Ghostknife72
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Ghostknife72 on Mar 22, 2017 12:16:10 GMT
On Xbox I am struggling with it at the moment. I tried a few different layouts and they all seem to be missing that one function I would like to have.
Melee is the biggest issue for me at the moment. As someone else posted, I always tend to hit the wrong button (jump for some reason).
I have gotten past the multiple button press for the powers. But I had to concentrate for a few matches to get it to come naturally.
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Post by XCPTNL on Mar 22, 2017 12:29:19 GMT
-Jump Jets are on spacebar, which used to be the sprint/cover mantle/dodge/interact button. Reassign Jump to something else, and bind sprint and mantle to spacebar (it will allow both) I tried it during the trial but it didn't work for me. I did bind Jump-Jet to ALT and Sprint to SPACE but when I tried to bind Mantle to SPACE as well it got deleted as a Sprint command.
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leafspring
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Post by leafspring on Mar 22, 2017 12:32:59 GMT
oh boy ... that doesn't sound good (KB+M here too) - I still wait patiently for tomorrow when the game will be officially available in Europe but what the OP wrote kinda worries me I actually liked the OMNI-Button TM in ME3MP (was able to run with the Pizza ) and I could concentrate on combat ... to have many "movement" buttons imho hinders the flow a bit but in the end we'll get used to it I guess ^^ - bind sprint and mantle to [the same key] (it will allow both) This changes everything. Haven't used mantle much because CTRL is so awkward to use and I didn't want to waste another "good" key for that. Thanks for the tip. spare a thought for a Lefty over here,imagine thumb and little finger swapped,and keys all to your right! After 2300 hours of ME3 I'll be trying to keep it reasonably similar...wish me luck LOL! That's why I ultimately switched handedness (I'm generally right-handed but was using the mouse with the left). Was a bit weird at the start but I felt comfortable really quickly.
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Post by jmac1424 on Mar 22, 2017 12:36:20 GMT
Simply, yes I am
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Dave the Scrub
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Post by Dave the Scrub on Mar 22, 2017 12:43:40 GMT
oh boy ... that doesn't sound good (KB+M here too) - I still wait patiently for tomorrow when the game will be officially available in Europe but what the OP wrote kinda worries me I actually liked the OMNI-Button TM in ME3MP (was able to run with the Pizza ) and I could concentrate on combat ... to have many "movement" buttons imho hinders the flow a bit but in the end we'll get used to it I guess ^^ You can allievate thise somewhat with keybinding options. THE SINGLE BEST THING YOU CAN DO FOR YOURSELF: -Jump Jets are on spacebar, which used to be the sprint/cover mantle/dodge/interact button. Reassign Jump to something else, and bind sprint and mantle to spacebar (it will allow both) -Then just set everything else up the same as you have ME3. You will need to assign a separate Interact button tho. Best advice I've seen so far, I'm going to do this. I have a gaming mouse with 3 side buttons. I've mapped those to 1, 2, and 3 for easy power use. I mapped reload to mouse wheel down, which is what I used in ME3. Since we no longer have reload cancel, I have mouse wheel up to "F" for melee attacks. Sprint, mantle and jump have been my big problems, I can never seem to hit the mantle button. So I'll put them both on the space bar. Now I just need an easy key for jump, since it gets used a lot. Tempting to remap the missiles, etc to the old keys from ME3, if it lets you.
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Post by Deleted on Mar 22, 2017 12:47:34 GMT
The two biggest challenges I had so far in MP was Shift for sprint (but having a toggle I think is improvement), and I am not sure I like the Evade more than the old rolls that were directional. I rebound Evade to the mouse scroll up (I figure I need to Evade far more on Bronze than switch weapon). I think I can get used to it. New cover I like. Still not sure what Ctrl does exactly though.
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Post by neocodex and 23 others on Mar 22, 2017 14:01:26 GMT
I'm really thinking about binding mantle+sprint on space now, but where do you put jump then, shift? Probably worth a try.
For those that played MP, how often do you have a use for jump there? (there's a lot of jumping in SP and I like using space + mouse wheel for jump dash combo) atm).
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Post by JRandall0308 on Mar 22, 2017 14:14:56 GMT
MP is a dorky looking jumpfest like the worst Halo match you've ever seen. F--k jumping in shooters. It's totally lame.
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Post by N7Mith on Mar 22, 2017 14:17:28 GMT
I really hate pressing LB+RB (or L1+R1) for the 2nd power. Melee on Y is also stupid.
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Post by XCPTNL on Mar 22, 2017 14:21:32 GMT
MP is a dorky looking jumpfest like the worst Halo match you've ever seen. F--k jumping in shooters. It's totally lame. You obviously have never played Quake or UT...
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DivineAura
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Post by DivineAura on Mar 22, 2017 14:27:02 GMT
I only bind evade to my mouse upper thumb button and medgel to lower thumb button and playing as a Human Vanguard, the controls and feelings just grow on me.
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Post by SalMasRac on Mar 22, 2017 14:40:29 GMT
I'm really thinking about binding mantle+sprint on space now, but where do you put jump then, shift? Probably worth a try. For those that played MP, how often do you have a use for jump there? (there's a lot of jumping in SP and I like using space + mouse wheel for jump dash combo) atm). I put Jump on one of my mouse side buttons. Well actually the side buttons are Shift and Control assigned, so Jump is actually Control, which triggers from the rear side button. Shift is Ops Pack, Middle Mouse Wheel Press is Evade. ESDF for movement, Q to Interact, Z for Missiles, V for TCPs. W T and G for Powers. B for Melee.
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Post by neocodex and 23 others on Mar 22, 2017 14:49:29 GMT
I'm really thinking about binding mantle+sprint on space now, but where do you put jump then, shift? Probably worth a try. For those that played MP, how often do you have a use for jump there? (there's a lot of jumping in SP and I like using space + mouse wheel for jump dash combo) atm). I put Jump on one of my mouse side buttons. Well actually the side buttons are Shift and Control assigned, so Jump is actually Control, which triggers from the rear side button. Shift is Ops Pack, Middle Mouse Wheel Press is Evade. ESDF for movement, Q to Interact, Z for Missiles, V for TCPs. W T and G for Powers. B for Melee. Isn't middle mouse button too cumbersome and slow to press for something as important as dodge? At least on my mouse it is. I would actually consider switching this with the jump, or just not use it at all in my case.
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Ghostknife72
N3
ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Posts: 608 Likes: 1,707
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Post by Ghostknife72 on Mar 22, 2017 14:55:07 GMT
MP is a dorky looking jumpfest like the worst Halo match you've ever seen. F--k jumping in shooters. It's totally lame. I agree. That is the first thing I noticed too. I'm sure ADHD 10 year old sucking down Monster Energy drinks love it....but I am not feeling it at the moment.
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Post by andy_3_913 on Mar 22, 2017 16:23:42 GMT
Oh god, it's going to take me another 3 years to get these old fingers to learn new habits
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Post by JRandall0308 on Mar 22, 2017 16:32:35 GMT
MP is a dorky looking jumpfest like the worst Halo match you've ever seen. F--k jumping in shooters. It's totally lame. You obviously have never played Quake or UT... I was playing Quake while watching the original SouthPark 'Jesus vs. Santa' short that I FTD'd from oak.oakland.edu, thankyouverymuch. Jumping was f--king stupid in the 1990s and it's still stupid today.
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Post by Deleted on Mar 22, 2017 16:43:01 GMT
I am still not happy with Sprint on Toggle. Either I am tapping it too light or it ignores me, because it just knows. The only thing that seem to reliably stop my sprinting is running into a wall. I guess, i am gonna try going back to holding it down to Sprint.
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Post by Sailears on Mar 22, 2017 16:49:01 GMT
They went too far splitting up the omni button.
Sprint and Dodge and mantle should all be on the same key, but they went and made sprint and dodge separate keys...
What we needed to have was to separate interact from sprinting/dodging. Removal of manual cover took care of the sprint/cover problem.
I really want the option to have sprint and dodge on the same key.
So overall we should have 3 buttons: - Interact - Jump - Sprint/Dodge/Mantle
But instead we have 4 buttons with mantle being bindable to the same key as sprint or evade... So why the hell can't sprint and evade be the same key? :/
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Post by Deleted on Mar 22, 2017 16:55:35 GMT
They went too far splitting up the omni button. Sprint and Dodge and mantle should all be on the same key, but they went and made sprint and dodge separate keys... What we needed to have was to separate interact from sprinting/dodging. Removal of manual cover took care of the sprint/cover problem. I really want the option to have sprint and dodge on the same key. So overall we should have 3 buttons: - Interact - Jump - Sprint/Dodge/Mantle But instead we have 4 buttons with mantle being bindable to the same key as sprint or evade... So why the hell can't sprint and evade be the same key? :/ So, is Mantle basically for vaulting over the obstacles? If so, i am so rebinding it to the Evade...
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Post by Sailears on Mar 22, 2017 17:02:58 GMT
They went too far splitting up the omni button. Sprint and Dodge and mantle should all be on the same key, but they went and made sprint and dodge separate keys... What we needed to have was to separate interact from sprinting/dodging. Removal of manual cover took care of the sprint/cover problem. I really want the option to have sprint and dodge on the same key. So overall we should have 3 buttons: - Interact - Jump - Sprint/Dodge/Mantle But instead we have 4 buttons with mantle being bindable to the same key as sprint or evade... So why the hell can't sprint and evade be the same key? :/ So, is Mantle basically for vaulting over the obstacles? If so, i am so rebinding it to the Evade... Yes and I have it bound to both Sprint and Evade so can use either to get over cover. I have Caps Lock (switched with Left Ctrl on my keyboard - it has a function to swap the function of those keys) bound to Jump, Spacebar as Evade and Shift as Sprint, with both Shift and Spacebar being Mantle. Ideally I'd like both Shift and Spacebar to perform both Sprint and Dodge - I often do duplicate keybinds in different locations to ease fatigue on certain fingers as it allows alternate keypresses - for example I have melee on my thumb mouse button and F, depending on what I feel comfortable pressing at the time.
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Post by guynice on Mar 22, 2017 17:06:38 GMT
I use Shift for Sprint and Mantle, V for camera swap/look, Ctrl for Dash, B for holster, Q for ability 1, Alt for ability 2, Mouse 4 for Ability 3. The reason for changing the ability keys is some abilities require/allow holding the button, which is awkward to do with 1/2/3 keys while also moving with WASD. Took a bit of getting used to but now I feel as much in control as I did in ME3 (except with better mobility and verticality).
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Post by BDaddy1968 on Mar 22, 2017 17:09:22 GMT
I am still not happy with Sprint on Toggle. Either I am tapping it too light or it ignores me, because it just knows. The only thing that seem to reliably stop my sprinting is running into a wall. I guess, i am gonna try going back to holding it down to Sprint. I had to undo toggle after running off of the map for the fortyeleventh time. Also, I wish I got a credit for every jump/melee smash that turned into a jump/dash.
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Post by neocodex and 23 others on Mar 22, 2017 19:44:11 GMT
UPDATE: After reading some suggestions and reading in the thread (thanks guys), and some experimenting I have to down to what I think is the optimal scheme for me, and might be useful for someone else as well. Do note, I'm using a Roccat Tyon but most of the extra buttons are used for utility in SP like scanning, squad orders and menu shortcuts. What matters is the general control scheme that works both for MP and also without changing anything remaining fully functional for SP so the transition is seamless. Also to note, one of the very important controls I learned is Camera swap which main purpose I suppose is to switch leaning focus in cover between left/right, it's something I saw some other people asking here on how to do, so I'm throwing that out there. The point of this keybinding is to stay as close as possible to original ME3 while putting important controls that you have to use mid-combat in such places, that it does not block your from movement (WASD) or aiming (pressing inconvenient mouse buttons during shooting is not great for your aim). Sprint and Aim are on HOLD, Powers on TOGGLE (like ME3 flamer style, can move while flaming) Camera swap - CTRL or ALT (you have one of those free in my setup, I used ALT for walking in SP) Sprint and Mantle - SPACE Jump - SHIFT Dodge - MOUSE WHEEL DOWN Melee - MOUSE WHEEL UP Reload - MOUSE THUMB Switch weapon and holster - MOUSE SIDE BUTTONS (to your preference), alternative we could use up ALT or CTRL here, but do people still run two weapons? Abilities - Q, E, R (I'm used to this from all games) MP items - 1,2,3,4 (I'm used to this from ME3) Interact - F or C (works better for me than CTRL/ALT) (SP) Weapon wheel - MIDDLE MOUSE (I don't know how this works in MP yet, but I use it to activate ammo powers and cons) This covers the main controls, the others are for SP and are not as important, what is important is that between the two the main remain the same. For the SP I help myself with putting a lot of utility controls on the mouse, or just use keyboard shortcuts. A simple control list may doesn't look like much, but I tried many different combinations with switching all these everywhere around, and came to conclusion that no combat ability like dodge or melee should be put on a position where you would have to move one of the fingers that are on WASD. Once I actually played with this scheme for a bit, everything came together really well this time. For example, having both dodge and melee on a mouse wheel enables you to quickly and easily execute dodge + DFA air combo without having to press anything else on the keyboard besides shift for jumping, and holding space for sprinting while still having 100% uptime on your WASD movement, those fingers never move except for power uses, so you can be fully mobile at all times, dodging and shooting with just the main mouse buttons, mouse wheel on right hand, and left hand sticked to WASD with pinkie glued to SHIFT - jumping and thumb to SPACE - running and climbing. If you're still trying to find a good scheme for yourself I suggest you try this one, I really like it the most and probably won't be changing it anymore.
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Post by Sailears on Mar 26, 2017 15:15:40 GMT
I've ended up adding a third keybind for some actions now in the profopts file.
For example I decided to make both Shift and Tab sprint, Space and both Mousewheel Up/Down evade, and Mantle is now Shift, Tab or Space - so I can mantle regardless of whether I'm springting or evading into cover with whichever key.
Still not happy with the layout, but it does help spread things out to make it more comfortable.
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Post by ashevajak on Mar 26, 2017 15:53:41 GMT
The only KB + M related control issue I have is with the various "hold down" powers, like cryo beam and flame thrower. It's awkward to do while moving around...though I haven't yet tried making a secondary key binding to one of my mouse buttons.
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