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Post by malanek on Mar 22, 2017 19:30:36 GMT
I just want the galaxy map transitions to be a toggle. I actually really love doing them myself - I just view it as pointless after a while if one doesn't like looking at it. It shouldn't be used as padding. This may well be a 'loading screen' surrogate... In that case why don't they need a loading screen for their loading screen? There are more pixels rendered for all the dust and light particles on your way to the planet than there are on the planet. Maybe Bioware can clear this up but I find the suggestion, when they could load up perfectly acceptable planet models back in ME2 instantly, to be absurd.
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Raga
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Raga on Mar 22, 2017 19:36:18 GMT
My single biggest UI annoyance is the map so far. I look at the map every couple of minutes. I want to be able to push 1 button and bring it right up instead of having to open the menu and select it. (Playing on PS4).
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sincro
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Post by sincro on Mar 22, 2017 19:43:59 GMT
My single biggest UI annoyance is the map so far. I look at the map every couple of minutes. I want to be able to push 1 button and bring it right up instead of having to open the menu and select it. (Playing on PS4). I have the exact opposite map problem. I only need one button to pull it up, but 2 other buttons to close it down. I want 1 button to open it, zoom memory, and the same button to close it. I also want an actual minimap, not the compass. I hate the compass.
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Raga
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Raga on Mar 22, 2017 19:48:22 GMT
The main problem with the compass is that all the waypoints look the same. I prefer a minimap but I can make do with a compass if they use different waypoints for different things.
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Post by projectpatdc on Mar 22, 2017 20:05:32 GMT
Everything you've listed sounds like small inconveniences that would only make the experience faster. I understand you probably play on pc and you want everything to be quick and easily accessible with no down time, but you have to remember the games were made with consoles in mind as well. The menu is the way it is due to there only being on button to access any of the options. I find it pretty quick and easy for the amount of details and mechanics.
I like the galaxy map transitions and I do believe they are loading screens bc you can leave the galaxy map at any time and view outside the ship directly reflects your location. Maybe they can speed it up on pc? It's perfect though IMHO. To each his/her own!
I do wish the biotic abilities had a little more "umph!" to them but I wouldn't put that at the top of the list.
Best use of their time now is continue to polish the animations and bugs and start working on small dlc content or updates to add more diversity to the gameplay/worlds. Adding more features/content like the Dragon Age Dlcs did with a great level of polish will ultimately make the game better. Small things like the menu because it takes you a minute longer doesn't really do much. At least for me. I would rather have more complexity with zero explaining too than streamline menu features. IMO
Edit: also I don't want to automatically pick up every bit of loot like destiny and then have to break stuff down, drop it, or sell it. I want to see what the loot is before picking it up. Makes more sense. You look to see what the hell something is before you put it in your pocket if this was real life.
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SwobyJ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by SwobyJ on Mar 22, 2017 20:53:21 GMT
I just want the galaxy map transitions to be a toggle. I actually really love doing them myself - I just view it as pointless after a while if one doesn't like looking at it. It shouldn't be used as padding. This may well be a 'loading screen' surrogate... Oh I know. But I don't care. The transitions may be soothing to me, but aggravating to others, compared to a loading screen.
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Post by SofaJockey on Mar 22, 2017 20:55:09 GMT
This may well be a 'loading screen' surrogate... Oh I know. But I don't care. The transitions may be soothing to me, but aggravating to others, compared to a loading screen. This may be one of those cases of 'working as intended'...
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SwobyJ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by SwobyJ on Mar 22, 2017 20:56:12 GMT
Everything you've listed sounds like small inconveniences that would only make the experience faster. I understand you probably play on pc and you want everything to be quick and easily accessible with no down time, but you have to remember the games were made with consoles in mind as well. The menu is the way it is due to there only being on button to access any of the options. I find it pretty quick and easy for the amount of details and mechanics. I like the galaxy map transitions and I do believe they are loading screens bc you can leave the galaxy map at any time and view outside the ship directly reflects your location. Maybe they can speed it up on pc? It's perfect though IMHO. To each his/her own! I do wish the biotic abilities had a little more "umph!" to them but I wouldn't put that at the top of the list. Best use of their time now is continue to polish the animations and bugs and start working on small dlc content or updates to add more diversity to the gameplay/worlds. Adding more features/content like the Dragon Age Dlcs did with a great level of polish will ultimately make the game better. Small things like the menu because it takes you a minute longer doesn't really do much. At least for me. I would rather have more complexity with zero explaining too than streamline menu features. IMO Edit: also I don't want to automatically pick up every bit of loot like destiny and then have to break stuff down, drop it, or sell it. I want to see what the loot is before picking it up. Makes more sense. You look to see what the hell something is before you put it in your pocket if this was real life. Different developers do different things. Don't depend on the UI dev to help much with animations and quest creation.
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Post by malanek on Mar 22, 2017 21:11:10 GMT
Everything you've listed sounds like small inconveniences that would only make the experience faster. I understand you probably play on pc and you want everything to be quick and easily accessible with no down time, but you have to remember the games were made with consoles in mind as well. The menu is the way it is due to there only being on button to access any of the options. I find it pretty quick and easy for the amount of details and mechanics. I like the galaxy map transitions and I do believe they are loading screens bc you can leave the galaxy map at any time and view outside the ship directly reflects your location. Maybe they can speed it up on pc? It's perfect though IMHO. To each his/her own! I do wish the biotic abilities had a little more "umph!" to them but I wouldn't put that at the top of the list. Best use of their time now is continue to polish the animations and bugs and start working on small dlc content or updates to add more diversity to the gameplay/worlds. Adding more features/content like the Dragon Age Dlcs did with a great level of polish will ultimately make the game better. Small things like the menu because it takes you a minute longer doesn't really do much. At least for me. I would rather have more complexity with zero explaining too than streamline menu features. IMO Edit: also I don't want to automatically pick up every bit of loot like destiny and then have to break stuff down, drop it, or sell it. I want to see what the loot is before picking it up. Makes more sense. You look to see what the hell something is before you put it in your pocket if this was real life. They are small-moderate inconveniences but the small ones, like the map, will be occurring thousands of times throughout the game and I suspect it will be just be about an hour of coding time. Your point about the console menus might be fair (could you open and close the map in DAI with a command?) but regardless it should still be fixed on PC (and things like zoom memory on console) since it will collectively save players millions of hours for what should be an extremely easy fix. How many times have you actually looked at an item in ME:A and decided, no I don't think I will pick that up?
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Post by projectpatdc on Mar 23, 2017 2:19:15 GMT
Everything you've listed sounds like small inconveniences that would only make the experience faster. I understand you probably play on pc and you want everything to be quick and easily accessible with no down time, but you have to remember the games were made with consoles in mind as well. The menu is the way it is due to there only being on button to access any of the options. I find it pretty quick and easy for the amount of details and mechanics. I like the galaxy map transitions and I do believe they are loading screens bc you can leave the galaxy map at any time and view outside the ship directly reflects your location. Maybe they can speed it up on pc? It's perfect though IMHO. To each his/her own! I do wish the biotic abilities had a little more "umph!" to them but I wouldn't put that at the top of the list. Best use of their time now is continue to polish the animations and bugs and start working on small dlc content or updates to add more diversity to the gameplay/worlds. Adding more features/content like the Dragon Age Dlcs did with a great level of polish will ultimately make the game better. Small things like the menu because it takes you a minute longer doesn't really do much. At least for me. I would rather have more complexity with zero explaining too than streamline menu features. IMO Edit: also I don't want to automatically pick up every bit of loot like destiny and then have to break stuff down, drop it, or sell it. I want to see what the loot is before picking it up. Makes more sense. You look to see what the hell something is before you put it in your pocket if this was real life. Different developers do different things. Don't depend on the UI dev to help much with animations and quest creation. Yeah that's true
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Post by projectpatdc on Mar 23, 2017 2:21:23 GMT
Everything you've listed sounds like small inconveniences that would only make the experience faster. I understand you probably play on pc and you want everything to be quick and easily accessible with no down time, but you have to remember the games were made with consoles in mind as well. The menu is the way it is due to there only being on button to access any of the options. I find it pretty quick and easy for the amount of details and mechanics. I like the galaxy map transitions and I do believe they are loading screens bc you can leave the galaxy map at any time and view outside the ship directly reflects your location. Maybe they can speed it up on pc? It's perfect though IMHO. To each his/her own! I do wish the biotic abilities had a little more "umph!" to them but I wouldn't put that at the top of the list. Best use of their time now is continue to polish the animations and bugs and start working on small dlc content or updates to add more diversity to the gameplay/worlds. Adding more features/content like the Dragon Age Dlcs did with a great level of polish will ultimately make the game better. Small things like the menu because it takes you a minute longer doesn't really do much. At least for me. I would rather have more complexity with zero explaining too than streamline menu features. IMO Edit: also I don't want to automatically pick up every bit of loot like destiny and then have to break stuff down, drop it, or sell it. I want to see what the loot is before picking it up. Makes more sense. You look to see what the hell something is before you put it in your pocket if this was real life. They are small-moderate inconveniences but the small ones, like the map, will be occurring thousands of times throughout the game and I suspect it will be just be about an hour of coding time. Your point about the console menus might be fair (could you open and close the map in DAI with a command?) but regardless it should still be fixed on PC (and things like zoom memory on console) since it will collectively save players millions of hours for what should be an extremely easy fix. How many times have you actually looked at an item in ME:A and decided, no I don't think I will pick that up? Yeah It would be nice if they made some extra adjustments for PC players. Ha and touché! Most games I don't after a while but I do when playing this game
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duckley
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 534 Likes: 843
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Post by duckley on Mar 23, 2017 4:11:50 GMT
The more I play the more I realize unless the text is enlarged, I may have to stop playing. Perhaps not an issues for others but my eyes are still smarting and I only played an hour. Is there any way to advocate directly to Bioware?
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Post by malanek on Mar 28, 2017 2:19:46 GMT
Another couple of things to do with PC keybinding (may be applicable to consoles)
Why can we not Hot key consumables??? In Multiplayer we can, but in Single Player we have to pause the game to use shield boosters, ammo etc
Is there anyway of changing the activate console key away from ~? This isn't a big issue but I've hit it accidentally in combat a couple of times now and wiped both times.
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