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Post by Pearl on Mar 17, 2017 1:47:19 GMT
I never said I didn't like the game I'm just reminding people how long and what can be accomplished in five years... and in five years time of making mass effect andromeda you would think it was going to be all nice and shiny but it's broken and still needs a lot of work. Patches are on the way. Patches can't fix everything, though. Wait and see what the patches will actually contain before assuming they'll save the day.
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Post by Pearl on Mar 17, 2017 2:42:13 GMT
Possible bug. I played for about 2 hours straight, on PC> After a while everything started moving in slow motion.Running, shooting, driving the nomad.. Happened erlier today too. Quitting the game and restarting cleared it, but I can;t help but think its not very well optimized for PC at least. Multiple reports of this happening in multiplayer as well.
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Dukemon
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
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Post by Dukemon on Mar 17, 2017 2:53:29 GMT
I do not know if this is a spoiler and I did not wanted enter the spoiler zone, because I have a little Question and then spoiler the whole game (thread titles and so on). I put my question in a Box. It's a Question about references Did I have noticed right, at the beginning MEA makes a reference to the Mess Perfect comics?
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wintermoons
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: wintermoons1215
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Post by wintermoons on Mar 17, 2017 3:16:51 GMT
Story feedback for the end of the first planet mission I felt like Alec's whole section was way too short as far as building any kind of emotional bond with him. Logically I knew he was my character's Dad but I didn't feel that connection so I didn't feel much of anything when he died. The actions of the scene were all correct to bring up emotion but the connection between me and the character wasn't there. One thing that would have helped was if he'd called my Ryder by her first name since I stuck with the default, or if she'd called him Dad instead of Sir. I really was missing that familial connection. I'm just praying this doesn't carry over to Scott, since I definitely want he and my Ryder to be close!
Also, my Ryder blazed through the entire 5 Stages of Grief with superhuman speed. She wakes up and the only current member of her family there for her is dead but she immediately goes to 'I can't believe he's really gone'. Like, that's something you say weeks after someone's died, not seconds. I wish there had been some kind of grieving process shown, even if it was just one scene.
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Post by Transcendent on Mar 17, 2017 3:43:17 GMT
Haven't played, but seen the complains/feedback and my main concern is the CC.
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Post by jastall on Mar 17, 2017 4:12:51 GMT
Someone told there's no Quicksave on PC. Is that true?
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Post by missywho on Mar 17, 2017 4:19:22 GMT
Someone told there's no Quicksave on PC. Is that true? Yep. Plus no saving at all (except for automatic checkpoints) in priority missions.
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Post by jastall on Mar 17, 2017 4:42:50 GMT
Someone told there's no Quicksave on PC. Is that true? Yep. Plus no saving at all (except for automatic checkpoints) in priority missions. Well that's annoying for a diligent quicksaver such as yours truly. I cannot possibly understand the reasoning behind these two decisions.
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Post by patriciachr34 on Mar 17, 2017 4:48:22 GMT
So I finally made it to the Nexus. I explained the "situation" to my husband. He looked at me, blinked twice and said, "That is a customer service nightmare." Then he proceeded to tell me how a true customer service person would handle a disaster in deep space. I love my husband.
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Post by Energizer Bunny 211 on Mar 17, 2017 5:11:06 GMT
I really enjoyed almost everything about the game (graphics, gameplay (combat was really cool!), story, characters etc etc)...The only two things I have a minor gripe about are:
1) This one might be just me...But I really felt like the first mission on Eos, that I was 'grinding' to get stuff done or find my way around. I'm all for exploration...But after a while it got to be monotonous and I was frustrated that that I couldn't get to certain places on the map to advance my part of the mission/story. (Hopefully this will change with the actual release of the game on Tuesday). I felt like I was in the "Hinterlands" all over again....Too much distance to cover and nothing to do. I kept thinking that ME 2 and 3 or even 1 was much easier to figure out; I'm so used to doing certain things a certain way (ie bringing up the Combat/Tactics HUD to choose a power or weapon etc)...That I missed not being able to do that, or maybe it was because I didn't know how to do that in this game, so I floundered around a lot. I spent a lot of time floundering around with the controls, even though I had customized them to what I thought would be helpful and useful and easy to use.
Maybe it's just a case of playing this game enough that I get used to doing things, just like with the OT....All things take time.
2) This also might just be me...(I play on PC with KB/M....) and I felt that the "improved Nomad" handled WORSE than the Mako! The controls were horrible! I kept getting stuck and it handled like a pig! (I want to the Mako back.)
Last night I was up late, like I am tonight....And I found disappointment creeping in due to frustration/boredom/tiredness....Like tonight...But, I'm really hoping that when the actual game comes out and I don't have to worry about the 'secret timer' counting down....That my mind will change.
I really think that it was in large part due to the 'hidden timer' counting down...I was anxious to advance the story as much as possible and discover some really cool things, so I was easily frustrated when things took longer to do than expected or when I couldn't get where I wanted to go as quickly as I wanted....But I am sure that once the game is mine...all of that will pass.
Any chance they'll improve the handling of the Nomad between now and Tuesday?
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Post by phazonmario on Mar 17, 2017 5:25:58 GMT
Okay, the problem with the overlapping dialogues is getting really annoying. Ambient dialogue is triggered by proximity, and dialogues don't wait for other dialogues to finish before they start, which means that if you enter an area with multiple NPCs who all have some lines, they'll all start talking at once. This was especially annoying when I first got to the Nexus, because everyone was in such close quarters. Surely it wouldn't be too hard to make it so that only one dialogue can be playing at any given time? ha if they have already pushed the game to gold mode its to late we have to wait for the second or 3rd patch if they ever get around to it....i feel as tho their testing teams where so high and wasted on alcohol that they could not even see a problem with the game.....
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Post by valethar on Mar 17, 2017 6:17:35 GMT
Yep. Plus no saving at all (except for automatic checkpoints) in priority missions. Well that's annoying for a diligent quicksaver such as yours truly. I cannot possibly understand the reasoning behind these two decisions. Lazy game design. Apparently someone took too many bong hits during development and decided that PCs and Consoles were identical and should behave the same.
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Post by phazonmario on Mar 17, 2017 6:24:01 GMT
Well that's annoying for a diligent quicksaver such as yours truly. I cannot possibly understand the reasoning behind these two decisions. Lazy game design. Apparently someone took too many bong hits during development and decided that PCs and Consoles were identical and should behave the same. See See See !! iam not the only one who thinks the devs took to many bong hits!
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ATR16
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
XBL Gamertag: pydsie31
PSN: pyder31
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Post by ATR16 on Mar 17, 2017 6:32:49 GMT
I don't think its a good game for an essay of reasons and I'm glad I canceled my preorder. And that hurts. Mass Effect to me is what Zelda is to a lot of gamers older than I.
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Post by Obsidian Gryphon on Mar 17, 2017 9:38:23 GMT
I felt tired (nearly went to sleep) watching a streamer go through the 100% run; pick up / explore everything. It went on for hours and hours, it's worst than DAI. I enjoyed DAI very much but I've a feeling I'll be enjoying the MP more than SP for MEA if I do buy it. I'm not liking some of the features of MEA; bad / lack of facial animations / body language aside.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Garo on Mar 17, 2017 10:48:14 GMT
I want to say that I absolutely love new codex. It saves all of your choices like if you found something on any planet, was nice to someone, if you like your own dad or not and overall psychological profile which is made by Lexi . Also journal with quests is finally good and detailed, also I like this coming back to ME1 style sidequest when you actually talk to people and help them instead of just overhearing people. Actually whole game feels very ME1 with Nomad and random shootings on planets with your squad. I like it a lot. What I don't like. Gameplay is fun, shooting is satysfying BUT I would really LOVE to be able to command my squad like "you there attack him with this power etc." bc even if your squad is helping you out I miss that sense of being a leader in these situations. They just do their own thing.
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Post by Deleted on Mar 17, 2017 11:15:49 GMT
I just heard there is no quicksaves, and you can't save on priority missions. Note: I didn't play early access, but heard this from people who did. I hope there is a small chance someone sees this here (though I'm not holding my breath). This is kind a deal breaker for me. There is no rational reason for this decision, when ability to save at will (outside of combat and dialogue) is a given feature in any RPG. Literally. It has been in every other Bioware game. Only RPG I've played that didn't have quick save was Gothic, and it was published somewhere 2002. At least it let me save everywhere manually, and it is one of my favorite games still. We are adult players. People have life, kids, chores, responsibilites. They don't have TIME to scan something for umpteenth times becaused they died for a random attack. I might have time, but I don't have interest with games that waste my time, because this IS my life and I decide how I use it. You are not forgiven for making me lose 15 minutes of gametime because your autosave was not there when I needed it, and you didn't let me save when I wanted to. My Steam-library is full of half-played games which did that, and I rage quitted. Your game can't be so precious to me I let it stress me so much I get angry, not to mention making me feel like I don't play the game, I'm playing against the game. Lack of free saving and quick saving takes away another factor: Will to experiment and try things. You begin to play safe. You take easiest difficulty, because you know, you actually want to experience the game instead of grinding one sequence for 5 hours because you die and you have to do the whole shabang again. I've experienced this many times. It is stressful and takes out the joy of playing. For positive example, last RPG I finished was DE:MD. I did lots of crazy stunts with the attitude "let's try if I can pull this through, I lose only a minute of my time if it doesn't work." I had a quick save where to go back if my plan backfired, and try a different approach. Inability to save removes this. I begin to play safe, trying to make sure I don't die, ever. I don't ramp up difficulty, I don't try things. It is inevitable. This new, backwarded approach to saving combined with what I've seen of CC (seriously, we had a good one in DAI, wtf happened here?) and changes in combat when it comes to your squad, are really pushing me to direction where I feel bad enough about the game to avoid getting it. I had a bad feeling about DAI in launch, and I waited price to drop before buying it. My bad feeling was right, I never liked it and I still can't even think of playing it again. At least it had a good CC and it let me save at will. If my complaining is not enough, here is a whole Reddit-thread about lack of saving: Reddit
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Tittus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: ByonicClown
Posts: 874 Likes: 1,603
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Post by Tittus on Mar 17, 2017 11:16:46 GMT
2) This also might just be me...(I play on PC with KB/M....) and I felt that the "improved Nomad" handled WORSE than the Mako! The controls were horrible! I kept getting stuck and it handled like a pig! (I want to the Mako back.) Any chance they'll improve the handling of the Nomad between now and Tuesday? Yes. The Nomad is indeed horrible and extremely week. Mako's laughing his exhaust pipe off watching the Nomad having difficulty with a small ramp. I hope that upgrades improve that
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Mar 17, 2017 12:17:25 GMT
Well that's annoying for a diligent quicksaver such as yours truly. I cannot possibly understand the reasoning behind these two decisions. Lazy game design. Apparently someone took too many bong hits during development and decided that PCs and Consoles were identical and should behave the same. I don't get why the save features is related to the point you're making. Console players are criticizing the choice too. I don't like it at all. The way save works isn't good regardless of the platform you're playing on.
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Post by Ahriman on Mar 17, 2017 12:24:21 GMT
if you like your own dad or not Wait, wait, it's possible not to like him? I was professional with/about him every time and yet it says how my Ryder is mourning.
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The world just opened up...l'm now hearing sounds that I haven't heard in quite some time!
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Post by Energizer Bunny 211 on Mar 17, 2017 13:08:16 GMT
Why on earth would they not have a quick-save feature?! I noticed that last night....Got near to a certain goal (PAH! Sorry that's ASL slang for 'finally!') and I pressed my default QuickSave key (F9) and nothing....I looked at the Menu...and found NOTHING; I was like "whoa this is weird....Maybe it's a feature greyed out for the demo)....Hopefully it will be in the full game.
I guess I'm wrong from what I'm reading.
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Post by Sartoz on Mar 17, 2017 13:27:55 GMT
Snip Finally those animations and like the other guy said none mocapped arms! come now stop smoking so much pot and dope that you think what you are giving us is what we want......i am glad we can vent our opinions and interest here tho, but i have serious doubts that any of this will change before launch with just how lazy and unmotivated towards the game i feel the developers are being with this ... give us those damned saves...let us save any where outside of combat cause of the what if effect.... ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I believe Bio went ahead with the philosophy of one version of the game for all three platforms. My understanding is that when changes are made, EA / Bio needs to get "Validation" from the console companies and that takes time.
Priorities, I suspect, will focus on bug fixing and changes that benefit all three platforms ( ie: the CC).
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Post by auu on Mar 17, 2017 13:36:04 GMT
From looking at some of Bioware's responses on Twitter, it seems that the general answer for certain gameplay mechanics being stripped away is, "Well yeah, we're sorry we took that away, but you have this instead!" That's not really how it's suppose to work
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Post by Deleted on Mar 17, 2017 13:56:56 GMT
First, let me say thank you for all the hard work that the BioWare team has put into this game. I really appreciate the fresh perspective. With that being said, I have a few constructive criticisms to share. I hope that this gets read and taken into consideration. For me, many things can be brushed aside, from certain questionable facial animations to other, humorous, game-play bugs. These things can be overlooked and don’t generally ruin much for me, as a player. The one thing I cannot let slide is the character creation system. The face of a game protagonist, especially those that can be customized, is the very heart and soul of connecting a player to said character, and by extension, the game itself. For a game company that promotes heavy customization and player choice for several aspects of this particular game, I cannot fathom why it was decided to make the facial creation system so elementary. If it was known that using facial scans was going to severely hamper the options and diversity of facial creation, it should have been abandoned. Don’t get me wrong, the entirety of the creator is not quite an abomination. There are a couple features that are adequate. The hair looks much better than previous games, although styles are still somewhat finite. Adding non-natural color hues was a nice touch, for those that want them. The mechanic that allows for the iris to be two-toned is also lovely. The addition of tattoos is most welcomed. Herein lies the problem: One can choose from a number of preset faces. This is fine. What is not fine, is the simple fact that we were not given the option to choose the shape of facial features for the preset faces. We are unable to choose the shape of eyebrows, eyes, nose, nor mouth. Choosing specific shapes and then tweaking them further is the very core of creating a face that we connect to. Having sliders to only adjust placement of height, width, and depth of certain features is mind boggling. What will result are innumerable Ryders that may vary to some degree, but at the end of the day will remain quite similar in appearance. Cookie cutter characters are not what we signed up for. This needs addressed and it needs addressed in a timely fashion. It needs to be introduced in a way that does not make one completely start the game from the beginning when it is introduced. For example, if a player has 90 hours in the game, they will not want to start over to create a face that they really wanted from the beginning. That is unacceptable and unfair to ask of any player. I have a suggestion [hopefully it is within the realm of possibilities]. Revamp the character creator and introduce it in a way that the player can access it in game and not lose progress, only change appearance. Something akin to Fallout 4’s plastic surgeon or Inquisition’s “The Black Emporium” via a Nexus or hub area shop, Tempest upgrade, hell, even by way of an unsavory character performing experimental procedures in a dimly lit cave, off a beaten path— get this feature in, and get it in as soon as possible. It will please the masses immeasurably and remove the bitter taste from their mouths. Improvements needed:MOST IMPORTANTLY: Option to choose eyebrow, eye, nose and mouth shape, and then be able to tweak it further via more sliders. Previously mentioned sliders include: Brow thickness, tilt, & color Eye size, depth, tilt Nose bridge height & tip adjustment Mouth fullness, corner tilt, width, over/underbite Skin complexionRange of ages, more varied skin tones, more believable scars, less shiny- it looks lubed up with petroleum jelly lol. Makeup [more natural options] “traditional” eyeliner, lipstick, & blush options, not more abstract options like digital camouflage lipsticks, Clockwork Orange eyeliners, or Imperator Furiosa eyeshadow et cetera Tattoos [love that this was added, but the options are underwhelming] Take notes from Dragon Age or Skyrim. Make them more interesting and robust. The pixalated stuff around the eyes and face midline is strange and out of place, even if set in the future. Give option to be on both sides, as well as only left or right side. Hair [Hair is looks/moves nicely, but need more styles.] Allow both genders access to all hairstyles Mohawks & fauxhawks would be nice Really cool braided styles [think Lagertha or Ragnar, from Vikings] Half shaved or sides buzzed with longer top A few highlights, lowlights, or more depth in general [ie not so flat] If only one section of the above list can be improved upon, please choose to introduce facial feature shape choice. Thank you for your time and consideration. I look forward to playing the game in its entirety, hopefully with a Ryder that is as aesthetically pleasing to me as possible.
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Post by Sartoz on Mar 17, 2017 14:02:02 GMT
Big Snip Unfortunately, it only plays great when it's not lagging which was almost never for me. Despite the fact that I was hosting, there was stutter and a bit of rubber banding in virtually every MP game that I played. Snip ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I wonder if it is because the game is loading all those hi-res texture files?
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