talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,907 Likes: 10,985
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on May 9, 2022 3:44:37 GMT
dazk Your Sara's always look great. When I do a third playthrough in the near future I'll ask you what cosmetic mods you use. As for male Ryder I stick to the default. At first I wanted to try to create a battle hardened badass, but to me his default look is perfect. Not too intimidating like Shepard or Alec his father, and his look matches his soft spoken nature. I don't know like I said before after playing as Geralt for some time and going to Scott, Scott is too laid back. I read you where you said you can make him serious. My Ryder tries to be serious but he does not sound intimidating he sounds easy going the opposite of Geralt.
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Post by dazk on May 9, 2022 4:02:04 GMT
dazk Your Sara's always look great. When I do a third playthrough in the near future I'll ask you what cosmetic mods you use. As for male Ryder I stick to the default. At first I wanted to try to create a battle hardened badass, but to me his default look is perfect. Not too intimidating like Shepard or Alec his father, and his look matches his soft spoken nature. I don't know like I said before after playing as Geralt for some time and going to Scott, Scott is too laid back. I read you where you said you can make him serious. My Ryder tries to be serious but he does not sound intimidating he sounds easy going the opposite of Geralt. Yeah you can choose the Logical and whatever the other right hand choice is to make him make those dialogue choices but the VA's delivery isn't very nuanced. For the dialogue choices do you have the dialogue symbols on in your gameplay settings?
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,907 Likes: 10,985
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talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on May 9, 2022 4:07:29 GMT
For the dialogue choices do you have the dialogue symbols on in your gameplay settings? Yeah, but the only symbol I understand is the big heart one. I remember in the tutorial it said what the others meant. But I got bad short term memory and forgot what it said.
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Post by dazk on May 9, 2022 7:03:35 GMT
For the dialogue choices do you have the dialogue symbols on in your gameplay settings? Yeah, but the only symbol I understand is the big heart one. I remember in the tutorial it said what the others meant. But I got bad short term memory and forgot what it said. Left is Emotional and Casual and Right is Logical and Professional.
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Ravenfeeder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 848 Likes: 2,989
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Post by Ravenfeeder on May 9, 2022 9:33:09 GMT
Not sold on the Pathfinder Vigilant gear look wise or performance wise compared to The Heleus Icon armour. I think the Pathfinder set looks better at lower levels. Too much exterior plating is added for the top level.
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Post by dazk on May 9, 2022 10:23:46 GMT
Not sold on the Pathfinder Vigilant gear look wise or performance wise compared to The Heleus Icon armour. I think the Pathfinder set looks better at lower levels. Too much exterior plating is added for the top level. I also think it looks better on Scott than Sara
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Post by dazk on May 10, 2022 1:57:23 GMT
So did the Remnant Tiller yesterday on Insanity and it started out easier than I thought it would be as no Remnant spawned to support the Progenitor, whittled off one turret and then a mass of Remnant bots spawned Cora died quickly, Vetra hung in there somehow and I concentrated on the Tiller but soon got swarmed by bots and had had to focus on them. The Progenitor stomped around without it's turrets so just had to stay mobile and eventually killed the bots and revived Cora and then put an end to the Progenitor. Left H-047c and then did some clean up of things on a few planets and the Nexus and Aya. Then did PeeBee's LM and that's a tough one at times but activating the Remnant Observers first really takes some heat off. Much to PeeBee's sadness Ryder killed Kalinda, god knows she had tried enough times to kill Ryder and for all of PeeBee's recklessness and the risk of going after the damn Remnant Technology piece Ryder wanted it pretty bad. Got into a bar fight with Drack Rescued a pregnant lady Returned to Elaaden and lied to Rorik for Ljeta Why she deserved to die let alone all the other BS she put Ryder and PB through Eyes on the prize Too bad, so sad
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Post by dazk on May 10, 2022 6:50:51 GMT
talyn82 and anyone else interested I took some video of the start of The Archon's Ship on Hardcore using the Hornet with a Beam Emitter, Bio Converter, Auto-fire mods to show how damn effective it is if you want to take a look. Two things with the Bio-converter you need to watch your health and the only other thing is you have to be accurate you don't get the benefit of spraying bullets when an enemy moves. Infor re the Hornet from the Wiki: "Like its Mass Effect 3 incarnation, the Hornet boasts one of the highest damage-per-second ratings in the game due to its incredible firing rate, limited only by its burst firing mode and high recoil. This makes it ideal for the Beam Emitter augmentation, which converts the weapon to full auto and removes recoil entirely at the cost of a -80% Weapon Damage penalty. The Hornet suffers less from this penalty than most other weapons because the Beam Emitter factors the original weapon's rate of fire into the resulting weapon's damage formula, and doesn't penalize it unlike per-shot damage. The result is a weapon that deals high damage with pinpoint accuracy and is light enough to carry alongside other weapons without affecting Ryder's power recharge rate."
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on May 10, 2022 6:59:47 GMT
Yep dazk - beamed hornet just melts. Its way OP. I used it on my second or third playthrough.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,907 Likes: 10,985
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talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on May 10, 2022 7:29:56 GMT
talyn82 and anyone else interested I took some video of the start of The Archon's Ship on Hardcore using the Hornet with a Beam Emitter, Bio Converter, Auto-fire mods to show how damn effective it is if you want to take a look. Two things with the Bio-converter you need to watch your health and the only other thing is you have to be accurate you don't get the benefit of spraying bullets when an enemy moves. Thanks for the video I will look for gun. But I have a problem managing my inventory. I am currently over the weight limit. It's at 150/100. So any armor or weapons I find or research and develop I can't carry/use it.
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Ravenfeeder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 848 Likes: 2,989
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Post by Ravenfeeder on May 10, 2022 9:19:37 GMT
Then did PeeBee's LM and that's a tough one at times but activating the Remnant Observers first really takes some heat off It seems to be very random how well the Observers help. Last playthrough the mechs got distracted by the Observers and I had an easy time. This time two mechs ignored them entirely and both came directly for me at the same time. That got a bit close.
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Post by dazk on May 10, 2022 10:35:35 GMT
talyn82 and anyone else interested I took some video of the start of The Archon's Ship on Hardcore using the Hornet with a Beam Emitter, Bio Converter, Auto-fire mods to show how damn effective it is if you want to take a look. Two things with the Bio-converter you need to watch your health and the only other thing is you have to be accurate you don't get the benefit of spraying bullets when an enemy moves. Thanks for the video I will look for gun. But I have a problem managing my inventory. I am currently over the weight limit. It's at 150/100. So any armor or weapons I find or research and develop I can't carry/use it. Mmmmm not sure why you are 150 I am at 100/100 with two AR's (Valkyire and Pathfinder) and the Hornet???? Maybe there is a passive in what you have chosen in your skills somewhere that affects it but has been so long since I played with that stuff. The only other thing I can think is I am using the Cryo Gauntlet and maybe it weighs less than whatever melee weapon you have equipped. I'll try to remember to look tomorrow. Re the Hornet you'll pick it up a few times as loot, Strike Team missions sometimes drop it but you can also research and create it. If you need to buy the Auto-Fire mod the merchant on the far right as you enter the docking bay has them or every second time you visit her. Bean emitter not sure if you can by them or they are a random drop same with the Bio-Converter. Unicephalon 40-D do you know what effects weight beside the actual weapons etc. you choose? EDIT: talyn82 so from what I can see the only thing that adds weight and affects the recharging speed is the number of weapons you have quipped and some of the MODS that you add to the weapon that have in their description such as AR Magazine "Heavy" which ADDS A 10% I think. I think this can also apply to some other MODS you attach to the gun but didn't have any others to look at. If you want to make it better use the mods that don't add a weight penalty, only carry a couple of weapons, I used to just carry an AR and the melee weapon for it's bonus damage to primary DPS. That can cause ammo issues though unless you use a Bio Converter on your gun. I am also guessing (partially) that a Sniper Rifle weighs more than an AR and an AR weighs more than an SMG or pistol. So carrying different weapons will make you heavier or lighter and effect the weigh penalty on the recharging speed.
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Post by dazk on May 10, 2022 10:37:28 GMT
Then did PeeBee's LM and that's a tough one at times but activating the Remnant Observers first really takes some heat off It seems to be very random how well the Observers help. Last playthrough the mechs got distracted by the Observers and I had an easy time. This time two mechs ignored them entirely and both came directly for me at the same time. That got a bit close. They do not always distract the Mech's but I try and take them down first anyway, it's just good they take the heat off in terms of the other enemies if not the Mech's.
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on May 10, 2022 10:48:24 GMT
Unicephalon 40-D do you know what effects weight beside the actual weapons etc. you choose? Over weight limit = cooldowns are slower - thats what I remember. There might be some skills or was it perk, that gives you more power to carry so to say Its almost a year since I last played.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,907 Likes: 10,985
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on May 10, 2022 21:20:24 GMT
Ravenfeeder I found the sages last night thanks to your help. I passed the door many times when I was looking for them two nights ago. So yesterday I found the location of the sister of one of the sages on Haravl. I found three memory triggers. I found the item that belonged to a long dead hero. Showed it to their descendant who was actually the hero reincarnated. Together we found the location of the missing third monolith. Now I just have to go to the vault, and finish collecting the Roekarr writings.
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Post by dazk on May 10, 2022 23:41:28 GMT
Ravenfeeder I found the sages last night thanks to your help. I passed the door many times when I was looking for them two nights ago. So yesterday I found the location of the sister of one of the sages on Haravl. I found three memory triggers. I found the item that belonged to a long dead hero. Showed it to their descendant who was actually the hero reincarnated. Together we found the location of the missing third monolith. Now I just have to go to the vault, and finish collecting the Roekarr writings. Look them up some are easy to miss. masseffect.fandom.com/wiki/Task:_Roekaar_Manifestos
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,907 Likes: 10,985
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on May 11, 2022 2:24:35 GMT
Ravenfeeder I found the sages last night thanks to your help. I passed the door many times when I was looking for them two nights ago. So yesterday I found the location of the sister of one of the sages on Haravl. I found three memory triggers. I found the item that belonged to a long dead hero. Showed it to their descendant who was actually the hero reincarnated. Together we found the location of the missing third monolith. Now I just have to go to the vault, and finish collecting the Roekarr writings. Look them up some are easy to miss. masseffect.fandom.com/wiki/Task:_Roekaar_Manifestos Thanks for the link.
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Post by dazk on May 11, 2022 3:45:28 GMT
So did the Archon's ship yesterday and really wanted to save Raeka so had to deal with Drack's dressing down of Ryder. It's not a choice I like simply because you are leaving Krogan to be exalted and have to fight them later and also in the future if there were ever to be a continuance of the story. Then went to Eos to plant a garden with Cora and got a kiss. Played in a soccer game with Liam Visited Jaal's place Had Tea with Suvi Visited Kerri in Jail Revealed to Scott Dad's secret
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,907 Likes: 10,985
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on May 11, 2022 7:12:52 GMT
EDIT: talyn82 so from what I can see the only thing that adds weight and affects the recharging speed is the number of weapons you have quipped and some of the MODS that you add to the weapon that have in their description such as AR Magazine "Heavy" which ADDS A 10% I think. I think this can also apply to some other MODS you attach to the gun but didn't have any others to look at. Thanks for the advic but I sold a bunch armor and weapons and now the weight is at a reasonable level. I think my game may have glitched before, because when I tried selling weapons and armor. The weight stayed the same. It did not decrease. But now it's fine.
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Post by dazk on May 11, 2022 7:58:40 GMT
EDIT: talyn82 so from what I can see the only thing that adds weight and affects the recharging speed is the number of weapons you have quipped and some of the MODS that you add to the weapon that have in their description such as AR Magazine "Heavy" which ADDS A 10% I think. I think this can also apply to some other MODS you attach to the gun but didn't have any others to look at. Thanks for the advic but I sold a bunch armor and weapons and now the weight is at a reasonable level. I think my game may have glitched before, because when I tried selling weapons and armor. The weight stayed the same. It did not decrease. But now it's fine. Did it impact your recharge speed?
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,907 Likes: 10,985
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on May 11, 2022 8:13:34 GMT
Thanks for the advic but I sold a bunch armor and weapons and now the weight is at a reasonable level. I think my game may have glitched before, because when I tried selling weapons and armor. The weight stayed the same. It did not decrease. But now it's fine. Did it impact your recharge speed? Only a little bit, but it's fine I have no problem with it.
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KrrKs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
Origin: KrrKs
Posts: 777 Likes: 2,229
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Post by KrrKs on May 11, 2022 20:26:23 GMT
[...] But I have a problem managing my inventory. I am currently over the weight limit. It's at 150/100. So any armor or weapons I find or research and develop I can't carry/use it. That's the inventory capacity, not the weight.
Inventory capacity is base 100, there are the two 'Trade Capacity' cryo pod perks that increase that by 50 each, and that's it. Pretty much every non stackable item, so weapons, armour and weapon mods count towards that inventory. If you carry too much of that stuff around, i would deconstruct or sell what you don't need. That gives you crafting materials or money. Carrying 20 Avengers or Initiative helmets around serves no purpose.
There are mods that increase that inventory limit to ludicrous numbers. There is also a backpack / chest armour piece in the Groundside Firepower Pack mod, which slightly increases the limit (not compatible with the other mods) and that's pretty much it.
Weight capacity is affected by each equipped weapon and some of the weapon mods. Higher weight increase power cooldown durations, like Dazk said. There are several skills evolutions that increase the weight limit / decrease the weight of carried items. Rank 10 Weapons also only weight half of their Rank 1 counterparts.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,907 Likes: 10,985
inherit
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on May 11, 2022 20:31:28 GMT
[...] But I have a problem managing my inventory. I am currently over the weight limit. It's at 150/100. So any armor or weapons I find or research and develop I can't carry/use it. That's the inventory capacity, not the weight.
Inventory capacity is base 100, there are the two 'Trade Capacity' cryo pod perks that increase that by 50 each, and that's it. Pretty much every non stackable item, so weapons, armour and weapon mods count towards that inventory. If you carry too much of that stuff around, i would deconstruct or sell what you don't need. That gives you crafting materials or money. Carrying 20 Avengers or Initiative helmets around serves no purpose.
There are mods that increase that inventory limit to ludicrous numbers. There is also a backpack / chest armour piece in the Groundside Firepower Pack mod, which slightly increases the limit (not compatible with the other mods) and that's pretty much it.
Weight capacity is affected by each equipped weapon and some of the weapon mods. Higher weight increase power cooldown durations, like Dazk said. There are several skills evolutions that increase the weight limit / decrease the weight of carried items. Rank 10 Weapons also only weight half of their Rank 1 counterparts.
I did not know all that. Thank you for the information. I now have some space in my inventory so it's been ok so far.
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Post by dazk on May 11, 2022 22:17:54 GMT
That's the inventory capacity, not the weight.
Inventory capacity is base 100, there are the two 'Trade Capacity' cryo pod perks that increase that by 50 each, and that's it. Pretty much every non stackable item, so weapons, armour and weapon mods count towards that inventory. If you carry too much of that stuff around, i would deconstruct or sell what you don't need. That gives you crafting materials or money. Carrying 20 Avengers or Initiative helmets around serves no purpose.
There are mods that increase that inventory limit to ludicrous numbers. There is also a backpack / chest armour piece in the Groundside Firepower Pack mod, which slightly increases the limit (not compatible with the other mods) and that's pretty much it.
Weight capacity is affected by each equipped weapon and some of the weapon mods. Higher weight increase power cooldown durations, like Dazk said. There are several skills evolutions that increase the weight limit / decrease the weight of carried items. Rank 10 Weapons also only weight half of their Rank 1 counterparts.
I did not know all that. Thank you for the information. I now have some space in my inventory so it's been ok so far. Sorry I thought you were talking about the recharge speed of your powers, that is what KrrKs explained. I was confused as I didn't think you could actually carry more than the inventory allowed. I am a zealot for selling stuff for cash ASAP and also just to get it out of my inventory it is one of my little things I can't ignore.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,907 Likes: 10,985
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talyn82
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Feb 15, 2017 19:01:44 GMT
February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Talyn82
Talyn82
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Post by talyn82 on May 11, 2022 22:35:19 GMT
I was confused as I didn't think you could actually carry more than the inventory allowed. I am a zealot for selling stuff for cash ASAP and also just to get it out of my inventory it is one of my little things I can't ignore. Yeah I usually am too. But my first time around in Andromeda I hardly sold a thing except for junk, and buying Remnant Keys.
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