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Post by loldrup on Mar 14, 2017 18:02:48 GMT
So ive spend countless hours in me3 both the single player and mp. The only thing i wanted for my gameplay was a playing the fury in single player. and possibly a fury vanguard BUT Annihilation animation look awful, it lost its charm, bioware please bring back the old animation. link below:
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Post by Link"Guess"ski on Mar 14, 2017 18:11:34 GMT
That's every Biotic animation, the omni blade and every ability I've seen so far. Nothing in this game looks "above passable" for a new Mass Effect.
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Post by Qui-Gon GlenN7 on Mar 14, 2017 18:18:36 GMT
Agreed.
The combat gameplay looks to be the best, most polished part of the game though. None of this looked bad, but I agree the Annihilation Field obvious DAI radius mechanic is weak; it just looks too arbitrary and mechanical, while as you say ME3 AF had a charm to it, like very rotten cheese or something. I always imagine my Fury reeking all over the map, bathing her enemies in stench before throwing them into the great toilet in the sky.
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Post by Link"Guess"ski on Mar 14, 2017 18:37:29 GMT
Yes, basically it doesn't look bad, but it just looks slightly worse even still.
UE3 was the shit for this series. I think the mix of passing the torch to people that are much less experienced as Leads for most of Andromeda and also shifting to Frostbite whilist creating a game of this caliber (technically much bigger and beefier than ME3 content-wise) could prove to have been more than these guys could chew.
I'm sure all this jank aside that the game plays very well though, but you can't deny looking like a cool Asari Commando doing her biotic fields looking good had a lot to do with the appeal and satisfaction of playing ME3MP and that is less accentuated now.
Will different characters in MP even have their own unique animations? Aren't they all just offspring of Ryder's 3 modes (tech vs soldier vs biotic + specific weapons)?
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Post by loldrup on Mar 14, 2017 18:40:28 GMT
Agreed. The combat gameplay looks to be the best, most polished part of the game though. None of this looked bad, but I agree the Annihilation Field obvious DAI radius mechanic is weak; it just looks to arbitrary and mechanical, while as you say ME3 AF had a charm to it, like very rotten cheese or something. I always imagine my Fury reeking all over the map, bathing her enemies in stench before throwing them into the great toilet in the sky. Exactly! the animation is basically just a circle, like wtf! The fury had had her field reeking towards enemies, the animation was alive. www.ranger.keepfree.de/MEMP/N7Fury.htm
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Post by Deleted on Mar 14, 2017 18:42:19 GMT
Nova and Annihilation look like garbage. Epecially Nova's animation. Forcefully punching the ground after a jump looks way cooler than a Warlord's heavy melee with an assault rifle.
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Post by guanxi on Mar 14, 2017 20:13:55 GMT
It's not the aesthetics which bother me so much as the game designers appear to have completely lost the plot regarding biotic game design. Annihilation Field is basically mandatory now because it looks like it's your only source of Armor weakening damage and because it's so close range it turns every biotic character essentially into a vanguard in terms of gameplay style - You're forced into close range so all your long range tactical powers are basically useless. Especially without warp, reave or dark channel making you far less effective overall against Armored bosses than you were before. If Biotic characters are no better against armor and weaker against shields then seriously what is the point?
We don't even have stasis or lash anymore to help deal with shields, there's no cluster grenades either which sucks. Lance looks pointless and Blacklash is clearly again another close range vanguard power only useful for when you expose yourself like an idiot in the middle of combat. I like playing vanguard as much as the next guy but now you've basically got no choice in the matter because the last vestiges of the Adept class appear to have been sent to a lovely farm upstate.
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Post by dreth on Mar 14, 2017 20:16:11 GMT
I dont see a problem. I think this thread is just nit-picking
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Post by SofNascimento on Mar 14, 2017 20:19:18 GMT
I liked the new style.
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Post by jastall on Mar 14, 2017 20:32:27 GMT
I'm not a fan of Annihilation and Nova, yeah. The former especially.
However, I'd say everything else looks pretty good. The Charge animation looks fantastic, as do Pull and Throw. Tech powers probably had the best overhaul, Overload's chain lightning effect looks good and I liked the the look of the Remnant VI drone.
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Post by loldrup on Mar 14, 2017 20:41:27 GMT
how come? whats the appeal for you?
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Post by malanek on Mar 14, 2017 20:43:39 GMT
If I could change any one ability animation it would be Lance. I think it should have been modeled on Phase Disrupter, especially since it sounds like you can spec it to drain your own shields (presumably instead of a cooldown). It looks like the player is making a crappy throw where you only bend your elbow.
I do see your point about Annihilation though, when I saw it first in a video I didn't even see the field.
Overall however I like the effects and animations. And this was a good video to showcase them.
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Post by SofNascimento on Mar 14, 2017 20:45:53 GMT
how come? whats the appeal for you? I liked the animations, they seem more natural. And some of the powers like Overlord and Incinerate got new looks which I enjoyed more. Overlord because it feels more like a power than simple magic and incinerate because the smaller missile looks more stylish.
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Post by ProbeAway on Mar 14, 2017 21:01:14 GMT
It's not the aesthetics which bother me so much as the game designers appear to have completely lost the plot regarding biotic game design. Annihilation Field is basically mandatory now because it looks like it's your only source of Armor weakening damage and because it's so close range it turns every biotic character essentially into a vanguard in terms of gameplay style - You're forced into close range so all your long range tactical powers are basically useless. Especially without warp, reave or dark channel making you far less effective overall against Armored bosses than you were before. If Biotic characters are no better against armor and weaker against shields then seriously what is the point? We don't even have stasis or lash anymore to help deal with shields, there's no cluster grenades either which sucks. Lance looks pointless and Blacklash is clearly again another close range vanguard power only useful for when you expose yourself like an idiot in the middle of combat. I like playing vanguard as much as the next guy but now you've basically got no choice in the matter because the last vestiges of the Adept class appear to have been sent to a lovely farm upstate. I agree re the absence of warp and reave, and there definitely seems to be a focus on CQC combat, but that doesn't mean ranged biotics are useless against protections. Pull has a shield stripping evolution at rank 6 and I seem to recall something about lance having an evolution that damages shields or armour. Singularity could also prime protected targets in ME3 MP, so it's possible that it will do so here.
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Post by loldrup on Mar 14, 2017 21:07:32 GMT
Nova looks pathetic. I can appreciate the fact that Annihilation field now clearly shows it's range, even if the visuals are clearly worse. It looks like pure adepts got nerfed to all hell, without the ability to deal with armor, and with less ability to generate explosions, I question their viability, especially on a higher difficulty. Looks like the most viable biotic strategy now is Annialation-Field + Charge + Nova/Barrier/something else. I disagree, annihilation field showed the range visually by showing the enemy was affected. It was very organic and "alive". Now, this just feels dumbed down to players.. I agree with you on the rest, also worried about biotics overall. Looks nerfed ..
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Post by loldrup on Mar 14, 2017 21:12:45 GMT
how come? whats the appeal for you? I liked the animations, they seem more natural. And some of the powers like Overlord and Incinerate got new looks which I enjoyed more. Overlord because it feels more like a power than simple magic and incinerate because the smaller missile looks more stylish. Im just talking about annihilation field. Many of the other abilities look good, its just that biotics and especially annihilation looks way worse than me3.
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Post by guanxi on Mar 14, 2017 21:18:26 GMT
It's not the aesthetics which bother me so much as the game designers appear to have completely lost the plot regarding biotic game design. Annihilation Field is basically mandatory now because it looks like it's your only source of Armor weakening damage and because it's so close range it turns every biotic character essentially into a vanguard in terms of gameplay style - You're forced into close range so all your long range tactical powers are basically useless. Especially without warp, reave or dark channel making you far less effective overall against Armored bosses than you were before. If Biotic characters are no better against armor and weaker against shields then seriously what is the point? We don't even have stasis or lash anymore to help deal with shields, there's no cluster grenades either which sucks. Lance looks pointless and Blacklash is clearly again another close range vanguard power only useful for when you expose yourself like an idiot in the middle of combat. I like playing vanguard as much as the next guy but now you've basically got no choice in the matter because the last vestiges of the Adept class appear to have been sent to a lovely farm upstate. I agree re the absence of warp and reave, and there definitely seems to be a focus on CQC combat, but that doesn't mean ranged biotics are useless against protections. Pull has a shield stripping evolution at rank 6 and I seem to recall something about lance having an evolution that damages shields or armour. Singularity could also prime protected targets in ME3 MP, so it's possible that it will do so here. I guess they removed these powers with supposedly good reason so we'll just have to wait and see what all of the different evolutions do. I think at first I'm just going to end up playing vanguard until I learn more about these different powers and if it looks like Adept builds are viable slowly transition away from a vanguard orientation if I can find an Acolyte like weapon.
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Post by ProbeAway on Mar 15, 2017 6:37:43 GMT
I agree re the absence of warp and reave, and there definitely seems to be a focus on CQC combat, but that doesn't mean ranged biotics are useless against protections. Pull has a shield stripping evolution at rank 6 and I seem to recall something about lance having an evolution that damages shields or armour. Singularity could also prime protected targets in ME3 MP, so it's possible that it will do so here. I guess they removed these powers with supposedly good reason so we'll just have to wait and see what all of the different evolutions do. I think at first I'm just going to end up playing vanguard until I learn more about these different powers and if it looks like Adept builds are viable slowly transition away from a vanguard orientation if I can find an Acolyte like weapon. IGN has listed the evolutions for each skill (no descriptions tho): m.au.ign.com/wikis/mass-effect-andromeda/Skills_and_AbilitiesSingularity, pull and lance have anti shield or shield stripping evolutions while shockwave has an anti armour evolution.
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Post by Cypher on Mar 15, 2017 7:01:42 GMT
Yeah, Annihilation looks lackluster after running around with it on the Fury and with Shepard --PC version ftw--, but if it still allows for cheap ass Nova/Charge combos with ridiculous biotic detonations, I don't care how it looks.
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Post by 10k on Mar 15, 2017 7:12:57 GMT
I see no problems with annihilation. The only problem I saw was with nova, and that is it's not a detonator anymore. I don't get that. But overall combat looked great, and I will have fun with my vanguard using Annihilation, Nova, and charge only with my Ruzad shotgun.
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Post by 10k on Mar 15, 2017 18:21:33 GMT
I think when we level up annihilation the animation will look better. Ryder's dad annihilation field looks cool. Biotic smoke is radiating from his body.
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Post by kino on Mar 15, 2017 18:28:09 GMT
While I miss the organic feel to Annihilation Field I do like knowing the radius of the field during game play. Nothing worse, for me, than attempting throw and finding out your AF hadn't touched the enemy yet.
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Post by derrame on Mar 15, 2017 18:28:13 GMT
i don't recognize the animation in the video :s at what time is it?
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Post by 10k on Mar 15, 2017 18:37:37 GMT
i don't recognize the animation in the video :s at what time is it? Well if you're talking about my video, it's around 13:40 where Ryder's father is using his annihilation field.
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Post by Qui-Gon GlenN7 on Mar 15, 2017 19:38:53 GMT
i don't recognize the animation in the video :s at what time is it? at about 4 minutes in. Start the video at 3:45 and you won't miss it.
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