Post by amleth on Mar 21, 2017 15:20:33 GMT
For those of you playing it so far, what do you think?
On my part, having clocked in about 10 hours, to give credit where it's due, somebody at Bioware must have found the company a kickass drug dealer. Why? Because you'd have to be smoking something fierce to think that this bilge is passable.
1) The CC is nonexistent, by which I mean worse that even Oblivion way back in 2006.
2) Dialogue is usually restricted to two samey ways of agreeing, even the supposed tonal differences advertised are missing. Ryder is pretty a predetermined character, more so even than Geralt in TW3.
3) Listening to Foster Addison's "poetic" manner of speaking should be classed as a form of cruel and unusual torture.
4) For that matter just about everyone is a walking cliche, though Liam takes the cake, he literally talks in motivational hallmark cards
5) Inventory menus are hellish to navigate, think ME1 standards, with filters taking another 3 to 4 screens to activate. Also the game takes forever to call up a screen. Heck, excel works better.
6) Same goes for the quest menu.
7) ...and the leveling up menu.
8) Quest design is laughable, about 25% of the tasks on the nexus are to walk through a loading screen to another part of the nexus, scan something (or a few power conduits, they repeat variations of faulty power conduits every time I return to the nexus), walk back through the same loading screen, walk back to the quest giver and...that's it. No narrative beyond thanks.
9) There is a mediocre exploration game with decent combat in here somewhere during the tiny amount of time you actually get to play it. The majority of the game is walking back and forth around the nexus, or between hubs and loading screens delivering stuff. This game should really be called Mass Effect: Delivery Boy. Truly AAA quality stuff there.
10) Planet scanning is made all the more horrific by the slooooooooow cutscene it takes to get from one point to another. It's ME2's scanning mechanic again, only worse because now it takes forever (btw ign has a handy little guide on which planets are actually worth going to, in case you want to save a lot of time).
11) Animations in general are janky as all heck. My Ryder doesn't so much smile as painfully twist the corner of his mouth.
12) The whole scan every doodad for research points mechanic really ruins the pacing of the game, I want to explore not wave my scanner at every random object wondering which of them will arbitrarily give me research points.
13) All alien wildlife thus far are just mmo encounters with random predator mobs.
14) There is no quicksave
15) For that matter you can't manually save on priority missions at all
16) This issue is compounded by the fact that there are bugs galore, i've got the biotic segway bug, sound cutting out entirely and random freezes, the latter two which require a restart.
17) There are incredible leaps of narrative logic, the most spoiler free being that the Kett and Angara go from not being able to understand you to speaking english in the space of a conversation or two, without any explanation whatsoever.
On my part, having clocked in about 10 hours, to give credit where it's due, somebody at Bioware must have found the company a kickass drug dealer. Why? Because you'd have to be smoking something fierce to think that this bilge is passable.
1) The CC is nonexistent, by which I mean worse that even Oblivion way back in 2006.
2) Dialogue is usually restricted to two samey ways of agreeing, even the supposed tonal differences advertised are missing. Ryder is pretty a predetermined character, more so even than Geralt in TW3.
3) Listening to Foster Addison's "poetic" manner of speaking should be classed as a form of cruel and unusual torture.
4) For that matter just about everyone is a walking cliche, though Liam takes the cake, he literally talks in motivational hallmark cards
5) Inventory menus are hellish to navigate, think ME1 standards, with filters taking another 3 to 4 screens to activate. Also the game takes forever to call up a screen. Heck, excel works better.
6) Same goes for the quest menu.
7) ...and the leveling up menu.
8) Quest design is laughable, about 25% of the tasks on the nexus are to walk through a loading screen to another part of the nexus, scan something (or a few power conduits, they repeat variations of faulty power conduits every time I return to the nexus), walk back through the same loading screen, walk back to the quest giver and...that's it. No narrative beyond thanks.
9) There is a mediocre exploration game with decent combat in here somewhere during the tiny amount of time you actually get to play it. The majority of the game is walking back and forth around the nexus, or between hubs and loading screens delivering stuff. This game should really be called Mass Effect: Delivery Boy. Truly AAA quality stuff there.
10) Planet scanning is made all the more horrific by the slooooooooow cutscene it takes to get from one point to another. It's ME2's scanning mechanic again, only worse because now it takes forever (btw ign has a handy little guide on which planets are actually worth going to, in case you want to save a lot of time).
11) Animations in general are janky as all heck. My Ryder doesn't so much smile as painfully twist the corner of his mouth.
12) The whole scan every doodad for research points mechanic really ruins the pacing of the game, I want to explore not wave my scanner at every random object wondering which of them will arbitrarily give me research points.
13) All alien wildlife thus far are just mmo encounters with random predator mobs.
14) There is no quicksave
15) For that matter you can't manually save on priority missions at all
16) This issue is compounded by the fact that there are bugs galore, i've got the biotic segway bug, sound cutting out entirely and random freezes, the latter two which require a restart.
17) There are incredible leaps of narrative logic, the most spoiler free being that the Kett and Angara go from not being able to understand you to speaking english in the space of a conversation or two, without any explanation whatsoever.