inherit
3250
0
49
cheezyaj
47
February 2017
cheezyaj
|
Post by cheezyaj on Mar 17, 2017 7:02:00 GMT
It seems that power combos have somewhat changed from ME3? From my experience, it seemed as though powers that are capable of detonating can now detonate any prime effect. For example, Concussive Shot (which is a detonator) can detonate any primed enemy, such as an enemy who is lifted by Singularity, touched by Annihilation, or ignited by Incinerate.
Detonating on Incinerate is no surprise, but now Concussive Shot can detonate biotics too? Can someone else chime in on this?
|
|
inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
|
Post by SalMasRac on Mar 17, 2017 11:09:38 GMT
It seems that power combos have somewhat changed from ME3? From my experience, it seemed as though powers that are capable of detonating can now detonate any prime effect. For example, Concussive Shot (which is a detonator) can detonate any primed enemy, such as an enemy who is lifted by Singularity, touched by Annihilation, or ignited by Incinerate. Detonating on Incinerate is no surprise, but now Concussive Shot can detonate biotics too? Can someone else chime in on this? yes
|
|
agendasuicyde
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
PSN: agendasuicyde
Posts: 4 Likes: 5
inherit
4523
0
Feb 14, 2019 17:22:10 GMT
5
agendasuicyde
4
Mar 14, 2017 20:38:35 GMT
March 2017
agendasuicyde
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
agendasuicyde
|
Post by agendasuicyde on Mar 17, 2017 12:31:18 GMT
I am trying to find the video for confirmation, but I recall them mentioning in a one of the streams that it would be that skills would be detonators or primers and would function regards of whether they were tech or biotic.
|
|
jonsarik
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: jonsarik
Posts: 34 Likes: 47
inherit
4559
0
47
jonsarik
34
Mar 15, 2017 15:34:33 GMT
March 2017
jonsarik
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
jonsarik
|
Post by jonsarik on Mar 17, 2017 12:47:28 GMT
Yes, it seems like they now allow tech powers to combo with biotic and vice versa. I for one appreciate this change, because your makeup will no longer hamper other players (I usually play tech, and I'm sure my Overload pissed off a lot of biotics who were trying to set off combos in ME3). Supposedly, Bioware is trying to get players to be more cooperative and less "rambo" and it shows in the point system where I didn't see huge discrepancy between the highest and lowest scoring in the team. Let's see how this plays out in the coming weeks...
|
|
inherit
3250
0
49
cheezyaj
47
February 2017
cheezyaj
|
Post by cheezyaj on Mar 17, 2017 15:13:28 GMT
Yes, it seems like they now allow tech powers to combo with biotic and vice versa. I for one appreciate this change, because your makeup will no longer hamper other players (I usually play tech, and I'm sure my Overload pissed off a lot of biotics who were trying to set off combos in ME3). Supposedly, Bioware is trying to get players to be more cooperative and less "rambo" and it shows in the point system where I didn't see huge discrepancy between the highest and lowest scoring in the team. Let's see how this plays out in the coming weeks... Hmm, interesting. I never really had a problem with the system in ME3, but I can see where this change can be an improvement. It does encourage more cooperate play, and actually mixes Combat-focused builds into power combos as well. I for one love the updated Concussive Shot, and being able to detonate power combos with it feels so satisfying. There will be some very interesting builds with this, that's for sure.
|
|
stysiaq
N3
Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Stysiaq
Posts: 839 Likes: 2,133
inherit
64
0
Aug 10, 2017 10:02:31 GMT
2,133
stysiaq
Gigavorcha Breeder
839
August 2016
stysiaq
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Stysiaq
|
Post by stysiaq on Mar 17, 2017 15:27:14 GMT
Yes, it seems like they now allow tech powers to combo with biotic and vice versa. I for one appreciate this change, because your makeup will no longer hamper other players (I usually play tech, and I'm sure my Overload pissed off a lot of biotics who were trying to set off combos in ME3). Supposedly, Bioware is trying to get players to be more cooperative and less "rambo" and it shows in the point system where I didn't see huge discrepancy between the highest and lowest scoring in the team. Let's see how this plays out in the coming weeks... I'm on the other side of the fence. For me it sounds like dumbing down the combo mechanic and it feels anti-teamwork since now everyone can spam whatever the hell he/she has. I enjoyed picking up classes and builds according to what others have picked. Now I can take whatever. It's a change in the direction of 4 simultaneous solo runs, not 4 players team.
|
|
jonsarik
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: jonsarik
Posts: 34 Likes: 47
inherit
4559
0
47
jonsarik
34
Mar 15, 2017 15:34:33 GMT
March 2017
jonsarik
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
jonsarik
|
Post by jonsarik on Mar 17, 2017 15:54:06 GMT
Yes, it seems like they now allow tech powers to combo with biotic and vice versa. I for one appreciate this change, because your makeup will no longer hamper other players (I usually play tech, and I'm sure my Overload pissed off a lot of biotics who were trying to set off combos in ME3). Supposedly, Bioware is trying to get players to be more cooperative and less "rambo" and it shows in the point system where I didn't see huge discrepancy between the highest and lowest scoring in the team. Let's see how this plays out in the coming weeks... I'm on the other side of the fence. For me it sounds like dumbing down the combo mechanic and it feels anti-teamwork since now everyone can spam whatever the hell he/she has. I enjoyed picking up classes and builds according to what others have picked. Now I can take whatever. It's a change in the direction of 4 simultaneous solo runs, not 4 players team. Many of the kits can't detonate their own combos. Many kits' powers can either prime or detonate a combo. I think I only saw one or two that can do both (human engineer being one with overload and cryo). Since there is little communication in PUGs to coordinate who plays what, allowing for this "dumbing down" may be necessary to set off combos, especially in gold and silver.
|
|
J Rob
N1
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
XBL Gamertag: ChiefCr0ssb0w
PSN: Chief_Crossbow; jrob6
Posts: 14 Likes: 35
inherit
4680
0
Apr 24, 2020 12:57:42 GMT
35
J Rob
14
Mar 16, 2017 19:03:58 GMT
March 2017
chiefcrossbow
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
ChiefCr0ssb0w
Chief_Crossbow; jrob6
|
Post by J Rob on Mar 17, 2017 16:20:23 GMT
Power recharge speed seems rather long compared to ME3, which will lead to less combos. All of the videos I've seen have shown both weapon slots occupied...can anyone confirm that we will be able to use 1 weapon if we want to remove the second for cooldown reduction?
|
|
Heroicmass
N3
XBL Gamertag: HeroicMass
Prime Posts: Not sure
Prime Likes: ALL OF THEM
Posts: 599 Likes: 2,866
inherit
76
0
2,866
Heroicmass
599
August 2016
heroicmass
HeroicMass
Not sure
ALL OF THEM
|
Post by Heroicmass on Mar 17, 2017 16:20:57 GMT
Power recharge speed seems rather long compared to ME3, which will lead to less combos. All of the videos I've seen have shown both weapon slots occupied...can anyone confirm that we will be able to use 1 weapon if we want to remove the second for cooldown reduction? You can. On the weapon select screen there is a remove equipped option.
|
|
Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,397
inherit
Little Pumpkin
314
0
Nov 25, 2024 20:36:55 GMT
36,397
Beerfish
15,191
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
|
Post by Beerfish on Mar 17, 2017 16:32:02 GMT
On the xbox one what button is used to switch weapons?
|
|
roenipoeni
N1
Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: PrinzValium1977
Posts: 8 Likes: 31
inherit
4555
0
Apr 19, 2017 10:54:02 GMT
31
roenipoeni
8
Mar 15, 2017 14:08:58 GMT
March 2017
roenipoeni
Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
PrinzValium1977
|
Post by roenipoeni on Mar 17, 2017 16:46:02 GMT
On the xbox one what button is used to switch weapons? hold X
|
|
J Rob
N1
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
XBL Gamertag: ChiefCr0ssb0w
PSN: Chief_Crossbow; jrob6
Posts: 14 Likes: 35
inherit
4680
0
Apr 24, 2020 12:57:42 GMT
35
J Rob
14
Mar 16, 2017 19:03:58 GMT
March 2017
chiefcrossbow
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
ChiefCr0ssb0w
Chief_Crossbow; jrob6
|
Post by J Rob on Mar 17, 2017 17:26:22 GMT
Looks like the Krogan Engineer has the same abilities as the vanilla Human Engineers in the ME3. However, while watching a stream of someone rotating between incinerate and overload, it didn't seem like overload primes for a tech combo anymore. Overload definitely detonates a fire explosion, but I didn't see any tech combos from the follow up incinerate. Can anyone who has played the game speak to this and/or any other changes to power combos?
|
|
thestratovarian
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 26 Likes: 79
inherit
4613
0
Mar 16, 2017 23:38:09 GMT
79
thestratovarian
26
March 2017
thestratovarian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by thestratovarian on Mar 17, 2017 17:35:53 GMT
Power recharge speed seems rather long compared to ME3, which will lead to less combos. All of the videos I've seen have shown both weapon slots occupied...can anyone confirm that we will be able to use 1 weapon if we want to remove the second for cooldown reduction? Well, before, if you were solo priming you had to spent 4-5 second with the first, then wait, and again with the detonator and if someone used a tech primer, you lost that priming for biotics. Now, its one-two, and ten second wait or so. Ammo boosters now works as amazing primer for everyone. Seriously so for just delivering all the tech or biotic combo's since they can be used interchangeably.
|
|
squidney2k1
N2
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Origin: prof_spank_it
XBL Gamertag: Prof Spank It
PSN: prof_spank_it
Posts: 111 Likes: 177
inherit
1029
0
177
squidney2k1
111
August 2016
squidney2k1
Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, Jade Empire
prof_spank_it
Prof Spank It
prof_spank_it
|
Post by squidney2k1 on Mar 17, 2017 17:42:18 GMT
Yes, it seems like they now allow tech powers to combo with biotic and vice versa. I for one appreciate this change, because your makeup will no longer hamper other players (I usually play tech, and I'm sure my Overload pissed off a lot of biotics who were trying to set off combos in ME3). Supposedly, Bioware is trying to get players to be more cooperative and less "rambo" and it shows in the point system where I didn't see huge discrepancy between the highest and lowest scoring in the team. Let's see how this plays out in the coming weeks... I'm on the other side of the fence. For me it sounds like dumbing down the combo mechanic and it feels anti-teamwork since now everyone can spam whatever the hell he/she has. I enjoyed picking up classes and builds according to what others have picked. Now I can take whatever. It's a change in the direction of 4 simultaneous solo runs, not 4 players team. Yes, and no. Yes, it makes it easier to pull off combos, but remember that it was already easy for everyone in ME3 to spam combos when they introduced the ammo mods to Multiplayer, since Cryo, Disruptor, & Incendiary rounds all prime enemies. Remember how pissed people would get when you would just Incendiary + Overload everything, which messed up their precious Biotic combos? Problem solved. On the other hand, not all kits are capable of priming targets. Since there are so many detonators this time around, priming powers become much more sought after. Unfortunately, not all kits have access to powers that prime (from a quick glance, only about 60% do), which means team work is VERY crucial....but you also don't have to worry about a teammate ruining a combo by using an incorrect detonator. Give and take, basically. That's called balance.
|
|
inherit
2757
0
Sept 22, 2018 12:05:20 GMT
36
biotichamster
29
Jan 11, 2017 15:34:59 GMT
January 2017
biotichamster
|
Post by biotichamster on Mar 17, 2017 18:14:45 GMT
Power recharge speed seems rather long compared to ME3, which will lead to less combos. All of the videos I've seen have shown both weapon slots occupied...can anyone confirm that we will be able to use 1 weapon if we want to remove the second for cooldown reduction? Well, before, if you were solo priming you had to spent 4-5 second with the first, then wait, and again with the detonator and if someone used a tech primer, you lost that priming for biotics. Now, its one-two, and ten second wait or so. Ammo boosters now works as amazing primer for everyone. Seriously so for just delivering all the tech or biotic combo's since they can be used interchangeably. You never lost your priming if they put a tech primer on it... it just meant that the enemy was primed for a tech burst first and a biotic explosion next. If you had something like Throw you could actually detonate both.
|
|
DayusMakhina
N3
It's phonetic.
Games: Mass Effect Trilogy
XBL Gamertag: DayusMakhina
PSN: DayusMakhina
Posts: 262 Likes: 371
inherit
2939
0
May 26, 2021 19:28:59 GMT
371
DayusMakhina
It's phonetic.
262
Jan 22, 2017 11:07:46 GMT
January 2017
dayusmakhina
Mass Effect Trilogy
DayusMakhina
DayusMakhina
|
Post by DayusMakhina on Mar 17, 2017 18:20:25 GMT
Looks like the Krogan Engineer has the same abilities as the vanilla Human Engineers in the ME3. However, while watching a stream of someone rotating between incinerate and overload, it didn't seem like overload primes for a tech combo anymore. Overload definitely detonates a fire explosion, but I didn't see any tech combos from the follow up incinerate. Can anyone who has played the game speak to this and/or any other changes to power combos? Overload for the Krogan Engineer is now just a detonator and not a primer, which means the Krogan can only set of Fire Combos with the Incinerate as the primer as well as Cryo Combos if the Assault Turret is specced to use Cryo ammo (rank 6 unlock on that tree). Kinda disappointing that Overload cannot also be a primer as that would have given him access to every elemental combo, but 2 out of 3 isn't bad. Overall he's a pretty good kit to use.
|
|
MajorAssman
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: I MajorAssman I
Posts: 170 Likes: 395
inherit
4663
0
Jul 19, 2017 17:21:16 GMT
395
MajorAssman
170
Mar 16, 2017 16:40:43 GMT
March 2017
majorassman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
I MajorAssman I
|
Post by MajorAssman on Mar 17, 2017 18:45:11 GMT
Played all 10 hours as human Vanguard and I can tell you he is a detonating machine. Between charge and shockwave I was detonating biotic combos, tech combos, fire combos and cryo combos, already popped the cheevo for 100 power combos. Even primed a few for myself with cryo ammo.
|
|
DayusMakhina
N3
It's phonetic.
Games: Mass Effect Trilogy
XBL Gamertag: DayusMakhina
PSN: DayusMakhina
Posts: 262 Likes: 371
inherit
2939
0
May 26, 2021 19:28:59 GMT
371
DayusMakhina
It's phonetic.
262
Jan 22, 2017 11:07:46 GMT
January 2017
dayusmakhina
Mass Effect Trilogy
DayusMakhina
DayusMakhina
|
Post by DayusMakhina on Mar 17, 2017 22:39:53 GMT
Looks like the Krogan Engineer has the same abilities as the vanilla Human Engineers in the ME3. However, while watching a stream of someone rotating between incinerate and overload, it didn't seem like overload primes for a tech combo anymore. Overload definitely detonates a fire explosion, but I didn't see any tech combos from the follow up incinerate. Can anyone who has played the game speak to this and/or any other changes to power combos? Overload for the Krogan Engineer is now just a detonator and not a primer, which means the Krogan can only set of Fire Combos with the Incinerate as the primer as well as Cryo Combos if the Assault Turret is specced to use Cryo ammo (rank 6 unlock on that tree). Kinda disappointing that Overload cannot also be a primer as that would have given him access to every elemental combo, but 2 out of 3 isn't bad. Overall he's a pretty good kit to use. Having played some more of the Krogan Engineer I can say it is actually possible to access every elemental combo, just you cannot self detonate Tech Combos. Overload is a detonator and not a primer BUT the very first frames do actually work as a primer... you just don't have enough time to detonate it yourself before it ends. If you're playing with a friend though he/she can detonate it for you. Had two of us playing earlier with me as a Krogan Engineer and him as a Krogan Vanguard. If I Overload and him charge in sync it'd then cause a Tech Combo.
|
|
lancecucumber
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Origin: LanceCucumber
XBL Gamertag: LanceCucumber
PSN: LanceCucumber
Posts: 72 Likes: 195
inherit
648
0
Jan 14, 2019 21:32:54 GMT
195
lancecucumber
72
August 2016
lancecucumber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
LanceCucumber
LanceCucumber
LanceCucumber
|
Post by lancecucumber on Mar 20, 2017 0:18:48 GMT
Looks like the Krogan Engineer has the same abilities as the vanilla Human Engineers in the ME3. However, while watching a stream of someone rotating between incinerate and overload, it didn't seem like overload primes for a tech combo anymore. Overload definitely detonates a fire explosion, but I didn't see any tech combos from the follow up incinerate. Can anyone who has played the game speak to this and/or any other changes to power combos?
|
|
inherit
3594
0
Nov 28, 2017 15:18:56 GMT
1,571
N7Mith
To troll or not to pug, that's the question
1,178
Feb 16, 2017 16:17:11 GMT
February 2017
n7mith
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Mith0810
N7Mith
|
Post by N7Mith on Mar 20, 2017 3:14:01 GMT
So will a power evolution to detonate or prime replace it's original setting, or expand upon it?
|
|
xaijin
N3
Posts: 954 Likes: 2,949
inherit
4510
0
2,949
xaijin
954
Mar 14, 2017 17:12:18 GMT
March 2017
xaijin
|
Post by xaijin on Mar 20, 2017 3:22:16 GMT
I am trying to find the video for confirmation, but I recall them mentioning in a one of the streams that it would be that skills would be detonators or primers and would function regards of whether they were tech or biotic. Bastiaan already confirmed this directly.
|
|
Aricin
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Posts: 32 Likes: 50
inherit
4786
0
Jan 28, 2020 10:41:34 GMT
50
Aricin
32
Mar 17, 2017 10:15:38 GMT
March 2017
aricin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Aricin on Mar 20, 2017 8:02:04 GMT
Power recharge speed seems rather long compared to ME3, which will lead to less combos. All of the videos I've seen have shown both weapon slots occupied...can anyone confirm that we will be able to use 1 weapon if we want to remove the second for cooldown reduction? But max "reduction bonus" to cool down is now 100%. I.e. equipping a very light pistol for example you can see the weight bar be well below threshold and the bonus stays at a 100% If i equip an assault rifle for example and keep the weight just at the threshold i still get a 100% bonus. It seems they really shifted the focus to weapon dmg. at least seems like it at early levels.
|
|
Aricin
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Posts: 32 Likes: 50
inherit
4786
0
Jan 28, 2020 10:41:34 GMT
50
Aricin
32
Mar 17, 2017 10:15:38 GMT
March 2017
aricin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Aricin on Mar 20, 2017 8:04:03 GMT
I'm on the other side of the fence. For me it sounds like dumbing down the combo mechanic and it feels anti-teamwork since now everyone can spam whatever the hell he/she has. I enjoyed picking up classes and builds according to what others have picked. Now I can take whatever. It's a change in the direction of 4 simultaneous solo runs, not 4 players team. Many of the kits can't detonate their own combos. Many kits' powers can either prime or detonate a combo. I think I only saw one or two that can do both (human engineer being one with overload and cryo). Since there is little communication in PUGs to coordinate who plays what, allowing for this "dumbing down" may be necessary to set off combos, especially in gold and silver. Engineer seems to be in a unique position. You can also spec the turret to either "prime" via flame or frost. So in theory the engineer gets 2 primers and an a detonate. Still though with the high cool downs its seems a bit meh ....
|
|
TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
inherit
4219
0
Jun 13, 2018 21:48:51 GMT
1,378
TormDK
"No Fear! No Pity! NO REMORSE!"
880
March 2017
tormdk
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TormDK
|
Post by TormDK on Mar 20, 2017 8:06:52 GMT
Power recharge speed seems rather long compared to ME3, which will lead to less combos. All of the videos I've seen have shown both weapon slots occupied...can anyone confirm that we will be able to use 1 weapon if we want to remove the second for cooldown reduction? But max "reduction bonus" to cool down is now 100%. I.e. equipping a very light pistol for example you can see the weight bar be well below threshold and the bonus stays at a 100% If i equip an assault rifle for example and keep the weight just at the threshold i still get a 100% bonus. It seems they really shifted the focus to weapon dmg. at least seems like it at early levels. Just upgrading the skills will do alot for your performance. We also have to consider that XP gain is different than ME3MP. Mods will also go to rank X (eg. 10) - so things like Barrel mod (+damage) will give 25% boost to damage on it's own. (I have Assault rifle barrel 4, and it gives 11%) Plus the whole idea behind the prestige stats, that apply to all your characters - a decent upgrade can be expected there as well.
|
|
Aricin
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Posts: 32 Likes: 50
inherit
4786
0
Jan 28, 2020 10:41:34 GMT
50
Aricin
32
Mar 17, 2017 10:15:38 GMT
March 2017
aricin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Aricin on Mar 20, 2017 8:18:03 GMT
But max "reduction bonus" to cool down is now 100%. I.e. equipping a very light pistol for example you can see the weight bar be well below threshold and the bonus stays at a 100% If i equip an assault rifle for example and keep the weight just at the threshold i still get a 100% bonus. It seems they really shifted the focus to weapon dmg. at least seems like it at early levels. Just upgrading the skills will do alot for your performance. We also have to consider that XP gain is different than ME3MP. Mods will also go to rank X (eg. 10) - so things like Barrel mod (+damage) will give 25% boost to damage on it's own. (I have Assault rifle barrel 4, and it gives 11%) Plus the whole idea behind the prestige stats, that apply to all your characters - a decent upgrade can be expected there as well. Highest character for me in the trial was engineer and salarian operative to lvl10. It be interesting to see what cool downs are like at max level.
|
|