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Post by Hrungr on Jul 24, 2017 15:26:35 GMT
You know it always amused me just how everyone was meant to be so surprised when Corypheus regenerates but particularly Morrigan. Varric was making no secret of the fact that he and Hawke had "killed" Corypheus, yet he had returned. We know he was at the Conclave at the moment of the Divine's death, yet he was not destroyed as everyone else in the vicinity was (bar the Inquisitor) and Morrigan not only knows about archdemon regeneration but also has the added insight into soul jumping from Flemeth's grimmoire, even stating that she did not want to be around when you confronted Flemeth in case she was within range of a soul jump, yet "it cannot be". I always felt that the information about soul jumping was one specific detail that might have been helpful if she had revealed it before we confronted Corypheus in the Arbor Wilds. I always thought the shock came from watching Cory resurrect out of a Warden's body, which wasn't supposed to be possible.
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Post by Nightscrawl on Jul 24, 2017 15:35:01 GMT
You know it always amused me just how everyone was meant to be so surprised when Corypheus regenerates but particularly Morrigan. Varric was making no secret of the fact that he and Hawke had "killed" Corypheus, yet he had returned. We know he was at the Conclave at the moment of the Divine's death, yet he was not destroyed as everyone else in the vicinity was (bar the Inquisitor) and Morrigan not only knows about archdemon regeneration but also has the added insight into soul jumping from Flemeth's grimmoire, even stating that she did not want to be around when you confronted Flemeth in case she was within range of a soul jump, yet "it cannot be". I always felt that the information about soul jumping was one specific detail that might have been helpful if she had revealed it before we confronted Corypheus in the Arbor Wilds. I always thought the shock came from watching Cory resurrect out of a Warden's body, which wasn't supposed to be possible. This is a good point. But the whole scene was pretty horrific. There are quite a few horrific scenes and scenarios in DAI, but for some reason, because of the shiny graphics, it gets labeled as a lighter game.
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Post by blighted on Jul 24, 2017 15:54:52 GMT
Still one of my favourite scenes in all of Inquisition. I do love whenever DA is especially creepy and gross. Well, that, and Cory dying beforehand essentially being this always makes me chuckle...
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Post by midnight tea on Jul 24, 2017 16:25:44 GMT
I always thought the shock came from watching Cory resurrect out of a Warden's body, which wasn't supposed to be possible. This is a good point. But the whole scene was pretty horrific. There are quite a few horrific scenes and scenarios in DAI, but for some reason, because of the shiny graphics, it gets labeled as a lighter game. *direct shot of Cory's face melting" *direct shot of Warden's body disintegrating and Cory appearing* *direct shot of people being killed, dismembered or turned into horrific monsters* Bah, look at the Disneyification of Bioware!
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Post by Hrungr on Jul 24, 2017 19:38:24 GMT
Holly Nielsen @nielsen_holly Dragon Age isn't afraid to change its "lore" and that's why I think it's one of the best representations of history in a game series. The way it presents its in-game codex is very clever (every source is named, and therefore unreliable) The way it shows transmission of knowledge is nuanced- different depending on various cultures and who is both receiving and/or giving info I think it's easy to just criticise stuff we feel doesn't work, so it's important to praise stuff we do like, even if it's not 100% perfect Not that you also can't acknowledge and engage with stuff you don't like in the stuff you praise. You get what I mean. Cheers BioWare, your approach to history in Dragon Age is one of the best out there & I'll be including it in lectures/seminars to students👍
Mike Laidlaw @mike_Laidlaw Thanks!
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Post by Hrungr on Jul 24, 2017 20:01:45 GMT
Haile Buckius @haibear16 @patrickweekes I just romanced Solas for the first time and I just... Who hurt you? i.imgur.com/nqrRukQ.gif Patrick Weekes @patrickweekesi.imgur.com/64shCcZ.gif Cori Nicole @genevraelVoice over: "He wasn't sorry." Karin Weekes @karinweekes DON'T LIE YOU ARE SO NOT SORRY Mary Kirby @biomarykirby We all know that sad, dramatic rain is fake. David Gaider @davidgaiderYOU FOUGHT ME TO KEEP IT IN THERE.
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Post by Heimdall on Jul 24, 2017 20:06:00 GMT
Holly Nielsen @nielsen_holly Dragon Age isn't afraid to change its "lore" and that's why I think it's one of the best representations of history in a game series. The way it presents its in-game codex is very clever (every source is named, and therefore unreliable) The way it shows transmission of knowledge is nuanced- different depending on various cultures and who is both receiving and/or giving info I think it's easy to just criticise stuff we feel doesn't work, so it's important to praise stuff we do like, even if it's not 100% perfect Not that you also can't acknowledge and engage with stuff you don't like in the stuff you praise. You get what I mean. Cheers BioWare, your approach to history in Dragon Age is one of the best out there & I'll be including it in lectures/seminars to students👍 Mike Laidlaw @mike_LaidlawThanks! If they mean changing lore in the sense of history being unreliable, I'm right behind them.
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Post by Nightscrawl on Jul 24, 2017 20:06:35 GMT
Eh, I think it just depends on the personal perspective of the player. To me, the lore seems weaker because you can't point to something and say, "This is how it is."
Every single argument and discussion about the lore can come down to "So-and-so is an unreliable narrator, so your view is wrong," or, "The Codex is written by an unreliable narrator, so Bioware is fit to change anything they want, for whatever reason they want (read: deus ex machina to make a plot work), whenever they deem it necessary."
I saw that used enough times in discussions about DA2, enough to drive me away from discussions about that game and the things in it. Varric is an unreliable narrator, so everything in DA2 is free to be discounted. You can't pick and choose with these things. Either everything in the game that we see and hear in our playing of Hawke is true, or it isn't. I played DA2 over a dozen times; I like it well enough. But this is my most disliked aspect of the game, and part of that has to do with how the fandom treats it.
The fandom has ruined enjoyment of DA lore for me because I can't just enjoy it as it is.
I dislike that uncertainty. I think it can be fun and interesting for some things, but not for everything.
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Post by midnight tea on Jul 24, 2017 20:28:03 GMT
Eh, I think it just depends on the personal perspective of the player. To me, the lore seems weaker because you can't point to something and say, "This is how it is." Every single argument and discussion about the lore can come down to "So-and-so is an unreliable narrator, so your view is wrong," or, "The Codex is written by an unreliable narrator, so Bioware is fit to change anything they want, for whatever reason they want (read: deus ex machina to make a plot work), whenever they deem it necessary." I saw that used enough times in discussions about DA2, enough to drive me away from discussions about that game and the things in it. Varric is an unreliable narrator, so everything in DA2 is free to be discounted. You can't pick and choose with these things. Either everything in the game that we see and hear in our playing of Hawke is true, or it isn't. I played DA2 over a dozen times; I like it well enough. But this is my most disliked aspect of the game, and part of that has to do with how the fandom treats it. The fandom has ruined enjoyment of DA lore for me because I can't just enjoy it as it is. I dislike that uncertainty. I think it can be fun and interesting for some things, but not for everything. I don't think it works exactly the way you say it does - it works more like real history. So you CAN corroborate evidence from multiple sources that something happened or is the way it is, while keeping in mind that most of those sources will likely be biased and look at things through perspective of their culture, religion or experience, so some elements won't be accurate or require more sources in order to build the full picture (and, as it happens, a lot of them are revealed the further the story goes ). For example: Varric may be an unreliable narrator, but Varric is not the only witness to Hawke's story. Things in Kirkwall happened. Corypheus or red lyrium ain't just a figment of his imagination. It's not a black-and-white matter where one can either dismiss things as coming from unreliable narrator or accept them all as 100% fact.
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Post by Heimdall on Jul 24, 2017 20:42:42 GMT
Eh, I think it just depends on the personal perspective of the player. To me, the lore seems weaker because you can't point to something and say, "This is how it is." Every single argument and discussion about the lore can come down to "So-and-so is an unreliable narrator, so your view is wrong," or, "The Codex is written by an unreliable narrator, so Bioware is fit to change anything they want, for whatever reason they want (read: deus ex machina to make a plot work), whenever they deem it necessary." I saw that used enough times in discussions about DA2, enough to drive me away from discussions about that game and the things in it. Varric is an unreliable narrator, so everything in DA2 is free to be discounted. You can't pick and choose with these things. Either everything in the game that we see and hear in our playing of Hawke is true, or it isn't. I played DA2 over a dozen times; I like it well enough. But this is my most disliked aspect of the game, and part of that has to do with how the fandom treats it. The fandom has ruined enjoyment of DA lore for me because I can't just enjoy it as it is. I dislike that uncertainty. I think it can be fun and interesting for some things, but not for everything. I don't approve of it being a lazy tool, but I like the idea of finding multiple perspectives of history, different pieces I can study and look at, hinting at something else I may discover later. And I'm with you, I wasn't a fan of those DA2 conversations either. I mean, if you want to headcanon that Varric was wrong or lying, sure, but don't use it as an excuse to ignore stuff from the game.
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Post by Fen'Harel Faceman on Jul 24, 2017 22:15:43 GMT
Eh, I think it just depends on the personal perspective of the player. To me, the lore seems weaker because you can't point to something and say, "This is how it is." Every single argument and discussion about the lore can come down to "So-and-so is an unreliable narrator, so your view is wrong," or, "The Codex is written by an unreliable narrator, so Bioware is fit to change anything they want, for whatever reason they want (read: deus ex machina to make a plot work), whenever they deem it necessary." I saw that used enough times in discussions about DA2, enough to drive me away from discussions about that game and the things in it. Varric is an unreliable narrator, so everything in DA2 is free to be discounted. You can't pick and choose with these things. Either everything in the game that we see and hear in our playing of Hawke is true, or it isn't. I played DA2 over a dozen times; I like it well enough. But this is my most disliked aspect of the game, and part of that has to do with how the fandom treats it. The fandom has ruined enjoyment of DA lore for me because I can't just enjoy it as it is. I dislike that uncertainty. I think it can be fun and interesting for some things, but not for everything. It does let us tunnel down around large nuggets of truth. For example, Solas describes seeing the Wardens betrayal and defeat at Ostagar we see in DA Origins. It's a real event, we know it happened. We (and he) just can see it from different perspectives. Now, sometimes those perspectives get lost or obscured... like the Tevinter empire swooping in and cleaning the carcass of the Elven Empire. From their point of view, they (Tevinter) really did kick butt, and the Elves really did get their butt kicked... but what Tevinter probably didn't know was that the Elves had already suffered the after-effects of their own wars (the Veil). So I enjoy it because they're revealing more truth, letting us get closer and closer to what "really" happened. Not everything will be revealed (is there really a Maker?) but I think they'll let us in on enough to make what's first revealed in Origins far more interesting, especially for repeat playthroughs.
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Post by phoray on Jul 24, 2017 22:30:12 GMT
I didn't like them besmirching the Shaperate of the Dwarves. The dwarves write important visits down in lyrium (I think) but somehow found it necessary to wipe away the existence of the Titans. So much so that there weren't even hints of titans in DAO or DA2. Unless the Titans are secretly evil, or the modern day dwarven descendents rebels against their benign creators, why the heck would they wipe such a major thing from their history? And wipe it so clean there weren't even myths? Or were Titans made up just for DAI DLC and that's why there isn't a hint of them anywhere else?
I don't find that to be "a different perspective." I find it irritating.
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Post by tacsear on Jul 24, 2017 22:43:31 GMT
Eh, I think it just depends on the personal perspective of the player. To me, the lore seems weaker because you can't point to something and say, "This is how it is." Every single argument and discussion about the lore can come down to "So-and-so is an unreliable narrator, so your view is wrong," or, "The Codex is written by an unreliable narrator, so Bioware is fit to change anything they want, for whatever reason they want (read: deus ex machina to make a plot work), whenever they deem it necessary." I saw that used enough times in discussions about DA2, enough to drive me away from discussions about that game and the things in it. Varric is an unreliable narrator, so everything in DA2 is free to be discounted. You can't pick and choose with these things. Either everything in the game that we see and hear in our playing of Hawke is true, or it isn't. I played DA2 over a dozen times; I like it well enough. But this is my most disliked aspect of the game, and part of that has to do with how the fandom treats it. The fandom has ruined enjoyment of DA lore for me because I can't just enjoy it as it is. I dislike that uncertainty. I think it can be fun and interesting for some things, but not for everything. They're changing the lore because it helps them to make new games. That's the core reason.
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Post by Hrungr on Jul 24, 2017 22:54:50 GMT
Anna Ch. @annachernob@patrickweekes I'm curious why there are no children in DAI (or MEA but mostly DAI). Time issue or some other reason? I just felt that kids in DAO and that one in ME were a great tool to play with our emotions. Patrick Weekes @patrickweekes1) Requires unique art. Getting kid model might have cost us Qunari, for example. 2) letting player hurt children (or even showing violence to children happening) would get us taken off shelves in some countries. 2.5) Even if some random hack/bug allowed a kid to get killed, would hurt us legally. Safest course is to not have kids onscreen. 3) Because of (2), we don't often involve kids in our plots. As a result, not much call for them except as ambients, which are low priority. 4) We did have Morrigan's son, depending on your keep state.
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Post by Absafraginlootly on Jul 24, 2017 23:01:33 GMT
I really enjoyed how the lore was presented always in character from different sources with different biases. It makes the world feel more real. And you can enjoy finding new scraps of info from other sources to gradually build a picture of what the truth is. Allows for our pcs to discover exciting revelations about the world instead of everything being pre known and written.
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Post by Fen'Harel Faceman on Jul 24, 2017 23:29:21 GMT
I didn't like them besmirching the Shaperate of the Dwarves. The dwarves write important visits down in lyrium (I think) but somehow found it necessary to wipe away the existence of the Titans. So much so that there weren't even hints of titans in DAO or DA2. Unless the Titans are secretly evil, or the modern day dwarven descendents rebels against their benign creators, why the heck would they wipe such a major thing from their history? And wipe it so clean there weren't even myths? Or were Titans made up just for DAI DLC and that's why there isn't a hint of them anywhere else? I don't find that to be "a different perspective." I find it irritating. Er, okay. But there's already political problems and war problems with the Shaperate - it's never presented as some perfect unassailable capture of history. The Hero of Fereldan has to actually help iron out some history with the Legion of the Dead and we unearth more lost details about the golems and their creation. There are also examples of history that's removed from the Shaperate... like houses that commit crimes (and their caste status) or King's that don't want embarrassments preserved. This is completely understandable, the dwarven kingdoms have been under assault by darkspawn for a very long time. In DA2, there's evidence of dwarven history (where we find the red lyrium idol) not in the Shaperate and then we go further into areas of lost history with the Titans and the above-ground dwarven kingdom remains in the Hissing Waste.
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Post by phoray on Jul 24, 2017 23:39:43 GMT
@faceman
The casteless rising up and fighting Darkspawn wasn't wiped from the memories or "oops, forgot to put that down.". They were abandoned. They were inspired. Then literally all of them died, even the guy who wrote what happened in stone. And then no one recovered the stone until we did. Gaps of history like that are completely understandable. We're told they wipe people from the memories, but that's fuzzy, because depending on acts, you can be re added back. These things don't explain the Titan info gap- of which red lyrium is directly attached to. This had to be a RACE WIDE decision to literally never speak of their creators to the children they had, not just a smudging of some records.
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Post by ladyiolanthe on Jul 24, 2017 23:39:52 GMT
I didn't like them besmirching the Shaperate of the Dwarves. The dwarves write important visits down in lyrium (I think) but somehow found it necessary to wipe away the existence of the Titans. So much so that there weren't even hints of titans in DAO or DA2. Unless the Titans are secretly evil, or the modern day dwarven descendents rebels against their benign creators, why the heck would they wipe such a major thing from their history? And wipe it so clean there weren't even myths? Or were Titans made up just for DAI DLC and that's why there isn't a hint of them anywhere else? I don't find that to be "a different perspective." I find it irritating. I feel that this is one of the truths we'll get to eventually. It was introduced in the DAI DLC, but obviously has a big role to play still in future games.
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Post by tacsear on Jul 24, 2017 23:42:45 GMT
Anna Ch. @annachernob@patrickweekes I'm curious why there are no children in DAI (or MEA but mostly DAI). Time issue or some other reason? I just felt that kids in DAO and that one in ME were a great tool to play with our emotions. Patrick Weekes @patrickweekes1) Requires unique art. Getting kid model might have cost us Qunari, for example. 2) letting player hurt children (or even showing violence to children happening) would get us taken off shelves in some countries. 2.5) Even if some random hack/bug allowed a kid to get killed, would hurt us legally. Safest course is to not have kids onscreen. 3) Because of (2), we don't often involve kids in our plots. As a result, not much call for them except as ambients, which are low priority. 4) We did have Morrigan's son, depending on your keep state. Skyrim had a mod for killing children I don't think it hurt Bethesda
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Post by midnight tea on Jul 24, 2017 23:49:05 GMT
I didn't like them besmirching the Shaperate of the Dwarves. The dwarves write important visits down in lyrium (I think) but somehow found it necessary to wipe away the existence of the Titans. So much so that there weren't even hints of titans in DAO or DA2. Unless the Titans are secretly evil, or the modern day dwarven descendents rebels against their benign creators, why the heck would they wipe such a major thing from their history? And wipe it so clean there weren't even myths? Or were Titans made up just for DAI DLC and that's why there isn't a hint of them anywhere else? I don't find that to be "a different perspective." I find it irritating. There isn't a hint of them anywhere else...? What do you think lyrium is? Do you think that DA devs have this crucial piece of lore and then just made up important parts of it in DAI on a whim? That's not how world-building works. Besides, the same could be said of the Veil, or rather lack of it in ancient world or who created it - there are hardly any hints of it, or they become obvious only after the reveal. So there are tons of mysteries that the people seem to have forgotten - and given that we know of beings who can erase memories (there are even hints that something or someone made Titans forget how to wake up, hence they don't) there's no way of telling who or why and to what extent has more or less actively prevented people from finding out the truth.
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Post by phoray on Jul 25, 2017 0:14:02 GMT
midnight teaThere is lore of the Veil/Fadein two religions in Thedas (three if you count Qun, although I haven't heard them officially give their version and kinda feel like their denial of magic was a reaction to the creation of the Veil, but whatever). And yeah, lyrium could have just been magic rock, just like a "mana potion" in Diablo has no secret plot meaning, nor has it had, for it's three games. There is a total gap of history that is improbable to have occurred naturally, so ya, I'm saying they made it up for DAI. and your countering argument of they would never have created the first game with an unfinished world seems a bit trusting. The twitter feed brought up the opinion of "coolness of all the histories ending up being wrong." related is my opinion that they all out just created history to add to the world after the first two games in the form of the Titans. This is also a thing they are allowed to do, but I find it jarring as there are no hints leading up to the announcement of the TItans at all that the dwarves would ever wipe their literal creation story off the records so thoroughly that there aren't even folk tales.
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Post by midnight tea on Jul 25, 2017 0:58:41 GMT
midnight tea There is lore of the Veil/Fadein two religions in Thedas (three if you count Qun, although I haven't heard them officially give their version and kinda feel like their denial of magic was a reaction to the creation of the Veil, but whatever). And yeah, lyrium could have just been magic rock, just like a "mana potion" in Diablo has no secret plot meaning, nor has it had, for it's three games. There is a total gap of history that is improbable to have occurred naturally, so ya, I'm saying they made it up for DAI. and your countering argument of they would never have created the first game with an unfinished world seems a bit trusting. The twitter feed brought up the opinion of "coolness of all the histories ending up being wrong." related is my opinion that they all out just created history to add to the world after the first two games in the form of the Titans. This is also a thing they are allowed to do, but I find it jarring as there are no hints leading up to the announcement of the TItans at all that the dwarves would ever wipe their literal creation story off the records so thoroughly that there aren't even folk tales. But lyrium ISN'T a "magic rock with no secret plot meaning". Its properties and importance have been made clear to us since DAO and it's been in DA2 when it was first suggested that the metal is alive and yes, just like the Veil there is lore on lyrium in major religions in Thedas - after all, the Chantry believes lyrium is the very stuff of creation itself. We know its effects on living things, we know how it effects templars and so on, we know lyrium is a peculiar bridge between reality and Fade. The fact that the Shaperate doesn't remember Titans doesn't mean that they indirectly don't remember things that are directly tied to it - first, there's lyrium. Then there's the Stone, which Titans have a direct connection to, to a point of being suggested that they may be one and the same. There are lyrium-addled dwarves that exhibit great bouts of creativity. There's Sandal, who - like Valta - seems to be able to use magic. There are whole sections of Deep Roads that are untouched by darkspawn and they have been present in the story at least since The Calling. So... total gap? Yeah, not really. Maybe a gap in your knowledge of the lore, but not really the gap in the story per se. And my prediction is that the further we delve into the story, the more we realize the answer was right there under our noses. It's not the first time Bioware would do that.
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Post by phoray on Jul 25, 2017 1:02:04 GMT
That you've created your own image from a game of tenuous connect the dots doesn't mean I have to see the same image. ^^ My opinion has been shared thoroughly on the matter and I'm done. Thank you for the discourse.
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Post by theblackadder13 on Jul 25, 2017 1:07:37 GMT
Ugh -- for the upteemeth time, learning something new about history that you didn't know before =/= retconning or "changing" the lore. That's like saying real life history was "changed" or "retconned" when historians discovered that the Vikings encountered the new world before Christopher Columbus.
And as someone pointed out above -- there are numerous examples prior to DA:I of the dwarves outright deleting things from the Shaperate -- not just finding lost history. The dwarves meddle with their history in the Shaperate for political reasons all the time. You literally have an option to do it in the dwarf noble origin in DA:O.
The way Bioware presents in-game history is realistic.
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Post by Hrungr on Jul 25, 2017 1:46:21 GMT
The Real Elianora @elianoraListening to the Dragon Age Inquisition soundtrack be like Dem goosebumps. pbs.twimg.com/media/DFgxj67W0AA91y7.jpg Mike Laidlaw @mike_Laidlawattn: @morristrevor seb hanlon 🔵🗣 @hanlsp It’s still the only theme from our games that I can whistle off the top of my head. Also, we played the Val Royeaux music at our wedding.
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