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spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on Mar 17, 2017 14:08:49 GMT
Another amazing, amazing leap forward I noticed in the game that I want to give feedback on, because this is a feature that has been giving me issues since Skyrim and majorly hinders game enjoyability. I am a person with single sided deafness. This means I cannot hear with one of my ears at all, this being left ear in my case. Since Skyrim, games have adopted the upsetting habit of NPC dialogue coming 90% from the headphone on the side the NPC is on, which forces me to turn my character around to hear it, like an amplified version of what I have to do in real life to hear people on my "wrong" side. This grew from major annoyance to acctually upsetting with games like DAI, where the camera would zoom in to characters, leave them on the left side of my character and then proceed to deliver most of the speaking audio trough the left speaker. MEA does not do this. While MEA does zoom in on the "wrong" side and doesn't let me turn the camera, the dialog audio is still clearly hearable even in the other speaker. Words cannot express how amazing it is to finally be able to play a game without being constantly reminded of my hearing issues. From the bottom of my heart, thank you for making NPC dialogue hearable in both headphone speakers. You cannot understand how much this improvement means to me. I've got the same issue, so it was very nice, yeah!
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spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on Mar 17, 2017 14:25:51 GMT
Snip Finally those animations and like the other guy said none mocapped arms! come now stop smoking so much pot and dope that you think what you are giving us is what we want......i am glad we can vent our opinions and interest here tho, but i have serious doubts that any of this will change before launch with just how lazy and unmotivated towards the game i feel the developers are being with this ... give us those damned saves...let us save any where outside of combat cause of the what if effect.... ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I believe Bio went ahead with the philosophy of one version of the game for all three platforms. My understanding is that when changes are made, EA / Bio needs to get "Validation" from the console companies and that takes time.
Priorities, I suspect, will focus on bug fixing and changes that benefit all three platforms ( ie: the CC).
The (in)ability to save affects consoles too. I haven't actually seen anything that affects only PC beyond things like the Nomako not handling well with a keyboard and mouse. (trademarked Nomako. )
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Post by boyaki on Mar 17, 2017 15:02:39 GMT
So i'm around 6-7 hours in the game.
What was good
Story and narrative Without spoiling anything I can say that we are not allowed to go too deep in the story, we do the first mission and are locked in the first planet without being able to go far in that one too. there are many plots about the Nexus, Ryders, Arks, Remnant and Kett (I don't know why but in my french version they are named Kert) and for now everything makes sense. Gameplay progression is heavy linked to story progression and it made a lot of sense in that case so it is well done. There is no doubt we are in a Mass Effect game without the need to wink cameos and easter egg to the first trilogy every few seconds.
Character : They were well acted and do not feel as ripe off of the first trilogy, i loved garrus but did not want a female garrus for fanservice and I am glad it is not the case. French voice acting was on point, except for Pee Bee who had a very neutral voice.
Combat I played mainly as a vanguard in normal difficulty. Even in normal (which is pretty easy in ME games) I couldn't go full berserk without dying and had to take some cover/strategic thinking. Unfortunatly a rise in difficulty result more in facing bullet sponge. Still need to get use to changing spec and all.
Exploration The Nomad is okay to drive but the first world is an improvement on the DA;I exploration phase. I did not had fetch quest, well not directly go get that stuff and comeback. I had to get on the field, explore a bit, follow some tracks and don't use my minimap to tell me what to do. There were a few "discover what happened here" kind of quest which add substence to the overall plot they are linked too.
Now the bad
Animation Duh. But it is not that terrible because when you are playing the game you play less attention to those kind of things (especially for Ryder). Squadmate have good enough animation and when it is not good it is more goofy looking and funny (like ME always did, not that it is an excuse)than horrible to watch. Classic NPC are well...not animated at all, they just stand there and look weird, and when they have good voice acting like for major npc it is worse somehow. But playing the game and watching the game are two different thing. Yes female Ryder do weird things with her eyes and smile a lot even when she shouldn't, but with a few hour invested I take that at a nervous smile and totally dismiss it, not saying it is going to be better.
Scanning Scanning is a good thing, in theory. You scan lore element and you get some quick info. However scanning is linked to some bonus progression so you will want to scan everything. I know that this is some barricade, and that one is the smaller version, but if I want better gear I need to scan both of them...it does break the pace heavily. So good for quest and lore element, bad for being mandatory when it comes to a progression mechanic.
Farming I still don't get why we need planet scanning in mass effect game. Now we have planet scaning, nomad mining and node mining. Once again they break the pace of the game, at least there is no slow ass animation for it.
Crafting and Researching I did not spend much time into it. But it seems to be very extensive and not always meaningful. I don't get the need to craft a generic +2% damage piece of chest (some are way stronger than that) and you have a huge number of mods, weapon, armor it is for me overwhelming. Your inventory is full of crap that need management and I don't know what is junk I should sell and the stuff I need to keep for craft. But as I said I did not spend much time on it. However I think it is less important than skill and profile build but it seems i'm going to spend more time upgrading my gear than my skill.
The game is good and there is no doubt it is a ME game at its core, it does not just look like ME. I cannot say too much about the game because the story is the most important point and we couldn't go far in the game, so maybe the story will turn out to be crappy but for now there are some mystey to solve and some lore to uncover. The combat is at its peak but the overall gameplay does break the pace of the game. The need for permanent scaning, looting, mining, extensive crafting and researching does add much and ask a lot of time. Andromeda is an open world without saying it. They did better on the open world part but they still feel the need to add a shit ton of gameplay filling content in order to make the open world meaningful except it never worked in any open world game. I just want to explore the story and do some fun combat but there is too much chores to do to be able to enjoy it. Of course you can be selective about what you do in the game but I still don't know which optionnal things are meaningful and which are pointless. I don't want to spend 20+ hour to discover it.
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Post by Andrew Lucas on Mar 17, 2017 15:08:34 GMT
"ME3 looks better than Andromeda."
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Muddy Boots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by Muddy Boots on Mar 17, 2017 15:08:48 GMT
My biggest problem so far is the Nomad. Trying to steer it with a keyboard is very difficult. It's not very responsive or sometimes too responsive. When I finally get it going, it won't climb a small hill and then gets so stuck on a rock that I can't get it off. I realize this is the base model, but it shouldn't be this difficult to control in that environment. Pleeeeease get that tweaked. Or send a Mako. Mako was bouncy, but it could climb and handled much better with k&M.
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Muddy Boots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by Muddy Boots on Mar 17, 2017 15:14:52 GMT
... Herein lies the problem: One can choose from a number of preset faces. This is fine. What is not fine, is the simple fact that we were not given the option to choose the shape of facial features for the preset faces. We are unable to choose the shape of eyebrows, eyes, nose, nor mouth. Choosing specific shapes and then tweaking them further is the very core of creating a face that we connect to. Having sliders to only adjust placement of height, width, and depth of certain features is mind boggling. What will result are innumerable Ryders that may vary to some degree, but at the end of the day will remain quite similar in appearance. Cookie cutter characters are not what we signed up for. This needs addressed and it needs addressed in a timely fashion. It needs to be introduced in a way that does not make one completely start the game from the beginning when it is introduced. For example, if a player has 90 hours in the game, they will not want to start over to create a face that they really wanted from the beginning. That is unacceptable and unfair to ask of any player. I have a suggestion [hopefully it is within the realm of possibilities]. Revamp the character creator and introduce it in a way that the player can access it in game and not lose progress, only change appearance. Something akin to Fallout 4’s plastic surgeon or Inquisition’s “The Black Emporium” via a Nexus or hub area shop, Tempest upgrade, hell, even by way of an unsavory character performing experimental procedures in a dimly lit cave, off a beaten path— get this feature in, and get it in as soon as possible. It will please the masses immeasurably and remove the bitter taste from their mouths. Improvements needed:MOST IMPORTANTLY: Option to choose eyebrow, eye, nose and mouth shape, and then be able to tweak it further via more sliders. Previously mentioned sliders include: Brow thickness, tilt, & color Eye size, depth, tilt Nose bridge height & tip adjustment Mouth fullness, corner tilt, width, over/underbite Skin complexionRange of ages, more varied skin tones, more believable scars, less shiny- it looks lubed up with petroleum jelly lol. Makeup [more natural options] “traditional” eyeliner, lipstick, & blush options, not more abstract options like digital camouflage lipsticks, Clockwork Orange eyeliners, or Imperator Furiosa eyeshadow et cetera Tattoos [love that this was added, but the options are underwhelming] Take notes from Dragon Age or Skyrim. Make them more interesting and robust. The pixalated stuff around the eyes and face midline is strange and out of place, even if set in the future. Give option to be on both sides, as well as only left or right side. Hair [Hair is looks/moves nicely, but need more styles.] Allow both genders access to all hairstyles Mohawks & fauxhawks would be nice Really cool braided styles [think Lagertha or Ragnar, from Vikings] Half shaved or sides buzzed with longer top A few highlights, lowlights, or more depth in general [ie not so flat] If only one section of the above list can be improved upon, please choose to introduce facial feature shape choice. Thank you for your time and consideration. I look forward to playing the game in its entirety, hopefully with a Ryder that is as aesthetically pleasing to me as possible. I do agree with most of this. I'm sure not everyone in the Initiative wants off the wall makeup. And why not add a salon later in game as you develop the Nexus? I don't care about the plastic surgery as much, but a place to change hair and makeup, even eyebrows as well as a tattoo parlor. If we're going to add dancers and bartenders at some point, there's no reason not to have those other things. At least in my opinion.
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Post by Deleted on Mar 17, 2017 15:36:52 GMT
... Herein lies the problem: One can choose from a number of preset faces. This is fine. What is not fine, is the simple fact that we were not given the option to choose the shape of facial features for the preset faces. We are unable to choose the shape of eyebrows, eyes, nose, nor mouth. Choosing specific shapes and then tweaking them further is the very core of creating a face that we connect to. Having sliders to only adjust placement of height, width, and depth of certain features is mind boggling. What will result are innumerable Ryders that may vary to some degree, but at the end of the day will remain quite similar in appearance. Cookie cutter characters are not what we signed up for. This needs addressed and it needs addressed in a timely fashion. It needs to be introduced in a way that does not make one completely start the game from the beginning when it is introduced. For example, if a player has 90 hours in the game, they will not want to start over to create a face that they really wanted from the beginning. That is unacceptable and unfair to ask of any player. I have a suggestion [hopefully it is within the realm of possibilities]. Revamp the character creator and introduce it in a way that the player can access it in game and not lose progress, only change appearance. Something akin to Fallout 4’s plastic surgeon or Inquisition’s “The Black Emporium” via a Nexus or hub area shop, Tempest upgrade, hell, even by way of an unsavory character performing experimental procedures in a dimly lit cave, off a beaten path— get this feature in, and get it in as soon as possible. It will please the masses immeasurably and remove the bitter taste from their mouths. Improvements needed:MOST IMPORTANTLY: Option to choose eyebrow, eye, nose and mouth shape, and then be able to tweak it further via more sliders. Previously mentioned sliders include: Brow thickness, tilt, & color Eye size, depth, tilt Nose bridge height & tip adjustment Mouth fullness, corner tilt, width, over/underbite Skin complexionRange of ages, more varied skin tones, more believable scars, less shiny- it looks lubed up with petroleum jelly lol. Makeup [more natural options] “traditional” eyeliner, lipstick, & blush options, not more abstract options like digital camouflage lipsticks, Clockwork Orange eyeliners, or Imperator Furiosa eyeshadow et cetera Tattoos [love that this was added, but the options are underwhelming] Take notes from Dragon Age or Skyrim. Make them more interesting and robust. The pixalated stuff around the eyes and face midline is strange and out of place, even if set in the future. Give option to be on both sides, as well as only left or right side. Hair [Hair is looks/moves nicely, but need more styles.] Allow both genders access to all hairstyles Mohawks & fauxhawks would be nice Really cool braided styles [think Lagertha or Ragnar, from Vikings] Half shaved or sides buzzed with longer top A few highlights, lowlights, or more depth in general [ie not so flat] If only one section of the above list can be improved upon, please choose to introduce facial feature shape choice. Thank you for your time and consideration. I look forward to playing the game in its entirety, hopefully with a Ryder that is as aesthetically pleasing to me as possible. I do agree with most of this. I'm sure not everyone in the Initiative wants off the wall makeup. And why not add a salon later in game as you develop the Nexus? I don't care about the plastic surgery as much, but a place to change hair and makeup, even eyebrows as well as a tattoo parlor. If we're going to add dancers and bartenders at some point, there's no reason not to have those other things. At least in my opinion. The makeup is strange- to the point it doesn't make much sense. That's what I was saying, add a feature that allows players access to appearance changes from within game. A lot of folks are dissatisfied with the CC, so I think this is an excellent idea. It would allow them to continue playing and making progress, yet also know that they wont have to start over if there is an overhaul of the CC and they want to utilize it. Personally, I'm leery to start a play-through with a face that I don't really care for. If the CC is updated in a way that I can't access it except from a new game start, I wouldn't want to waste all those hours to just start over again because the CC was sub-par to begin with. It'd be nice to know if devs think this is something that could come down the pipeline in the near future.
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Post by Deleted on Mar 17, 2017 15:37:00 GMT
Big Snip Unfortunately, it only plays great when it's not lagging which was almost never for me. Despite the fact that I was hosting, there was stutter and a bit of rubber banding in virtually every MP game that I played. Snip ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I wonder if it is because the game is loading all those hi-res texture files?
Not being snarky here, but I really wonder if the game had DX12 support, if a lot of the issues would go away? I'm beating a dead horse at this point. Why do HDR10 and 4K, but not do DX12 to lighten the processing load? XB doesn't have it yet, but "soon" ... and PC requires Win10 ... so? If someone wants to play the game on lower resolutions, on a Win7 or Win8 platform, go for it. But let folks on newer rigs take advantage of DX12 ... which FB3 supports. That takes nothing away from other platforms ... just gives Win10 a better option.
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Post by Deleted on Mar 17, 2017 15:55:43 GMT
Have the devs said anything about the game save issues people are reporting?
Like, "works as designed", "we'll consider providing more save opportunities", "we'll put it in a patch", or... anything?
TIA.
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hagu
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Post by hagu on Mar 17, 2017 16:00:46 GMT
I'm really looking forward to Andromeda. After trial i really don't know why but i still do. Why EA and Bioware? Why do you have to be so annoying? I mean. CD Projekt RED have proven that you can release fully working (so worth the money for preorder) AAA title that is pure quality. You've done it lately with Battlefield 1 (well, almost). Ubisoft just released game of the year 2017 - Ghost Recon Wildlands. You've lost that chance with the state Andromeda will be released in. And day one patch already included? Really? My experience was obviously bad. Bad experience of a great game that i'm still looking forward to play with my own community. Probably months after release when it's fixed. I'm going to skip animations and faces. I was not expecting anything as good as in Wildlands. It's only little worse than i thought it will be. But the state your host based network is in with constant lag? Crashes? It's simple, really. If somebody would want you to buy half a bottle of milk or unfinished painting or whatever for price even higher than elsewhere (Origin) would you do it? Here's my last game of APEX in trial. 80% of my games that i actually manage to start were like that. Most of the time game was freezing on start or kicking out hosts until i was left on my own to start the game and loose my exp in the process of course. Yes, i've got great connection. No, i don't have any problems with it. All other games, even host based (Warframe) work great. And that VOIP that, even when off in settings, you still have to turn each player off as soon as game loads and you're being killed with bad rap music, crisps and drinks, russian and polish swear words before you do.
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FireAndBlood
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Prime Posts: 454
Prime Likes: 350
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Post by FireAndBlood on Mar 17, 2017 16:01:27 GMT
So how often have you guys ran into bugs like duck walking Ryder and dead enemies stuck in T poses? I didn't see either of those in my trial playthrough. I meant bugs in general how often did you see any?
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Post by armass81 on Mar 17, 2017 16:22:53 GMT
Regarding a cc, theres issue sometimes when tweaking a preset, that the parent doesnt really resemble you that much(white characters gettign black father etc.)
I think a much better system would be if they let us choose the preset for our father, not have the game choose based on what we make. There liek 9 options for those so anyone should find a father they like, if possible also have the preset Alec Ryder among the options. They should make these fixes along with the other CC, if they can.
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Post by Kaidan Fan on Mar 17, 2017 16:40:56 GMT
I'm just curious if anyone who has played/is playing early: did any of you experience dialog choices being auto picked for you so fast you couldn't pick them yourself? In what I've played so far it's happened 13 times. Wondering if it's a bug or a setting maybe??
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Post by Kaidan Fan on Mar 17, 2017 16:46:00 GMT
I'm just curious if anyone who has played/is playing early: did any of you experience dialog choices being auto picked for you so fast you couldn't pick them yourself? In what I've played so far it's happened 13 times. Wondering if it's a bug or a setting maybe??
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Post by Link"Guess"ski on Mar 17, 2017 16:52:25 GMT
I'm just curious if anyone who has played/is playing early: did any of you experience dialog choices being auto picked for you so fast you couldn't pick them yourself? In what I've played so far it's happened 13 times. Wondering if it's a bug or a setting maybe?? I'm not sure what you mean by " picked so fast you couldn't pick them yourself", do you perchance mean "autodialogue" as in ME3? If so, yes, there's a fair bit of dialogue that is locked down by default even during cutscenes but whenever you're part of an exploration area or running around the nexus it almost never goes that much into autodialogue. I think it's the central story beats that are somewhat on-rails in this regard.
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Post by Kaidan Fan on Mar 17, 2017 16:55:03 GMT
I'm just curious if anyone who has played/is playing early: did any of you experience dialog choices being auto picked for you so fast you couldn't pick them yourself? In what I've played so far it's happened 13 times. Wondering if it's a bug or a setting maybe?? I'm not sure what you mean by " picked so fast you couldn't pick them yourself", do you perchance mean "autodialogue" as in ME3? If so, yes, there's a fair bit of dialogue that is locked down by default even during cutscenes but whenever you're part of an exploration area or running around the nexus it almost never goes that much into autodialogue. I think it's the central story beats that are somewhat on-rails in this regard. I mean a dialogue wheel appears in cutscenes and before I can even move my mouse to pick one of the choices it just picks one and continues on without any input from me. I thought the first time it happened it was a timed thing or something, but after 13 times in the 2 hours I played I figured something is not right. I don't think that I'm not meant to even have a few seconds to think about what response I want to choose before it just picks one for me and continues on. I hope that makes more sense. And thank you for answering Edit: Also, I'm on PC if that helps/makes a difference.
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Post by Deleted on Mar 17, 2017 16:56:50 GMT
Okay the CC..... See all above comments. STAT. Now. I thought the brown Alec Ryders for all presets to be a bug, but I just looked on youtube and it's not.... :/ Pardon me? The only caucasian Alec is if you pick default Scott and Sara, which we can't even customize. I thought at least preset head 9 would work as it's the closest most of us white people can make look like us and yet we get Morgan Freeman. Who is awesome, but looks nothing like my dad XD I appreciate the effort you put in to have believable ethnicities, however I'd like to at least be able to customize default Sara/Scott if all presets stay this way. Alec Ryder's skin tone always matches the unedited preset.
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scouserant23
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: ScouserAnt23
XBL Gamertag: ScouserAnt23
Posts: 148 Likes: 119
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Post by scouserant23 on Mar 17, 2017 16:58:01 GMT
I'm not sure what you mean by " picked so fast you couldn't pick them yourself", do you perchance mean "autodialogue" as in ME3? If so, yes, there's a fair bit of dialogue that is locked down by default even during cutscenes but whenever you're part of an exploration area or running around the nexus it almost never goes that much into autodialogue. I think it's the central story beats that are somewhat on-rails in this regard. I mean a dialogue wheel appears in cutscenes and before I can even move my mouse to pick one of the choices it just picks one and continues on without any input from me. I thought the first time it happened it was a timed thing or something, but after 13 times in the 2 hours I played I figured something is not right. I don't think that I'm not meant to even have a few seconds to think about what response I want to choose before it just picks one for me and continues on. I hope that makes more sense. And thank you for answering Edit: Also, I'm on PC if that helps/makes a difference. Strange never had that once, also on PC. I could sit there idly doing nothing for as long as i wanted (made a cup of tea and came back once)
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Post by Kaidan Fan on Mar 17, 2017 17:04:01 GMT
I mean a dialogue wheel appears in cutscenes and before I can even move my mouse to pick one of the choices it just picks one and continues on without any input from me. I thought the first time it happened it was a timed thing or something, but after 13 times in the 2 hours I played I figured something is not right. I don't think that I'm not meant to even have a few seconds to think about what response I want to choose before it just picks one for me and continues on. I hope that makes more sense. And thank you for answering Edit: Also, I'm on PC if that helps/makes a difference. Strange never had that once, also on PC. I could sit there idly doing nothing for as long as i wanted (made a cup of tea and came back once) That's why I was confused. I watched a lot of videos of people playing before access and they took their time making choices in dialogue. I'm not getting that option at all, it's just picking them for me. So I was wondering if it's a setting or something? Edit: This really bothers me, since I play BioWare games for the story and character interactions. I'm going to delete this Ryder, I don't want her to carry over to my game on Tuesday because it has picked many things I would not pick for her to say.
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scouserant23
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Post by scouserant23 on Mar 17, 2017 17:05:41 GMT
Strange never had that once, also on PC. I could sit there idly doing nothing for as long as i wanted (made a cup of tea and came back once) That's why I was confused. I watched a lot of videos of people playing before access and they took their time making choices in dialogue. I'm not getting that option at all, it's just picking them for me. So I was wondering if it's a setting or something? Did you play on narrative difficulty? maybe it's that
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Post by Kaidan Fan on Mar 17, 2017 17:07:27 GMT
That's why I was confused. I watched a lot of videos of people playing before access and they took their time making choices in dialogue. I'm not getting that option at all, it's just picking them for me. So I was wondering if it's a setting or something? Did you play on narrative difficulty? maybe it's that I thought I had it on casual because I didn't want to spend the 10 hours doing the fighting, but the story and exploring. Now I have to start it up and see if I accidentally changed it when I was looking through the settings. If this is it, I will send you so many hugs!
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Post by Deleted on Mar 17, 2017 17:08:56 GMT
I finished up my 10 hrs trial. And let me tell you - if you want to be a completionist and reach the story lock - those 10 hrs AREN'T enough (which is a very good thing). This installment of ME is deep, very deep. I had not even a single moment where I felt things were artificially stretched or were dragging on during those 10 hrs, in fact now I have this notion/wish that this ME has no ending and can be played on and on and on (in terms of singleplayer story developement). I also tried 1 MP match to get the feel of things: This is all the best of ME 3 MP with great improvements on top - if you liked spending 100+ hrs in MP in ME3, then here in ME:A MP you will have even more fun and stuff to unlock. MP is simply an awesome action-packed mode. Every character so far - Liam, Cora, Kallo and Vetra are just great. You really start to wish to learn everything about them after you have 1 bigger chat with each of them. And Vetra - spot on, love her backstory and way she swings. My definite perpetual romance for both Ryders.
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scouserant23
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Post by scouserant23 on Mar 17, 2017 17:11:12 GMT
Did you play on narrative difficulty? maybe it's that I thought I had it on casual because I didn't want to spend the 10 hours doing the fighting, but the story and exploring. Now I have to start it up and see if I accidentally changed it when I was looking through the settings. If this is it, I will send you so many hugs! Im sure the easiest option since ME3 was created for those who just want to get on and play the game without having to choose options and what not from what i can remember. They may have carried this over in this game so go for 2nd lowest difficulty and try that.
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Post by Kaidan Fan on Mar 17, 2017 17:16:30 GMT
I thought I had it on casual because I didn't want to spend the 10 hours doing the fighting, but the story and exploring. Now I have to start it up and see if I accidentally changed it when I was looking through the settings. If this is it, I will send you so many hugs! Im sure the easiest option since ME3 was created for those who just want to get on and play the game without having to choose options and what not from what i can remember. They may have carried this over in this game so go for 2nd lowest difficulty and try that. AHHH! YOU WERE RIGHT!!! I must have double clicked that or something last night when looking through all the settings. I put it back on casual and I can actually make my own choices again! Thank you so much! As promised: *hugs*
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Post by nikkuhlee on Mar 17, 2017 17:17:56 GMT
I thought I had it on casual because I didn't want to spend the 10 hours doing the fighting, but the story and exploring. Now I have to start it up and see if I accidentally changed it when I was looking through the settings. If this is it, I will send you so many hugs! Im sure the easiest option since ME3 was created for those who just want to get on and play the game without having to choose options and what not from what i can remember. They may have carried this over in this game so go for 2nd lowest difficulty and try that. It shouldn't be this... I switched down to narrative because I'm lame and get motion sick so I need to ease in to the new combat (and playing on PC with the mouse just controlling the view which is also new for me), and I've been able to make all my choices. Edit: Just saw the reply. Huh. Maybe MY game is bugged, then? haha
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