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Post by farsight on Mar 20, 2017 1:22:44 GMT
Yeah from what I seen of the game the music seems weak, but the audio is good.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by jastall on Mar 20, 2017 1:26:57 GMT
I really want the soundtrack to be great. The original trilogy has, collectively, one of the best soundtracks in gaming as far as I'm concerned. I want Andromeda's to be as good.
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boyaki
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Post by boyaki on Mar 20, 2017 1:37:41 GMT
Before you think that I am just another hater: I really enjoyed my time with early access and I'm looking forward to the game. But there is a potential big problem in MEA that many don't realize at the moment because they haven't played much of the game yet: the soundtrack. I don't think the music is bad, actually I love “A trial of hope” and “A better beginning” to the death. Great music, but a bad soundtrack What do I mean by that: There aren't nearly enough memorable motives, ideas and sounds for an apparently massive game like Andromeda. Games like Mass Effect need a wide variety of different authentic musical themes so you can immerse yourself better in the universe. Remember that feeling of curiosity, awe and exploration you had on the citadel? I argue that is partially because of tracks like “The presidium” and “The wards”. Remember the same feeling you got during your time spend in the galaxy map → “uncharted worlds”. The Mako: “Virmire ride Pumping up for action: “Suicide Mission” Watching Palaven burn: “The View of Palaven” Liara: “I was lost without you” Having emotions despite shitty writing: “An end once and for all” I could go on and on but I think you got the point. Those kind of tracks immerse you in the story and the universe. And I hear a critical lack of those kind of tunes. Like I said it doesn't affect the game now but I am almost certain it will later on. Many players might think “why am I not that immersed and why can't I quite put my finger on it”. My answer: The Soundtrack. I think many of us wouldn't be that immersed into Mass Effect or games like Skyrim/Witcher if it wasn't for the soundtrack. And I even go as far to say that you would enjoy these games significantly less and give them worse scores. I don't want to imply that John Paesano and his team didn't show nearly as much passion as Jack Wall, Sam Hulick and the rest of the OT composers did.... but I am. A a professional musician myself I am under the strong impression that either John Paesano didn't think that video game scores need that much work or there was a serious lack of communication between him and Bioware and the devs didn't make it clear what they need. Probably both. I know they didn't chose one of the original composers because they wanted a new start, but man I wish at least one of them was involved. There is one last hope: Maybe they didn't include some good tracks in the soundtrack. But I doubt it But if you listen to them without context you have only half the experience. You used several example to show that previous soundtrack were awesome because it fitted the moment. Let's take Suicide Mission. It's good, and by listening to it you know that it is action related and epic. However if it was your generic combat theme, would the experience have been better ? No. Suicide mission was awesome because you were doing epic stuff, really risking your life and taking the revenge of the century and the music reflect that. If it was used for generic combat it would be over-the-top that is how soundtrack works. A soundtrack is indistinguishable of the scene it is related too, both are part of the experience. Try taking your favorite mass effect soundtrack and make someone who never play those game listen to it, and prepare to be disapointed when she answers "That is generic epic music so what ?" and you feel like crap for opening your heart and no it never happened to me, SHUT UP ! *slam the door
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Post by zipzap2000 on Mar 20, 2017 1:44:21 GMT
I had no idea how many people still needed to move on from ME3.
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timebean
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It's just a game, folks...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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It's just a game, folks...
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Post by timebean on Mar 20, 2017 1:58:56 GMT
Before you think that I am just another hater: I really enjoyed my time with early access and I'm looking forward to the game. But there is a potential big problem in MEA that many don't realize at the moment because they haven't played much of the game yet: the soundtrack. I don't think the music is bad, actually I love “A trial of hope” and “A better beginning” to the death. Great music, but a bad soundtrack What do I mean by that: There aren't nearly enough memorable motives, ideas and sounds for an apparently massive game like Andromeda. Games like Mass Effect need a wide variety of different authentic musical themes so you can immerse yourself better in the universe. Remember that feeling of curiosity, awe and exploration you had on the citadel? I argue that is partially because of tracks like “The presidium” and “The wards”. Remember the same feeling you got during your time spend in the galaxy map → “uncharted worlds”. The Mako: “Virmire ride Pumping up for action: “Suicide Mission” Watching Palaven burn: “The View of Palaven” Liara: “I was lost without you” Having emotions despite shitty writing: “An end once and for all” I could go on and on but I think you got the point. Those kind of tracks immerse you in the story and the universe. And I hear a critical lack of those kind of tunes. Like I said it doesn't affect the game now but I am almost certain it will later on. Many players might think “why am I not that immersed and why can't I quite put my finger on it”. My answer: The Soundtrack. I think many of us wouldn't be that immersed into Mass Effect or games like Skyrim/Witcher if it wasn't for the soundtrack. And I even go as far to say that you would enjoy these games significantly less and give them worse scores. I don't want to imply that John Paesano and his team didn't show nearly as much passion as Jack Wall, Sam Hulick and the rest of the OT composers did.... but I am. A a professional musician myself I am under the strong impression that either John Paesano didn't think that video game scores need that much work or there was a serious lack of communication between him and Bioware and the devs didn't make it clear what they need. Probably both. I know they didn't chose one of the original composers because they wanted a new start, but man I wish at least one of them was involved. There is one last hope: Maybe they didn't include some good tracks in the soundtrack. But I doubt it But if you listen to them without context you have only half the experience. You used several example to show that previous soundtrack were awesome because it fitted the moment. Let's take Suicide Mission. It's good, and by listening to it you know that it is action related and epic. However if it was your generic combat theme, would the experience have been better ? No. Suicide mission was awesome because you were doing epic stuff, really risking your life and taking the revenge of the century and the music reflect that. If it was used for generic combat it would be over-the-top that is how soundtrack works. A soundtrack is indistinguishable of the scene it is related too, both are part of the experience. Try taking your favorite mass effect soundtrack and make someone who never play those game listen to it, and prepare to be disapointed when she answers "That is generic epic music so what ?" and you fell like crap and no it never happened to me, SHUT UP ! *slam the door Agree 100%. That damned music at the beginning of mass effect 3, when Shepherd is leaving earth and watching those police units get taken out. AAAAGGG!!! It ripped my friggen heart out! I will never forget that moment. I still tear up when I hear that blasted music!!! They used it in a Key and Peele episode, and while everyone else in the room was laughing at the funny skit, I was remembering saying goodbye to Anderson and then what happened on the citadel at the end an the two of us looking out at the battle...GAH! I can't take it!!!!! But is the ME3 soundtrack "great" music? I have no idea. Would I have appreciated it without the context? I don't know...most likely, I would have been a little irked by the harsh sounding piano strokes (that...uh...bright tingy sound is a bit much...sorry...don't know how to explain what I mean). I feel the same about the V for Vendetta swelling music that seems to swell without end...it's like eating too much sweet food. But in the context of the movie? With the rain and the feels? One of my favorite angsty moments ever! I personally am not going to listen to the MEA soundtrack before playing, because I want it to be part of whatever moment it was written for. Another thing to consider...perhaps the reason ME3 music is so soul shattering was because it that was a soul shattering game (and no, I don't mean the crap ending). ME1 was a game about super cool aliens, so it had that super cool, clean, crisp...uh...neat music (jaysus, I obviously know shit about how to describe music ...it's like that quote... talking about music is like dancing about architecture!). ME2? Hmmm...can't remember ME2 music, but it was prolly my favorite game...so...there is that. But anyway, my rambling point here is that maybe the music doesn't seem so epic or so cool because they are going for a very different vibe. More of an exploration vibe rather than "oh shit, the world is ending" vibe or an "oh, look at how sleek and clever everything is" vibe. But I guess we'll see when it comes out!
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Post by theorigcylonhybrid on Mar 20, 2017 2:20:08 GMT
Before you think that I am just another hater: I really enjoyed my time with early access and I'm looking forward to the game. But there is a potential big problem in MEA that many don't realize at the moment because they haven't played much of the game yet: the soundtrack. I don't think the music is bad, actually I love “A trial of hope” and “A better beginning” to the death. Great music, but a bad soundtrack What do I mean by that: There aren't nearly enough memorable motives, ideas and sounds for an apparently massive game like Andromeda. Games like Mass Effect need a wide variety of different authentic musical themes so you can immerse yourself better in the universe. Remember that feeling of curiosity, awe and exploration you had on the citadel? I argue that is partially because of tracks like “The presidium” and “The wards”. Remember the same feeling you got during your time spend in the galaxy map → “uncharted worlds”. The Mako: “Virmire ride Pumping up for action: “Suicide Mission” Watching Palaven burn: “The View of Palaven” Liara: “I was lost without you” Having emotions despite shitty writing: “An end once and for all” I could go on and on but I think you got the point. Those kind of tracks immerse you in the story and the universe. And I hear a critical lack of those kind of tunes. Like I said it doesn't affect the game now but I am almost certain it will later on. Many players might think “why am I not that immersed and why can't I quite put my finger on it”. My answer: The Soundtrack. I think many of us wouldn't be that immersed into Mass Effect or games like Skyrim/Witcher if it wasn't for the soundtrack. And I even go as far to say that you would enjoy these games significantly less and give them worse scores. I don't want to imply that John Paesano and his team didn't show nearly as much passion as Jack Wall, Sam Hulick and the rest of the OT composers did.... but I am. A a professional musician myself I am under the strong impression that either John Paesano didn't think that video game scores need that much work or there was a serious lack of communication between him and Bioware and the devs didn't make it clear what they need. Probably both. I know they didn't chose one of the original composers because they wanted a new start, but man I wish at least one of them was involved. There is one last hope: Maybe they didn't include some good tracks in the soundtrack. But I doubt it How can you say that having only played 10 hours of a 200 hour game?
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boyaki
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Post by boyaki on Mar 20, 2017 2:20:12 GMT
Let's agree that "Leaving earth" is the best ME music and close the thread. ME3 was my first ME game (I didn't know ME was a big deal, never heard of it) and I found the game excellent (even the ending was good, sue me !). However there were some moments I did not really get. I knew Mordin was from the previous game but the genophage, krogan and salarian grief was new to me. So the scene was good but I did not see it as the best moment of the saga, I didn't know all the implication. So after ME3 I played ME2 then ME3, then ME1>ME2>ME3 then the same with dlc. That mordin scene didn't really touch me the first time, but now when I listen to the soundtrack (which was not great for that moment) i have weird water coming out of my eyes. What I mean by that is that context is important. When Miranda died i was like "Oh no Sarah walker died, what is her link to me already ?".
One last example is my very young sister. She is 6 years old and a few years ago she heard on various occasion the SW soundtrack, it is basically a religion in the family and she...liked it...kind of...mostly because we loved it. Now that she has seen all 8 movies she constantly ask me when I come to see her to put the SW soundtrack and sing along it. Experience is important.
And yes ME3 soundtrack is soul shattering.
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Post by simsimillia on Mar 20, 2017 9:40:36 GMT
Combat soundmix was excellent in ME3 as well as quite a few of the in engine cutscenes. Specially during Priority: Earth however there are also cutscenes that are just flatout bad with missing sounds or music. Quality in ME3 is all over the place due to the rushed development. Hell the entirety of Priority: Earth is pretty much a mess. Unappealing and uninteresting levels that offer no new variety in gameplay. Uninspired combat music and combat encounters. [Disgusted Noise] Yeah pretty much went down the drain after the cerberus base Though I cant remember every detail , I watched this: Sums pretty much up what you said here. I never worked on a Bioware game scale before,but what I can tell from my experience is when the budget runs out or the official sound engineers have to work on more important content, the left out cutscenes/videos get outsourced or done by someone in studio who usually does other sound related work. And in the chaos of the last strech of a deadline it is not unusual that cutscenes like you described are simply not top priority anymore.( Ofc there is still always the factor how much effort the guy who worked on it put into,his field or not) What worries me for andromeda is just in the very first minutes the sounddesign,music and mix dont make a good impression...so I really hope it gets better. Yeah...I have to admit. So far nothing in Andromeda really struck me as great as what we got in ME2, but then again I only played 10 hours and I don't think it was as bad as some of the stuff we saw in ME or ME3.
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Post by projectpatdc on Mar 22, 2017 19:36:13 GMT
The music in the title menu is amazing if you let it play. Second favorite to Vigil's Theme.
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blaw
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by blaw on Mar 23, 2017 18:30:06 GMT
So, to all saying "How can you say that after only playing 10 hours". Read the post. I said it might be a problem.
And after playing 25 hours it is exactly as I feared. The soundtrack does evoke emotions rarely. Especially in situation that screams for an atmosperic soundtrack. Even worse on many such occasions there isn't even music. Imagine the northern lights of Skyrim and the Skellige Isles of the witcher without its atmosperic tracks. It would suck. And there lies the problem with the soundtrack. When I'm out exploring I just wish that the game would give me just some simple authentic synth motives or some smooth strings. But no these occasions are rare.
That said I still enjoyed the hell out of the exploration part of the game. I just want the music to deliver some memorable areal and atmosperic themes.
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Post by KaiserShep on Mar 23, 2017 18:42:21 GMT
The music in the title menu is amazing if you let it play. Second favorite to Vigil's Theme. I think I might like the title menu screen music more. There are moments when it has a feel reminiscent of Vangellis.
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