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Post by projectpatdc on Mar 17, 2017 1:19:01 GMT
I know you can only play one world with the Nomad in early access, but do you miss the "Mako's" weapons or think you will wish the Nomad had weapons or possibly full on vehicle to vehicle combat in between the on-foot parts?
From what I've seen, I think vehicle combat could have been included (not overused like Arkham Knight) to fill in the empty sections while traveling. It could have also allowed for more diverse gameplay to add to the overall fun. After playing Horizon Zero Dawn for example, although it didn't have a ton of side quests, getting from point A to B was always a blast because you constantly had diverse combat either on foot or on a mount. I never cared in HZD how bland a side quest was because just traveling and fighting in different ways captured my attention. Even if Mass Effect Andromeda had you go pick up rocks for Suvi, no one would care that it's such a menial task if the journey is filled with intense/diverse gameplay with a blend between on foot and vehicle combat. I'm thinking of the scarcity of the Mad Max game where it's just one or two vehicles that you fight.
I really do love the Nomad over all. I just think having a few vehicle battles is another small mechanic/detail that takes Mass Effect from being good to great. It's also a little strange that no of the other land vehicles actually move....They just parked everywhere. The Mako was wonky, but the vehicle combat helped make the game feel more whole. And I had a blast just blowing up enemy Geth tanks. I'm also the player who always goes for the heavy tank in Battlefield 1. The kills are so satisfying.
To further support my argument for vehicle combat, enemies already seem confined to smaller areas around structures. Using the gun on the Nomad with a bunch of enemies around shooting would blow up the Nomad quickly. While out in the open, having the option to do vehicle or on-foot combat gives the player more strategic choices to keep things from getting stale.
What are your thoughts? I have already placed this in the future patch/dlc requests, but please go in more depth here.
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Post by KaiserShep on Mar 17, 2017 1:39:11 GMT
I'm so used to parked vehicles in the previous games, I'd probably never notice. I'm on the fence about vehicle combat. I enjoyed it in ME1, but despised it to no end in ME2. Call me crazy or whatever expletives you can think of, but I would not be opposed to the gun turret on a vehicle being an AI-controlled feature that dispatches enemies on its own (perhaps that we can select like a tactical control or something).
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Post by duelli75 on Mar 17, 2017 1:55:30 GMT
I didn't miss it. I remember in ME1 getting out of the Mako on any fight just to get more xp and it was way to easy to blast everything to hell with that cannon. So far the gameplay feels solid without vehicle combat and we are still missing some upgrades for the nomad(shield blast for ex.) which are intended for offensive use.
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Post by projectpatdc on Mar 17, 2017 2:02:31 GMT
I'm so used to parked vehicles in the previous games, I'd probably never notice. I'm on the fence about vehicle combat. I enjoyed it in ME1, but despised it to no end in ME2. Call me crazy or whatever expletives you can think of, but I would not be opposed to the gun turret on a vehicle being an AI-controlled feature that dispatches enemies on its own (perhaps that we can select like a tactical control or something). parked vehicles everywhere just always seemed like a cheap short cut to me. It's immersion breaking for me to sit there and think, "why do I never see a vehicle driving around?" And it only makes the game seem more empty to me. Again the little details. Witcher 3 we see children. we see people on horses. There's a sense of realism. Assassins Creed Unity - The entire city of paris seems to lack all horses and any moving carriages. The few carriages it has are randomly placed with no horse attached. It was completely lazy and a cheap short cut. This feels the same way. Maybe it's just a Montreal thing since Ubisoft and this studio are in the same area. Do Canadian devs enjoy shortcutting features in games?
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Post by cameronlfc on Mar 17, 2017 2:03:08 GMT
Lol, you already made a thread like this....
I'm not that bothered about it, I didn't like the mako combat in the first game; just did it as fast as possible to get to the next area.
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Post by projectpatdc on Mar 17, 2017 2:22:12 GMT
Lol, you already made a thread like this.... I'm not that bothered about it, I didn't like the mako combat in the first game; just did it as fast as possible to get to the next area. Did you read it? The other one was solely about static vehicles. This one is whether or not people want more vehicles in the game and vehicle combat after what we've been able to play so far.
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Post by rahavan on Mar 17, 2017 2:36:36 GMT
My problem with vehicle combat is it's boring (running over people isn't but that's in). In ME1 I would go up to a thresher maw shoot it a couple of times and get out and finish it off to exploit the XP. That to me didn't add to the gameplay in the slightest. MEA has some amazing combat I would rather play that than stand at max range and shoot with a big gun (which you can do without mako combat already just on foot). Also this topic has been done to death in the past.
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Post by themightypanda on Mar 17, 2017 2:49:51 GMT
Well, I do really want to feel stronk when the Kett and Revies run in fear while I blast them with a Mass Effect Cannon.
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Post by bryanky5 on Mar 17, 2017 3:00:41 GMT
They could have added it but it's not necessary. Getting out and shooting things is more fun anyway
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Post by stealthfox94 on Mar 17, 2017 3:07:49 GMT
I'm honestly still confused as to why some people wanted it so badly.
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Post by Puberty on Mar 17, 2017 3:09:49 GMT
I'm so used to parked vehicles in the previous games, I'd probably never notice. I'm on the fence about vehicle combat. I enjoyed it in ME1, but despised it to no end in ME2. Call me crazy or whatever expletives you can think of, but I would not be opposed to the gun turret on a vehicle being an AI-controlled feature that dispatches enemies on its own (perhaps that we can select like a tactical control or something). I agree, the first game's vehicle combat was ok. Mass Effect 2's was just awful and felt forced. There's really no need for vehicle combat, and tbh there was no need for it in the trilogy all together. With the devs making the combat more fast-paced and action packed, they would want you to experience it more. I personally find the combat really fun and exciting, so I'm glad they force me out of the vehicle. But there's always running enemies over if that's your cup of tea.
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Post by KaiserShep on Mar 17, 2017 3:15:11 GMT
Running enemies over made getting in the Mako worthwhile. There's a simple joy in pushing an armature into a lava pit, or riding around with a colossus slung over the top of the tank like a deer on the hood of a truck.
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Post by projectpatdc on Mar 17, 2017 3:17:10 GMT
I'm honestly still confused as to why some people wanted it so badly. I dont want to rely on it by any means. I'm thinking being able to use it in a limited fashion similar to the batmobile In Arkham KNight. You could also be limited on weapon cooldowns or ammunition. I agree that on foot combat is pretty awesome, and definitely better. I just like having options when they make sense than limit play styles and choices. And great if it's been brought up a bunch. Usually that's a way to get devs attentions for dlc. But the thousands of CC posts and animation posts are much better.
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Post by projectpatdc on Mar 17, 2017 3:19:27 GMT
I'm so used to parked vehicles in the previous games, I'd probably never notice. I'm on the fence about vehicle combat. I enjoyed it in ME1, but despised it to no end in ME2. Call me crazy or whatever expletives you can think of, but I would not be opposed to the gun turret on a vehicle being an AI-controlled feature that dispatches enemies on its own (perhaps that we can select like a tactical control or something). I agree, the first game's vehicle combat was ok. Mass Effect 2's was just awful and felt forced. There's really no need for vehicle combat, and tbh there was no need for it in the trilogy all together. With the devs making the combat more fast-paced and action packed, they would want you to experience it more. I personally find the combat really fun and exciting, so I'm glad they force me out of the vehicle. But there's always running enemies over if that's your cup of tea. Not really. The issue is again being forced to get out or run things over. Ramming enemies makes less sense than having a gun on the Nomad The main thing is there are all these vehicles parked in the game yet none of the enemies or colonists use them. For a big open world, it doesn't really make sense
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Post by stealthfox94 on Mar 17, 2017 3:40:33 GMT
I'm honestly still confused as to why some people wanted it so badly. I dont want to rely on it by any means. I'm thinking being able to use it in a limited fashion similar to the batmobile In Arkham KNight. You could also be limited on weapon cooldowns or ammunition. I agree that on foot combat is pretty awesome, and definitely better. I just like having options when they make sense than limit play styles and choices. And great if it's been brought up a bunch. Usually that's a way to get devs attentions for dlc. But the thousands of CC posts and animation posts are much better. Honestly the vehicle combat in AK was easily my least favorite part of that game. Especially that one long fight towards the end.
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Post by projectpatdc on Mar 17, 2017 4:50:51 GMT
I dont want to rely on it by any means. I'm thinking being able to use it in a limited fashion similar to the batmobile In Arkham KNight. You could also be limited on weapon cooldowns or ammunition. I agree that on foot combat is pretty awesome, and definitely better. I just like having options when they make sense than limit play styles and choices. And great if it's been brought up a bunch. Usually that's a way to get devs attentions for dlc. But the thousands of CC posts and animation posts are much better. Honestly the vehicle combat in AK was easily my least favorite part of that game. Especially that one long fight towards the end. Fair enough. I guess it's hard to convey in writing the ideas and concepts I have in my head to actually make it fun and balanced
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Post by Deleted on Mar 17, 2017 5:06:19 GMT
I don't miss combat from the Nomad. Then again i never used the Mako for that either, other than to weaken big opponents like the colossus and Tresher Maw. I just want it to be a tool to get from A - B and it is working well so far.
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Post by kamsolastor on Mar 17, 2017 5:16:15 GMT
I rather enjoyed the vehicle combat in ME1 for what it was. Now, was driving the Mako always a fun adventure in physics and in getting flipped 720 degrees around sometimes? Absolutely. But I felt the vehicle combat was decent, for when the game came out.
For ME2's vehicle combat - yeah, it was definitely lackluster - especially with how the turret was fixed to the main body, so you had to turn the Hammerhead directly toward your target.
Overall, I'd be very happy to see a gun strapped onto the Nomad, but can take it or leave it.
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Post by projectpatdc on Mar 17, 2017 5:24:23 GMT
I don't miss combat from the Nomad. Then again i never used the Mako for that either, other than to weaken big opponents like the colossus and Tresher Maw. I just want it to be a tool to get from A - B and it is working well so far. That's fine but you've got to have more creative thoughts than that.
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Post by Squish on Mar 17, 2017 5:30:59 GMT
I kind of miss it, but I'm getting pretty used to just boost-running everything over C;
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Post by KaiserShep on Mar 17, 2017 5:37:31 GMT
I don't miss combat from the Nomad. Then again i never used the Mako for that either, other than to weaken big opponents like the colossus and Tresher Maw. I just want it to be a tool to get from A - B and it is working well so far. That's fine but you've got to have more creative thoughts than that. Yeah, like adding a sleeper cabin inside of it like a semi so we can have yet another location for romance content.
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Post by Steelcan on Mar 17, 2017 5:40:35 GMT
the biggest problem vehicle combat would have would be balance. There's a reason there were so many geth rocket drones, rocket troopers, armatures, and thresher maws on vehicle heavy portions of ME1, now try to balance all of that with the new powers and more fluid combat.
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Post by nickles on Mar 17, 2017 5:49:53 GMT
Are you asking whether I miss ragdolling Geths and then shoving them off cliffs? Then yeah, I've been jonesing for more of that since 2007. If you're asking whether I miss awkwardly crashing into cliffs in the Hammerhead, however..
Well, I mean, there's a reason we're all grateful nothing from Firewalker carried over into ME3.
I sadly didn't get far enough to really test the Nomad, but vehicles in any form can be fun depending on handling and terrain. The Hammerhead was fun to handle and I enjoyed the VI's commentary -- but the terrain was trash. I guess that's just what happens when you incorporate vehicle DLC; it's more proof of concept for a mechanic than anything really enjoyable. The planets are looking to be really big, though. So granted they aren't as boring as Inquisition's, I could definitely get behind vehicular combat and travel.
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Post by projectpatdc on Mar 17, 2017 5:50:09 GMT
the biggest problem vehicle combat would have would be balance. There's a reason there were so many geth rocket drones, rocket troopers, armatures, and thresher maws on vehicle heavy portions of ME1, now try to balance all of that with the new powers and more fluid combat. You add in enemy vehicles that can tear your Nomad up or you up if you aren't in the Nomad. And the Nomad looses advantage whenever there are a ton of ground troops bc their guns will tear through its shields. Just like it is now. You have to get out quickly because you're a sitting duck. Having a long rang gun or streamlined Gatling gun can't defend it quick enough. If a fiend is out in the open then you as the player get to decide. Players who just opt for the easiest route are usually the ones who complain bc they lack any imagination role playing. Out posts can work just like The Mad Max Game. You have many ways to approach the situation. Take out the heavy guns or structures or sniper towers with the Nomad. Then go on foot to wipe out the rest. Or just approach on foot guns blazing or stealthy. I just feel like this forum is full of old pc dudes who like one good mechanic In a linear setting as long as it maxes out their pc specs to get their dicks semi hard
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Post by Steelcan on Mar 17, 2017 5:52:25 GMT
I was raised on Halo and Age of Empires, not min maxing Baldur's Gate
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