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Post by neocodex and 23 others on Mar 22, 2017 8:09:23 GMT
UPDATE: with some tips in this thread I managed to optimize my setup into what I believe is very efficient and optimal, you can check it out hereOkay so hear me out, back in the old days everybody was always complaining about the godddamn space bar doing everything! But for me personally, I really didn't have much issue with it. Okay, sometimes it was annoying when you wanted to revive a teammate but was grabbing cover instead, but eventually I learned to expect that and try to preemptively circumvent it as part of a gameplay feature™. In overall, the gameplay felt smooth for me as I didn't have to use many buttons to do different things, the character instead did the right things when he had to do with the use of a smart button - most of the time. So now we have a seperate button for running, climbing obstacles, jumping, dodging (no more double tap), interaction/revival and.. did I miss something else? It was quite a challenge for me splitting all these additional controls into something that works well. And it still feels a bit awkward for me, I'm really struggling in combat for now. Cover system... I don't know for MP but it works a bit strange in SP, where some big rocks will give you cover but some will not, the transition isn't as obvious when using it as well. I don't know, maybe it's just me, but I'm not quite feeling it. Also, there is the movement speed. I don't know how it is in the MP (I only played SP so far) but my character feels really slow whenever I have the weapon out. Maybe it's just me not being used to it, but it doesn't feel like it did before where you could sprint full speed with your weapons in hand, so I started holstering my weapon whenever I want to reposition..? Am I doing this wrong? Ah, holstering weapons, another new control to worry about! (but maybe that's just in SP) It's just many small things that add up to make it feel different from what you were used to in the last 5 years. Before, you just had to worry about 1 button and it did everything you needed, it made the game was easier to pick up and learn. Maybe we just have to get used to the change? It's a bit early, but these are my first impressions. Btw, I absolutely love how you can exploit the terrain and cover in the SP if you want to ambush the enemies with some long range sniping from an advantageous position. It's something I used to do in ME1 and I really missed that, however overall the controls are still pretty clunky to me. Is anyone else struggling, or was, or maybe has some control scheme tips?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zorinho20 on Mar 22, 2017 8:23:15 GMT
I was little bit worried that controls will be like in DAMP (I had to buy Xbox controller to play it),but controls are fine,although auto-cover irks me.
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Post by blueasari on Mar 22, 2017 8:25:22 GMT
I actually love the controls (Xbox 1), the one thing I do miss is the grab from cover. Auto Cover for me is a big improvement but takes some getting used to.
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Post by What Else You Need To Know? on Mar 22, 2017 8:33:15 GMT
I can't tell you how many times I've hit the wrong button to melee. There really needs to be a classic controller scheme.
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Post by neocodex and 23 others on Mar 22, 2017 8:41:22 GMT
Yeah you guys all seem to be using a controller, I'm on KB/mouse here and maybe it sounds strange but it does get harder to manage more controls on a keyboard in a shooter where precision and quick reaction is critical. There are many keys on both mouse and keyboard that completely slow my momentum if I have to press them during combat. There's really only a few keybind choices that keep my movement and aim uninterrupted, and with adding additional binds on what we used before is quite a burden to get used to, at least for me.
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Post by Dekibra on Mar 22, 2017 8:52:03 GMT
oh boy ... that doesn't sound good (KB+M here too) - I still wait patiently for tomorrow when the game will be officially available in Europe but what the OP wrote kinda worries me I actually liked the OMNI-Button TM in ME3MP (was able to run with the Pizza ) and I could concentrate on combat ... to have many "movement" buttons imho hinders the flow a bit but in the end we'll get used to it I guess ^^
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Post by zorinho20 on Mar 22, 2017 9:01:05 GMT
oh boy ... that doesn't sound good (KB+M here too) - I still wait patiently for tomorrow when the game will be officially available in Europe but what the OP wrote kinda worries me I actually liked the OMNI-Button TM in ME3MP (was able to run with the Pizza ) and I could concentrate on combat ... to have many "movement" buttons imho hinders the flow a bit but in the end we'll get used to it I guess ^^ I played trial and playing full game since March 20th and controls with keyboard and mouse are fine. Auto-cover is my only gripe,but only moderate.
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Post by Dekibra on Mar 22, 2017 9:03:05 GMT
oh boy ... that doesn't sound good (KB+M here too) - I still wait patiently for tomorrow when the game will be officially available in Europe but what the OP wrote kinda worries me I actually liked the OMNI-Button TM in ME3MP (was able to run with the Pizza ) and I could concentrate on combat ... to have many "movement" buttons imho hinders the flow a bit but in the end we'll get used to it I guess ^^ I played trial and playing full game since March 20th and controls with keyboard and mouse are fine. Auto-cover is my only gripe,but only moderate. well then.. here's to hoping I will feel the same ^^
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Post by leafspring on Mar 22, 2017 9:14:47 GMT
oh boy ... that doesn't sound good (KB+M here too) - I still wait patiently for tomorrow when the game will be officially available in Europe but what the OP wrote kinda worries me I actually liked the OMNI-Button TM in ME3MP (was able to run with the Pizza ) and I could concentrate on combat ... to have many "movement" buttons imho hinders the flow a bit but in the end we'll get used to it I guess ^^ I played trial and playing full game since March 20th and controls with keyboard and mouse are fine. Auto-cover is my only gripe,but only moderate. This. And it's not like having different buttons for sprinting, interacting, jumping etc. is a new thing either. The only thing I have a tiny problem with is the dodge. It's currently sitting at C which is a bit awkward...
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Post by Pounce de León on Mar 22, 2017 9:33:33 GMT
Not yet, but I am getting there soon.What irks me is that powers now have optional functions when you hold button. I'm used to MW up/down for the two bread and butter powers on a kit but that won't work with such a function.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zorinho20 on Mar 22, 2017 9:34:56 GMT
I played trial and playing full game since March 20th and controls with keyboard and mouse are fine. Auto-cover is my only gripe,but only moderate. This. And it's not like having different buttons for sprinting, interacting, jumping etc. is a new thing either. The only thing I have a tiny problem with is the dodge. It's currently sitting at C which is a bit awkward... I have it on mouse middle button,so it is really convenient for me to dash around while airborne.
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Post by neocodex and 23 others on Mar 22, 2017 9:37:18 GMT
This. And it's not like having different buttons for sprinting, interacting, jumping etc. is a new thing either. The only thing I have a tiny problem with is the dodge. It's currently sitting at C which is a bit awkward... I have it on mouse middle button,so it is really convenient for me to dash around while airborne. I have it on scroll down, and scroll up is the climb cover thing. Pressing the actual button always felt slow to me. I had to move switch weapons from mouse wheel now, tough, and switching them with one of the other buttons, again, doesn't feel as natural anymore. One of my many problems I'm having getting used to a change. I binded weapon wheel (where you can activate consumables and ammo) to the middle button, that feels a better place for it, as it pauses the game. Hey, did I just find a game pause we don't have otherwise?! The problem with the middle mouse button - it takes more force, at least on the mice I always used - to activate, and this is a distraction for me. Using mouse wheel scroll is a lot snappier, I only bind things to the middle button press that are not vital during combat (like for example call mount or show equipment wheel). I would also suggest this for other games too, at least for me, clicking the middle button is cumbersome during the action, scrolling it is really different tough.
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Post by penguinfetish on Mar 22, 2017 9:51:27 GMT
Only thing that takes getting used to is autocover and maybe when to use evade when jetpacking. Controls are fine. Very good actually.
The beauty of being on mustard rice is that you can rebind keys if you don't like the defaults.
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zorinho20
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
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Post by zorinho20 on Mar 22, 2017 9:53:53 GMT
I have it on mouse middle button,so it is really convenient for me to dash around while airborne. I have it on scroll down, and scroll up is the climb cover thing. Pressing the actual button always felt slow to me. I had to move switch weapons from mouse wheel now, tough, and switching them with one of the other buttons, again, doesn't feel as natural anymore. One of my many problems I'm having getting used to a change. I binded weapon wheel (where you can activate consumables and ammo) to the middle button, that feels a better place for it, as it pauses the game. Hey, did I just find a game pause we don't have otherwise?! The problem with the middle mouse button - it takes more force, at least on the mice I always used - to activate, and this is a distraction for me. Using mouse wheel scroll is a lot snappier, I only bind things to the middle button press that are not vital during combat (like for example call mount or show equipment wheel). I would also suggest this for other games too, at least for me, clicking the middle button is cumbersome during the action, scrolling it is really different tough. Man,I don't know.I have huge hands,so I might not be the snappiest player
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Post by SalMasRac on Mar 22, 2017 10:12:44 GMT
oh boy ... that doesn't sound good (KB+M here too) - I still wait patiently for tomorrow when the game will be officially available in Europe but what the OP wrote kinda worries me I actually liked the OMNI-Button TM in ME3MP (was able to run with the Pizza ) and I could concentrate on combat ... to have many "movement" buttons imho hinders the flow a bit but in the end we'll get used to it I guess ^^ You can allievate thise somewhat with keybinding options. THE SINGLE BEST THING YOU CAN DO FOR YOURSELF: -Jump Jets are on spacebar, which used to be the sprint/cover mantle/dodge/interact button. Reassign Jump to something else, and bind sprint and mantle to spacebar (it will allow both) -Then just set everything else up the same as you have ME3. You will need to assign a separate Interact button tho.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by luckystarr on Mar 22, 2017 10:49:57 GMT
KB + M here as well. Sometimes I find myself mashing Space on an old habit when I don't need to, but I kinda like the new controls. For one, pressing Shift to sprint is much more natural than Space. Jumping (jump-jetting) with Space is also very natural. I forgot you could dash and roll in ME 3 so I wasn't looking for those moves (are they still possible?) but I quickly learned that pressing WASD + Space does exactly what I want/expect - jump-jets me out of danger Turian Ghost-style.
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Post by Pounce de León on Mar 22, 2017 11:01:49 GMT
I might consider using some of my Warframe binds. There is a lot of buttons to press there too. I went with sprinting on tab (nicely close to wasd) and space for jumping. There is no vaulting or mantling separately so I'll go trying to double bind on either sprint or jump.
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Post by wrexthegrunt on Mar 22, 2017 11:23:53 GMT
These are all useful insights thanks for this! I've always had reload on MMB as you're not shooting then anyway..still , spare a thought for a Lefty over here,imagine thumb and little finger swapped,and keys all to your right! After 2300 hours of ME3 I'll be trying to keep it reasonably similar...wish me luck LOL!
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Post by JiM on Mar 22, 2017 11:29:27 GMT
There are many keys on both mouse and keyboard that completely slow my momentum if I have to press them during combat. There's really only a few keybind choices that keep my movement and aim uninterrupted, and with adding additional binds on what we used before is quite a burden to get used to, at least for me. If you're using WASD as movement, you could try ESDF, which allows you a couple of extra keys close-by on the left hand side - even just having the Z for your pinky rather than ringy can be a bonus).
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Post by tubes on Mar 22, 2017 11:44:18 GMT
Reassign Jump to something else, and bind sprint and mantle to spacebar (it will allow both) What is this nonesence. Jump is spacebar, sprint is left shift! just as W is moving forward. the advice for binding sprint and mantle to the same key is golden tho. On the mouse wheel topic, I got so used to having there reload and medi-gel for reload-canceling that I was confused, I also used to bind ctrl and alt to ammo and survival packs but now we also have camera swap... but anyway, back to the mouse wheel, its set by default to next/prev weapon but you can carry only 2 weapons max so those get rebinded no questions asked. I set wheel up to reload (just because Im so used to) and wheel down to camera swap. Like in ME3 I use X to swap weapons.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by rlro on Mar 22, 2017 11:47:17 GMT
OP, I remapped pretty much all my keyboard controls to be as close as possible to ME3. After a few hours playing the controls started to become natural. What bothers me a lot is power assignment is garbage: in ME3 all Infiltrators had Tactical Cloak on power 1, now they have on 2. WTF. Incinerate is power 1 in Turian Havoc and Power 3 on Human Infiltrator. This doesn't make any sense...
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Post by neocodex and 23 others on Mar 22, 2017 12:11:13 GMT
OP, I remapped pretty much all my keyboard controls to be as close as possible to ME3. After a few hours playing the controls started to become natural. What bothers me a lot is power assignment is garbage: in ME3 all Infiltrators had Tactical Cloak on power 1, now they have on 2. WTF. Incinerate is power 1 in Turian Havoc and Power 3 on Human Infiltrator. This doesn't make any sense... You can move around powers in SP, are you sure you can't do that in MP?
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Post by neocodex and 23 others on Mar 22, 2017 12:13:15 GMT
Reassign Jump to something else, and bind sprint and mantle to spacebar (it will allow both) What is this nonesence. Jump is spacebar, sprint is left shift! just as W is moving forward. the advice for binding sprint and mantle to the same key is golden tho. On the mouse wheel topic, I got so used to having there reload and medi-gel for reload-canceling that I was confused, I also used to bind ctrl and alt to ammo and survival packs but now we also have camera swap... but anyway, back to the mouse wheel, its set by default to next/prev weapon but you can carry only 2 weapons max so those get rebinded no questions asked. I set wheel up to reload (just because Im so used to) and wheel down to camera swap. Like in ME3 I use X to swap weapons. Reload + medigel on mouse wheel, what a genius idea. Sadly I got used to reloading on mouse thumb button on all games, otherwise I would start using this trick in ME3 for sure if I learned of it sooner.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: rlro
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Post by rlro on Mar 22, 2017 12:15:16 GMT
OP, I remapped pretty much all my keyboard controls to be as close as possible to ME3. After a few hours playing the controls started to become natural. What bothers me a lot is power assignment is garbage: in ME3 all Infiltrators had Tactical Cloak on power 1, now they have on 2. WTF. Incinerate is power 1 in Turian Havoc and Power 3 on Human Infiltrator. This doesn't make any sense... You can move around powers in SP, are you sure you can't do that in MP? I didn't find out how to to it (I can easily remap keys, but I couldn't discover how to exchange powers). The interface seems a little awkward to me, so it is possible that there is a way to do it, although I doubt it.
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Queen_Angel
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No one can hide from my sights
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Post by Queen_Angel on Mar 22, 2017 12:15:46 GMT
It is taking a little getting used to and it throws me off when i switch back to other games
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