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Post by Thalandor on Mar 19, 2017 19:45:31 GMT
Even though we can have up to 4 profiles and theoretically slot a bunch of different skills, we've only got so many skills points. I don't know how high we'll level up in a single playthrough, but I know that by level 60 we have 100 skill points. That is not a lot. Maxing out a single skill costs 21 points... so by level 60 we can max out only 4 skills with 16 leftover points. Clearly, we will have hard choices to do...
And the highest level achievement is 40 (Peak condition), indicating that we might not level as high as 60 in a single playthrough. And with only 1 skill point per level starting at level 36, its quite the grind anyhow.
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Sahl
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Post by Sahl on Mar 19, 2017 19:54:41 GMT
Well tbh. The new system suits your avg console player alot more and even more so the new age gamers love it.. I personally hate it! There is no consequence from picking skills/class anymore and you don't have to adapt. This change will also ruin the immersion for me atleast, but I guess I can just try to ignore it.
But I mean what would happen if the new age gamers could not get their auto save, instant glorification, deluxe edition items, fast paced action.. They would most like cry and give up..
This is sadly a development that is here to stay (same with the CC) next title might completely look the option to change anything, but instead be presets.. There have been a evolution since Bioware became part of EA and its slowly been taking out all the old RPG/difficulty/choices of older games they made.
But hey, we are the minority now and I dare say that we are the real gamers.. I mean when I started gaming people looked odd at me and called me geek, now if you don't have a fast paced game on your phone, laptop or computer you are a weirdo.. But if you look at the games now, you will see how simplistic they are to suit the needs of the marked.
Let me just say that I can actually live with you being able to pick whatever skill you want(I makes sense in the way they build the system)!! Its the fact that you are not stuck with them that pissed me off
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Post by BadgerladDK on Mar 19, 2017 20:42:56 GMT
Cloak -> Charge -> Nova.
That is all.
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Post by Gilsa on Mar 19, 2017 20:50:12 GMT
Only reason I have a problem with it is now classes can't be recognized and explored within the story. After the Omega DLC and the choice the engineer had to hack the terminal faster than every other class I was excited that during new installments of ME things like this would be explored more. Even the devs at one point said they would like to take a look at more of these types of instances in future games. I would have loved class based dialogue and choices in Andromeda, but with this new system I don't see it happening. I was hoping for this, too, as I love little personal touches like these (acknowledgement of races we pick, classes we choose, background, etc), but I've always liked that BioWare is willing to try new things to see what works and what doesn't. My disappointment will likely be short-lived.
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bladefist
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Post by bladefist on Mar 19, 2017 21:05:53 GMT
That's something I never really thought about before. So, I know that Tech Armor is now tied to the Sentinel profile. Does this mean that a player can have Tech Armor in addition to Tactical Cloak or Biotic Charge? According to the wikis I don't see why not.
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Post by boyaki on Mar 19, 2017 21:23:50 GMT
The way I see it is that you can focus on the class and playstyle you want anyway. During the trial I focused on vanguard abilities and ulocked the vanguard profile. In the process of leveling up I also unlocked the adept and soldier profiles but didn't experiment with switching and just stuck to the vanguard. Of course that could change going further into the game but it seems smart to focus on no more than two profiles. Kind of like majoring in something and minoring in something else. I agree, multiclassing into 4 distinct classes is not optimal for 3 reason : -Your gear is only going to boost some aspect of gameplay and will not fit other profiles -Profile levels are unlocked with points invested in them, the bonus are huge. -Passive. Passive in ME:A have their 3 first ranks boosting a stats based on your number of point in that category, how it goes up is not specified but here are some examples : Auxilary system first rank reduce tech ability duration and the second rank improve tech power force. with 0 skill point : +2% for both stats with 86 skill points in tech tree : +15% for duration, +21% for force Same with "offensive tech" increasing by 15% tech damage. For those wondering it seems that big stats are improve by 0,15/skill point and less important one by 0,20/skill point/ For a 3 point investment it is very potent. But as I said there are multiples passives with 3 rank link to skill point in the tech tree. With 18 point invested (not much less than 5 level) with a full investment in tech tree (using all 86 skill point) we now should have something like : Auxilary system : +15% tech ability duration, +21% tech force, +15% tech construct damage and health. Team support : +15% team shield, shield delay reduction, shield regeneration, construct health regeneration, power restoration & defense Offensive tech : +15% tech power damage, tech power cooldown reduction, tech detonator damage. And those are the worst passives, check the biotics ones. So a lot of bonus for a minimum cost (and I did not talk about the excellent rank4,5,6) but this is only this powerful if you go full tech. Someone multiclassing will have less strong passive and less point to actually invest in the passive. 18 points is nothing if you go full tech but if you go tech/biotic/combat. All this demonstration was just for passives, but let's not forget there are the profile passive, the armor you chose to wear and the fact that specializing in one class let you access more easily to rank 4-5-6 and more active ability, giving you a real edge. So all this math was to prove that there are still classes and thinking the game force you to go through the multiclass is a misconception. Focusing on one tree can be very useful.
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Post by nolerhn on Mar 19, 2017 21:29:20 GMT
That's something I never really thought about before. So, I know that Tech Armor is now tied to the Sentinel profile. Does this mean that a player can have Tech Armor in addition to Tactical Cloak or Biotic Charge? According to the sentinel profile tech armor for Ryder is a passive ability that 'absorbs a significant amount of whatever damage gets past shields', so yes, you can.
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Post by Sondergaard on Mar 19, 2017 21:39:58 GMT
Did the early access but didn't explore this at all as, tbh, I have no idea how it's supposed to work and didn't want to waste time finding out. It seems over complicated and I don't know why they didn't just give you complete freedom a la Skyrim where you can be a two-handed weapon wielding wizard if you want. It's up to you if you want to pick specialities that conflict with weight limits and cooldowns etc.
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Post by Link"Guess"ski on Mar 19, 2017 21:42:08 GMT
I think I'll miss the individuality of each player. Nobody's gonna be like "Oh that happened in your playthrough? What! I was a Soldier so I couldn't get to that", but instead we'll just share playstyle tips and such.
But I've already seen a couple of ways the game branches in the trial to make up for it, though it's kinda the usual BioWare stuff. I brought Vetra with me instead of Liam which makes Drack's opening dialogue much different.
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Post by alanc9 on Mar 19, 2017 21:42:14 GMT
Anyone else find it funny that the Thalandor and Sahl posts are right next to each other? Looks to me that they're diametrically opposed viewpoints. Do we have to make hard choices or don't we?
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qwib
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I am Pathfinder rah bah bah
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Post by qwib on Mar 19, 2017 21:57:59 GMT
I have the Sentinal Tech-Armor and the cool Ability that Daddy Ryder has. Now I only need charge and off we go. I love it, you will be able to make crazy and fun combinations.
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Post by Deleted on Mar 19, 2017 22:07:53 GMT
I really like the freedom and customization it gives, but I do see how it could work against replayability. But in a game with no level cap you've got to wonder if we really need to have replayabilty. Hopefully enemies scale with the character and maybe they did something similar to Skyrim with the infinite side quests. Only time will tell I guess. No level cap? Every Bioware game has had a level cap be it hard or soft.
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Post by jastall on Mar 19, 2017 22:10:05 GMT
I think I'll miss the individuality of each player. Nobody's gonna be like "Oh that happened in your playthrough? What! I was a Soldier so I couldn't get to that", but instead we'll just share playstyle tips and such. But I've already seen a couple of ways the game branches in the trial to make up for it, though it's kinda the usual BioWare stuff. I brought Vetra with me instead of Liam which makes Drack's opening dialogue much different. When did your class made any difference in the trilogy? There's that one moment in a DLC where one class has a special event and your clone fight in Citadel changing, but apart from that your class isn't even brought up, that I remember at least. Whereas the individuality in Andromeda is more likely to be akin to ''Hey I was a Sentinel with Charge, Nova and Flamethrower!'' ''Oh, I used Cloak, Backlash and Pull as a Sentinel myself!''. Then a third guy says he switching between Vanguard and Sentinel as the situation called for it, so on and so forth.
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Post by tziwen on Mar 19, 2017 22:16:40 GMT
Based on the evidence of what I have seen you can be a combat specialist/biotic master/tech wizard whenever you want to be because of some space magic chip but was this even ever an issue? The class system lent itself to replayability, role-playing and more. To the best of my knowledge, having spent years on the late BSN, no one, whether critics or die hard fans that never criticise, complained that Shepard was "locked" in as a Soldier of Adept. My favourite class was the Engineer, the least popular class of all but never did I think, I cannot wait to biotic charge the next Blue Suns grunt on the next mission and thus I cannot even understand this choice as fan service because as already mentioned, I had never seen anyone complain about having classes. Instead we have a very shaky story about how you can basically do anything and everything you want because of implants that are controlled by some AI. I do not think unlimited freedom was the answer to whatever issues might have arisen with the 6 known classes. Anyway, my 2 cents and I would be very interested in what others think about this. I've one single issue with this: Replayability is less appealing. Beyond that the new system is good.
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That's what she said...
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Post by R1Outcast on Mar 19, 2017 22:41:45 GMT
I really like the freedom and customization it gives, but I do see how it could work against replayability. But in a game with no level cap you've got to wonder if we really need to have replayabilty. Hopefully enemies scale with the character and maybe they did something similar to Skyrim with the infinite side quests. Only time will tell I guess. No level cap? Every Bioware game has had a level cap be it hard or soft. www.pcgamer.com/mass-effect-andromeda-has-no-level-cap-allows-you-to-completely-respec-ryder/
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Post by Deleted on Mar 19, 2017 22:49:15 GMT
Ah that explains things. Still to say there is no level cap isn't quite true there is if you want to play long enough to get there. It's more of a soft level cap once you get all skill points what's the point?
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Post by zipzap2000 on Mar 19, 2017 22:49:40 GMT
This is one of those short cuts that it sounds like an american came up with to stop scaring away lazy american teens.
I reserve judgement till i play it.
Hate the idea.
It just sounds terrible and I'm sure I'm going to hate it.
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