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Post by suboof on Mar 19, 2017 21:53:27 GMT
That's all I wanna know. From the information we know so far, there are many ways to give huge melee boosts and stay in Tactical Stealth quite a bit if you carry only 1 weapon. Even 2 seconds longer after it breaks.
Do you think this will be possible? I did it in ME3 on hardest difficulty.
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Post by jamietheheel on Mar 19, 2017 22:18:03 GMT
From what I understand everything is supposed to be possible. Viable on the other hand...Still it's not like Bioware games are so overturned that you have to min/max everything to optimum efficiency to even stand a chance.
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Post by hathur on Mar 19, 2017 23:38:53 GMT
Well, you can get better melee weapons in the game - and there are various skills that boost or work in tandem with melee attacks.. so yes it should be entirely viable. Perhaps not with the starting omni blade (unless it gets upgraded heavily later), but I suspect with newer melee weapons it should work quite well.
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Post by Wulfram on Mar 19, 2017 23:58:37 GMT
Should work. I'd go Cloak+Energy Drain+Flamethrower for active powers. Plus all the various melee boosting passives.
At higher levels, a Cloak vanguard might be the better option for melee, since they get a whole bunch of melee boosts. At lower levels limited skill points seem like it would be a problem for that, though.
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Post by Rafahil on Mar 20, 2017 0:04:13 GMT
Yeah so far with all the info we have it seems that the vanguard profile is the best way to go for pure melee builds. Also it doesn't help that we don't have heavy melee attacks anymore. The infiltrator profile however does have stealth evades, but we don't know yet what it exactly does. I'm thinking it's an aggro wipe or it might just be an aesthetic feature like biotic jumps replacing the jetpack.
I really wished we could at least make something similar to the N7 Shadow.
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Post by suboof on Mar 20, 2017 0:18:07 GMT
Yeah I know about Vanguard, did that in ME2/ME3. Amazingly OP and fun.
But that is a completely different play-style and powers from Melee Infiltrator. I don't want Charge, I wanna sneak behind and stab for massive damage.
I guess I'll find out when it comes out.
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Post by ATR16 on Mar 20, 2017 0:22:12 GMT
I haven't tried cloak in SP but in MP it doesn't really hide you from enemies. It should just be called damage boost.
Even when you move and change buildings completely out of sight of enemies, they still follow you and track you. They just stop shooting at you while cloak is up, and once it expires they will light you up.
Had issues with a melee enemy sitting right next to me and doing nothing, then once my cloak expired they attacked and downed me
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Post by Rafahil on Mar 20, 2017 0:27:18 GMT
I haven't tried cloak in SP but in MP it doesn't really hide you from enemies. It should just be called damage boost. Even when you move and change buildings completely out of sight of enemies, they still follow you and track you. They just stop shooting at you while cloak is up, and once it expires they will light you up. Had issues with a melee enemy sitting right next to me and doing nothing, then once my cloak expired they attacked and downed me That's really lame. Even ME3 wasn't like that unless you were playing solo.
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Post by ticktak77 on Mar 20, 2017 0:29:05 GMT
That's all I wanna know. From the information we know so far, there are many ways to give huge melee boosts and stay in Tactical Stealth quite a bit if you carry only 1 weapon. Even 2 seconds longer after it breaks. Do you think this will be possible? I did it in ME3 on hardest difficulty. You'll have to do some serious class building if you want to do that. The infiltrator has a cloak, but it's only active if you are jumping/evading, meaning you won't be sneaking up on enemies. Vanguard is actually the best melee-based class.
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Post by boyaki on Mar 20, 2017 0:54:32 GMT
That's all I wanna know. From the information we know so far, there are many ways to give huge melee boosts and stay in Tactical Stealth quite a bit if you carry only 1 weapon. Even 2 seconds longer after it breaks. Do you think this will be possible? I did it in ME3 on hardest difficulty. You can quite easily I think but infiltrator does not seem to best the best profile for the job. 1° Vanguard 2° Soldier 2° (edit) Explorer 3° Infiltrator 4° Sentinel Going vanguard give a big bonus to melee damage, excellent shields and doesn't require you to use any biotic power at all. However going Vanguard means you have biotic jump and evade so it's hard to pretend you are an infiltrator. If you don't care go for it. more info here bsn.boards.net/thread/5552/specific-crazy-buildsGoing soldier allow you to have stronger passive like melee damage, health and resistance Going infiltrator don't add many thing. Your cd will already be low so you don't need to improve that. Maybe for ice/fire combo ? not great in theory Going Sentinel add some resistance but remove a lot of the melee bonus, might not be viable at all Tactical cloak melee build don't require any active ability except TC. and seems possible to play on the hardest ability, especialy with the combat improved aerial melee attack who give a bit of aoe. If you look for pure viability I would go for vanguard with no need for biotic ability, except you will need to invest some point in the trees to improve the passives and the vanguard profile. Soldier is still strong but will have a harder time on melee, energy drain would be a good addition, especially against those flying drones. Edit : Explorer is a compromise for vanguard. If you invest point in tech tree for energy drain level 6 and don't want to lose skill point in biotic tree just to increase the vanguard bonus profile explorer is a good deal. You lose a bit in melee damage, but you keep up in term of defense and more non-biotic friendly if that is your thing. TC is very very strong and with stronger melee attack and melee aoe you will do wonders. If you go that route I would take TC, Flamethrower and energy drain. Flamethrower prime enemy and do bonus damage to armored enemy (hard to manage with melee weapon). Energy drain would detonate them and allow you to fight flying drones. Of course TC builds involve low cd and multiclassing to get all the bonus. The perfect candidate for several profiles.
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Post by kaind on Mar 20, 2017 2:23:40 GMT
Yeah I know about Vanguard, did that in ME2/ME3. Amazingly OP and fun. But that is a completely different play-style and powers from Melee Infiltrator. I don't want Charge, I wanna sneak behind and stab for massive damage. I guess I'll find out when it comes out. And why not do both? Both charge and cloak give melee bonuses, if you want the best melee build you take both of these powers. Besides you can cloak after you charge in to drop agro and move to the next target or charge at a new target after you have sneaked up on someone, makes clear that much faster. Profile there isn't really a choice, infiltrator gives zero benefits to melee, the only melee profile is vanguard: +20% Melee Damage +50% Melee Force +10% Biotic Recharge Speed +20% Power Shield Cost Reduction +10% Max Shields Siphoning Strike: Melee attacks restore shields. Biotic Jump & Evades: Instead of a jump-jet, use biotics to jump and evade.
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Post by boyaki on Mar 20, 2017 2:35:05 GMT
Yeah I know about Vanguard, did that in ME2/ME3. Amazingly OP and fun. But that is a completely different play-style and powers from Melee Infiltrator. I don't want Charge, I wanna sneak behind and stab for massive damage. I guess I'll find out when it comes out. And why not do both? Both charge and cloak give melee bonuses, if you want the best melee build you take both of these powers. Besides you can cloak after you charge in to drop agro and move to the next target or charge at a new target after you have sneaked up on someone, makes clear that much faster. Profile there isn't really a choice, infiltrator gives zero benefits to melee, the only melee profile is vanguard: +20% Melee Damage +50% Melee Force +10% Biotic Recharge Speed +20% Power Shield Cost Reduction +10% Max Shields Siphoning Strike: Melee attacks restore shields. Biotic Jump & Evades: Instead of a jump-jet, use biotics to jump and evade. Not the only melee profile. Vanguard is good because -profile bonus -combat passive -biotic shield However it is a bit a lackluster when it comes to active abilities. To continue to up your profile you have to waste skill point in the biotic tree, someone going full soldier would increase further his passives. Moreover the vanguard bonus is great but not gamebreaking. TC does up your damage by 110% a 20% melee damage is not huge. All thing considered Vanguard seems to be the best for melee combat, but is not the only spec able to do it. At first sure the bonus are huge for melee play style but later in the game you will probably waste point in biotic first and then combat. Still think it will be the best but combat and explorer will be close second.
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Post by kaind on Mar 20, 2017 2:44:45 GMT
Not the only melee profile. Vanguard is good because -profile bonus -combat passive -biotic shield However it is a bit a lackluster when it comes to active abilities. To continue to up your profile you have to waste skill point in the biotic tree, someone going full soldier would increase further his passives. Moreover the vanguard bonus is great but not gamebreaking. TC does up your damage by 110% a 20% melee damage is not huge. All thing considered Vanguard seems to be the best for melee combat, but is not the only spec able to do it. At first sure the bonus are huge for melee play style but later in the game you will probably waste point in biotic first and then combat. Still think it will be the best but combat and explorer will be close second. It is the only melee profile viable for higher difficulty setting because of the shield restoration on Siphoning strike, when you go into melee at higher difficulties you get shredded and you need that shield leech. I would say the best setup for a melee oriented build is TC, Charge and Backlash. If you level up Charge/Backlash in biotic tree and Fitness/Shotgun is the soldier tree you will level up your Vanguard profile, you don't need anything from the Tech tree other than TC.
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Post by boyaki on Mar 20, 2017 3:10:38 GMT
Not the only melee profile. Vanguard is good because -profile bonus -combat passive -biotic shield However it is a bit a lackluster when it comes to active abilities. To continue to up your profile you have to waste skill point in the biotic tree, someone going full soldier would increase further his passives. Moreover the vanguard bonus is great but not gamebreaking. TC does up your damage by 110% a 20% melee damage is not huge. All thing considered Vanguard seems to be the best for melee combat, but is not the only spec able to do it. At first sure the bonus are huge for melee play style but later in the game you will probably waste point in biotic first and then combat. Still think it will be the best but combat and explorer will be close second. It is the only melee profile viable for higher difficulty setting because of the shield restoration on Siphoning strike, when you go into melee at higher difficulties you get shredded and you need that shield leech. I would say the best setup for a melee oriented build is TC, Charge and Backlash. If you level up Charge/Backlash in biotic tree and Fitness/Shotgun is the soldier tree you will level up your Vanguard profile, you don't need anything from the Tech tree other than TC. Siphoning strike is good but not that good. Unless a melee attack result in instant full shield it doesn't change much to the fact you get shredded. And there are multiple way to increase your defense. TC is one, Combat fitness provide some huge damage reduction when health is low, Barrier gives you free shield every 10 sec when health is low. Energy drain can fully recharge your shield, Backlash for quasi-immunity...Combine some of them and you have a potent melee character. The explorer profile give straight damage reduction. On higher level my pathfinder profile will give high resistance : -Limited shield bonus from Barrier -Health bonus from Combat Fitness -Whatever bonus from armor -Damage reduction from explorer profile -Shorter tech cd from explorer profile -Emergency escape from TC -Emergency auto full shield from Barrier (with a 10 sec cd) -Emergency full shield from Energy drain -Emergency auto armor from Combat fitness -Emergency invulnerability from Backlash -Bonus shield after backlash I don't feel like I'm defenseless. And it is not a 20% shield on a 1sec animation melee strike that will make the difference. I just have to survive 10 second for my Barrier special skill to be up again and if I drop Backlash I can still detonate combo and have anti-shield and flying drone solution. I don't think it is the best build but clearly it is viable.
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Post by kaind on Mar 20, 2017 3:18:24 GMT
I don't think it is the best build but clearly it is viable. Why would you take Energy drain and Explorer profile for a melee build over Charge and Vanguard?
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Post by Rafahil on Mar 20, 2017 3:47:46 GMT
Charge seems a much safer bet since it also recharges shields and it allows you to quickly jump in and use TC after it and follow up with a melee combo on lone enemies, or you can use it as an emergency heal. Barrier is also great for survivability.
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Post by boyaki on Mar 20, 2017 3:52:22 GMT
I don't think it is the best build but clearly it is viable. Why would you take Energy drain and Explorer profile for a melee build over Charge and Vanguard? 1° It gives me some power against remnants 2° It gives me some power against shields 3° The escape part of charge is redundant with TC 4° The charge is not always great at melee range, it has a locked animation 5° It gives less shield 6° It doesn't benefit from tech cd reduction. Charge is a very good ability but it is not great in every situation. Having multiples profiles I can have one with Energy drain and another with charge. While fighting remnant I don't see why I should charge them. I never said that Explorer profile is the best melee build in all situation (I have even said twice the contrary). However I don't think that melee is impossible outside of vanguard. If I wanted to create a tech character I would have it a vanguard at first because I can't put point everywhere and I love charge. However later in the game I would spend some point in tech and use my four profile. For example : Profile 1 Vanguard : TC, Charge, Backlash a good way to engage the fight. Profile 2 Explorer : TC, Energy drain, Backlash to fight remnants Profile 3 Sentinel/explorer ? : TC, Energy drain, Icebeam if i'm in the mood for combo Profile 4 Adept ? : TC, Pull, Energy drain for massive combo and if I have enough point.
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Post by kaind on Mar 20, 2017 4:00:01 GMT
1° It gives me some power against remnants 2° It gives me some power against shields 3° The escape part of charge is redundant with TC 4° The charge is not always great at melee range, it has a locked animation 5° It gives less shield 6° It doesn't benefit from tech cd reduction. I never said that Explorer profile is the best melee build in all situation. 1,2) Isn't the damage part of drain very low? 3) If you use cloak to engage you can use charge to engage on the next enemy, if you use charge you can use cloak to engage on the next enemy. I don't get what you are saying. 4) What do you mean and why would you use charge in melee? 5) It can be evolved to give full shields. 6) That's true. I was just wondering what exactly was your thought process. Also why wouldn't you charge the remnants?
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Post by boyaki on Mar 20, 2017 4:20:15 GMT
1° It gives me some power against remnants 2° It gives me some power against shields 3° The escape part of charge is redundant with TC 4° The charge is not always great at melee range, it has a locked animation 5° It gives less shield 6° It doesn't benefit from tech cd reduction. I never said that Explorer profile is the best melee build in all situation. 1,2) Isn't the damage part of drain very low? 3) If you use cloak to engage you can use charge to engage on the next enemy, if you use charge you can use cloak to engage on the next enemy. I don't get what you are saying. 4) What do you mean and why would you use charge in melee? 5) It can be evolved to give full shields. 6) That's true. I was just wondering what exactly was your thought process. Also why wouldn't you charge the remnants? 1° the drain damage are low, against unshielded organic units. But that is not where the vanguard has a hard time. Against shielded synthetic the damage are good. There are on the same scale with charge damage. 2° Charge force you to move to a location. For escaping combat or for reaching isolated target it is great. But TC already does that and I don't need to charge every 2 sec. The CD are low enough to allow me to move where I want whenever I want. It is a waste of potential to have them both at all time. 3° Charge is a combo detonator. Combo detonator are good but your opponent might be in melee in that case you might want to use it in melee. ED allows you to detonate 4° Charging flying remnants is not the greatest idea ever. 5° Some unit have "one shot in melee" mechanic. I rather use another ability than charge in that kind of situation. 6° Energy drain is a large AOE (8m radius) that can detonate several opponent at one time. Also in a system with multiple profiles why do you bother to argue. It seems to me I wrote different profiles to match different situation which is exactly the goal of that system. You seem to believe there is only one good build and the rest is insuffisant trash.
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