inherit
ღ Voice of Reason
169
0
17,043
Element Zero
7,278
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 19, 2018 4:24:13 GMT
I've read countless times how difficult that achievement is on PC. It was challenging on PS4 with a controller. It's the kind of pointless trophy that I hate; but I wasn't going to allow it to deny me platinum status. I always 100% / platinum Mass Effect games. I'm finally doing a minor hint that's annoyed me for a while. I have Ryder twins that I really like, but his Scott's under-armour is too vibrant (blue). I want to perfect it and re-upload to the archives, but have decided to pay as his sister. Now, I'm going to sprint through with Scott until I can edit and save aboard Tempest. It's a bit silly, but it will be worth it in the long run, I guess. He's just arrived at the Nexus, so it's not like I have to replay the entire intro. I'll just head straight for Tempest, edit and save. I started to get too obsessed and angry about getting achievements so I just decided to concentrate on 100% completion which has been much better for my blood pressure. It's also probably that I am just not good enough or interested enough most of the time to get all the achievements. I tend to be a quite one dimensional player, find what I like and am happy to do it again and again..... The number of times I have wanted to rush to get the tempest just so I can make changes to my Scott/Sara is numerous. My attempts to edit aboard Tempest were unsuccessful, at least in terms of exporting. The new Ryder didn't appear in the Archives. 😒 I suspect changing imported outfit colors requires an end-game save, anyway. As cool as he looks, I've never made it past Eos with this Scott. (I tend to favor Brewis Ryder.) I'll just have to tolerate his vibrant blue until I complete a PT with him. This Sara, though, is by far my favorite. I'm not a fan of Sara's VA work in this game; but I am attached to this particular Sara. It sometimes helps me overcome my dislike of the VA. I wish this game had squaddies I liked as much as the MET squaddies. Drack is up to par, but the rest just aren't. There's no one I am as pleased to see as with Garrus or Miranda. They're all just meh. Oh, well. I'm going to at least get through H7 with these meh squaddies before going to sleep.
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inherit
A blade answers only to the hand that wields it
3406
0
44,765
dazk
15,881
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Apr 19, 2018 4:47:34 GMT
I started to get too obsessed and angry about getting achievements so I just decided to concentrate on 100% completion which has been much better for my blood pressure. It's also probably that I am just not good enough or interested enough most of the time to get all the achievements. I tend to be a quite one dimensional player, find what I like and am happy to do it again and again..... The number of times I have wanted to rush to get the tempest just so I can make changes to my Scott/Sara is numerous. My attempts to edit aboard Tempest were unsuccessful, at least in terms of exporting. The new Ryder didn't appear in the Archives. 😒 I suspect changing imported outfit colors requires an end-game save, anyway. As cool as he looks, I've never made it past Eos with this Scott. (I tend to favor Brewis Ryder.) I'll just have to tolerate his vibrant blue until I complete a PT with him. This Sara, though, is by far my favorite. I'm not a fan of Sara's VA work in this game; but I am attached to this particular Sara. It sometimes helps me overcome my dislike of the VA. I wish this game had squaddies I liked as much as the MET squaddies. Drack is up to par, but the rest just aren't. There's no one I am as pleased to see as with Garrus or Miranda. They're all just meh. Oh, well. I'm going to at least get through H7 with these meh squaddies before going to sleep. I favour playing as Sara, 8 to 4 and I have never really had a problem like others have with her VA. Its funny of the 8 Sara's I definitely have 2 favourites, partly due to the look fitting the character I played as and because the VA seemed more appropriate. I agree re the squad mates but I was happy to just run with PB and Drack or Cora and Drack for their comments in the Nomad as much as anything else. Jaal was unfortunately a necessity due to story far too often.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,273
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,273
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 19, 2018 5:37:03 GMT
I think Fryda did a marvelous job. There is quite a lot of different tones and styles to choose from. And I am vary much in favour of my Andromeda squaddies. They are who they are. I still haven't noticed where the the trilogy cast i stronger in character or better written or anything like that yet. They are a bit hmmm wilful (?) but never a dull moment.
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inherit
ღ Voice of Reason
169
0
17,043
Element Zero
7,278
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 19, 2018 6:02:10 GMT
I wish I could pick my preferred Alec. I never get "black dad", even when it's appropriate. I don't like the huge forehead on the (white) Sara associated with him. I've created a cool Scott with the associated face, but he's not one I'd like to play. He looks almost 50, rather than 22yo. If I could link Black Alec to my current twins, that would be swell. I never get to see him. He and the Asian Alecs look totally badass to me, too. Sad. Oh, well. Indian dad has passed, and his not-adopted twin children will make their way through this story without him. Alec is cool. I would've liked a bit more time with him. Maybe the first mission could've gone okay, and the second one turned lethal?
I'm enjoying my Adept. It's been a while, and I was afraid that too many optimized builds might've ruined my fun with lesser builds. Power combos needed a boost in this game, and the Adept Profile doesn't get a Combo Damage boost. It has Biotic Echoes for secondary detonations, but who can say if that balances the scales? (We never got any good data-mined math for this game.) The Adept's combo damage is pretty weak. Nothing is worse than having enemies survive being rag-dolled 100m away by a Biotic Detonation. It's immersion breaking and inconvenient. I'm sure it will happen 1000 times in this PT, but it wasn't too bad on H7.
Time to shut this down for the night and get some sleep. I decided to wait on trying God of War after a very good review rated the story as mediocre and the game's weakest feature (as I had expected). I'm glad MEA has seemingly been able to recapture my attention. I've completed 10 full PTs, but none since last summer. I hope I can get engrossed in this one. I've missed biotics, power combos, jump jets, etc... I've missed Mass Effect.
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inherit
A blade answers only to the hand that wields it
3406
0
44,765
dazk
15,881
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Apr 19, 2018 6:13:08 GMT
I think Fryda did a marvelous job. There is quite a lot of different tones and styles to choose from. And I am vary much in favour of my Andromeda squaddies. They are who they are. I still haven't noticed where the the trilogy cast i stronger in character or better written or anything like that yet. They are a bit hmmm wilful (?) but never a dull moment. I agree re Fryda If I could sub one squad mate out from Andromeda for an MET character I'd swap Vetra for Garrus. Other than that there is no real standout in MET that I'd really want to swap for an MEA squad mate. I also wish the engineer of the Tempest was a Quarian.
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ღ Voice of Reason
169
0
17,043
Element Zero
7,278
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 19, 2018 6:18:44 GMT
I think Fryda did a marvelous job. There is quite a lot of different tones and styles to choose from. And I am vary much in favour of my Andromeda squaddies. They are who they are. I still haven't noticed where the the trilogy cast i stronger in character or better written or anything like that yet. They are a bit hmmm wilful (?) but never a dull moment. I agree re Fryda If I could sub one squad mate out from Andromeda for an MET character I'd swap Vetra for Garrus. Other than that there is no real standout in MET that I'd really want to swap for an MEA squad mate. I also wish the engineer of the Tempest was a Quarian. I got very "quarianed-out" by the end of ME3. I think the BSN quarian-lovers are partly to blame, and the rest was Tali's ham-fisted inclusion on the crew. I did think in advance that a quarian engineer seemed likely and desirable for MEA. Gil's fine, but I miss my galactic diversity. (I miss the MW, to be honest. There just isn't enough to love about Heleus in comparison. It lacks the 15K years of civilization that the MW brings to the table. This game should've been set in a far off corner of the MW post-ME3.)
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inherit
ღ Voice of Reason
169
0
17,043
Element Zero
7,278
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 19, 2018 20:54:41 GMT
So, I've finally overcome my wavering (maybe). I've decided to play my previously mentioned Scott. He's too cool to have never yet used him as my protagonist. (Plus, Tom >>>>>>>>>>> Fryda in this game. I just can't get past the huge difference.) I also elected to go with a Level 1 newbie Scott, rather than a NG+. The progression is cool, but the poor equipment and terrible unmodified Nomad always suck. I'm still playing an Adept build [Adept (Pull/Singularity/Throw)] and will use an AR as my primary weapon. It will take a lot of leveling before more options and variety start to open, so every choice has to be super specific early on in a NG. I think I might skip the whole romance subplot this PT. Romancing Cora would make this feel too samey-same as all of my Scotts, and I'm just not remotely interested in the other options. PeeBee maybe, but she's awfully immature, and doesn't have the looks of a Shiala to draw me in on superficial grounds. We'll see how this Scott develops. I forgot that I only start with a single skill. Ugh. I feel like we should've started with a slightly better loadout in this game. The super limited skill and equipment loadout of the early game didn't do it any favors in the opening hours. It's just one more of the mistakes they made with the early game. By the time it develops into its glorious true form, many have already walked away from the game. In a related tangent, starting with the crappy beginner's gear on H7 during a NG+ is especially annoying. Just let me have my good stuff from the start. It's annoying to have only a little taste of combat, and then have to slog through the Nexus stuff. Denying me my gear adds to the feeling of handcuffs. Okay. I'm off to start Scott's journey. I hope it sticks. I'm feeling positively about it, at the moment.
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inherit
A blade answers only to the hand that wields it
3406
0
44,765
dazk
15,881
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Apr 19, 2018 23:18:19 GMT
So, I've finally overcome my wavering (maybe). I've decided to play my previously mentioned Scott. He's too cool to have never yet used him as my protagonist. (Plus, Tom >>>>>>>>>>> Fryda in this game. I just can't get past the huge difference.) I also elected to go with a Level 1 newbie Scott, rather than a NG+. The progression is cool, but the poor equipment and terrible unmodified Nomad always suck. I'm still playing an Adept build [Adept (Pull/Singularity/Throw)] and will use an AR as my primary weapon. It will take a lot of leveling before more options and variety start to open, so every choice has to be super specific early on in a NG. I think I might skip the whole romance subplot this PT. Romancing Cora would make this feel too samey-same as all of my Scotts, and I'm just not remotely interested in the other options. PeeBee maybe, but she's awfully immature, and doesn't have the looks of a Shiala to draw me in on superficial grounds. We'll see how this Scott develops. I forgot that I only start with a single skill. Ugh. I feel like we should've started with a slightly better loadout in this game. The super limited skill and equipment loadout of the early game didn't do it any favors in the opening hours. It's just one more of the mistakes they made with the early game. By the time it develops into its glorious true form, many have already walked away from the game. In a related tangent, starting with the crappy beginner's gear on H7 during a NG+ is especially annoying. Just let me have my good stuff from the start. It's annoying to have only a little taste of combat, and then have to slog through the Nexus stuff. Denying me my gear adds to the feeling of handcuffs. Okay. I'm off to start Scott's journey. I hope it sticks. I'm feeling positively about it, at the moment. You should give PeeBee a go you cam always stop anytime you want, I am hopeful it'll be like the Liam romance was for you, a nice surprise Yeah I am not sure I could go back to an NG instead of playing NG+ I love all my created toys!!!!!! If I did I want to emulate @upagain and play an Insanity NG right from the beginning.
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inherit
ღ Voice of Reason
169
0
17,043
Element Zero
7,278
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 20, 2018 1:26:12 GMT
So, I've finally overcome my wavering (maybe). I've decided to play my previously mentioned Scott. He's too cool to have never yet used him as my protagonist. (Plus, Tom >>>>>>>>>>> Fryda in this game. I just can't get past the huge difference.) I also elected to go with a Level 1 newbie Scott, rather than a NG+. The progression is cool, but the poor equipment and terrible unmodified Nomad always suck. I'm still playing an Adept build [Adept (Pull/Singularity/Throw)] and will use an AR as my primary weapon. It will take a lot of leveling before more options and variety start to open, so every choice has to be super specific early on in a NG. I think I might skip the whole romance subplot this PT. Romancing Cora would make this feel too samey-same as all of my Scotts, and I'm just not remotely interested in the other options. PeeBee maybe, but she's awfully immature, and doesn't have the looks of a Shiala to draw me in on superficial grounds. We'll see how this Scott develops. I forgot that I only start with a single skill. Ugh. I feel like we should've started with a slightly better loadout in this game. The super limited skill and equipment loadout of the early game didn't do it any favors in the opening hours. It's just one more of the mistakes they made with the early game. By the time it develops into its glorious true form, many have already walked away from the game. In a related tangent, starting with the crappy beginner's gear on H7 during a NG+ is especially annoying. Just let me have my good stuff from the start. It's annoying to have only a little taste of combat, and then have to slog through the Nexus stuff. Denying me my gear adds to the feeling of handcuffs. Okay. I'm off to start Scott's journey. I hope it sticks. I'm feeling positively about it, at the moment. You should give PeeBee a go you cam always stop anytime you want, I am hopeful it'll be like the Liam romance was for you, a nice surprise Yeah I am not sure I could go back to an NG instead of playing NG+ I love all my created toys!!!!!! If I did I want to emulate @upagain and play an Insanity NG right from the beginning. I've done PeeBee's arc before. It is really well done, and kind of cute. That said, I did it only to see it. I find her mildly annoying, to be honest. She's a pretty good character, but I'd absolutely kick her off the ship if it were an option. I tend to RP Ryder as the professional such a mission would truly require. That leaves little room or tolerance for the PeeBees and Liams of the galaxy. I know the MET crews had their silly personal issues, but I never recall feeling that they rebelliously endangered the mission like PeeBee and Liam do. I tolerate, and even learned to like those two because I have to do so. Disliking them would probably ruin the game for me. I play Insanity from level 1. It's not tough at all with a weapon-specialist build. It's a bit tougher with a caster type build, particularly biotics. Of the casters, Adept gives early survivability versus most organics in exchange for comparative weakness versus machines. Any build can capably face any challenge, but more narrowly focused Biotic builds are definitely less versatile. I played earlier until arriving at the Nexus. Then, my wife and I finished watching Three Kingdoms (2010). It was cool to see her reaction to how it all ends. It's always a bit sad to reach the end of that story. A century of great characters come and go. I'll play a bit more MEA tonight before sleeping. As I watched the Archon's debut, I was thinking of the kett. I hope we get to learn what BioWare's long term plans for them were. Imagine if their empire could be moved away from the genocidal assimilation approach. They'd make great, if seemingly unlikely, allies. Their understanding of genetics would be an incredible boon to any civilization. If the mind-wiping aspect of "ascension" could be mitigated, and new kett retained their original minds, some might embrace the transformation. It's possible that the kett either don't age, or age very slowly. They're likely immune to a wide range of illnesses. They're very robust. Those are nice advantages. In a galaxy of countless souls, some would gladly venture to embrace the kett form. The memory loss seems to be a calculated, intentional feature of the transformation. I suspect it could be completely mitigated if the kett wished it. Meanwhile, the kett likely don't need to literally assimilate species in order to assimilate their traits. They completely consume in the interest of conquest and grand-scale "reproduction". They could continue to progress without wiping out their neighbors, though not so spectacularly. Enough rambling. Time to play.
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inherit
A blade answers only to the hand that wields it
3406
0
44,765
dazk
15,881
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Apr 20, 2018 1:37:58 GMT
You should give PeeBee a go you cam always stop anytime you want, I am hopeful it'll be like the Liam romance was for you, a nice surprise Yeah I am not sure I could go back to an NG instead of playing NG+ I love all my created toys!!!!!! If I did I want to emulate @upagain and play an Insanity NG right from the beginning. I've done PeeBee's arc before. It is really well done, and kind of cute. That said, I did it only to see it. I find her mildly annoying, to be honest. She's a pretty good character, but I'd absolutely kick her off the ship if it were an option. I tend to RP Ryder as the professional such a mission would truly require. That leaves little room or tolerance for the PeeBees and Liams of the galaxy. I know the MET crews had their silly personal issues, but I never recall feeling that they rebelliously endangered the mission like PeeBee and Liam do. I tolerate, and even learned to like those two because I have to do so. Disliking them would probably ruin the game for me. I play Insanity from level 1. It's not tough at all with a weapon-specialist build. It's a bit tougher with a caster type build, particularly biotics. Of the casters, Adept gives early survivability versus most organics in exchange for comparative weakness versus machines. Any build can capably face any challenge, but more narrowly focused Biotic builds are definitely less versatile. I played earlier until arriving at the Nexus. Then, my wife and I finished watching Three Kingdoms (2010). It was cool to see her reaction to how it all ends. It's always a bit sad to reach the end of that story. A century of great characters come and go. I'll play a bit more MEA tonight before sleeping. As I watched the Archon's debut, I was thinking of the kett. I hope we get to learn what BioWare's long term plans for them were. Imagine if their empire could be moved away from the genocidal assimilation approach. They'd make great, if seemingly unlikely, allies. Their understanding of genetics would be an incredible boon to any civilization. If the mind-wiping aspect of "ascension" could be mitigated, and new kett retained their original minds, some might embrace the transformation. It's possible that the kett either don't age, or age very slowly. They're likely immune to a wide range of illnesses. They're very robust. Those are nice advantages. In a galaxy of countless souls, some would gladly venture to embrace the kett form. The memory loss seems to be a calculated, intentional feature of the transformation. I suspect it could be completely mitigated if the kett wished it. Meanwhile, the kett likely don't need to literally assimilate species in order to assimilate their traits. They completely consume in the interest of conquest and grand-scale "reproduction". They could continue to progress without wiping out their neighbors, though not so spectacularly. Enough rambling. Time to play. Sorry I thought you hadn't done the PB romance. I am guessing even with the weapon specialist build its probably still a matter of sticking to cover and being patient in wearing down the harder enemies like the Ascendants. The cover part I think The Division probably trained me well enough for that but patience well that's a whole different story. I think it would be an absolute travesty if Bioware don't stick to their guns and stay in Andromeda and give us more info. not only on The kett but The Jardaan as well. I so hope to that it is a continuation of Ryder's story and they don't do the DA change of protagonist thing.
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inherit
ღ Voice of Reason
169
0
17,043
Element Zero
7,278
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 20, 2018 1:45:10 GMT
I've done PeeBee's arc before. It is really well done, and kind of cute. That said, I did it only to see it. I find her mildly annoying, to be honest. She's a pretty good character, but I'd absolutely kick her off the ship if it were an option. I tend to RP Ryder as the professional such a mission would truly require. That leaves little room or tolerance for the PeeBees and Liams of the galaxy. I know the MET crews had their silly personal issues, but I never recall feeling that they rebelliously endangered the mission like PeeBee and Liam do. I tolerate, and even learned to like those two because I have to do so. Disliking them would probably ruin the game for me. I play Insanity from level 1. It's not tough at all with a weapon-specialist build. It's a bit tougher with a caster type build, particularly biotics. Of the casters, Adept gives early survivability versus most organics in exchange for comparative weakness versus machines. Any build can capably face any challenge, but more narrowly focused Biotic builds are definitely less versatile. I played earlier until arriving at the Nexus. Then, my wife and I finished watching Three Kingdoms (2010). It was cool to see her reaction to how it all ends. It's always a bit sad to reach the end of that story. A century of great characters come and go. I'll play a bit more MEA tonight before sleeping. As I watched the Archon's debut, I was thinking of the kett. I hope we get to learn what BioWare's long term plans for them were. Imagine if their empire could be moved away from the genocidal assimilation approach. They'd make great, if seemingly unlikely, allies. Their understanding of genetics would be an incredible boon to any civilization. If the mind-wiping aspect of "ascension" could be mitigated, and new kett retained their original minds, some might embrace the transformation. It's possible that the kett either don't age, or age very slowly. They're likely immune to a wide range of illnesses. They're very robust. Those are nice advantages. In a galaxy of countless souls, some would gladly venture to embrace the kett form. The memory loss seems to be a calculated, intentional feature of the transformation. I suspect it could be completely mitigated if the kett wished it. Meanwhile, the kett likely don't need to literally assimilate species in order to assimilate their traits. They completely consume in the interest of conquest and grand-scale "reproduction". They could continue to progress without wiping out their neighbors, though not so spectacularly. Enough rambling. Time to play. Sorry I thought you hadn't done the PB romance. I am guessing even with the weapon specialist build its probably still a matter of sticking to cover and being patient in wearing down the harder enemies like the Ascendants. The cover part I think The Division probably trained me well enough for that but patience well that's a whole different story. I think it would be an absolute travesty if Bioware don't stick to their guns and stay in Andromeda and give us more info. not only on The kett but The Jardaan as well. I so hope to that it is a continuation of Ryder's story and they don't do the DA change of protagonist thing. Unless I'm playing a Vanguard, judicious use of cover is always a thing. With Tactical Cloak and Turbocharge, though, you can kill a lot of targets before cover is needed. The best low-level shooter build is Tac Cloak + Turbocharge + Assault Turret, using TC both offensively and defensively. If I'm doing this, I tend to use a ton of sprinting aerial melee finishers, until cooldowns are a thing of past (as of Havarl and the FMoA).
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inherit
A blade answers only to the hand that wields it
3406
0
44,765
dazk
15,881
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Apr 20, 2018 1:50:57 GMT
Sorry I thought you hadn't done the PB romance. I am guessing even with the weapon specialist build its probably still a matter of sticking to cover and being patient in wearing down the harder enemies like the Ascendants. The cover part I think The Division probably trained me well enough for that but patience well that's a whole different story. I think it would be an absolute travesty if Bioware don't stick to their guns and stay in Andromeda and give us more info. not only on The kett but The Jardaan as well. I so hope to that it is a continuation of Ryder's story and they don't do the DA change of protagonist thing. Unless I'm playing a Vanguard, judicious use of cover is always a thing. With Tactical Cloak and Turbocharge, though, you can kill a lot of targets before cover is needed. The best low-level shooter build is Tac Cloak + Turbocharge + Assault Turret, using TC both offensively and defensively. If I'm doing this, I tend to use a ton of sprinting aerial melee finishers, until cooldowns are a thing of past (as of Havarl and the FMoA). Yeah that build you gave me for soldier profile with turbocharge and Tac Cloak was great, I usually use Flak Cannon as a get out of trouble power e.g. surrounded by damn Wraiths. I tried to break my find good cover and stay put strategy the last few PT's, on NG+ was so overpowered by that stage I tried to really jus take it to enemies
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inherit
ღ Voice of Reason
169
0
17,043
Element Zero
7,278
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 20, 2018 2:00:19 GMT
Unless I'm playing a Vanguard, judicious use of cover is always a thing. With Tactical Cloak and Turbocharge, though, you can kill a lot of targets before cover is needed. The best low-level shooter build is Tac Cloak + Turbocharge + Assault Turret, using TC both offensively and defensively. If I'm doing this, I tend to use a ton of sprinting aerial melee finishers, until cooldowns are a thing of past (as of Havarl and the FMoA). Yeah that build you gave me for soldier profile with turbocharge and Tac Cloak was great, I usually use Flak Cannon as a get out of trouble power e.g. surrounded by damn Wraiths. I tried to break my find good cover and stay put strategy the last few PT's, on NG+ was so overpowered by that stage I tried to really jus take it to enemies By mid levels it's possible to have a ton of survivability built into the character passively. The tech passive are huge, and accessible if you're using Tactical Cloak. Auxiliary Sytems 6 (Shield Feedback), Offensive Tech 6 (Technical Rounds) and Team Support 6 (Life Support) are crazy powerful for anyone regularly using a tech skill. Those skills synergize with other things to make the Vanguard (Charge/Annihilation/Energy Drain) build essentially invincible.
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inherit
A blade answers only to the hand that wields it
3406
0
44,765
dazk
15,881
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Apr 20, 2018 2:29:56 GMT
Yeah that build you gave me for soldier profile with turbocharge and Tac Cloak was great, I usually use Flak Cannon as a get out of trouble power e.g. surrounded by damn Wraiths. I tried to break my find good cover and stay put strategy the last few PT's, on NG+ was so overpowered by that stage I tried to really jus take it to enemies By mid levels it's possible to have a ton of survivability built into the character passively. The tech passive are huge, and accessible if you're using Tactical Cloak. Auxiliary Sytems 6 (Shield Feedback), Offensive Tech 6 (Technical Rounds) and Team Support 6 (Life Support) are crazy powerful for anyone regularly using a tech skill. Those skills synergize with other things to make the Vanguard (Charge/Annihilation/Energy Drain) build essentially invincible. Yeah I really should give that tech build with Charge etc a run but it just is so different to my normal play style that its hard for me to change from what I am comfortable with.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 20, 2018 4:38:43 GMT
By mid levels it's possible to have a ton of survivability built into the character passively. The tech passive are huge, and accessible if you're using Tactical Cloak. Auxiliary Sytems 6 (Shield Feedback), Offensive Tech 6 (Technical Rounds) and Team Support 6 (Life Support) are crazy powerful for anyone regularly using a tech skill. Those skills synergize with other things to make the Vanguard (Charge/Annihilation/Energy Drain) build essentially invincible. Yeah I really should give that tech build with Charge etc a run but it just is so different to my normal play style that its hard for me to change from what I am comfortable with. It’s pretty fun. The downside is that it’s so optimized that everything else feels weak after using it. Equipment plays a part, too. Asari Sword with 5 Kinetic Coils; Hesh-FASP (auto fire, seeking plasma); Hyperguardian or Remnant Armor (since survivability is no issue, I prefer HG) — these make a huge difference. I've yet to play a Vanguard from Level 1. I think it would try my patience on Insanity. Charge without an immediate, powerful follow-up is a risk. Could be fun, I guess. Scott explores the Nexus and the recent troubles. He got an awesome new starship. He perfected his wardrobe and the color scheme of his Deep Space Explorer kit + Andromeda Elite Helmet. He got professional-zoned by Suvi, but seemed to get a better reaction hitting on Cora. I want to play more, but I’m getting sleepy, and there’s always tomorrow.
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Post by N7Pathfinder on Apr 20, 2018 13:11:32 GMT
I've done PeeBee's arc before. It is really well done, and kind of cute. That said, I did it only to see it. I find her mildly annoying, to be honest. She's a pretty good character, but I'd absolutely kick her off the ship if it were an option. I tend to RP Ryder as the professional such a mission would truly require. That leaves little room or tolerance for the PeeBees and Liams of the galaxy. I know the MET crews had their silly personal issues, but I never recall feeling that they rebelliously endangered the mission like PeeBee and Liam do. I tolerate, and even learned to like those two because I have to do so. Disliking them would probably ruin the game for me. I play Insanity from level 1. It's not tough at all with a weapon-specialist build. It's a bit tougher with a caster type build, particularly biotics. Of the casters, Adept gives early survivability versus most organics in exchange for comparative weakness versus machines. Any build can capably face any challenge, but more narrowly focused Biotic builds are definitely less versatile. I played earlier until arriving at the Nexus. Then, my wife and I finished watching Three Kingdoms (2010). It was cool to see her reaction to how it all ends. It's always a bit sad to reach the end of that story. A century of great characters come and go. I'll play a bit more MEA tonight before sleeping. As I watched the Archon's debut, I was thinking of the kett. I hope we get to learn what BioWare's long term plans for them were. Imagine if their empire could be moved away from the genocidal assimilation approach. They'd make great, if seemingly unlikely, allies. Their understanding of genetics would be an incredible boon to any civilization. If the mind-wiping aspect of "ascension" could be mitigated, and new kett retained their original minds, some might embrace the transformation. It's possible that the kett either don't age, or age very slowly. They're likely immune to a wide range of illnesses. They're very robust. Those are nice advantages. In a galaxy of countless souls, some would gladly venture to embrace the kett form. The memory loss seems to be a calculated, intentional feature of the transformation. I suspect it could be completely mitigated if the kett wished it. Meanwhile, the kett likely don't need to literally assimilate species in order to assimilate their traits. They completely consume in the interest of conquest and grand-scale "reproduction". They could continue to progress without wiping out their neighbors, though not so spectacularly. Enough rambling. Time to play. Sorry I thought you hadn't done the PB romance. I am guessing even with the weapon specialist build its probably still a matter of sticking to cover and being patient in wearing down the harder enemies like the Ascendants. The cover part I think The Division probably trained me well enough for that but patience well that's a whole different story. I think it would be an absolute travesty if Bioware don't stick to their guns and stay in Andromeda and give us more info. not only on The kett but The Jardaan as well. I so hope to that it is a continuation of Ryder's story and they don't do the DA change of protagonist thing.
Same here.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,273
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,273
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 20, 2018 16:54:59 GMT
So, I've finally overcome my wavering (maybe). I've decided to play my previously mentioned Scott. He's too cool to have never yet used him as my protagonist. (Plus, Tom >>>>>>>>>>> Fryda in this game. I just can't get past the huge difference.) I also elected to go with a Level 1 newbie Scott, rather than a NG+. The progression is cool, but the poor equipment and terrible unmodified Nomad always suck. I'm still playing an Adept build [Adept (Pull/Singularity/Throw)] and will use an AR as my primary weapon. It will take a lot of leveling before more options and variety start to open, so every choice has to be super specific early on in a NG. I think I might skip the whole romance subplot this PT. Romancing Cora would make this feel too samey-same as all of my Scotts, and I'm just not remotely interested in the other options. PeeBee maybe, but she's awfully immature, and doesn't have the looks of a Shiala to draw me in on superficial grounds. We'll see how this Scott develops. I forgot that I only start with a single skill. Ugh. I feel like we should've started with a slightly better loadout in this game. The super limited skill and equipment loadout of the early game didn't do it any favors in the opening hours. It's just one more of the mistakes they made with the early game. By the time it develops into its glorious true form, many have already walked away from the game. In a related tangent, starting with the crappy beginner's gear on H7 during a NG+ is especially annoying. Just let me have my good stuff from the start. It's annoying to have only a little taste of combat, and then have to slog through the Nexus stuff. Denying me my gear adds to the feeling of handcuffs. Okay. I'm off to start Scott's journey. I hope it sticks. I'm feeling positively about it, at the moment. You should give PeeBee a go you cam always stop anytime you want, I am hopeful it'll be like the Liam romance was for you, a nice surprise Yeah I am not sure I could go back to an NG instead of playing NG+ I love all my created toys!!!!!! If I did I want to emulate @upagain and play an Insanity NG right from the beginning. I'm the other way around. Doing my first NG+ and I'm not in favour. To OP from the start. So far today I'm pugging though. All my common characters are nearing full level. Soon I'll have to go into uncommon territory .
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7,278
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 21, 2018 21:36:48 GMT
I’ve played a lot of MEA these last two days. Ryder just arrived on Havarl, the first of the Angara worlds we will visit. Eos is complete excepting the Kett Base and the third seismic hammer. I decided that I want the FMoA before hitting the base. Low-level Adepts are so weak and fragile. I just hit Level-19, so I’ll finally start making some progress in my durability-boosting passives (Barrier and Combat Fitness). I have Pull, Throw and Assault Rifles fully evolved. Combat Fitness and Barrier are partially evoked. Singularity has a single skill point.
It’s been fun. I really do enjoy this game. Mass Effect is always good, and visiting these beautiful worlds is so cool. The stark contrast between the surface worlds and the Remnant vaults is always striking and enjoyable. I think Remnant sites and bots are beautifully done in this game. I love ME. I love exploring in cool space suits and using cool guns and sci-fi powers.
After passing Level-20/21 and obtaining the FMoA, I’ll be switching from my Deep Space Explorer armor into the Ai Series. Both offer XP and Shield bonuses, but the Ai series has a FM slot and looks better. I’ll stick with that armor series until passing Level-70. Then I’ll craft some Pathfinder Gear (Combo Damage augmentations). That’s far off, at present. I finally found an auto-fire augmentation in the Citadel ship. (I wish I could just craft it.) I’d accidentally been investing research into the X5 Ghost, rather than the N7 Valkyrie. I rolled with it, and have been using a Tier-3 Ghost this tier. At Tier-4, I’ll switch to a Valkyrie w/auto-fire as my main weapon. That plus the FMoA will equate to a huge jump in capability.
I’ve had some weird bugs that I’d never before experienced. The game randomly sent me back to the main menu during gameplay. Drack sunk into the ground and burrowed around after me like a land-shark in Eos. There’s been plenty of the usual quality-of-life annoyances like autosaves freezing the game delaying dialogue. SAM is his usual overly informative self. Physics should be a huge advantage for Biotic, but the negative effects of ragdolled and ricocheted feel largely absent from the game. Sigh. This game needed a lot more work.
Despite some iffy writing (Cora, Addison, plot) and delivery (Addison) here and there in the early going, the threads are strong. I always find my mind working on the Remnant, Kett and other unknowns. It would be nice to see this story concluded. (That feeling of eternal incompleteness also hangs over every PT.)
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A blade answers only to the hand that wields it
3406
0
44,765
dazk
15,881
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Apr 22, 2018 1:14:16 GMT
I’ve played a lot of MEA these last two days. Ryder just arrived on Havarl, the first of the Angara worlds we will visit. Eos is complete excepting the Kett Base and the third seismic hammer. I decided that I want the FMoA before hitting the base. Low-level Adepts are so weak and fragile. I just hit Level-19, so I’ll finally start making some progress in my durability-boosting passives (Barrier and Combat Fitness). I have Pull, Throw and Assault Rifles fully evolved. Combat Fitness and Barrier are partially evoked. Singularity has a single skill point. It’s been fun. I really do enjoy this game. Mass Effect is always good, and visiting these beautiful worlds is so cool. The stark contrast between the surface worlds and the Remnant vaults is always striking and enjoyable. I think Remnant sites and bots are beautifully done in this game. I love ME. I love exploring in cool space suits and using cool guns and sci-fi powers. After passing Level-20/21 and obtaining the FMoA, I’ll be switching from my Deep Space Explorer armor into the Ai Series. Both offer XP and Shield bonuses, but the Ai series has a FM slot and looks better. I’ll stick with that armor series until passing Level-70. Then I’ll craft some Pathfinder Gear (Combo Damage augmentations). That’s far off, at present. I finally found an auto-fire augmentation in the Citadel ship. (I wish I could just craft it.) I’d accidentally been investing research into the X5 Ghost, rather than the N7 Valkyrie. I rolled with it, and have been using a Tier-3 Ghost this tier. At Tier-4, I’ll switch to a Valkyrie w/auto-fire as my main weapon. That plus the FMoA will equate to a huge jump in capability. I’ve had some weird bugs that I’d never before experienced. The game randomly sent me back to the main menu during gameplay. Drack sunk into the ground and burrowed around after me like a land-shark in Eos. There’s been plenty of the usual quality-of-life annoyances like autosaves freezing the game delaying dialogue. SAM is his usual overly informative self. Physics should be a huge advantage for Biotic, but the negative effects of ragdolled and ricocheted feel largely absent from the game. Sigh. This game needed a lot more work. Despite some iffy writing (Cora, Addison, plot) and delivery (Addison) here and there in the early going, the threads are strong. I always find my mind working on the Remnant, Kett and other unknowns. It would be nice to see this story concluded. (That feeling of eternal incompleteness also hangs over every PT.) Drack walking underground has happened to me multiple times every play through. Replaying the MET at the moment I think MEA stacks up against all of them. There are certain positives within each of the MET games but they all also have negatives which are often done better in MEA. The main thing I think that MEA does better is just general gameplay and especially combat. The story pacing in MEA is a bit off, some of the dialogue just completely misrepresents options that should have been said but the NPC's are for the most part good, the story I find interesting and overall it is just fun to play.
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ღ Voice of Reason
169
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Element Zero
7,278
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 22, 2018 2:34:48 GMT
I’ve played a lot of MEA these last two days. Ryder just arrived on Havarl, the first of the Angara worlds we will visit. Eos is complete excepting the Kett Base and the third seismic hammer. I decided that I want the FMoA before hitting the base. Low-level Adepts are so weak and fragile. I just hit Level-19, so I’ll finally start making some progress in my durability-boosting passives (Barrier and Combat Fitness). I have Pull, Throw and Assault Rifles fully evolved. Combat Fitness and Barrier are partially evoked. Singularity has a single skill point. It’s been fun. I really do enjoy this game. Mass Effect is always good, and visiting these beautiful worlds is so cool. The stark contrast between the surface worlds and the Remnant vaults is always striking and enjoyable. I think Remnant sites and bots are beautifully done in this game. I love ME. I love exploring in cool space suits and using cool guns and sci-fi powers. After passing Level-20/21 and obtaining the FMoA, I’ll be switching from my Deep Space Explorer armor into the Ai Series. Both offer XP and Shield bonuses, but the Ai series has a FM slot and looks better. I’ll stick with that armor series until passing Level-70. Then I’ll craft some Pathfinder Gear (Combo Damage augmentations). That’s far off, at present. I finally found an auto-fire augmentation in the Citadel ship. (I wish I could just craft it.) I’d accidentally been investing research into the X5 Ghost, rather than the N7 Valkyrie. I rolled with it, and have been using a Tier-3 Ghost this tier. At Tier-4, I’ll switch to a Valkyrie w/auto-fire as my main weapon. That plus the FMoA will equate to a huge jump in capability. I’ve had some weird bugs that I’d never before experienced. The game randomly sent me back to the main menu during gameplay. Drack sunk into the ground and burrowed around after me like a land-shark in Eos. There’s been plenty of the usual quality-of-life annoyances like autosaves freezing the game delaying dialogue. SAM is his usual overly informative self. Physics should be a huge advantage for Biotic, but the negative effects of ragdolled and ricocheted feel largely absent from the game. Sigh. This game needed a lot more work. Despite some iffy writing (Cora, Addison, plot) and delivery (Addison) here and there in the early going, the threads are strong. I always find my mind working on the Remnant, Kett and other unknowns. It would be nice to see this story concluded. (That feeling of eternal incompleteness also hangs over every PT.) Drack walking underground has happened to me multiple times every play through. Replaying the MET at the moment I think MEA stacks up against all of them. There are certain positives within each of the MET games but they all also have negatives which are often done better in MEA. The main thing I think that MEA does better is just general gameplay and especially combat. The story pacing in MEA is a bit off, some of the dialogue just completely misrepresents options that should have been said but the NPC's are for the most part good, the story I find interesting and overall it is just fun to play. I think the trilogy was better at telling a focused story. It’s tone was much more appealing to me. The dialogue was generally not cringy. (We had plenty of cringy stuff that wasn’t writing: Miranda’s ass cam, Samara’s horrifying outfit and similar things). MEA is better in nearly every way mechanically and technically. ME3 did have great gameplay already, but MEA improved it in most ways. I think the trilogy are much better games, but I like MEA okay. I’m not sure I’d like it much if it weren’t ME. The ME trappings keep me engaged. Going open world was a risk, but it went okay I think. I play for hours at a time, though. I think persons with smaller gaming windows have a more difficult time connecting with the story in such a game. It’s easy to get lost or disconnected between sessions, since it’s possible that nothing of real import happens for long periods. I think MEA feels really rushed and unfinished in a great many ways. Bugs everywhere. Missing physics. Unpolished, uncharacteristically sloppy plot and character writing. The product matches the story from that article regarding its troubled dev cycle (was it Kotaku?). It’s still a fun, good game. It’s just not what it could’ve or should’ve been. Without the runaway hate train, I think we would’ve gotten a much better sequel.
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44,765
dazk
15,881
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Apr 22, 2018 3:35:58 GMT
Drack walking underground has happened to me multiple times every play through. Replaying the MET at the moment I think MEA stacks up against all of them. There are certain positives within each of the MET games but they all also have negatives which are often done better in MEA. The main thing I think that MEA does better is just general gameplay and especially combat. The story pacing in MEA is a bit off, some of the dialogue just completely misrepresents options that should have been said but the NPC's are for the most part good, the story I find interesting and overall it is just fun to play. I think the trilogy was better at telling a focused story. It’s tone was much more appealing to me. The dialogue was generally not cringy. (We had plenty of cringy stuff that wasn’t writing: Miranda’s ass cam, Samara’s horrifying outfit and similar things). MEA is better in nearly every way mechanically and technically. ME3 did have great gameplay already, but MEA improved it in most ways. I think the trilogy are much better games, but I like MEA okay. I’m not sure I’d like it much if it weren’t ME. The ME trappings keep me engaged. Going open world was a risk, but it went okay I think. I play for hours at a time, though. I think persons with smaller gaming windows have a more difficult time connecting with the story in such a game. It’s easy to get lost or disconnected between sessions, since it’s posdible that nothing of note happens for long periods. I think MEA feels really rushed and unfinished in a great many ways. Bugs everywhere. Missing physics. Unpolished, uncharacteristically sloppy plot and character writing. The product matches the story from that article regarding its troubled dev cycle (was it Kotaku?). It’s still a fun, good game. It’s just not what it could’ve or should’ve been. Without the runaway hate train, I think we would’ve gotten a much better sequel. I agree re MET and the overall story of the trilogy, but if you compare MEA to ME2 based on story alone, I think MEA is better. MET has the benefit of being a fully realised trilogy that tints all three games, poor old MEA was just starting out and I the premise of its story is great. I just hope we get more I agree if I hadn't already played MET then yeah it may have been a tougher sell but then again coming to MEA may have been a real revelation in a good way for newbies. I think the open world worked well, but I think the worlds (except Havarl) were too sparsely populated and to open from a lack of flora perspective. I thought the quests did a good job of making you travel and they were mostly relevant to the main game. I hated EOS being gated and as I have said before I really wish The Nexus was before Habitat 7. I am not sure re the time thing, I hate playing for anything less than 2hrs (looks at clock and thinks get on with playing ) but there were plenty of missions you could jump in and get completed pretty quickly. The game most definitely was rushed and the quality of various things suffers for that and maybe I have become too familiar with it but overall I think it s a good game and compares favourably with MET on a whole.
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ღ Voice of Reason
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17,043
Element Zero
7,278
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 22, 2018 3:51:11 GMT
I think the trilogy was better at telling a focused story. It’s tone was much more appealing to me. The dialogue was generally not cringy. (We had plenty of cringy stuff that wasn’t writing: Miranda’s ass cam, Samara’s horrifying outfit and similar things). MEA is better in nearly every way mechanically and technically. ME3 did have great gameplay already, but MEA improved it in most ways. I think the trilogy are much better games, but I like MEA okay. I’m not sure I’d like it much if it weren’t ME. The ME trappings keep me engaged. Going open world was a risk, but it went okay I think. I play for hours at a time, though. I think persons with smaller gaming windows have a more difficult time connecting with the story in such a game. It’s easy to get lost or disconnected between sessions, since it’s posdible that nothing of note happens for long periods. I think MEA feels really rushed and unfinished in a great many ways. Bugs everywhere. Missing physics. Unpolished, uncharacteristically sloppy plot and character writing. The product matches the story from that article regarding its troubled dev cycle (was it Kotaku?). It’s still a fun, good game. It’s just not what it could’ve or should’ve been. Without the runaway hate train, I think we would’ve gotten a much better sequel. I agree re MET and the overall story of the trilogy, but if you compare MEA to ME2 based on story alone, I think MEA is better. MET has the benefit of being a fully realised trilogy that tints all three games, poor old MEA was just starting out and I the premise of its story is great. I just hope we get more I agree if I hadn't already played MET then yeah it may have been a tougher sell but then again coming to MEA may have been a real revelation in a good way for newbies. I think the open world worked well, but I think the worlds (except Havarl) were too sparsely populated and to open from a lack of flora perspective. I thought the quests did a good job of making you travel and they were mostly relevant to the main game. I hated EOS being gated and as I have said before I really wish The Nexus was before Habitat 7. I am not sure re the time thing, I hate playing for anything less than 2hrs (looks at clock and thinks get on with playing ) but there were plenty of missions you could jump in and get completed pretty quickly. The game most definitely was rushed and the quality of various things suffers for that and maybe I have become too familiar with it but overall I think it s a good game and compares favourably with MET on a whole. I mostly agree with these thoughts. I feel ME2 is a way better game than MEA, and the highlight of the series. Despite being nearly useless to the larger plot, it was a tightly woven, character-driven beauty. It feels nearly perfect while I'm playing it. It never really drags or pisses me off, though I do edit out planet-scanning. (WTF were they thinking with that trash?) I love recruiting my team and helping them with their daddy issues. I love the places this takes us and the adventures that ensue. When we finally get to business with the Derelict Reaper, the IFF and the Omega-4 Relay, it's gaming perfection. When I think of great ME moments, I think of Virmire; the Ilos trench run; the Battle of the Citadel; assorted ME2 LMs; and the Suicide Mission. Lesser highlights are some of the great missions from ME3, LotSB, BDtS, Feros, Noveria, etc... While I really like the places we visit in MEA (particularly the Remnant sites), and the end-game is superb, it doesn't hit me the way those ME1 and ME2 moments do.
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A blade answers only to the hand that wields it
3406
0
44,765
dazk
15,881
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Apr 22, 2018 4:17:57 GMT
I agree re MET and the overall story of the trilogy, but if you compare MEA to ME2 based on story alone, I think MEA is better. MET has the benefit of being a fully realised trilogy that tints all three games, poor old MEA was just starting out and I the premise of its story is great. I just hope we get more I agree if I hadn't already played MET then yeah it may have been a tougher sell but then again coming to MEA may have been a real revelation in a good way for newbies. I think the open world worked well, but I think the worlds (except Havarl) were too sparsely populated and to open from a lack of flora perspective. I thought the quests did a good job of making you travel and they were mostly relevant to the main game. I hated EOS being gated and as I have said before I really wish The Nexus was before Habitat 7. I am not sure re the time thing, I hate playing for anything less than 2hrs (looks at clock and thinks get on with playing ) but there were plenty of missions you could jump in and get completed pretty quickly. The game most definitely was rushed and the quality of various things suffers for that and maybe I have become too familiar with it but overall I think it s a good game and compares favourably with MET on a whole. I mostly agree with these thoughts. I feel ME2 is a way better game than MEA, and the highlight of the series. Despite being nearly useless to the larger plot, it was a tightly woven, character-driven beauty. It feels nearly perfect while I'm playing it. It never really drags or pisses me off, though I do edit out planet-scanning. (WTF were they thinking with that trash?) I love recruiting my team and helping them with their daddy issues. I love the places this takes us and the adventures that ensue. When we finally get to business with the Derelict Reaper, the IFF and the Omega-4 Relay, it's gaming perfection. When I think of great ME moments, I think of Virmire; the Ilos trench run; the Battle of the Citadel; assorted ME2 LMs; and the Suicide Mission. Lesser highlights are some of the great missions from ME3, LotSB, BDtS, Feros, Noveria, etc... While I really like the places we visit in MEA (particularly the Remnant sites), and the end-game is superb, it doesn't hit me the way those ME1 and ME2 moments do. ME2 is a fun game, but story wise is more what I would mark it down on but that is purely my opinion not based on any literary skills of mine. I agree the pacing of the game is good and yes it holds your attention but I'd honestly prefer to replay MEA again than ME1 or 2. In terms of ME2's missions one of the main problems for me was whilst they were good they were also quite short, I thought MEA did a better job with the missions in terms of quality and bang for your buck. In terms of how it "hits" you in regards to the missions in ME2, for me I think its a nostalgia thing that adds a rosy glow to those missions. I actually love the scanning in ME2 way better than ME1 and ME3!!!!! ME3 is a better game than MEA hands down however imagine ME3 with MEA's combat and jet packs!!!!!! Also as I alluded to before ME3 has the benefit of story momentum from two previous games and the engagement of its target audience. That's also what made the fall so hard re the endings as well though.
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ღ Voice of Reason
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17,043
Element Zero
7,278
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 22, 2018 7:13:28 GMT
Scott just spoke with the Sages of Mithrava, and will begin following the trail to Havarl's missing monolith tomorrow. Trekking through Havarl's rainy jungle, I could easily imagine this being the first of consecutive PTs. (Obviously already had 10+ in the bag last year.) The beautiful environments, equipment, etc... just pulls me into this game. Then again, I could end up playing HZD or some new game next.
You know your build/equipment is weak when spitbugs are a threat. I can't wait until I get some more points invested into durability boosting passives. Switching to better armor will also help, as will the greater offensive power that comes with the FMoA. I should leave Havarl much better off than I arrived. I love biotics. Adepts have always been my favorites. (In ME1, my Adept was actually a Vanguard w/Singularity, but still...) I took their ME2 neutering in stride, and loved their triumphant redemption in ME3. They're really underwhelming in MEA. As fun as it is to Pull, Throw, etc... it's so damn inefficient. Vanguards and weapon-specialists are so much better that it's ridiculous. I'm already thinking of respeccing at only Level-19. Sigh. I'll try to just stick it out.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
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correctamundo
Don't knock the little winds. They're important - for morale.
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 22, 2018 10:25:16 GMT
Drack walking underground has happened to me multiple times every play through. Replaying the MET at the moment I think MEA stacks up against all of them. There are certain positives within each of the MET games but they all also have negatives which are often done better in MEA. The main thing I think that MEA does better is just general gameplay and especially combat. The story pacing in MEA is a bit off, some of the dialogue just completely misrepresents options that should have been said but the NPC's are for the most part good, the story I find interesting and overall it is just fun to play. I think the trilogy was better at telling a focused story. It’s tone was much more appealing to me. The dialogue was generally not cringy. (We had plenty of cringy stuff that wasn’t writing: Miranda’s ass cam, Samara’s horrifying outfit and similar things). MEA is better in nearly every way mechanically and technically. ME3 did have great gameplay already, but MEA improved it in most ways. I think the trilogy are much better games, but I like MEA okay. I’m not sure I’d like it much if it weren’t ME. The ME trappings keep me engaged. Going open world was a risk, but it went okay I think. I play for hours at a time, though. I think persons with smaller gaming windows have a more difficult time connecting with the story in such a game. It’s easy to get lost or disconnected between sessions, since it’s possible that nothing of real import happens for long periods. I think MEA feels really rushed and unfinished in a great many ways. Bugs everywhere. Missing physics. Unpolished, uncharacteristically sloppy plot and character writing. The product matches the story from that article regarding its troubled dev cycle (was it Kotaku?). It’s still a fun, good game. It’s just not what it could’ve or should’ve been. Without the runaway hate train, I think we would’ve gotten a much better sequel. I'm just never going to understand the "uncharacteristically sloppy plot and character writing" critique leveled at MEA coming from ME2-3. I mean, project lazarus, ME2 plot (?), terminator reaper, Scooby Harby, Kai Lame, Crucible, Cerberus secret army. And "cringy" dialogue...poor, poor Jacob but he really isn't alone in there. If anything it is characteristically sloppy plot and character writing. But horses for courses I guess. I mean that is generally the price you have to pay in order to get a game out there. I like all the Mass Effect games and they all have good to great characterv moments but as far as I'm concerned they also have not so great moments. All of them. And no particular one stands out too much to me. Well, maybe Kai Leng. Andromeda fails in some parts as well to me but overall it is a exciting and powerful journey.
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