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Post by konfeta on Mar 17, 2017 0:46:24 GMT
How are the item packs designed, currency efficiency wise? In DAI, there was no reason to ever buy anything but the most expensive chests; is the situation the same in this series multiplayer?
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TheThirdRace
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MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by TheThirdRace on Mar 17, 2017 1:56:02 GMT
There's not enough information yet, but from what I experienced the packs have a rarity: common/uncommon/rare/ultra-rare.
Each pack have 5 cards where 1 (guaranteed) or 2 (if you're lucky) of them are of the specified rarity and the rest are fillers like ammo, revive packs, etc.
Given that each pack gives you a small chance to get a hier rarity card, example the basic pack gives you a small chance to get 1 uncommon, if you really want to optimize you buying you should buy the lowest pack possible until all commons are maxed (level X).
We still don't know if buying the biggest pack can give you a common card or not, at least I've heard nothing about it. Although, I'm confident the packs are not as bad as ME3 were (nothing like spending 100K credits on a premium specter pack to get 2 commons because you haven't unlocked them all). So to be clear, I don't think MEA packs will give you lower rarity cards but I could easily be proven wrong, take it as a possibility.
The packs are priced at 500 credits more than the difficulty. What the hell does that mean? The lower pack is "Basic" and cost 5000. Extracting on Bronze (lowest difficulty) gives you 5500 credits (500 more than the pack would cost). This way, you always get "more" than 1 pack per game. Silver games will give you 500 more credits than a Advanced pack and so on. It's actually a good thing, you never get left with no consumables unless you really suck at this game.
I've seen you can buy more specific stuff in the store. I haven't checked that enough to know exactly how it works, but from what I could see the days of having 255 of everything BUT the thing you use are over.
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Post by konfeta on Mar 17, 2017 3:23:15 GMT
Wouldn't lower rarity commons in higher tier packs be replaced by consumables? The concept of eventually getting nothing but rare items from buying high tier packs seems unusually... non-Bioware esque after the tragedy of Hakkon weapons.
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Post by SA on Mar 17, 2017 6:23:36 GMT
I'm curious to find out some hard data on this as well but until proved otherwise, I'm just going to assume it follows what ME3 did...
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Post by SalMasRac on Mar 17, 2017 11:08:51 GMT
Wouldn't lower rarity commons in higher tier packs be replaced by consumables? The concept of eventually getting nothing but rare items from buying high tier packs seems unusually... non-Bioware esque after the tragedy of Hakkon weapons. This is why ammos are uncapped in ME3MP and can exceed 255, because SOMETHING has to drop in those slots and they're not going to give you 5 Ultra Rares per pack.
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Post by joren123 on Mar 17, 2017 11:39:52 GMT
Well, ME MP definitely has a tier system. So theoretically if you had a method of being able to consistently buy the top pack without being a cancer to the community, that would be the best choice. In terms of power, rare cards, be they weapons or classes typically have way more power than their common or even uncommon counterparts. For example, I think I got my Viper to something like V? VI? Then in the last pack I opened before my trial ended I got some UR sniper called Naladen or something. It was semi auto, had 4 shots and fired explosive rounds that did more damage at rank I than the Viper would ever do at rank X. It felt like the ME:A Khrysae.
Because the higher packs guarantee rares, they offer more in terms of pure power than the other packs up to a certain point.
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Post by Deleted on Mar 17, 2017 11:51:51 GMT
I might still stick to the Me3MP-Store principle of buying common packs till all common weapons are maxed out, then uncommons and so on. Gives you a reason to play with all available guns in the game, gain weapon experience and variety.
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Darks1te
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Post by Darks1te on Mar 17, 2017 12:05:33 GMT
I'm rly triggered by the fact that 5000 pack and 50000 pack give you same amount of consumables - 1 per card. Like wtf is this, in me3mp spectre and premium spectre give you 5 consumables per card.
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Post by XCPTNL on Mar 17, 2017 12:18:32 GMT
I made the mistake of saving up 100k for the most expensive pack in high hopes of getting lucky and finding a good weapon (Black Widow or Crusader for example) in it to speed up levelling and ascension into silver and eventually gold games. But I just got crap instead and then went on to buy Basic Packs (5k) and Advanced Packs (20k) to get some equipment and low level stuff. Never had any real luck with those aside from having Smart Choke at Level IV (but only a Katana shotgun) if you consider this luck...
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Post by Mgamerz on Mar 17, 2017 17:02:31 GMT
Given the large level up grind, I really feel like they looked at rockstars cash mountain and lowered the drop rates for the best tier stuff. I'd expect maybe 2.5-5% now.
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Post by Cirvante on Mar 17, 2017 17:20:58 GMT
The 20k packs can give you common stuff found in the 5k packs. So in the beginning you might be better off buying the cheapest packs to max your common weapons, mods and characters. Maxing characters to X now gives you additional skill points, so there's incentive beyond cosmetics now.
And just like in ME3, maxed weapon mods will make quite a difference.
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Sinistrality
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sinistrality on Mar 17, 2017 17:27:29 GMT
It's the same system as ME3 Basic/Recruit Packs: 5k, 5 Commons Veteran Packs: 20k, 4 Commons, 1 Uncommon, Chance for Rare Advanced Pack/Spectre Pack: 50k, 3 Commons, 1 Uncommon, 1 Rare, Chance for UR PSP/Premium Pack: 100k, 3 Commons/Uncommon, 2 Rares, Higher Chance for UR. Supply Pack: 5k, 5 Supply Items.
As for buying strategy I went for a mix of Advanced Packs and Premium. I'd rather skip the starting weapons and get right to the good stuff. It's probably smarter to buy up basics and advanced packs to max out your lower manifest. But hey all you need is one good rare weapon card, so if you're a gambler...
Bronze paid out 9-11k depending on how fast objectives were done. Silver paid out 19-23.7k Gold probably pays out 40-60k?
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