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Post by tlgamer on Mar 22, 2017 20:11:57 GMT
COMBOS: If this is something using in combat then that means it should have been one of the very first things it explained how to do, the very first time you encountered fighting in this game. The game has never explained anything about this aspect that I have found so far and I've fought 5 times so this should have been explained by now.
POWERS/SKILLS: Another aspect the game should have went over and explained how to do the very first time you encountered combat in this game. The game has never explained anything about this aspect that I have found so far. so far the game only has shooting and reloading nothing else. So obviously powers and skills are not even important in the slightest way since the game devs didn't bother explaining anything about them. Again I've fought 5 times so this should have been explained by now.
TEAM MATE/SQUAD-MATE: Something that important would have been one of the very first things explained at the very beginning of the game as one of the first things you can do. The Dragon Age series did it, then this game should have also absolutely done it as well. So don't bother arguing with me about this.
Real important aspects are explained in full detail with easy to understand instructions by having the player go through and do it, during time it can be used.
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Sylvius the Mad
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Mar 22, 2017 20:55:02 GMT
COMBOS:If this is something using in combat then that means it should have been one of the very first things it explained how to do, the very first time you encountered fighting in this game. The game has never explained anything about this aspect that I have found so far and I've fought 5 times so this should have been explained by now. POWERS/SKILLS:Another aspect the game should have went over and explained how to do the very first time you encountered combat in this game. The game has never explained anything about this aspect that I have found so far. so far the game only has shooting and reloading nothing else. So obviously powers and skills are not even important in the slightest way since the game devs didn't bother explaining anything about them. Again I've fought 5 times so this should have been explained by now. TEAM MATE/SQUAD-MATE:Something that important would have been one of the very first things explained at the very beginning of the game as one of the first things you can do. The Dragon Age series did it, then this game should have also absolutely done it as well. So don't bother arguing with me about this. Real important aspects are explained in full detail with easy to understand instructions by having the player go through and do it, during time it can be used. I would prefer these instructions to be written in a book I could read before ever playing the game. These new games have awful documentation.
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Post by tlgamer on Mar 22, 2017 21:07:56 GMT
My point is that game devs should be barred from being able to publish a game unless the entire games basics have been explained so the player doesn't have to do schoolwork.
It's inexcusable to release a game without explaining what's in it as well as how to use what's in it.
I don't pay for part of a game. Not explaining things in the game or how to use what's in the game means the game is not finished.
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Rico01
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Master of low standards
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Post by Rico01 on Mar 22, 2017 21:12:49 GMT
I prefer a game that does not include a freaking strategy guide. Part of the enjoyment I get from games is to learn it and the underlying systems.
There are a few pop-ups in the beginning going through the basics. If you had been here after the gameplay reveal of Peebee's loyalty mission you would know that one of the most vocal protests against that was the "handholding" that goes on in it. I'm quite sure people would go crazy if we had similar hand holding elsewhere.
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Post by tlgamer on Mar 22, 2017 21:16:55 GMT
I prefer a game that does not include a freaking strategy guide. Players have evolved to an unfathomable level of stupidity that they now cannot even understand the difference between, hand holding and actual crucial need to know instructions, so that playing actually becomes possible.
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Dana Dark
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Post by Dana Dark on Mar 22, 2017 21:17:58 GMT
Poking at all these for less than 15 seconds combined was enough for me to figure it out.
I dunno. Maybe it's a way to weed out players? >.>
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Post by Rico01 on Mar 22, 2017 21:21:32 GMT
I prefer a game that does not include a freaking strategy guide. Players have evolved to an unfathomable level of stupidity that they now cannot even understand the difference between, hand holding and actual crucial need to know instructions, so that playing actually becomes possible. Says the guy who cannot understand simple levelling up of a character in a computer game. Yeah, I'm done here. Good luck OP!
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Post by alanc9 on Mar 22, 2017 23:17:39 GMT
What didn't you understand about squadmates?
Isn't ME:A doing Codex entries about gameplay? Or am I thinking of ME3?
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Post by tlgamer on Mar 22, 2017 23:23:43 GMT
What didn't you understand about squadmates? I don't understand your question because there is nothing at all anywhere explained about Team/squad Mates that I have seen or I can find. So why are they even in the game. 1. They really serve no purpose 2. You cannot control them 3. You cannot equip them with anything 4. They can do things you cannot do such as throw grenades. They really are 100% useless. If they really had a use, were useful, and a player could do any of those 4 things listed above, then the game developers would have went over that information in detail. But instead there is no information about them at all so clearly they're not important.
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Post by alanc9 on Mar 22, 2017 23:26:23 GMT
So you're not actually asking about gameplay? You're asking about the design intent? You expected to find that in a manual?
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Post by Natashina on Mar 22, 2017 23:26:26 GMT
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