Croatsky
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Post by Croatsky on Mar 17, 2017 22:13:13 GMT
I'm guessing that option to become a dick to people comes up much later in game.
Unlike a war hero and veteran soldier Shepard who earns rank of a Spectre, Ryder is inexperienced but well trained ex-soldier that is thrust into a role of Pathfinder over spoiler reasons.
So Ryder needs to grow and earn influence to be confident enough to be brutish thug dickhead like Renegade Shepard could have.
But that's my speculation, very few people actually get to play far and they can't tell much about it.
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linksocarina
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Post by linksocarina on Mar 17, 2017 22:19:47 GMT
I've actually been one of the biggest advocates of the new dialogue system. I still maintain that I think Paragon/Renegade as a whole was limiting and linear, being locked out of certain conversation options really sucked. With that being said I think I might miss being able to play as badass anti-hero who gets the job done but has some questionable morals. Just to be clear I'm not supporting the renegade lines from the original triology that just made you sound like a dick, those where kind of bad. However I do think we should have the option to not be paragon the whole time. Just to clarify I don't have EA access as I'm on PS4 so I haven't actually played the game yet. However some of what I've heard has me a little worried that we won't be able to do stuff like this. Renegade Sheppard had some of the best moments in gaming history. Like I said as a whole I didn't the Paragon/Renegade system was very good, but I am starting to wonder if Bioware went too far in the opposite direction with it. They were also some of the cheesiest, action movie cliches as well. Fun, but ultimately just wow moments packed like sardines to entice using interrupts, I felt. That said...some kind of interrupts like this would be nice. We saw one/two already, hope we have a lot more.
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Post by adasirin on Mar 17, 2017 22:20:00 GMT
I'm guessing that option to become a dick to people comes up much later in game. Unlike a war hero and veteran soldier Shepard who earns rank of a Spectre, Ryder is inexperienced but well trained ex-soldier that is thrust into a role of Pathfinder over spoiler reasons. So Ryder needs to grow and earn influence to be confident enough to be brutish thug dickhead like Renegade Shepard could have. But that's my speculation, very few people actually get to play far and they can't tell much about it. Honestly, my guess is that we'll never really get to be a dick to anyone for the entire game. The dialogue "tones" are: logical, emotional, casual and professional. The only one of those that could plausibly be interpreted as "dick-ish" would be "emotional", but that one probably just means we get to be soppy and empathetic. We'll probably get some sarcastic options with "casual", but that's the most I'm realistically hoping for.
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ryerye17
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Post by ryerye17 on Mar 18, 2017 1:37:25 GMT
Renegade options tend to be rather sick, especially in later games. Especially the Samara/Morinth decision which is when I gave up on my pure Renegade run.
Bioware has said that in Andromeda, Ryder will always be a hero.
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Post by colfoley on Mar 18, 2017 1:40:25 GMT
I've actually been one of the biggest advocates of the new dialogue system. I still maintain that I think Paragon/Renegade as a whole was limiting and linear, being locked out of certain conversation options really sucked. With that being said I think I might miss being able to play as badass anti-hero who gets the job done but has some questionable morals. Just to be clear I'm not supporting the renegade lines from the original triology that just made you sound like a dick, those where kind of bad. However I do think we should have the option to not be paragon the whole time. Just to clarify I don't have EA access as I'm on PS4 so I haven't actually played the game yet. However some of what I've heard has me a little worried that we won't be able to do stuff like this. Renegade Sheppard had some of the best moments in gaming history. Like I said as a whole I didn't the Paragon/Renegade system was very good, but I am starting to wonder if Bioware went too far in the opposite direction with it. we saw in one of the trailers drack holding a guy off a ledge while Scott watched before dropping him.
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Post by Cyonan on Mar 18, 2017 1:44:29 GMT
Renegade options tend to be rather sick, especially in later games. Especially the Samara/Morinth decision which is when I gave up on my pure Renegade run. Bioware has said that in Andromeda, Ryder will always be a hero. I wouldn't say anything in the OT was really that sick and the option to be a jerk should be there for RP reasons, even if some people never use them. Shep was always a hero too, they could just be a complete dick about it to people.
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Post by stealthfox94 on Mar 18, 2017 1:47:42 GMT
I've actually been one of the biggest advocates of the new dialogue system. I still maintain that I think Paragon/Renegade as a whole was limiting and linear, being locked out of certain conversation options really sucked. With that being said I think I might miss being able to play as badass anti-hero who gets the job done but has some questionable morals. Just to be clear I'm not supporting the renegade lines from the original triology that just made you sound like a dick, those where kind of bad. However I do think we should have the option to not be paragon the whole time. Just to clarify I don't have EA access as I'm on PS4 so I haven't actually played the game yet. However some of what I've heard has me a little worried that we won't be able to do stuff like this. Renegade Sheppard had some of the best moments in gaming history. Like I said as a whole I didn't the Paragon/Renegade system was very good, but I am starting to wonder if Bioware went too far in the opposite direction with it. we saw in one of the trailers drack holding a guy off a ledge while Scott watched before dropping him. true I forgot about that.
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kaind
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Post by kaind on Mar 18, 2017 1:49:23 GMT
Especially the Samara/Morinth decision which is when I gave up on my pure Renegade run. Lol, I chose Samara over Morinth only once in all of my playthroughs as both Paragon and Renegade, just to get the Reave power.
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GordianKnot
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Post by GordianKnot on Mar 18, 2017 2:27:32 GMT
Renegade options tend to be rather sick, especially in later games. Especially the Samara/Morinth decision which is when I gave up on my pure Renegade run. Bioware has said that in Andromeda, Ryder will always be a hero. I wouldn't say anything in the OT was really that sick and the option to be a jerk should be there for RP reasons, even if some people never use them. Shep was always a hero too, they could just be a complete dick about it to people. Paragon/Renegade added replay value to the game (at least ME1 ... ME2 not as much but it was still there). I'll reserve judgement until I actually play it, but it seems like this game has more of a set personality/path for Ryder that you have to follow with not a lot of decision-making (save the rachni/kill the rachni, etc). I'll wait and see, but I loved renegade Shepard -- I made a PansyParagonShep once for variety -- that wasn't nearly as fun.
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Post by sparkysparkyboomgirl on Mar 18, 2017 2:46:19 GMT
People are going to post the awesome interrupts but some of the dialogue choices for renegade Shepard were so god damn satisfying;
"enjoy your drinks ladies"
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Post by Deleted on Mar 18, 2017 2:51:57 GMT
You probably won't get the Renegade feel from this game. I don't mind really, because i prefer the more set character and the more natural dialogue choices. In the original trilogy i often felt like checking boxes in every conversation, and this new system just flows better. Then again i want there to be options for everyone, so i am hoping there is an option to be more of a dick. I just doubt it.
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Post by derrame on Mar 18, 2017 2:53:22 GMT
I miss him already I miss him since ME3 ended
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Post by Cyonan on Mar 18, 2017 3:13:04 GMT
I wouldn't say anything in the OT was really that sick and the option to be a jerk should be there for RP reasons, even if some people never use them. Shep was always a hero too, they could just be a complete dick about it to people. Paragon/Renegade added replay value to the game (at least ME1 ... ME2 not as much but it was still there). I'll reserve judgement until I actually play it, but it seems like this game has more of a set personality/path for Ryder that you have to follow with not a lot of decision-making (save the rachni/kill the rachni, etc). I'll wait and see, but I loved renegade Shepard -- I made a PansyParagonShep once for variety -- that wasn't nearly as fun. From having played SP up to the point where it stopped me from going any further it feels like it's shaping up to be exactly like Inquisition in that you can pick between a couple of different tones most of the time but ultimately you'll still be playing BioWare's Pathfinder. It's something I'm perfectly okay with in a game like The Witcher where I know I'm getting into a pre-defined character, but in a BioWare game I wanted a greater range of personalities to choose from. The idea of having multiple tones to choose from is a nice one, but they never include any of the more evil/jerk ones with the system.
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tziwen
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Post by tziwen on Mar 18, 2017 3:13:29 GMT
I feel like full paragon and full renagade are easy old RPG tricks. Like being a monolyth that couldn't change his mind or opinion because game mecanics would punish you for being grey.
Plus you always ended up kicking Saren's butt then doing the suicide mission and then making a colorfull beam. The paragon/renagade is a sweet falacy that works because you accept that's a RPG. You chose between being Loyal/Good or Chaotic/GOOD.
Granted that this time the only thing we have is grey... 4 different layers of it. But at least i feel like a human and not a superhero that happen to have bad maners or not.
So yeah Paragon/Renagade were easier to understand, better for cinematography (especially renegade) and you didn't even have to read the lines just follow the color made! Blue!!! Red? No blue!!!
DDo i wish that one or two of the answers were more punchy? Of course i do but this system ain't inferior to MET's? It ain't better neither. Different it is.
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Post by boyaki on Mar 18, 2017 3:26:59 GMT
Well my character could speak badly of his/her father at some point. He also try to trash some administration high staff but was schooled. We did see some pretty dick move in old trailers of the game but I don't think they will be omnipresent like in the trilogy, which is different.
I won't say it is better because renegade was fun as hell but also limited from a narrative perspective. I do hope that we start playing the new kid not trying to show he has the biggest balls of all but get confidence as he does pretty heavy stuff in the story.
If Shepard wasn't the human hero/specter/galaxy savior he couldn't have done all those casual murder without consequences... I mean in Thane mission in order to stop his son from killing a politician and going to jail for that, I shot the hostage in front of C-Sec and it was Thane's son that get to jail.
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Post by The Twilight God on Mar 18, 2017 3:33:28 GMT
Renegade options tend to be rather sick, especially in later games. Especially the Samara/Morinth decision which is when I gave up on my pure Renegade run. Bioware has said that in Andromeda, Ryder will always be a hero. That doesn't really count. That's such a stupid option that it doesn't even make sense being in the game.
You're unarmed in a room with two extremely powerful biotics by even asari standards. Even biotic Shepard is outmatched unarmed.
One you know is on your side. One you know has a code of honor. The other took you to her apartment to kill you. Has no code of honor and is notoriously unethical.
So do you kill the one I already came to kill who planned to kill me?
Or
Do I kill the one I can trust in favor of the one who I can't trust who could very well just kill after I kill her mother. I get no benefit from this as she brings nothing to the table her mother doesn't already bring. I have no reason to believe anything Morinth says.
It's just the dumbest shit ever. They could have at least put a twist on it and have Morinth be like Dexter or something. Like she wasn't all that bad or something. Maybe she didn't even want to kill Shepard and had control of her power. As it's presented I can't see Morinth, as a character, holding up her end of the bargain. She would have biotic pushed Shepard out a window the moment Samara's heart stopped beating. She does not strike me as the type to risk her life on some suicide mission when she doesn't have to.
Yeah, I know this rant is off topic. But I don't care.
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midasear
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Post by midasear on Mar 18, 2017 4:43:16 GMT
Renegade options tend to be rather sick, especially in later games. Especially the Samara/Morinth decision which is when I gave up on my pure Renegade run. Bioware has said that in Andromeda, Ryder will always be a hero. You're unarmed in a room with two extremely powerful biotics by even asari standards. Even biotic Shepard is outmatched unarmed.
This scene has bugged me now FOR YEARS. Getting into an arm wrestling match with a creepy space vampire or a centuries-old biotic combat veteran seems a REALLY, REALLY sub optimal choice. Both an assault rifle AND a sword are up on the wall right next to Shepard. Shepard should yank one down and use it to take the loser's head off. Not only would that make sense, it would have made for an infinitely more cool cutscene.
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