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Post by dazk on Jun 6, 2020 2:43:41 GMT
A magic momentMass Effect Andromeda - Sara Ryder - Yevara, Voeld (1080 full HD) Nice video again, that is the clearest I have ever seen the Yavara.
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Post by sjsharp2010 on Jun 6, 2020 3:21:26 GMT
I know and that's annoying. It's not like armor should protect you from being siphoned by a black hole (singularity). I think that design contribute to soldier being the most popular build in all the games: you kill everything, usually very fast, equally. I just read on the wiki that the Talon with a vintage heat sink recharge time fit with the time it take to charge something. So empty Talon, charge, empty Talon, charge. I'm going to have to try it + the Snap Freeze and maybe cryo gauntlet. Would be different from going sword, although Asari and Kett sword are both very useful for a Vanguard at low level too. Or maybe I should go "weebo Asari" like Cora and go Asari Sword and Disciple. Don't tell Peebee. Asar isword i sgood if you wantto g oBiotics with it. Kind of enjoy using it myself.
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azarhal
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Post by azarhal on Jun 6, 2020 13:37:14 GMT
I realized last night while redoing the Habitat 7 mission that the planet looks to have been clobbered together instead of hollowed out. That would explain the floating rocks once the system started to fail, outside vault system and totally irregular shaped surface. They still had mountains to throw upon it. My Ryder picked Shockwave Lance and Pull to go with Charge, a Pyjak, some one-liner interview and got a ship now. And I'm starting to think of dropping Charge...I know, I know, I know. I really need to make up my mind with that. Also, one of my Strike Missions box gave me a Talon! So I'm going to be able to test out the pocket shotgun. It doesn't have the Vintage heat sink but it shouldn't be much of a problem for this early in the game. I don't have the AI research point for the Talon and heat sink before I land on Eos anyway. Oh by the way, I think Peebee bugged out on my in my last playthrough. She's supposed to send you an email after you talk to her on Aya inviting you to visit her on her escape but, but she never did in my case. In fact, I had no cutscenes with her since she joined, while I had at least 2 with the rest of the shipmates. I also prefer the look of this Sarah to the last one. My last one looked like her mother (unintentional, I realize it after seeing the first Dad's memory). This one is a "red" head with freckles and I love that it comes with freckles on the arms. Her brother is her real twin (I gave them the same hair cut and tatoo and I play them as super close). edit: Played more on Eos and I'm going to keep the Charge and Talon. Also, I corrected the skills I unlocked.
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Post by KrrKs on Jun 6, 2020 18:52:29 GMT
I got to play a bit more with Neville Ryder. He met with Aksul on Aya, which did not go so great. Almost immediately after that, the tempest received a some sort of distress call from Prodromos. Apparently Bradly has some super human spider senses. Managing to discern hostile Roekar caps behind two mountains and several kett bases (Still havent attacked the main kett facility on Eos, and probably won't do that this playthrough.) So Ryder packed Jaal and Liam in the Nomad and drove there, to destryo the Roekars listenin post. They even had some sort of beacon, that they had planned to place right in the middle of Prodromos. I have just no Idea how they wanted to move that thing there, or why they expected that their single squad would be able to install it in the middle of the town they then wanted to attack with several shuttles. Or even why they needed to set up the beacon in the first place, the only inhabited surface colony on the planet can't be that hard to miss. Anyway, Bradley suggested turning Site 2 into trap. Since I hadn't done the special project quest yet, I hoped to combine the two, and let the Roekar fight some kett! That didn't work, though. It seems Neville is still missing some pieces from the secret project or whatever, but the door to the fiend wouldn't open, so the Kett attack didn't trigger. Calling the Roekar to that place worked though. A bit too well. That was probably the hardest fight Ryder had to face yet! Jaal and Vetra were downed repeatedly for stupid reasons. And without real long range weapons, or powers it took me a dozen or so tries to clear site 2. Only for the enemies to respawn after finally defeating them and saving Luckily, that didn't affect the next stage of the fight, for which Ryder just ran by the respawned enemies (who would eventually just vanish into thin air, as they were nowhere to be found later) and took the Nomad to site 1. The Hydra and few snipers there were almost too easy, compared to the fight before. After that, Ryder took Pebee and Cora to get the first of Pebee's artifacts. Of course they were attacked then, by a Krogan even. But most of the outlaws learned that you can't swim in armour when a few biotic explosions catapulted them into the lake. Cora wanted to drive back to site two, where she planted a garden right next to the Roekar corpses. Ryder didn't know what to say, and hoped that the big bugs feasting on the fallen wouldn't grow larger the next time they visited.
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azarhal
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Post by azarhal on Jun 6, 2020 21:31:28 GMT
My Sarah "cleaned" Eos and got Prodomos started. Also, she met Crazy Blue. Then back to the Nexus for much debriefing. *yawn* and then back to space to go to that navpoint that looks like a functional vault...just to have first contact that isn't first contact with the Angara. Got a new teammate who said he could kill me in my sleep. Nice. Next: Off to Havarl. I always go to Havarl before Voeld. I'm not sure why exactly. On top of it, I finally got enough points to research/craft a Talon with a Vintage Heat Sink, but I haven't tried it yet. The not Vintage Heat Sink works great thought. My current issue is armor...I researched the N7 one (as it's the biotic armor), but I don't have enough copper to craft all the pieces.
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Post by dazk on Jun 7, 2020 1:59:12 GMT
My Sarah "cleaned" Eos and got Prodomos started. Also, she met Crazy Blue. Then back to the Nexus for much debriefing. *yawn* and then back to space to go to that navpoint that looks like a functional vault...just to have first contact that isn't first contact with the Angara. Got a new teammate who said he could kill me in my sleep. Nice. Next: Off to Havarl. I always go to Havarl before Voeld. I'm not sure why exactly. On top of it, I finally got enough points to research/craft a Talon with a Vintage Heat Sink, but I haven't tried it yet. The not Vintage Heat Sink works great thought. My current issue is armor...I researched the N7 one (as it's the biotic armor), but I don't have enough copper to craft all the pieces. Yeah notsure why but I also always go to Havarl before Voeld, it just feels right and I like the responses of the Angara on Voeld after you go to Havarl. Re your earlier post do we get to see a pic of your Ryder or did you post it in the share your Ryders thread? I did a deliberate Sara who looks like mum:
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azarhal
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Post by azarhal on Jun 7, 2020 2:35:45 GMT
My Ryder made it through Havarl. Fixed the vault and everything (minus a few tasks). Well everything until you leave, advance the plot and more side quests shows up at least. Talon + Vintage Heat Sink is quite full of win! Especially with a scope (reduce spread) and magazine mod. I also moved to the Heleus armor instead of N7. I can't find copper and I was still using starting armor at level 12. I also doesn't use Heleus research points much, while I need AI for the Talon and my melee weapon (I need to remember to make a new one, I'm still using the starting one). I also changed my build, I'm using wrap instead of pull. Lots of biotic explosion when combined with lance/charge and wrap works on armor. My Sarah "cleaned" Eos and got Prodomos started. Also, she met Crazy Blue. Then back to the Nexus for much debriefing. *yawn* and then back to space to go to that navpoint that looks like a functional vault...just to have first contact that isn't first contact with the Angara. Got a new teammate who said he could kill me in my sleep. Nice. Next: Off to Havarl. I always go to Havarl before Voeld. I'm not sure why exactly. On top of it, I finally got enough points to research/craft a Talon with a Vintage Heat Sink, but I haven't tried it yet. The not Vintage Heat Sink works great thought. My current issue is armor...I researched the N7 one (as it's the biotic armor), but I don't have enough copper to craft all the pieces. Yeah notsure why but I also always go to Havarl before Voeld, it just feels right and I like the responses of the Angara on Voeld after you go to Havarl. Re your earlier post do we get to see a pic of your Ryder or did you post it in the share your Ryders thread? I did a deliberate Sara who looks like mum: My ex-Sarah looked a bit like yours in those screens. The cheeks were more gaunt thought, but I always use that neck tattoo. On every character. To see my current one, I'll have to start to take screenshots. Which I never do. I might take one of her, if I can remember to do it, which is the real problem you know.
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Post by dazk on Jun 7, 2020 2:42:57 GMT
My Ryder made it through Havarl. Fixed the vault and everything (minus a few tasks). Well everything until you leave, advance the plot and more side quests shows up at least. Talon + Vintage Heat Sink is quite full of win! Especially with a scope (reduce spread) and magazine mod. I also moved to the Heleus armor instead of N7. I can't find copper and I was still using starting armor at level 12. I also doesn't use Heleus research points much, while I need AI for the Talon and my melee weapon (I need to remember to make a new one, I'm still using the starting one). I also changed my build, I'm using wrap instead of pull. Lots of biotic explosion when combined with lance/charge and wrap works on armor. To see my current one, I'll have to start to take screenshots. Which I never do. I might take one of her, if I can remember to do it, which is the real problem you know. I have to take screnshots to remember what I di d the day before for when I post!!!! Did you grab the fusion mod of Adrenaline on Havarl?
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Post by Sonya on Jun 7, 2020 10:17:37 GMT
sar isword i sgood if you wantto g oBiotics with it. Kind of enjoy using it myself. Ah, yes. Just watch when and where use it: the higherst damage with the longest animation amongst melee weapons. There must be at least some catch in any case. I also changed my build, I'm using wrap instead of pull I am sorry, what is "wrap" in MEA? See others know, not me it seems. I always go to Havarl before Voeld. I'm not sure why exactly I do the same thing. It does not take much time, fix only one place. Rather fast in general. Did you grab the fusion mod of Adrenaline on Havarl? The same question wanted to ask. Very useful thing, with the right build.
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Post by Sonya on Jun 7, 2020 10:56:13 GMT
nd I'm starting to think of dropping Charge...I know, I know, I know. I really need to make up my mind with that. azarhal, hope you do not mind if I write one thing about it. It is not some imposing, it is more like "sharing some thoughts". Maybe it will have some impact on your choice about Vanguard class, but think you already know about the following anyway. What I like about some talents and weapons as well is - FORCE (in DAT it is also represented, in DA2 mostly). Damage? Ok, fine. But "force" of some talent or weapon? The thing is "charge" is not only useful to get to some places very fast (instead of going aroung e.g. just find an enemy up there and 'off we go".) "Charge" as well as "nova", has a great force which is very useful. PC is always in the middle of the fight but force gives some "pause" to do this or that. "Nova" has the same function. There are abilities which also have force, but since you wanted to find some Vanguard build, just mention this class abilities. The same goes for weapons. One of the reasons I really like SG in all ME games - force. Melee weapon - force. You have mentioned Talon. Do not remember in MEA, but in ME3 even if it is in the category of HP, it acts like SG anyway and I indeed like it as well. ------ Maybe above thoughts look like some "WTF?!- thing" (sorry, still high temperature so tried to pull myself together to concentrate), but the main things: - Vanguard class is famous for its melee/close combat, otherwise there is no point to take this class at all; - as "close" combat need proper talents not to die right away; - Force in "close combat" is very important for survival (and sometime just funny to watch). It is imo of course, others, sure, have other opinions, but at least it is something to think about. I hope. ------ And another thing would like to mention: n7 armor suits just fine for Vanguard. There is certain "health/melee" armor as well, but in my experience that "health" is not so imposrtant, better have biotoc armor even for close combat with lower health. I tried different, n7 was the best for me at least.
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azarhal
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Post by azarhal on Jun 7, 2020 12:20:23 GMT
Did you grab the fusion mod of Adrenaline on Havarl? I had to check online for where it was, looks like I didn't. I'll go back to pick it up. Looks super useful for my build, except when facing high HP enemies. hmm. I am sorry, what is "wrap" in MEA? See others know, not me it seems. I made a typo, should be warp. I'm using a mod that brings multiplayer skills into the single player (it does some rebalance too). Warp is one of those. But "force" of some talent or weapon? Have you seen biotic explosion in MEA? I cleared the Roekaar stairs to the back section of Havarl with one...they learned to fly. All my abilities apply force, except warp which I use as a primer to cause biotic explosion. I kinda like causing things to fly. You have mentioned Talon. Do not remember in MEA, but in ME3 even if it is in the category of HP, it acts like SG anyway and I indeed like it as well. You have to try the Talon in MEA. It pack a punch at point-blank range. Might cause some enemies to fly upon death. I don't call it a pocket shotgun for nothing. With the Vintage Heat Sink aug, it reload while you are using your abilities and you never had to keep track of where the ammo boxes are. With a scope, you reduce the pellet spread that occurs with shotgun type weapons. So it stays accurate at mid-range, but it's really meant to be used at "melee" range. I was tempted to use a Krogan hammer. *hulk smash* And another thing would like to mention: n7 armor suits just fine for Vanguard. There is certain "health/melee" armor as well, but in my experience that "health" is not so imposrtant, better have biotoc armor even for close combat with lower health. I tried different, n7 was the best for me at least. My current issue with the N7 armor is called copper. I have hundred of every crafting materials but had sub 50 of copper and the N7 chest alone requires over 140 of it at level I. The other option is the grey market connection pod to unlock it at vendors, but that requires getting more AVP, so playing more of the game. I can't run around in starter armor for much longer so I crafted something else instead. I will probably go back to the N7 later, once I find copper. (sorry, still high temperature so tried to pull myself together to concentrate), Take some rest and be well.
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Post by Sonya on Jun 7, 2020 12:35:03 GMT
I made a typo, should be warp. I'm using a mod that brings multiplayer skills into the single player (it does some rebalance too). Warp is one of those. Ah, I see. I use in ME3 such MP talents mod. Have you seen biotic explosion in MEA? I cleared the Roekaar stairs to the back section of Havarl with one...they learned to fly. Yep, seen. And it could be a bad thing as well in case "flying too far". Just wanted to write about "charge" benifits since you are tempted to get rid of it. You have to try the Talon in MEA. It pack a punch at point-blank range. Might cause some enemies to fly upon death. I don't call it a pocket shotgun for nothing. With the Vintage Heat Sink aug, it reload while you are using your abilities and you never had to keep track of where the ammo boxes are. With a scope, you reduce the pellet spread that occurs with shotgun type weapons. So it stays accurate at mid-range, but it's really meant to be used at "melee" range. Will do. Thanks. I was tempted to use a Krogan hammer. *hulk smash* Actually it is a very useful melee weapon with AoE. Have one PC using Hammer, damn funny actually. Take some rest and be well. Trying my best. Thank you.
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azarhal
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Post by azarhal on Jun 7, 2020 13:04:20 GMT
I went back to get the fusion mod of Adrenaline.
Whoever believe the Builders were bipedal is full of it, unless they were towering giants and those "steps" you have to jump-jet to are stairs for them.
Also, the Heleus armor glow looks awesome in Havarl's night.
Now to test this little mod.
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Post by KrrKs on Jun 7, 2020 14:01:19 GMT
Re. the talk of force: The force stats in MEA seem to be largely ignored, or only affects ragdolls. AFAIK staggering effects and such are either directly triggered by powers, or the result of exceeding a damage threshold.
I did a test with a modded Mattock once, that applied a force of sever thousands (whatever the unit is supposed to be). Several body or head shots to Kett did nothing; but as soon as they died they flew of the map.
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Post by azarhal on Jun 7, 2020 15:49:06 GMT
Re. the talk of force: The force stats in MEA seem to be largely ignored, or only affects ragdolls. AFAIK staggering effects and such are either directly triggered by powers, or the result of exceeding a damage threshold. I did a test with a modded Mattock once, that applied a force of sever thousands (whatever the unit is supposed to be). Several body or head shots to Kett did nothing; but as soon as they died they flew of the map. Enemies have various level of stagger threshold, the Force stats has to exceeds that threshold for the various stagger stages to happen when you use abilities with Force coefficient or certain weapons. Enemies have a timeout on stagger so they can't be stun locked and it doesn't work through shield or certain animations (these do not apply to the player by the way). One-shot weapon (Widow, most shotgun, the Talon) do apply Force that cause the lowest stage of stagger and shotgun/Talon needs to be in melee range. I don't remember beam/plasma weapons ever causing any, so it might be limited to one-shot firing system instead of just the stat.
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Post by Sonya on Jun 7, 2020 17:09:41 GMT
Re. the talk of force: The force stats in MEA seem to be largely ignored, or only affects ragdolls. AFAIK staggering effects and such are either directly triggered by powers, or the result of exceeding a damage threshold. I did a test with a modded Mattock once, that applied a force of sever thousands (whatever the unit is supposed to be). Several body or head shots to Kett did nothing; but as soon as they died they flew of the map. I would use "largely ignored" in comparison with ME3 e.g. where indeed that force is just all over the place. In MEA would agree with the above post. In MEA Force is applied, though it is "MEA force" and it is normal for this game, but in comparison with ME3 I indeed could use the word "ignored largely".
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Post by azarhal on Jun 7, 2020 19:42:59 GMT
I less or more reached the same point that my previous character was at. lol. I might have spacedbarred a lot of conversations. (edit: 10 hours diff between the two characters for similar 20% of completion. OMG!). Also, I barely played GW2 over the last two days. It helps. I trialed the Adrenaline Fusion mod during the "save the Moshea" mission, but I removed it now. Even without the N7 chest piece, the recharge on my biotic abilities are so fast that it's not really worth it. Peebee wanted to kill things after we were done with the "place beacons" quest on Eos. Jaal can sleep while I'm driving the Nomad...I'm with Peebee there. How is he doing it? I cleared an entire Kett camp with about 6 enemies in it with a single biotic combo. They were all nicely hanging out together. Cleared some quests/stuff on Eos, but left a few so I have things to do when I come back later and I now moved to Voeld. I talked to the scouts after saving the Moshea and the conversation start differently than if you talk to them before you do. Interesting. My Voeld's plan are find Cora/Peebee's stuff mostly. Then off to Kadara...so I can get even more side quests.
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Post by Dukemon on Jun 7, 2020 21:27:53 GMT
Not exactly in Andromeda but ...
Imagine that: Scott reading "life and death: twilight reimagined" to you
;-D
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Post by dazk on Jun 7, 2020 23:57:19 GMT
I went back to get the fusion mod of Adrenaline. Whoever believe the Builders were bipedal is full of it, unless they were towering giants and those "steps" you have to jump-jet to are stairs for them. Also, the Heleus armor glow looks awesome in Havarl's night. Now to test this little mod. Heleus armour is always my choice for Sara, it looks great but yeah especially in the dark. I like the quest for the Adrenaline Mod, you get some good views of Havarl. Re the builders they have those anti-gravity lifts maybe the just use anti-gravity field around themselves. From the way everything is built it appears they were not much bigger than human and bipedal. I just always have an image of them not walking but floating like the remnant bots.
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azarhal
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Post by azarhal on Jun 8, 2020 0:46:47 GMT
I went back to get the fusion mod of Adrenaline. Whoever believe the Builders were bipedal is full of it, unless they were towering giants and those "steps" you have to jump-jet to are stairs for them. Also, the Heleus armor glow looks awesome in Havarl's night. Now to test this little mod. Heleus armour is always my choice for Sara, it looks great but yeah especially in the dark. I like the quest for the Adrenaline Mod, you get some good views of Havarl. Re the builders they have those anti-gravity lifts maybe the just use anti-gravity field around themselves. From the way everything is built it appears they were not much bigger than human and bipedal. I just always have an image of them not walking but floating like the remnant bots. Yes, Heleus looks great on Sara. I'm kinda bummed that armor stats are tied to look in the game. Every MMO on the planet have learned that it goes against fashion! As for the builders, floating is what makes the most sense considering their architecture style that favor platforms and chasms. Maybe they were/are advanced biotics or like the Angara but the upped Kett Ascendant version of EMP field controls. But something Chief Lucan's said (ambient dialogue) in my new playthrough kinda scared me: he compared the Remnants to the Rachni when it comes to underground excavations engineering abilities... And one Sara for you
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Post by dazk on Jun 8, 2020 1:11:51 GMT
Heleus armour is always my choice for Sara, it looks great but yeah especially in the dark. I like the quest for the Adrenaline Mod, you get some good views of Havarl. Re the builders they have those anti-gravity lifts maybe the just use anti-gravity field around themselves. From the way everything is built it appears they were not much bigger than human and bipedal. I just always have an image of them not walking but floating like the remnant bots. Yes, Heleus looks great on Sara. I'm kinda bummed that armor stats are tied to look in the game. Every MMO on the planet have learned that it goes against fashion! As for the builders, floating is what makes the most sense considering their architecture style that favor platforms and chasms. Maybe they were/are advanced biotics or like the Angara but the upped Kett Ascendant version of EMP field controls. But something Chief Lucan's said (ambient dialogue) in my new playthrough kinda scared me: he compared the Remnants to the Rachni when it comes to underground excavations engineering abilities... And one Sara for you Wow thanks for sharing, she's really great, I had a similar Sara who was a real softy and had a great sense of humour who romanced PeeBee. Re Chief Lucan I thought he was more referring to the Rachni having developed underground building similar to the Remnant Builders vaults, not talking about the Builders being like the Rachni.
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azarhal
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Post by azarhal on Jun 8, 2020 2:42:14 GMT
Re Chief Lucan I thought he was more referring to the Rachni having developed underground building similar to the Remnant Builders vaults, not talking about the Builders being like the Rachni. I took what he said as such at first, but then I started to think and I got a bit paranoid: - The Rachni were breed by the Proteans for war. - At some point the Proteans tried to purge them (~200 worlds destroyed), they survived on one world. - They avoided the Protean Era Reaping. - Eventually Council space found them and they tried to wipe them out, that was from 1 CE to 300 CE. - In 2183 CE, Rachni are still around because they can stay in stasis for millennia. - they share genetic memories - some have biotic abilities What if they send a queen egg to Andromeda? The trip could have lasted 40k years. Once in Andromeda, they eventually developed new tech, did terraforming and started to play with genetics like their former master, the Proteans, did. They also might have synthesized themselves for some reasons. But it's probably not what happened. So Andromeda can rest easy, not Rachni invasion incomming.
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Post by azarhal on Jun 9, 2020 1:31:38 GMT
Went to Kadara. Quest log exploded. Again.
I did the minimum/on my way there: - got kett transponder, was nice with Sloane so I could talk to the traitor - went to save the girl that was wrongly kicked out before she was turned into a meal - found the corpses decomposing in the acid lakes - stopped the ex-Cerberus project - activated one monolith - found some more edible plants
Next: the Asari Ark...just in case I don't make it back from the Archon's ship, you know.
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Post by azarhal on Jun 10, 2020 2:06:17 GMT
I saved the Asari Ark and Cora grew up! Sarissa is such a badass, we need more like her. After "saving" the Asari ark (Sarissa is more the one that saved it considering Ryder was just looking at the missiles like doofus), Ryder did some none-lethal questing on Aya and the Nexus. Then run off after a contagious woman. Also, I found Peebee hiding on the Hyperion, I totally forgot that she hangs there when the Tempest is docked at the Nexus. I still have a bazillion of side quests to do...Haven't landed on Elaaden yet either.
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Post by KrrKs on Jun 10, 2020 17:27:12 GMT
Nevile Ryder went to Havarl to find Jaal's siblings, who had gone mad and joined the Roekar. Liam came along, and together the squad fought a lot of the angaran fanatics, found jaal's siblings, and prevented Aksul from destroying an ancient angaran <whatever it is supposed to be> structure. Ryder also shot Aksul, which now means that Jaal won't talk to him anymore.
But Jaal still talks to Vetra. Ryder and those two went back to H047c, to find some colonists or something. But it was a trap. And the Vetra's sister stepped into it, too. But everything turned out ok, Vetra's turbocharged gun, and Ryder's pull-warp combos made short work of almost anything. Sid survived, too. I'm not sure how, exactly.
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