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Post by sabu on Mar 21, 2017 5:32:44 GMT
As far Mac was talking about it, I was excited because I was hoping for something similar like in DA2.
But so far I can not really tell ( besides the codex entries), has any one found out if ryder chooses one of the 4 emotions more often that some of the autodialouge changes or npc`s in some way reacting to it???
Because if it is only in the codex the new dialouge system seems really weak to me ,even a downgrade from da:i where you could at least be mean to your squadmates if you so desired ( and there are hilarious jerk inqui vids out there )
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Post by Reznore on Mar 21, 2017 5:48:21 GMT
Yeah, during one scene my Ryder who has some kind of funny personality made some snarky remark,it's a scene I already saw on Youtube and the Youtube Ryder said something else.
There doesn't seem to be tons of those or it's not very obvious so far.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Mar 21, 2017 9:47:10 GMT
I noticed it in hindsight after reading some more about how the new dialogue system worked. It seems it incorporated elements from Dragon Age II in how the options affect the character's personality including auto-dialogue. The game also keeps track of this in the codex as well as how you respond to and what you know about your squadmates. It can be found here: Codex > The Journey So Far > Ryder > Ongoing Psychological Profile. Below is a link to an article that explains more about how it works. Ah, I found an article about how the dialogue "tones" change interactions including with other characters. It contains images from the early access so I'll copy and paste the article here. I'll also censor any spoiler in the text itself. I recommend reading it since it might help on your first playthrough.
Mass Effect Andromeda and romance: How the new dialogue ‘tones’ change your interactions by Gaetano Prestia
About ten minutes in your Mass Effect: Andromeda adventure, you’ll experience the game’s unique new approach to dialogue and relationship building.
In the original trilogy, guiding Shepard down a path of romance and lust was kind of part of what defined the franchise (at least for me), because it separated the game’s confronting and violent narrative from its lighthearted, free-flowing and personable character creation.
In Mass Effect Andromeda, however, the system is considerably different.
This time, it’s less a case of straight-up pursuing your love interest and getting laid, and more of establishing long-lasting, complicated relationships. Some characters will want one-night flings, sure, but others may be after genuinely committed, long-term relationships.
Andromeda has done away with the traditional Paragon (good) and Renegade (bad) options from the original trilogy, which were reflected in dialogue and action as choices that determined how your character was perceived by others in the game world.
Bioware wanted to do away with the binary system in Andromeda, because people were “kind of finding themselves picking and sticking to one side“. Once players found a side, they would stick to it, regardless of the meaning of taking that side.
So how does it actually work in Andromeda, and what do you need to do in order to romance your preferred partner?
Well, it’s a little more complicated than what we were used to in the original trilogy. As I mention in this preview, the reactions and directions of your character aren’t as obvious, but it’s clear the type of relationship you’ve built based on responses.
Characters I’ve been a little more emotional with have been more likely to open up with me (one character openly spoke with my Ryder about god and faith, for example). Others that I have been a little more robotic and direct with have only ever spoken to me about missions and objectives.
There are four main dialogue “tones”, which will ultimately shape how other characters respond to you. They are Emotional; Logical; Casual; and Professional.
With Emotional tone responses, I generally received a more lighthearted and sometimes flirty response back. It also opened the door to more personal responses, such as a character’s past and feelings.
Logical responses were direct, somewhat robotic, but effective. They rarely generated much of a response in terms of hostility or disagreement, and left open the door for more emotional responses.
Casual responses are just that: they’re neither here nor there, but often made Ryder seem a little unprepared or unwilling to face reality. I have found that a casual response could yield either really positive responses, or really negative ones.
Professional responses are effective for convincing others to get a specific job done quickly, or to get them on board for a tough assignment. Sometimes Ryder really needs to assert his dominance and power of others considering his position, and so this tonal response is important when dealing with important matters.
You can of course try to use a combination of all responses, but I found that this made it difficult to move down a specific path. Blending professional with emotional, for example, generally made it tough to open up more emotional lines of dialogue, perhaps because the character was intimidated by Ryder’s professional responses.
In terms of romancing a character, I’m confident that a combination of emotional and casual responses would get the job done, but each character responds to Ryder in different ways. Some respond more positively to Logical and Professional tones, and this may open the option for more emotional lines in suitable environments.
What I like about this change to the system so far is that, unlike the Paragon and Renegade system, it’s tough to establish a strong bond with someone, because you need to find a balance between different emotional tones, as well as know when the best time to use them is. My Ryder has been criticised for saying something casual in a situation that demanded a professional response.
It’s a far more complex system that seems less influential on characters and the world, but it’s easy to connect the dots and see how your responses actually shape the ways in which characters deal with you. It’ll be interesting to see how it evolves over time and throughout the game. Note: this post is tagged for size, not spoilers. Beware that the linked source below does contain spoilers in the form of images including of squadmates.
Source: fenixbazaar.com/2017/03/16/mass-effect-andromeda-and-romance-how-the-new-dialogue-tones-change-your-interactions/
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Post by sabu on Mar 21, 2017 11:49:48 GMT
Thanks for the infos, well I might have to play a totally opposite character to now on my ng+ playthrough too see if its true , because up until now I dont see it really happening regarding the auto dialouge. ( playing with professional/Logic responses most of the time but ryder still jokes a lot in autodialouge )But definetly not as often and detailed as in DA2 I figure.
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Post by disi on Mar 21, 2017 12:08:18 GMT
sabu, sounds interesting and how do you get along with professional/logical? Is this the being badass choice? I watched a review and the guy, whatever the dialogue, chose the answer with the heart in it (emotional) without even reading. Flirting with one female on board (the Asari I think), walking over to the next room pursuing his gay romance with another crew member, to the next room etc. How often do you get professional?
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