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Post by PapaCharlie9 on Jul 25, 2017 1:46:51 GMT
Holly Nielsen @nielsen_holly Dragon Age isn't afraid to change its "lore" and that's why I think it's one of the best representations of history in a game series. The way it presents its in-game codex is very clever (every source is named, and therefore unreliable) The way it shows transmission of knowledge is nuanced- different depending on various cultures and who is both receiving and/or giving info I think it's easy to just criticise stuff we feel doesn't work, so it's important to praise stuff we do like, even if it's not 100% perfect Not that you also can't acknowledge and engage with stuff you don't like in the stuff you praise. You get what I mean. Cheers BioWare, your approach to history in Dragon Age is one of the best out there & I'll be including it in lectures/seminars to students👍 Mike Laidlaw @mike_LaidlawThanks! Ruh roh, that's gonna cause some nerd rage. We know that some amount of unreliable narration and historical revisionism (c.v., JoH) has been going on, but not all of the Codex entries.
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Post by Hrungr on Jul 25, 2017 1:50:09 GMT
thatmummarocks☀️🍄 @thatmummarocks @mike_Laidlaw so curiosity got the better of me...I'm just interested to know who wrote/came up with Alistair and Cullen?
Mike Laidlaw @mike_Laidlaw Alistair was written by David Gaider in Origins. Cullen has had various authors over the series.
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Post by PapaCharlie9 on Jul 25, 2017 1:50:46 GMT
Eh, I think it just depends on the personal perspective of the player. To me, the lore seems weaker because you can't point to something and say, "This is how it is." Every single argument and discussion about the lore can come down to "So-and-so is an unreliable narrator, so your view is wrong," or, "The Codex is written by an unreliable narrator, so Bioware is fit to change anything they want, for whatever reason they want (read: deus ex machina to make a plot work), whenever they deem it necessary." I saw that used enough times in discussions about DA2, enough to drive me away from discussions about that game and the things in it. Varric is an unreliable narrator, so everything in DA2 is free to be discounted. You can't pick and choose with these things. Either everything in the game that we see and hear in our playing of Hawke is true, or it isn't. I played DA2 over a dozen times; I like it well enough. But this is my most disliked aspect of the game, and part of that has to do with how the fandom treats it. The fandom has ruined enjoyment of DA lore for me because I can't just enjoy it as it is. I dislike that uncertainty. I think it can be fun and interesting for some things, but not for everything. They're changing the lore because it helps them to make new games. That's the core reason. That's worse that just depicting the reality of historical revisionism. That means historical revisionism is just a cover for Rule of Cool.
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Post by midnight tea on Jul 25, 2017 1:52:38 GMT
Holly Nielsen @nielsen_holly Dragon Age isn't afraid to change its "lore" and that's why I think it's one of the best representations of history in a game series. The way it presents its in-game codex is very clever (every source is named, and therefore unreliable) The way it shows transmission of knowledge is nuanced- different depending on various cultures and who is both receiving and/or giving info I think it's easy to just criticise stuff we feel doesn't work, so it's important to praise stuff we do like, even if it's not 100% perfect Not that you also can't acknowledge and engage with stuff you don't like in the stuff you praise. You get what I mean. Cheers BioWare, your approach to history in Dragon Age is one of the best out there & I'll be including it in lectures/seminars to students👍 Mike Laidlaw @mike_LaidlawThanks! Ruh roh, that's gonna cause some nerd rage. We know that some amount of unreliable narration and historical revisionism (c.v., JoH) has been going on, but not all of the Codex entries. Huh? It was pretty obvious to me that most sources are not 100% reliable precisely because of how they were presented...
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Post by PapaCharlie9 on Jul 25, 2017 2:04:32 GMT
Ruh roh, that's gonna cause some nerd rage. We know that some amount of unreliable narration and historical revisionism (c.v., JoH) has been going on, but not all of the Codex entries. Huh? For me it was pretty obvious to me that most sources are not 100% reliable precisely because of how they were presented... The difference between most and all is huge. A few outliers to depict revisionism is fine, but if every Codex that can't be confirmed from multiple sources (the usual way of increasing confidence in the real world) is suspect, there's no firm lore ground to stand on. Nightscrawl hit the nail on the head: Every single argument and discussion about the lore can come down to "So-and-so is an unreliable narrator, so your view is wrong,"
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Post by arvaarad on Jul 25, 2017 2:06:34 GMT
And as someone pointed out above -- there are numerous examples prior to DA:I of the dwarves outright deleting things from the Shaperate -- not just finding lost history. The dwarves meddle with their history in the Shaperate for political reasons all the time. This thread got me curious about it, so I dug up some old Cole quotes. I think we have the elves to blame for these particular deletions: "They made bodies from the earth, and the earth was afraid. It fought back, but they made it forget."
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Post by midnight tea on Jul 25, 2017 2:21:25 GMT
Huh? For me it was pretty obvious to me that most sources are not 100% reliable precisely because of how they were presented... The difference between most and all is huge. A few outliers to depict revisionism is fine, but if every Codex that can't be confirmed from multiple sources (the usual way of increasing confidence in the real world) is suspect, there's no firm lore ground to stand on. Nightscrawl hit the nail on the head: Every single argument and discussion about the lore can come down to "So-and-so is an unreliable narrator, so your view is wrong," So there's no firm ground to stand on if there's no 100% factual information? Welp, better burn all those RL history books then. Again, this is just like in real life. It's rare for a single testimony or record to be considered a reliable source of information. Besides - it's not common for things that matter in DA to not be confirmed through multiple sources or evidence that goes beyond a POV of a single person or codex author. And looking for clues, truth hidden beneath lies, politics or common biases and connecting things to get a clearer picture is IMO one of the best parts of DA, at least for me.
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Post by midnight tea on Jul 25, 2017 2:26:53 GMT
And as someone pointed out above -- there are numerous examples prior to DA:I of the dwarves outright deleting things from the Shaperate -- not just finding lost history. The dwarves meddle with their history in the Shaperate for political reasons all the time. This thread got me curious about it, so I dug up some old Cole quotes. I think we have the elves to blame for these particular deletions: "They made bodies from the earth, and the earth was afraid. It fought back, but they made it forget." Yyyep. In a world where memories plays such a crucial role and when we know of entities that can wipe or even eat them it really is NOT a surprise that entire chunks of history may be missing (and that's aside from all the stuff that is more familiar for us and makes recounting history accurately at all times damn difficult). Really, the question remains more of 'who is doing that' and 'to what end'. Is it the effect of the Veil that people forgot so many things? Or maybe it is effect of the Blight? Or is it just carelessness or effect of politics? ...Or is there something more to the whole process?
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Post by Hrungr on Jul 25, 2017 2:27:44 GMT
Paul Dutton @paulsduttonMOCAP tomorrow. Directing 150 shots w two stunt talent. They'll be sore and I'll be tired! Nick Sadler @zenderquai
media.giphy.com/media/13ay10CJX3sD0Q/giphy.gif … Super Missy II Turbo @tremblinglightHope you have an amazing time, Paul! Sounds like a blast lol
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Post by arvaarad on Jul 25, 2017 2:59:38 GMT
This thread got me curious about it, so I dug up some old Cole quotes. I think we have the elves to blame for these particular deletions: "They made bodies from the earth, and the earth was afraid. It fought back, but they made it forget." Yyyep. In a world where memories plays such a crucial role and when we know of entities that can wipe or even eat them it really is NOT a surprise that entire chunks of history may be missing (and that's aside from all the stuff that is more familiar for us and makes recounting history accurately at all times damn difficult). Really, the question remains more of 'who is doing that' and 'to what end'. Is it the effect of the Veil that people forgot so many things? Or maybe it is effect of the Blight? Or is it just carelessness or effect of politics? ...Or is there something more to the whole process? Totally agree. Unreliable information is itself a piece of information about the world. In fact, even though I used Cole, I know he's also unreliable. He reads minds, not facts, and consequently his facts tell us more about the mind he read them from than they would if they were guaranteed to be true.
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Post by azuremazey on Jul 25, 2017 3:09:02 GMT
The Real Elianora @elianoraListening to the Dragon Age Inquisition soundtrack be like Dem goosebumps. pbs.twimg.com/media/DFgxj67W0AA91y7.jpg Mike Laidlaw @mike_Laidlawattn: @morristrevor seb hanlon 🔵🗣 @hanlsp It’s still the only theme from our games that I can whistle off the top of my head. Also, we played the Val Royeaux music at our wedding. I love the soundtrack. I was just listening to it while I was working, and really put me in the right frame of mind.
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Post by thats1evildude on Jul 25, 2017 3:37:19 GMT
I mentioned this on Twitter, so it's mildly relevant. But I totally heard Blackwall's voice actor in Game of Thrones last night. He was in the bar where Arya met Hot Pie.
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Post by Zemgus on Jul 25, 2017 4:20:27 GMT
Anna Ch. @annachernob@patrickweekes I'm curious why there are no children in DAI (or MEA but mostly DAI). Time issue or some other reason? I just felt that kids in DAO and that one in ME were a great tool to play with our emotions. Patrick Weekes @patrickweekes1) Requires unique art. Getting kid model might have cost us Qunari, for example. 2) letting player hurt children (or even showing violence to children happening) would get us taken off shelves in some countries. 2.5) Even if some random hack/bug allowed a kid to get killed, would hurt us legally. Safest course is to not have kids onscreen. 3) Because of (2), we don't often involve kids in our plots. As a result, not much call for them except as ambients, which are low priority. 4) We did have Morrigan's son, depending on your keep state. 1. But they already had Kieran and his model. 2. That didn't seem to bother them when they made DAO. Why is it different now? It was nice when Thedas still had children and cats. Both seem to have kind of disappeared since DAO.
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Post by thats1evildude on Jul 25, 2017 5:06:57 GMT
There are elven children in Dragon Age: Knight Errant.
I think the thing with cats is, every animal in DAI either appears in cutscenes (birds), are used as mounts or are killable. So to have cats for the sake of cats is not doable unless you could kill and skin them. And I think a lot of people would object to killing cats.
"But we kill dogs!" We kill mabari - a fantastical dog breed that exists only in Thedas. And yes, we have fennec foxes and goats in the real world, but those are pretty far removed from most people's experiences.
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Post by Fredward on Jul 25, 2017 5:48:56 GMT
I just think the lecturer lady meant that DA's history does not come from a word of god kind of codex, like a codex that seems to have been written by a single, unsourced individual that sees everything (sometimes including personal motivation) and is always 100% accurate. It's people writing the history in DA so you need to keep in mind they may be mistaken, have the wrong information, or be biased. From a meta perspective this means the devs could change the lore by introducing new information. The 'lore' of the real world is not considered unreliable just cuz new information could theoretically be discovered and change how we view something, there's this tacit assumption that it's a continuous process. For DA the majority of the lore is reliable just cuz the devs have 1) no reason to revise it 2) don't do so all willy-nilly cuz it'll just undermine the consistency/authenticity of their work. And when they do have to make changes it's easier to swallow because there's not a godlike narrator recounting the lore going ~record scratch~ "Ooooh no wait I lied," it's just flawed people doing the writing.
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Post by tacsear on Jul 25, 2017 6:22:25 GMT
They're changing the lore because it helps them to make new games. That's the core reason. That's worse that just depicting the reality of historical revisionism. That means historical revisionism is just a cover for Rule of Cool. But that's why they made nearly every piece of lore vaguely written, so they can play with it. Of course it's a cover to make games I don't see why that's a problem.
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Post by tacsear on Jul 25, 2017 6:23:37 GMT
Anna Ch. @annachernob@patrickweekes I'm curious why there are no children in DAI (or MEA but mostly DAI). Time issue or some other reason? I just felt that kids in DAO and that one in ME were a great tool to play with our emotions. Patrick Weekes @patrickweekes1) Requires unique art. Getting kid model might have cost us Qunari, for example. 2) letting player hurt children (or even showing violence to children happening) would get us taken off shelves in some countries. 2.5) Even if some random hack/bug allowed a kid to get killed, would hurt us legally. Safest course is to not have kids onscreen. 3) Because of (2), we don't often involve kids in our plots. As a result, not much call for them except as ambients, which are low priority. 4) We did have Morrigan's son, depending on your keep state. 1. But they already had Kieran and his model. 2. That didn't seem to bother them when they made DAO. Why is it different now? It was nice when Thedas still had children and cats. Both seem to have kind of disappeared since DAO. Thedas still has dogs though, that's better.
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Post by Zemgus on Jul 25, 2017 6:28:19 GMT
1. But they already had Kieran and his model. 2. That didn't seem to bother them when they made DAO. Why is it different now? It was nice when Thedas still had children and cats. Both seem to have kind of disappeared since DAO. Thedas still has dogs though, that's better. Only one breed in the entire world (though at least in DAO there were some mixed-breed dogs to be found in the Alienage...)
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Post by Nightscrawl on Jul 25, 2017 10:51:39 GMT
Eh, I think it just depends on the personal perspective of the player. To me, the lore seems weaker because you can't point to something and say, "This is how it is." Every single argument and discussion about the lore can come down to "So-and-so is an unreliable narrator, so your view is wrong," or, "The Codex is written by an unreliable narrator, so Bioware is fit to change anything they want, for whatever reason they want (read: deus ex machina to make a plot work), whenever they deem it necessary." I saw that used enough times in discussions about DA2, enough to drive me away from discussions about that game and the things in it. Varric is an unreliable narrator, so everything in DA2 is free to be discounted. You can't pick and choose with these things. Either everything in the game that we see and hear in our playing of Hawke is true, or it isn't. I played DA2 over a dozen times; I like it well enough. But this is my most disliked aspect of the game, and part of that has to do with how the fandom treats it. The fandom has ruined enjoyment of DA lore for me because I can't just enjoy it as it is. I dislike that uncertainty. I think it can be fun and interesting for some things, but not for everything. I don't think it works exactly the way you say it does - it works more like real history. So you CAN corroborate evidence from multiple sources that something happened or is the way it is, while keeping in mind that most of those sources will likely be biased and look at things through perspective of their culture, religion or experience, so some elements won't be accurate or require more sources in order to build the full picture (and, as it happens, a lot of them are revealed the further the story goes ). For example: Varric may be an unreliable narrator, but Varric is not the only witness to Hawke's story. Things in Kirkwall happened. Corypheus or red lyrium ain't just a figment of his imagination. It's not a black-and-white matter where one can either dismiss things as coming from unreliable narrator or accept them all as 100% fact. Yeah, I knew I was going to get this type of response. I don't really care that it's realistic. It actually DOES work that way in terms of the fandom, because I've SEEN it. I've seen people using Varric as an unreliable narrator to make their own argument that certain things didn't happen, or were exaggerated, like templar abuses. That was the larger point of my post, how the fans take something that could be fun and interesting and use it as a cudgel against other fans. I am so tired of that shit, so I stay out of those types of discussions. At any rate, I'm done with the topic now. I should have known better than to voice my opinion about it. As I said, it "depends on the personal perspective of the player." I wasn't speaking for anyone but myself in saying that I didn't like this method. Anna Ch. @annachernob@patrickweekes I'm curious why there are no children in DAI (or MEA but mostly DAI). Time issue or some other reason? I just felt that kids in DAO and that one in ME were a great tool to play with our emotions. Patrick Weekes @patrickweekes1) Requires unique art. Getting kid model might have cost us Qunari, for example. 2) letting player hurt children (or even showing violence to children happening) would get us taken off shelves in some countries. 2.5) Even if some random hack/bug allowed a kid to get killed, would hurt us legally. Safest course is to not have kids onscreen. 3) Because of (2), we don't often involve kids in our plots. As a result, not much call for them except as ambients, which are low priority. 4) We did have Morrigan's son, depending on your keep state. Skyrim had a mod for killing children I don't think it hurt Bethesda Because it's a mod, not made by Bethesda and released as part of the base game. There are interesting legal questions involving whether Bethesda (or similar company), in providing the tools (the Creation Kit as well as the game itself) is facilitating illegal activity. But I think in that circumstance you would have to prove that they provided these tools knowing that players would use them for illegal purposes, or with intent, which would be difficult. Yeah, there are a lot of questionable mods out there, but there are also a great many standard mods (weather changes, combat changes, bug fixes, etc), which is the purpose behind releasing the Creation Kit for players. Besides, I'm sure Bethesda has teams of lawyers that have already given this due consideration, and would take action if problems were to crop up. Once the game is out in the wild, no company has any control over what mods are released. Look at DAI and MEA. Those games have no official modding support whatsoever, and yet players have modded them. You think Bioware should be held responsible if a player wants to use the Coca-Cola logo and mod it onto the tank top casual outfit, or if a mod allowed the player to attack and kill Kieran? Bethesda has a bit more control over some mods because they can curate which mods are allowed on their own servers for distribution. But they don't have control over the Nexus and their standards, or just a person releasing a mod via Dropbox. The Nexus likely has their own lawyers as well; they're not some hole-in-the-wall site. However, I do know that they try to keep in the good graces of the developers, so they try to abide by their rules. For example, Bethesda does not allow assets from previous games to be used in mods for other games, which is why the Skywind project to recreate Morrowind in Skyrim's engine has taken so long: the devs of that mod have to recreate assets from scratch. Knowing Bethesda doesn't allow it, the Nexus wouldn't allow the Skywind team to release the mod there if they broke that rule, or if found to have broken it, they would remove the mod.
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Post by midnight tea on Jul 25, 2017 11:17:06 GMT
I don't think it works exactly the way you say it does - it works more like real history. So you CAN corroborate evidence from multiple sources that something happened or is the way it is, while keeping in mind that most of those sources will likely be biased and look at things through perspective of their culture, religion or experience, so some elements won't be accurate or require more sources in order to build the full picture (and, as it happens, a lot of them are revealed the further the story goes ). For example: Varric may be an unreliable narrator, but Varric is not the only witness to Hawke's story. Things in Kirkwall happened. Corypheus or red lyrium ain't just a figment of his imagination. It's not a black-and-white matter where one can either dismiss things as coming from unreliable narrator or accept them all as 100% fact. Yeah, I knew I was going to get this type of response. I don't really care that it's realistic. It actually DOES work that way in terms of the fandom, because I've SEEN it. I've seen people using Varric as an unreliable narrator to make their own argument that certain things didn't happen, or were exaggerated, like templar abuses. ... So? I've seen many things done in the fandom, just like I've seen people use all sorts of logical fallacies when they discuss things - does that mean that their reasonings are valid, just because they flock to certain common arguments to dismiss something? That's not how it works. And if they argue that certain things that don't happen, you point out that Varric is hardly the only source of evidence. Cassandra, who investigated Kirkwall circle disintegration, tells us that reports of abuse were real, for example. Not even Vivienne denies that it's happened at places. We know Cole died due to abuse, and later killed other mages due to abuse. There are multiple sources to corroborate evidence. And if the case is strong, but they don't want to listen further, they're not interested with discussion either way and won't accept even 100% factual source. How many times will people demand for HoF to return and provide many different arguments, while completely ignoring the fact that the devs are very adamant that the chance is very small for us to ever see them again, for example? .... But that's applicable to almost any topic discussed on the Internet
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Post by gervaise21 on Jul 25, 2017 14:12:20 GMT
I think the problem some of us had with that person praising Bioware's way of doing history is that it suggested that EVERY codex or piece of information in the game should be suspect. That is not how it works in the real world.
Take the Battle of Hastings. That definitely happened. It happened in 1066. It was fought between the Normans and the Saxons. It happened near the south coast of England just outside of Hastings at a place that is now known as Battle. That is definite documented history and no one in their right mind would dispute it. What is open to interpretation is how exactly King Harold died mainly through people using the Bayeux Tapestry as their source of reference and it not being clear which character is Harold at the time he is cut down. Essentially King William and the Normans weren't really bothered about how Harold died, the important part was that they won and it was a very significant moment in British history. It was also pretty significant for the native population as well. Hence the site of the battle not needing to rely on any written record.
Take a similar situation in DA universe, the Battle of the Valarian Fields. I use this example because a similar amount of time has passed since it occurred as with the Battle of Hastings in RL. It was a very significant moment in Thedas history. So we have a date -171 which no one seems to dispute but everything else is open to question. For a start off there is the location of the battle. Throughout DAO and in WoT1 it was suggested that the battle took place in a location near to Minrathous and this is the place marked on the large map. Shortly after the victory, Maferath tricked Andraste into going into a remote location in the adjoining hills where she was ambushed and captured by Tevinter forces. Then she was allegedly burnt at the stake in front of the gates of Minrathous as witnessed by the two opposing forces of the barbarians and Tevinter.
I say allegedly because it now turns out that this was some fantasy of the Chant. The first intimation of this came with the alternate history given by Genitivi, that has her being burnt in the main square of Minrathous, in other words inside the gates, somewhere that clearly the army of the barbarians would not have access to. However, it then turns out that Andraste wasn't anywhere near Minrathous when she was captured. According to the source in DAI which is also at the beginning of WoT2, she was captured at her stronghold in Nevarra. As the history makes clear, Andraste never really got anywhere near Minrathous or the heart of the Imperium. This is why the crowd was so sympathetic to her plight at being burnt because they had never had to suffer at the hands of the barbarian army. This version actually reinforces the idea that Maferath took a tactical decision to call time on the Exalted March before his army over stretched itself, particularly as the Battle of Valarian Fields was a near run thing and they came close to defeat. This is borne out by the Canticle of Shartan, based off the Dalish recollection of events, where it was the intervention of Shartan and his elves that saved the day. (Also confirmed by another Chantry scholar, Sister Petrine). At the end of the Canticle of Shartan it is suggested that the way was now open that led to the gates of Minrathous, which seems to confirm that the Valarian Fields were not immediately outside it as shown on the map. So why are the Valarian Fields shown up adjacent to Minrathous? There would have been numerous people on both sides who would know its correct location. Since the battle occurred 171 years before the establishment of the Chantry, the location would have been part of folk memory long before Drakon and his Divine came up with their own mythological version of events. Is this part of the reason he was so keen to destroy every other cult of Andraste, because they knew the truth of events and they didn't fit his own idea of history? Yet presumably Tevinter bought into this version as well. Again I ask why? It was no credit to the Imperium for it to be suggested that Andraste's army made it as far as the gates of Minrathous, when the reality was that they never did.
So I can accept there are varying reasons why Maferath may have acted as he did but not the complete revision of history that has occurred over the three games over where the major events of the campaign occurred. Battle sites tend to be constant for the simple reason that many people die and so people remember where they occur. They are often named for some site or city close at hand. It may be out by a few miles but not the hundreds of miles that separate Nevarra from Minrathous. So to my mind this depiction of the multiple versions of history is not realistic.
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Post by lilyenachaos on Jul 25, 2017 14:30:02 GMT
The Real Elianora @elianoraListening to the Dragon Age Inquisition soundtrack be like Dem goosebumps. pbs.twimg.com/media/DFgxj67W0AA91y7.jpg Mike Laidlaw @mike_Laidlawattn: @morristrevor seb hanlon 🔵🗣 @hanlsp It’s still the only theme from our games that I can whistle off the top of my head. Also, we played the Val Royeaux music at our wedding. I listened to the DAI soundtrack on and off almost all day yesterday. It's still my favorite out of all the BioWare games. So so good.
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Post by PapaCharlie9 on Jul 25, 2017 15:24:51 GMT
The difference between most and all is huge. A few outliers to depict revisionism is fine, but if every Codex that can't be confirmed from multiple sources (the usual way of increasing confidence in the real world) is suspect, there's no firm lore ground to stand on. Nightscrawl hit the nail on the head: So there's no firm ground to stand on if there's no 100% factual information? Welp, better burn all those RL history books then. Ironically, I learned how to be skeptical of real world history in a college history class. The professor went to great lengths to teach us about what motivates revisionism and how established historical "fact" gets overturned and reintepreted every generation or so. Unfortunately, when this skepticism is taken to its extreme, it results in people like the Holocaust deniers. We're in total agreement. But here's the problem -- I don't want to spend that much effort for a game. I don't want to have to sift through multiple testimonies to decide what is true and what isn't. That's what historians do for a living. Now that's not to say that I need everything spelled out for me by the Sole Authority. I like stories where some things are left to the imagination of the audience. It's a delicate dance and I thought DA was doing it well, but now I find out that it's a bit more lopsided than I thought. I don't want everything to be left to my imagination.
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Post by Fredward on Jul 25, 2017 16:03:05 GMT
Not to mention that which shall not be named but a game that rhymes with "Did itch her" has dead kids. One of its expansions has violence being done to a kid while you can't do anything to stop it really. It doesn't follow that just cuz you have kids you have to give the player the ability to harm them or that harm has to come to them at all (though that sometimes comes across as a bit convenient) so I'm not sure how legality features here.
Would've sufficed to just say we can't afford the models/would prefer to spend resources elsewhere and that kids don't play a particular important narrative role.
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Post by midnight tea on Jul 25, 2017 19:25:43 GMT
So there's no firm ground to stand on if there's no 100% factual information? Welp, better burn all those RL history books then. Ironically, I learned how to be skeptical of real world history in a college history class. The professor went to great lengths to teach us about what motivates revisionism and how established historical "fact" gets overturned and reintepreted every generation or so. Unfortunately, when this skepticism is taken to its extreme, it results in people like the Holocaust deniers. It is unfortunate, but there will always exist people who take even the most sensible ideas to their extremes or warp them till they're not recognizable anymore :/ It's a sad reality, though that only highlights how important it is to not to fall into such traps and cultivate a healthy approach. Admittedly this is a very YMMV approach - I myself like speculating and sifting through pieces of lore to piece a bigger picture together so I am having fun, even if that fun sometimes is marred by heated discussion over something as insignificant as piece of fictional world, lol. Still, I don't think we're in a situation in DA where everything is left to our imagination. We have enough information to not move around the world blindly in the dark and the more content we get, the more pieces of the puzzle fill in the blanks.
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