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Post by k1nginy3ll0w on Mar 18, 2017 21:44:26 GMT
I was wondering whether - for variation more than anything else - the same powers on different kits had any different upgrades or evolutions?
For example, it would be great game-wise if the Angaran Insurgent's combat turret had different upgrades to the Human Engineer's combat turret. Even if it was just the final evo, that would make the kits even more diverse.
Can anyone who has the trial confirm this one way or another?
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thestratovarian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 26 Likes: 79
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Mar 16, 2017 23:38:09 GMT
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thestratovarian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by thestratovarian on Mar 18, 2017 22:09:03 GMT
This is a very good question to ask, and one i wish i'd looked at while I had the time to. And certainly one to look at for the 21st.
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Post by apokalyps on Mar 18, 2017 22:23:16 GMT
Some of the passives are unique, like the Turian Havoc's jetpack-focused tree. But the skills themselves seem to all have the same trees.
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leafspring
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Aug 26, 2018 12:42:30 GMT
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leafspring
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by leafspring on Mar 18, 2017 23:04:30 GMT
I was wondering whether - for variation more than anything else - the same powers on different kits had any different upgrades or evolutions? I'm missing quite a few powers still but those that I have unlocked look to be identical across the kits that use them.
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