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Post by Element Zero on Apr 21, 2024 1:50:20 GMT
KrrKs, Unicephalon 40-D, or anyone else who mods MP guns into SP: Can you craft custom versions? I figured that would be something that would require extra work by modders, since the R&D files probably don't exist. I just thought of this while playing, today. EDIT: I just found the mod created by KrrKs that does exactly this. 😄👍🏻 Sara finished Havarl to 100%, and then returned to Eos to do the same there. I kept running into little hiccups, like Kett and Remnant not spawning at sites. Eventually, I did manage to get the side quests to pop. Later on Voeld, I again was running into the empty sites. One was not only empty, but had depleted ammo caches. That made me guess at a solution. I loitered in the Nomad for around 30 seconds, and suddenly the Kett appeared, as if they'd simply been invisible. The ammo materials cache was likewise full when I restocked after the fight. Fortunately, I am at least finding the various quest hooks at the empty sites. Any of us who have played this game know that even the "empty" sites bear scrutiny, since they might have a needed clue/link in the chain. I was back to my favorite Sentinel (Lance/Annihilation/Energy Drain) again for a while. It's so fun to enter a structure with Annihilation. By the time your in the door, half the enemies are primed and floating. I am going to activate Voeld's Vault before pursuing quests, even though it doesn't really fix the weather. At least the sky will clear and look less oppressive; and some additional content will become available. I like Voeld's Vault, even with the annoying Level 2 Cold condition. I'll never understand how Ryder is bothered by hot and cold weather in a suit that protects him/her from the vacuum of space. The team didn't think this through very well. They probably should've let the extreme weather be a narrative hurdle to viability without a mechanical component. It never makes sense how Scott or Sara can die in the heat while nearby scavs chat. 🤷🏻♂️ I imagine there's a mod for that, too.
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Post by dazk on Apr 21, 2024 1:59:53 GMT
KrrKs , Unicephalon 40-D , or anyone else who mods MP guns into SP: Can you craft custom versions? I figured that would be something that would require extra work by modders, since the R&D files probably don't exist. I just thought of this while playing, today. Not that I am aware of but you can level the Pathfinder Elite Weapons to Level 10 with a Mod. I use the AR and it shreds stuff.
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Post by Element Zero on Apr 21, 2024 2:07:05 GMT
KrrKs , Unicephalon 40-D , or anyone else who mods MP guns into SP: Can you craft custom versions? I figured that would be something that would require extra work by modders, since the R&D files probably don't exist. I just thought of this while playing, today. Not that I am aware of but you can level the Pathfinder Elite Weapons to Level 10 with a Mod. I use the AR and it shreds stuff. That's pretty cool. I always wondered how it would perform if I could get its weight down and add some good augmentations. I'd love to have the Shorty in single-player. I love my autofire Hesh, but I'd really have liked to have a competitive, Milky Way alternative. It's not that big a deal in the long run, I guess. My Milky Way SMG shoots Remnant energy beams. Why shouldn't my shotgun be an entirely alien weapon that fires orbs of seeking plasma?
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Post by Unicephalon 40-D on Apr 21, 2024 8:50:56 GMT
I have not modded MP guns into SP though, just the MP powers. But now I'm intriqued Because of MP I'm more inclined to use Dhan as shotgun in SP though. Meatballs kill.
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Post by Element Zero on Apr 21, 2024 13:50:50 GMT
I have not modded MP guns into SP though, just the MP powers. But now I'm intriqued Because of MP I'm more inclined to use Dhan as shotgun in SP though. Meatballs kill. The Dhan is a beast, and you certainly don't need to optimize beyond it for SP. Adding Plasma Charge is the one thing a fan of the baseline Dhan might consider. The autofire augment really upped the insanity, though. Taking a strong, single-fire or burst fire weapon and adding autofire just breaks the rails. I've always been a sucker for rapid-fire weapons, so I can't resist. The autofire Hesh is probably the SP DPS gold standard, while the Autofire Beam Emitter Hornet is maybe the best overall gun, accounting for range and playstyles.
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Post by KrrKs on Apr 21, 2024 15:10:49 GMT
If anyone tries the shorty in SP i'd love some feedback for that. I don't have it in MP and the SP version just feels wrong somehow. DPS wise it should be fine though. Guess I just don't like the burst's rate of fire As for the other MP Variants: There is a Bullwark augment in the mod, but for helmets instead of guns. No visual effects, I'll have to try again if i like that mp vfx for the bullwark weapons at all. The concussive and syphon variants are still missing. I'm still struggling with myself whether i want those in SP at all or not. On the one hand, they are extremely stupid and overpowered while simultaneously probably not even useful in SP. And i can't explain how they are supposed to work. OTOH i don't like not having them available either. Maybe i'll ad those as weapon augments in the next release ( But that's a loooong time away, still )
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Post by RedCaesar97 on Apr 22, 2024 0:52:12 GMT
I don't know why, but for some reason I decided to ignore my (first) Dragon's Dogma 2 playthrough and start a new Mass Effect Andromeda playthrough.
Created Tatiana Ryder. Will be using a "Peebee" build: Pull, Invasion, and Shockwave. Not sure if I will try to theme the weapons or melee. I think she uses the Carnifex, but I also think I saw an Avenger in an early cutscene.
Survived Habitat 7 and became the new Pathfinder, and met the current Initiative administrators. Went to Eos, restarted the vault, and established the outpost of Podromos.
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Post by dazk on Apr 22, 2024 0:56:34 GMT
I don't know why, but for some reason I decided to ignore my (first) Dragon's Dogma 2 playthrough and start a new Mass Effect Andromeda playthrough. Created Tatiana Ryder. Will be using a "Peebee" build: Pull, Invasion, and Shockwave. Not sure if I will try to theme the weapons or melee. I think she uses the Carnifex, but I also think I saw an Avenger in an early cutscene. Survived Habitat 7 and became the new Pathfinder, and met the current Initiative administrators. Went to Eos, restarted the vault, and established the outpost of Podromos. I think she uses the Sidewinder.
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Post by Element Zero on Apr 22, 2024 1:53:00 GMT
I don't know why, but for some reason I decided to ignore my (first) Dragon's Dogma 2 playthrough and start a new Mass Effect Andromeda playthrough. Created Tatiana Ryder. Will be using a "Peebee" build: Pull, Invasion, and Shockwave. Not sure if I will try to theme the weapons or melee. I think she uses the Carnifex, but I also think I saw an Avenger in an early cutscene. Survived Habitat 7 and became the new Pathfinder, and met the current Initiative administrators. Went to Eos, restarted the vault, and established the outpost of Podromos. I think she uses the Sidewinder. Yep. Early in the game PeeBee has a Carnifex. After becoming a squadmate she uses the Sidewinder. KrrKs, if the SP Shorty has the same burst-fire cadence as the MP version, I'm sure it's fine. I'd be putting autofire on it, if I had access to it, because that's just what I do. 😄 I didn't get to play as much today, but I did play more than I thought I'd be able to manage. Sara mostly mopped up Voeld. Taerve Uni is established and the Architect defeated. She will rescue the Moshae tomorrow, and attack the new content on Voeld that opens after that. I'd forgotten about Evfra's reaction to letting the Jardaan AI stay with SAM. "Please don't be so stupid next time." 😄 I had some bugginess today. Sites weren't populating; Angaran tech couldn't be scanned; etc... The stuff that sometimes happens. The previous two playthroughs were almost bug-free, so I can't complain too much. The side quest in which Ryder collects datapads with accounts of dead Resistance fighters seems bugged. The final step never spawned. Much later, as I was driving along, Ryder randomly brought it up. SAM started to reply, but just stopped mid-sentence. If it happens, cool; if not, that's fine too. I've still been rotating skills in and out of my loadouts, trying new things. I sort of cheat by pausing and assigning skills to the wheel as needed, rather than loading Favorites. It bypasses the global cooldown provoked when loading a Favorite. I don't really do this in combat, so I guess calling it "cheating" isn't really accurate. I might swap Singularity in for Annihilation, or whatever, just before a fight. It has allowed me to try new things as they come to me, without the aggravation of global cooldowns.
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Post by RedCaesar97 on Apr 22, 2024 22:15:03 GMT
I think she uses the Sidewinder. Yep. Early in the game PeeBee has a Carnifex. After becoming a squadmate she uses the Sidewinder. Thanks. I like the Sidewinder, but I will likely end up using one or two of the Valkyrie, Crusader, and/or Dhan. Sidewinder could end up being a backup weapon, unless I use the Ushior or something. Really hard to craft anything other than N7/Platinum weapons because they have the most augment slots. And I will probably stick with the Remnant Cryo Gauntlet since it is a guaranteed freeze on health-only enemies.
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Post by Element Zero on Apr 23, 2024 2:07:31 GMT
Yep. Early in the game PeeBee has a Carnifex. After becoming a squadmate she uses the Sidewinder. Thanks. I like the Sidewinder, but I will likely end up using one or two of the Valkyrie, Crusader, and/or Dhan. Sidewinder could end up being a backup weapon, unless I use the Ushior or something. Really hard to craft anything other than N7/Platinum weapons because they have the most augment slots. And I will probably stick with the Remnant Cryo Gauntlet since it is a guaranteed freeze on health-only enemies. Other than the Sidewinder, I've crafted every other weapon you've listed for this playthrough. There really is a clear hierarchy. I only break from it for Autofire Hesh (often with Seeking Plasma) and Autofire Beam Emitter Hornet. Those weapons end up with such insane Rate-of-Fire that the fewer slots don't mean much. I pretty much always use BioConverter because of the huge performance boost, but that ties me to an active Tech skill to regularly trigger Life Support. I'm thinking I'll power down my builds and loadouts next time, using less tricked-out guns and breaking free from Life Support. I have a lot of fun playing that way, but a change of pace might be refreshing. I also intend to use the CryoGauntlet for the great explosions. I still want to try the Kett Vakarsh, too. I've crafted one, but used Kinetic Coils instead of Kinetic Optimizers, and I've since remained focused on Combo Damage. I'll put it to use, eventually. I wish they'd had time to rebalance weapons and crafting. There are weapons that aren't categorized well, that have too few slots, and that should simply be research-free. The Ghost is a good example of all three. You can give players lots of options, but if only a handful of those options are meaningful... 🤷🏻♂️ And crafting can elevate certain weapons to OP performance, while barely doing anything for most others.
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Post by Element Zero on Apr 23, 2024 2:44:47 GMT
I got in some good gaming today. Sara rescued the Moshae, tidied up Voeld, learned about Kadara, played therapist with half the crew, and then got to business. She's on Kadara, now. While I'm thinking of it, the lighting on Kadara makes the colors I've used on her Heleus Icon Armor look amazing. My non-gamer wife even commented on it. I've mostly explored the upper half and the right side of the map thoroughly, outright finishing off lots of side content. The RNG quests were popping up very quickly and efficiently. The one that takes us to a weapons stash on the right edge of the map got bugged. I completed it, but the icon is stil showing and the quest didn't complete. At least I don't need the XP, I guess. Tomorrow, I'll activate the Monoliths and the Vault. I really love the Vaults. I'll probably finish Kadara entirely, head back (and forth) to the Nexus, and start the crew missions. Two-and-a-half playthroughs in, and I'm still having fun. I'm even thinking of playing Sara again in my next playthrough, after struggling to get started. I was earlier thinking of all sorts of lore and other ideas I wanted to discuss, but I'm sure I'll forget about most of it now that I'm online. The one I do remember is the cool material science lore in this game. Mass Effect has lots of cool materials, and Andromeda only expanded on that. First, the Nomad came to mind. I would often grumble about the Nomad's poor climbing ability, its need to enter 6-wheel drive to achieve the torque, etc... I can't necessarily say that I now think it's brilliant game design, but they did include some cool lore to explain it. The Codex says the ND-1 Nomad was a rejected scout vehicle design of the Systems Alliance. It had issues with its chassis twisting during hard use. The Initiative, however, had already developed ultralight memory-alloys that made it viable. The gameplay oddities at least have cool lore implications, as the Initiative has to balance mass, performance, and durability. They also have cool lore regarding reusable heat sinks, thanks to liquid coolants; the omnitool-generated HUD overlay that calls out materials suitable for crafting omnigel, ammo blocks, heat sinks, etc... It's as clever a way as we could ask to explain why Heleus is covered in medigel and ammo caches. The Heleus Icon Armor also has some fun lore. I'll just copy and paste the blurb in this spoiler block. This hardsuit is the ultimate product of Initiative research into Heleus Cluster species. Remnant power sources supply angaran hardware in a frame made possible by kett bio-enhancements and Pathfinder implants. This armor is unequivocally a combat suit, intended for the defense of Initiative and angaran colonies. You are its first and only user. All feedback is welcome. Mass Effect is full of this stuff. We've played the games so many times for so many years that it's easy to take it for granted. This foundational stuff is what made Mass Effect so amazing from the beginning, in my opinion. From the first game, it felt like a deep, living, internally consistent universe.
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Post by dazk on Apr 23, 2024 2:55:58 GMT
Element Zero I really like your post. I have been really guilty in probably my last 10+ PT's of rushing too much and not enjoying the scenery, experience and especially the lore stuff. I wonder if as I have gotten older I have become more impatient, it was never one of my strong suits but I used to love digging onto the lore and exploring everything. My impatience is definitely manifest in HZD FW, I just have not been interested in reading all the Data Point stuff, first game it seemed more relevant. This game it just seems like clutter.
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Post by Element Zero on Apr 23, 2024 3:06:57 GMT
Element Zero I really like your post. I have been really guilty in probably my last 10+ PT's of rushing too much and not enjoying the scenery, experience and especially the lore stuff. I wonder if as I have gotten older I have become more impatient, it was never one of my strong suits but I used to love digging onto the lore and exploring everything. My impatience is definitely manifest in HZD FW, I just have not been interested in reading all the Data Point stuff, first game it seemed more relevant. This game it just seems like clutter. A few years ago, I had to start making myself slow down and not worry about in-game progress. I think the Ubisoft, checklist style of gameplay in Assassin's Creed games had affected me. I started remind myself that I effectively have as long as I need to play whichever game, since it isn't going anywhere. It became more natural with time, but took conscious effort at first.
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Post by RedCaesar97 on Apr 23, 2024 23:32:47 GMT
I pretty much always use BioConverter because of the huge performance boost, but that ties me to an active Tech skill to regularly trigger Life Support. ... I also intend to use the CryoGauntlet for the great explosions. ... I wish they'd had time to rebalance weapons and crafting. There are weapons that aren't categorized well, that have too few slots, and that should simply be research-free. The Ghost is a good example of all three. You can give players lots of options, but if only a handful of those options are meaningful... 🤷🏻♂️ And crafting can elevate certain weapons to OP performance, while barely doing anything for most others. I used the Bio Converter augment once... on a single-shot sniper rifle. I killed myself with it. I skip it usually though, since I do not mind reloading. Since the Remnant Cryo Gauntlet is guaranteed to freeze enemies on health, I find it almost impossible to use another melee weapon. And you can get it early in the game, in the first vault on Eos. I think the Asari sword is the most damaging which makes it good if you need the melee damage on certain builds, like if you are using the Combat(?) passive that gives a weapon damage boost after a melee and/or vice versa. I used it on a Vanguard it was really freaking good. Yeah the crafting is not all that great; too much mid/average stuff (kind of sums up Mass Effect Andromeda as a whole). Too few good weapons, and only a handful of the augments seem good. I think you got more out of some of the augments than I have. I tried a bunch; maybe I used the wrong weapons with a few of them which made me think some were not good, but I found the handful that I do like I keep using them.
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Post by dazk on Apr 23, 2024 23:58:01 GMT
Typical, RedCaesar97 and Element Zero enter the Andromeda building when I am not playing, all those lonesome PT's. Seriously enjoying that this thread has active conversations, wishing I could drop back into the game but snowballed ATM. Shouldn't have started that NG+ PT of HZD FW.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Apr 24, 2024 0:56:14 GMT
Yep. Early in the game PeeBee has a Carnifex. After becoming a squadmate she uses the Sidewinder. Thanks. I like the Sidewinder, but I will likely end up using one or two of the Valkyrie, Crusader, and/or Dhan. Sidewinder could end up being a backup weapon, unless I use the Ushior or something. Really hard to craft anything other than N7/Platinum weapons because they have the most augment slots. And I will probably stick with the Remnant Cryo Gauntlet since it is a guaranteed freeze on health-only enemies.
I really dislike the rarity system as yeah I kind of feel locked into using ultra rare so I can get the most augment slots. Still I love the piranha so much I'll deal with it only being rare.
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Post by Element Zero on Apr 24, 2024 1:10:54 GMT
Thanks. I like the Sidewinder, but I will likely end up using one or two of the Valkyrie, Crusader, and/or Dhan. Sidewinder could end up being a backup weapon, unless I use the Ushior or something. Really hard to craft anything other than N7/Platinum weapons because they have the most augment slots. And I will probably stick with the Remnant Cryo Gauntlet since it is a guaranteed freeze on health-only enemies.
I really dislike the rarity system as yeah I kind of feel locked into using ultra rare so I can get the most augment slots. Still I love the piranha so much I'll deal with it only being rare.
I thought the Piranha is Ultra Rare. Huh. If not for the autofire augment, it would be my shotgun of choice. It can't keep up with an autofire Hesh, but it's awesome right out of the box. RedCaesar97, they fixed a couple of broken augments in the later patches. Beam Emitter, for example, was trash until they debugged it. There are a lot of really effective combinations, but they all involve the same handful of weapons: Hesh, Dhan, Valkyrie, and Hornet. There are other fun guns, but those four are the most powerful with crafting. I like the Cryo Gauntlet, with cryo explosions being so good; but the Asari Sword is the one I'm most accustomed to using. I use it on nearly every playthrough. I often do evolve the Shotguns skill for Melee Synergy. It's great on Vanguards and CQC builds, as you said. The Kett Vakarsh is an Ultra Rare that primes fire combos. I've never yet used it, but I have one crafted. I've read that it's the highest DPS melee weapon. I'm sure the rhythm will feel strange after so long using the Asari Sword with its teleport and invincibility frames.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Apr 24, 2024 1:24:11 GMT
I really dislike the rarity system as yeah I kind of feel locked into using ultra rare so I can get the most augment slots. Still I love the piranha so much I'll deal with it only being rare.
I thought the Piranha is Ultra Rare. Huh. If not for the autofire augment, it would be my shotgun of choice. It can keep up with an autofire Hesh, but it's awesome right out of the box. RedCaesar97 , they fixed a couple of broken augments in the later patches. Beam Emitter, for example, was trash until they debugged it. There are a lot of really effective combinations, but they all involve the same handful of weapons: Hesh, Dhan, Valkyrie, and Hornet. There are other fun guns, but those four are the most powerful with crafting. I like the Cryo Gauntlet, with cryo explosions being so good; but the Asari Sword is the one I'm most accustomed to using. I use it on nearly every playthrough. I often do evolve thr Shotguns skill for Melee Synergy. It's great on Vanguards and CQC builds, as you said. The Kett Vakarsh is an Ultra Rare that primes fire combos. I've never yet used it, but I have one crafted. I've read that it's the highest DPS melee weapon. I'm sure the rhythm will feel strange after so long using the Asari Sword with its teleport and invincibility frames.
I don't think the Vakarsh primes at 100% rate which is why out of the box i prefer cryo gauntlet. But there is a skill 4 deep into a tech tree that increase prime rate by 100% and then the Vakarsh seems to shine. I find the cryo gauntlet the most intuitive to hit with. Weapons that swing as opposed to punch I have a harder time using. I wish the biotic strike one was better as I'd like to really rock with it on my biotic builds.
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Post by Element Zero on Apr 24, 2024 1:35:04 GMT
I got a late start, today, and Kadara essentially took the entire day to finish. Realistically, I had most of the quests still to do, so it sort of makes sense.
The final stages of the Sloane vs Reyes story is tediously designed. Nothing left to do in the Badlands? Talk to Reyes and Caetus. Finished those? Return to Tempest to talk to Reyes. Now go to Sloane's place. Now go back to the badlands, even though there's nothing to do, or else Sloane won't reach out for help. 🙄
I used that last break in the action to return to the Nexus. Tons of stuff pops up at this stage. We completed Firefighters, some SAM node stuff, and some minor quests. We initiated Contagion and Life on the Frontier (Three Sabres), so Sara was able to finish those in a slightly more efficient fashion.
After Kadara was wrapped up, we returned to Aya to tie up some quests and to meet Akksul. He was a douche and made threats. We got Bradley's call from Eos, and I'll start there tomorrow. The first ZK Tracker pinged as we entered the system, starting that chain.
I was in a long drought, trying and failing to acquire more Kinetic Optimizers (+combo damage). That sucked because I want to transition Sara out of Heleus Icon Armor and into Pathfinder Armor built for combo damage. I'm starting to see them again, so maybe soon? I think I have the helmet and legs yet to build. If that's true, I can probably deconstruct the Heleus Icon set to free up the rest of the needed Kinetic Optimizers. I'll try to remember to check that before leaving Tempest.
I crafted a Black Widow and an Ushior, but they weren't very good compared to my existing guns, and I deconstructed them pretty quickly. I wish Andromeda had transmog for weapons, so I could throw a Milky Way skin over the Hesh, and maybe the Ghost skin over my Valkyrie.
I rediscovered a Nomad paint that I like. I've been using Nebula a lot. I always use it a bit, mixed in with others. Since it sort of matches Sara's armor, I'd been using it more as a sort of colorful branding. It gets to be a bit too colorful for me, though, after a while. I rediscovered the Midnight Monolith paint job. It uses the same base colors, but is mostly black with touches of teal. I had forgotten how cool it looks. I'll add it into my future rotations.
I'm still having fun, but I might need a break after this playthrough. Three in a row is already a lot. Four might be too much.
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ღ Voice of Reason
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 24, 2024 1:52:41 GMT
I thought the Piranha is Ultra Rare. Huh. If not for the autofire augment, it would be my shotgun of choice. It can keep up with an autofire Hesh, but it's awesome right out of the box. RedCaesar97 , they fixed a couple of broken augments in the later patches. Beam Emitter, for example, was trash until they debugged it. There are a lot of really effective combinations, but they all involve the same handful of weapons: Hesh, Dhan, Valkyrie, and Hornet. There are other fun guns, but those four are the most powerful with crafting. I like the Cryo Gauntlet, with cryo explosions being so good; but the Asari Sword is the one I'm most accustomed to using. I use it on nearly every playthrough. I often do evolve thr Shotguns skill for Melee Synergy. It's great on Vanguards and CQC builds, as you said. The Kett Vakarsh is an Ultra Rare that primes fire combos. I've never yet used it, but I have one crafted. I've read that it's the highest DPS melee weapon. I'm sure the rhythm will feel strange after so long using the Asari Sword with its teleport and invincibility frames.
I don't think the Vakarsh primes at 100% rate which is why out of the box i prefer cryo gauntlet. But there is a skill 4 deep into a tech tree that increase prime rate by 100% and then the Vakarsh seems to shine. I find the cryo gauntlet the most intuitive to hit with. Weapons that swing as opposed to punch I have a harder time using. I wish the biotic strike one was better as I'd like to really rock with it on my biotic builds.
Good to know, regarding the Vakarsh. I do have that skill evolution, Auxiliary Systems (4b Priming). The alternative option is a weapon weight reduction, which would be useless to me. Priming is good for Assault Turret and Remnant VI. I'd honestly overlooked how it buffs ammunition and melee priming, too. Since I've used the Asari Sword so much, I struggle to connect with the Cryo Gauntlet. I think I'm close enough, and then I punch air. 😄 It's nothing some practice won't fix. Agreed on the Biotic Amp. That probably would've been my original favorite, if it were better. I think it's the weakest overall melee weapon in the game, between its damage and its lack of a meaningful non-damage effect. It's a shame.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
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Posts: 8,196 Likes: 25,358
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Trouble-shooting Space Diva
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Apr 24, 2024 2:18:06 GMT
I rediscovered a Nomad paint that I like. I tend to match the Nomad color to the planet I'm on. The white one for Voeld, one of the red ones for Elaaden, etc.
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Post by RedCaesar97 on Apr 24, 2024 3:00:32 GMT
Played a bit more of Tatiana Ryder. I did some post-Eos stuff on the Tempest and Nexus. Met the Archon (Hi!) and the Angara (Hello!), recruited Jaal, then headed to Havaarl. Got the Angaran scientists out of the stasis.
Now to restart the last monolith and then the vault, and then get the Fusion Mod of Adrenaline. Things should be a little smoother sailing after that.
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A blade answers only to the hand that wields it
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dazk on Apr 24, 2024 3:41:32 GMT
I rediscovered a Nomad paint that I like. I tend to match the Nomad color to the planet I'm on. The white one for Voeld, one of the red ones for Elaaden, etc. Yeah that's my norm as well but last PT I deliberately made myself just stay with the Red Option.
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The homeostatic problem-solving structure
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Apr 24, 2024 9:11:10 GMT
The cryo gauntlet is very awesome, true. Hit one in a group, then explode it, nice. And that sound.
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