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Post by stealthfox94 on Mar 17, 2017 18:21:57 GMT
I've actually been one of the biggest advocates of the new dialogue system. I still maintain that I think Paragon/Renegade as a whole was limiting and linear, being locked out of certain conversation options really sucked. With that being said I think I might miss being able to play as badass anti-hero who gets the job done but has some questionable morals. Just to be clear I'm not supporting the renegade lines from the original triology that just made you sound like a dick, those where kind of bad. However I do think we should have the option to not be paragon the whole time. Just to clarify I don't have EA access as I'm on PS4 so I haven't actually played the game yet. However some of what I've heard has me a little worried that we won't be able to do stuff like this.
Renegade Sheppard had some of the best moments in gaming history. Like I said as a whole I didn't the Paragon/Renegade system was very good, but I am starting to wonder if Bioware went too far in the opposite direction with it.
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Post by Ahriman on Mar 17, 2017 18:59:04 GMT
I was against P/R bars because they forced you to stick with one option for the rest of the game, but I favored system itself because it at least gave you distinct variety of responses. This time... you can't even be a dick to someone who's being a dick to you. Feels like RPing a wimp.
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Post by stealthfox94 on Mar 17, 2017 19:01:37 GMT
I was against P/R bars because they forced you to stick with one option for the rest of the game, but I favored system itself because it at least gave you distinct variety of responses. This time... you can't even be a dick to someone who's being a dick to you. Feels like RPing a wimp. Seriously??????? How did they screw up that badly?????? Man sounds like my concerns where true.
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Post by Deleted on Mar 17, 2017 19:07:39 GMT
I greatly enjoyed both the paragon and the renegade in the MET, and one reason was that renegade Shepard was not an evil stupid guy, he was simply someone who did not believe that it will all just sort itself out if only he keeps his hands clean & do the morally right thing. he was the sort of a guy who had to toss a few people overboard so that the rest may make it to shore. I have never seen the similar thing in the red/aggressive/direct response in DA2, and DA:I did not have anything remotely like it. I am hoping that as the game progresses, a harder, more sinister Ryder may eventually emerge. One of the attractions of the MET was that it made you buy into a renegade who did not just "oh, it's not really evil if it's revenge on horrible, horrible, horrible people!" stuff and still slept well at night and remained a hero.
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Post by Deleted on Mar 17, 2017 19:15:06 GMT
I loved being a bitch to everyone in the trilogy.
I'm gonna miss that here, won't I?
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Post by themikefest on Mar 17, 2017 19:18:45 GMT
Yep. I will miss my renegade Shepard.
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Post by hathur on Mar 17, 2017 19:20:39 GMT
There are definitely places where I feel the renegade / paragon interrupt would have been very useful.. the tutorial mission for example where you have to decide to shoot the aliens or not before they kill someone.. it happens in exploration mode... I would've liked it better in a dialogue cutscene where I had an option to either talk it out (and fail, that's fine to force combat.. but give me the illusion of choice at least) or "renegade" to attack immediately.
There are other times too where the interrupts would be nice in dialogue... simple things like telling someone to shut up during a tense convo etc.. those moments of immediate interaction in the middle of dialogue in the trilogy are somewhat missed here.
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Post by warbaby2 on Mar 17, 2017 19:23:15 GMT
In essence, the new system gave BW greater control about where the main character goes as a person... that can be a good or a bad thing, depending on the character ark.
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Post by midasear on Mar 17, 2017 19:56:08 GMT
I understand the problems with the trilogy system, and agree its time to move on, but I'm going to miss the Renegade bar. I'm going to miss the paragon bar a bit, too.
/sigh
When I watched the recent Samurai Jack:Season Five premiere, my first thought during the opening was "My God! Jack's filled up his renegade bar!"
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Post by taritu on Mar 17, 2017 20:16:31 GMT
Yeah, there's a point after the first mission where someone is extremely rude and dismissive to you, where I felt the appropriate reaction was to tell her off, but it didn't seem to be available. She was all "you have to earn my respect" and my feeling was "good God, you're presiding over a complete disaster, you have no ground to tell me anything."
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Post by mmoblitz on Mar 17, 2017 20:16:33 GMT
A more streamlined RPG experience this time around. No life or death choices either so probably doesn't matter what you say or do, the ending will most likely be the same. Choices don't matter.
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Post by Deleted on Mar 17, 2017 20:18:11 GMT
A more streamlined RPG experience this time around. No life or death choices either so probably doesn't matter what you say or do, the ending will most likely be the same. Choices don't matter. Already did a sidequest where my choice mattered, but you know.
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Post by Deleted on Mar 17, 2017 20:20:52 GMT
I was against P/R bars because they forced you to stick with one option for the rest of the game, but I favored system itself because it at least gave you distinct variety of responses. This time... you can't even be a dick to someone who's being a dick to you. Feels like RPing a wimp. Seriously??????? How did they screw up that badly?????? Man sounds like my concerns where true. Just another crybaby. Go complain somewhere else! /s
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Post by adasirin on Mar 17, 2017 20:22:10 GMT
I think some of Renegade Shepard's choices/dialogue options were too comically evil at times, but I do really miss being able to be a mouthy, stubborn, aggressive jerk when the situation calls for it. So yeah, I'm quite worried that BioWare are dictating Ryder's personality too much in ME:A.
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Post by stealthfox94 on Mar 17, 2017 20:23:18 GMT
Seriously??????? How did they screw up that badly?????? Man sounds like my concerns where true. Just another crybaby. Go complain somewhere else! /s Really???? I'm the crybaby??? Wow this is just sad. How dare I expect to have dramatically different dialog options in an RPG game. How dare I me disappointed for not being able to be a badass. Honestly I've been mostly positive about this game until today. We'll see what happens.
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Post by Deleted on Mar 17, 2017 20:27:14 GMT
Just another crybaby. Go complain somewhere else! /s Really???? I'm the crybaby??? Wow this is just sad. How dare I expect to have dramatically different dialog options in an RPG game. How dare I me disappointed for not being able to be a badass. Honestly I've been mostly positive about this game until today. We'll see what happens. you missed the sarcasm
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Post by stealthfox94 on Mar 17, 2017 20:29:19 GMT
Really???? I'm the crybaby??? Wow this is just sad. How dare I expect to have dramatically different dialog options in an RPG game. How dare I me disappointed for not being able to be a badass. Honestly I've been mostly positive about this game until today. We'll see what happens. you missed the sarcasm Sorry didn't see the /s
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Post by ceryse on Mar 17, 2017 21:04:46 GMT
This is one of my issues with the game. I didn't like the paragon/renegade system in how it shoe-horned you into certain paths, but I loved how I could react (or, at times, act pre-emptively) in ways that helped define and flesh out my character's personality beyond the almost formulaic method so far seen in Andromeda. Not being able to respond in a fitting manner to Addison was very frustrating, especially considering the circumstances around the conversation. But, to be fair.. I don't think there's a single positive aspect with interacting with Addison (bad animations, bad dialogue, bad VA work, limited emotional response by both Ryder and Addison to certain news, etc., etc.)
I will, admit, however, that even if I was playing full Paragon.. that merc always got the express trip downstairs. I simply couldn't resist. Ever. It was hilarious and fitting. I will miss such moments.
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Post by lilithmv on Mar 17, 2017 21:23:27 GMT
The things is, they did not remove the system they just removed one part and kept the other. What we have now is different shades of paragon. So instead of more ways to define our Ryder we have only one. How exactly does this give more choices for us to role play our Ryder? Two became one. We got less, not more. Thus the old system was better because at least we could define Shepard in two different ways.
At the old boards BW was told that what they did with DA:I was not good for role play reasons; the Inquisitor (no matter if you agreed with being a Herald or not) was shoehorned into the hero here to save the day. But they ignored it and went for the (good-aligned) defined lead character, again.
When I think back to the OT or DA2 I have many fond memories of Shepard and Hawke. I can't say the same for the Inquisitor, she was just, boring. Nothing about her stands out in my mind. She was a gray lump that never became anything else. Probably because she was so neutral in everything she did.
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Post by kaind on Mar 17, 2017 21:33:40 GMT
I loved being a bitch to everyone in the trilogy. I'm gonna miss that here, won't I? Not a single opportunity to be mean in 10 hours.
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Post by kaind on Mar 17, 2017 21:34:34 GMT
Just another crybaby. Go complain somewhere else! /s Really???? I'm the crybaby??? Wow this is just sad. How dare I expect to have dramatically different dialog options in an RPG game. How dare I me disappointed for not being able to be a badass. Honestly I've been mostly positive about this game until today. We'll see what happens. This is not an RPG what are you smoking?
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Post by stealthfox94 on Mar 17, 2017 21:47:39 GMT
Really???? I'm the crybaby??? Wow this is just sad. How dare I expect to have dramatically different dialog options in an RPG game. How dare I me disappointed for not being able to be a badass. Honestly I've been mostly positive about this game until today. We'll see what happens. This is not an RPG what are you smoking? Right I forgot TW3 is the only modern WRPG...........
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Post by Cyonan on Mar 17, 2017 21:57:31 GMT
I want the option to be a complete dick to people for no reason at all in ME:A, specifically for RP reasons.
Though I want that without having the old P/R system back which felt like you only had 2 personalities to choose from and was overall way too limiting.
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Post by Link"Guess"ski on Mar 17, 2017 22:03:40 GMT
I was always against the people pushing against the Paragon/Renegade system because they had their sticks up their butt about it. It was just fun and nice and you had plenty of reserve to almost max out both bars in a single playthrough of ME1 and ME2 respectively, and i say that as someone who often neutraled my way through the games and switched often. I also saw the persuade choices as sort of bonuses for really committed players but not a 100% kind of thing where full paragon meant full completion. People are just obsessed over ideas of "winning" a game when it's actually more about story and roleplaying. I could live without the score but Mac's creative direction is a continued hinderance and has been since he became so prominent with ME3 (he said he designed Action mode) and they constantly talk about how they remove choices to "keep up the flow". I'm so bloody tired of that. It's not a friggin movie, it's a fucking RPG and a game. The game-design comes way before making it play like MGS4 IMO. The thing about the streamlining of dialogue choices that happened since ME3, you have to understand, it's a writer's heaven because it means they can just write their story the way they want, which is almost the exact opposite of what they should do as writers that are working full-time at a game company, which is very rare -- they are supposed to write for the game and not just the story of the game or they're just like all the other hack scriptwriters that game developers hire at the last months of a game's production. I really think Mac's idea of keeping up the flow has much more to do with "I want my job to be easier" than it has to do with "I want more consistent characterization". If more consistent, focused character-development was a thing they'd have written Ryder so much better than what is in the game. The dude doesn't even know what the Nexus is until someone tells him for christs sakes! He doesn't even care that his biological father just dies It feels like a definitive downgrade to the sort of character I had in Inquisition or Dragon Age 2 or Shepard in Mass Effect 1.
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Post by Deleted on Mar 17, 2017 22:09:22 GMT
I loved being a bitch to everyone in the trilogy. I'm gonna miss that here, won't I? Not a single opportunity to be mean in 10 hours. Wonderful.
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