me.
Before, I would treat it like I would a bolt-action or slow-firing semi-automatic rifle. In most games (and this even includes ME 3 for most weapons) the rather stark recoil and refire time are the two biggest obstacles to firing accurately, and I tend to get a rhythm down that is based heavily on when the reticle returns to its accurate firing position. That works (it works even better if you can shoot with more consistent accuracy than I can) but it has a timing problem with the Sabre that took me until recently to get used to. The Saber (Sabre? Saber? I could Google it but I'm lazy) takes about a half second to a second more to regain its accuracy than the recoil and refire delay. There are probably other weapons that work similarly, but it's less noticeable than with the Sabre.
So my accuracy improved a lot when I deliberately forced myself to slow down when firing. The reticle actually does change to reflect the changing accuracy value, and it's important to pay more attention to that mechanic than to the recoil/refire. The Black Widow's accuracy doesn't seem to suffer from the same timing problem.
As other people have mentioned, accuracy bonuses are very helpful. But if you're not using a kit with much accuracy, try and remember to deliberately slow down a little bit and make each shot count more (while paying a bit more attention to how the reticle behaves, and the impact it has on the weapon's accuracy.)
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Post by Mobius Y on Mar 14, 2017 17:41:03 GMT
Magazine and damage barrel for mods. Slap on AP3 or 4 for ammo. The key to the Saber is headshots and double- or triple-hits. If you suck at headshots you may feel the Saber sucks. Also, it's really kickass on the Marksman characters (turian and quarian Soldiers). The quarian can shred bosses better with the Tac Scan debuff and cooldown plus he has dodge ability, but the turian has an easier time keeping shots lined up with the stability passive and staggering groups with Proxy Mine. A Stability 3 armour mod on the quarian works pretty well to compensate. Good luck
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Post by kouzje on Mar 15, 2017 5:52:38 GMT
Off topic: So this thread made me remember I had a Quarian Marksman video on my youtube. I went to check it and then I realized that my aim on that vid is pretty much terrible and it made me start the game again after maybe one year or something. I took my saber quarksman for a ride and managed to reach wave 6 on that gold solo. And I think I actually played better than in my youtube vid, back when I was at the peak of my ME3MP skill. I fumbled a lot with the controls, pressed shift a few times instead of space to run, got stuck on cover a lot and stuff like that. But my aim is better today than it was then.
Conclusion on topic: Saber Quarskman with drill rounds and a geth scanner is pretty legit if you really focus on your aim. Just abuse the wallhack to stay safe and aim for the heads.
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Post by frankiscrank on Mar 15, 2017 9:11:01 GMT
Most of it got already covered. Just my two cents: - Paging Shady aka TheShadyEngineer, because I (and others) saw him working very well with Geth Engineer and Saber - but he seems to be retired - see d_nought soloing with Quarksman/Saber against Cerberus
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Post by LightRobot on Mar 15, 2017 13:07:27 GMT
It's probably been mentionned already but since I'm too lazy to read all the comments I'll say it anyway.
Saber is a powerful weapon with good range, damage and stability. I don't feel like you'd really need to enhance precision or stability tbh, it's good enough as it is. The only too areas that truly benefits from buffs are damage and firerate which is incredibly low for an assault rifle.
So obviously the Saber in GI's hands would be quite deadly (as most weapons are if not all). Turian Soldier with Assault Rifle Amp III and Marksman for fire rate. GE with Hunter Mod for damage and fire rate + Overload (overload helps aiming for those deadly headshots). I did a plat solo with the Saber as a TGI a couple of days ago and it really works well too as you get significant damage boost from 1. Simply being a Turian (Because Turian are awesome) and 2. Tactical cloak. Honestly with the TGI, if you get a AR Amp III you deal a great amount of damage even if you ignore headshots and then again Overload will help you get themp if/when you want to.
For ammo, Incendiary rounds always work well with Overload but if you're not soloing you might as well detonate your teammates power/ammo if they have them and go for Armor Piercing for max damage or Drill Rounds depending on how you mod your weapon and if you have Geth Scan. I personally go with Magazine Upgrade and High Velocity Barrel if I have incendiary or Magazine Upgrade and Extended Barrel if I have Armor Piercing or Drill.
I feel like the GI and TGI are the 2 infiltrators that can potentially make the most out of the weapons. Outside of the infiltrator class, I personnally love the GE because of Hunter Mod and because I love Overload as it can detonate powers/ammo and really helps with the headshot.
That being said you should probably try different things out yourself and come up with your own appreciation of the weapon.
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Post by DistigousForest on Mar 15, 2017 13:27:23 GMT
I only sort of recently stumbled on to the heart of my biggest problem with the Sabre's accuracy. Its accuracy mechanic is either different from other weapons, or it is significantly more pronounced, but I'll outline what the practical difference is for me. Before, I would treat it like I would a bolt-action or slow-firing semi-automatic rifle. In most games (and this even includes ME 3 for most weapons) the rather stark recoil and refire time are the two biggest obstacles to firing accurately, and I tend to get a rhythm down that is based heavily on when the reticle returns to its accurate firing position. That works (it works even better if you can shoot with more consistent accuracy than I can) but it has a timing problem with the Sabre that took me until recently to get used to. The Saber (Sabre? Saber? I could Google it but I'm lazy) takes about a half second to a second more to regain its accuracy than the recoil and refire delay. There are probably other weapons that work similarly, but it's less noticeable than with the Sabre. So my accuracy improved a lot when I deliberately forced myself to slow down when firing. The reticle actually does change to reflect the changing accuracy value, and it's important to pay more attention to that mechanic than to the recoil/refire. The Black Widow's accuracy doesn't seem to suffer from the same timing problem. As other people have mentioned, accuracy bonuses are very helpful. But if you're not using a kit with much accuracy, try and remember to deliberately slow down a little bit and make each shot count more (while paying a bit more attention to how the reticle behaves, and the impact it has on the weapon's accuracy.) Imo it has the most noticable bloom of any weapon in the game, which is why accuracy falls off hard when you start hitting its max fire rate. Like everyone else said it really benefits from Marksman, Hunter Mode, etc. I've run it on the Destroyer and it works really well on him too. If you go for mag increase in DM + mag cap mod you can get almost 20 rounds per thermal clip, I'd just take a Venom or Scorpion for Phantoms because I'm a scrub.
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Post by Qui-Gon GlenN7 on Mar 15, 2017 15:06:44 GMT
Another tip that no one has mentioned....
Despite disagreeing with him about, well, almost everything, Lord Sirian made a good point about the Saber to me once.
Don't ADS with it. No ADS, far less bloom and less noticeable. The innate accuracy of the weapon is such that if you can hipfire well, you will destroy with it.
In particular, this is very valuable against big armor.
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Post by Jeremiah12LGeek on Mar 15, 2017 15:36:42 GMT
Don't ADS with it. No ADS, far less bloom and less noticeable. The innate accuracy of the weapon is such that if you can hipfire well, you will destroy with it. In particular, this is very valuable against big armor. I believe from context ADS refers to zooming in using left mouse button/Left trigger? If so, I'll have a hard time retraining myself to make use of it, since I very instinctively focus aim with weapons similar to the Sabre. Will be interesting to try, though.
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Post by nucleartech76 on Mar 15, 2017 15:56:28 GMT
Don't ADS with it. No ADS, far less bloom and less noticeable. The innate accuracy of the weapon is such that if you can hipfire well, you will destroy with it. In particular, this is very valuable against big armor. I believe from context ADS refers to zooming in using left mouse button/Left trigger? If so, I'll have a hard time retraining myself to make use of it, since I very instinctively focus aim with weapons similar to the Sabre. Will be interesting to try, though. Aim down scope. Pretty much he's right. You can ADS each time in and out if you can tolerate that without seizures. I hipfire a lot and on certain enemies I'll hipfire once then scope fine adjust for a headshot, dragoons in particular.
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Post by Jeremiah12LGeek on Mar 15, 2017 16:02:19 GMT
Increasing accuracy by not aiming.
I'm too old for this counter-intuitive shit! WHY DO I KEEP WALKING INTO THIS WALL!?
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Post by Qui-Gon GlenN7 on Mar 15, 2017 16:19:08 GMT
Increasing accuracy by not aiming. I'm too old for this counter-intuitive shit! WHY DO I KEEP WALKING INTO THIS WALL!? Ha! You are aiming, in that you still have a reticule with your weapon at all times on the screen. You are not zooming in, so you have to line up the cross-hairs pretty well to get a hip-fire headshot, but it happens more often than you might expect, and even moreso once you get the hang of it. I still ADS with the Saber for certain enemies, like a Nemesis/Phantom in cover, a distant mook spawn when I am confident my flank is safe, triple-hit points on distant Ravager/Atlas, etc.
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Post by capn233 on Mar 15, 2017 23:13:32 GMT
Saber does behave more like shooter's typical magnum or powerful pistol than it does any normal assault rifle, or even many battle rifles or DMRs. The accuracy loss per shot is pretty big, and a large part of why accuracy boosts are excellent for it and are also a lot more important than stability, even if that bonus is sort of nice.
I don't really understand the part about not aiming, or hipfiring it though. Aim errors are way worse on this weapon when not zoomed. Recoil is of course better, but that isn't the main problem with Saber handling.
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Post by Sentinel2010 on Mar 16, 2017 21:18:50 GMT
1. Only shoot when the reticle begins to shrink back. Hurry fire is very inaccurate.
2. Aim for head (or weak points).
3. Use Extend Barrel and AP/Drill Rounds.
4. Be used to moving while in zoom.
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Post by Mobius Y on Mar 16, 2017 21:32:04 GMT
Actually I forgot to suggest the Geth Engi. A triple-chain Overload makes it stupid easy to gun down mooks with the Saber, plus accuracy and rate of fire bonuses from Hunter Mode really benefit.
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Post by Dave the Scrub on Mar 16, 2017 22:32:45 GMT
Actually I forgot to suggest the Geth Engi. A triple-chain Overload makes it stupid easy to gun down mooks with the Saber, plus accuracy and rate of fire bonuses from Hunter Mode really benefit. Oh, great suggestion. I haven't leveled my GE since the last promotion. I'll give it a whirl tonight. I got a little burned out on sniping last night.
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