Ghost Of N7_SP3CTR3
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: N7_SP3CTR3
Prime Posts: 2077
Posts: 393 Likes: 1,659
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1,659
Ghost Of N7_SP3CTR3
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August 2016
voodoo2722
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
N7_SP3CTR3
2077
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Post by Ghost Of N7_SP3CTR3 on Mar 24, 2017 18:29:49 GMT
Working As Intended.
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K_O_513
N3
From the mud
Games: Mass Effect Trilogy
Origin: Real_K_O_513
PSN: K_O_513
Posts: 355 Likes: 2,601
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Sept 15, 2016 1:28:46 GMT
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K_O_513
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355
August 2016
ko513
Mass Effect Trilogy
Real_K_O_513
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Post by K_O_513 on Mar 24, 2017 22:04:40 GMT
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
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Nov 27, 2024 16:03:39 GMT
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kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
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Post by kino on Mar 24, 2017 22:08:44 GMT
That's hilarious...and something I feel a strong need to go and try to do myself.
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nranola
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Origin: nranola
Posts: 45 Likes: 106
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Jul 26, 2018 14:56:58 GMT
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Mar 21, 2017 16:18:00 GMT
March 2017
nranola
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by nranola on Mar 24, 2017 23:31:37 GMT
To me this isn't really just about this bug, it's all the issues surrounding the game thus far. ... To be honest, the game does not have that many issues. It is mostly done right, the mutiplayer part. The atmosphere is there, most of things work, it is playable and quite enjoyable IMHO. So, instead of paying excessive attention to "issues that surround this game", it might be a better idea just to take a closer look at the game itself. *snip* I must be having a different multiplayer experience from you because the issues I'm encountering make the game unplayable. I experience a lot of rubberbanding, dead enemies not quite registering as dead, the random sudden disconnects are a big one - and then I see small glitches like the one in this thread. I play on both local and foreign hosts and the issues are consistent for both. While I do try to enjoy the multiplayer as much as I can, you can't really blame me for being a liiiittle bit frustrated. As someone in STEM for years, I can understand what you are saying COMPLETELY. However, one of my old bosses always used to tell the engineering teams, "Hey, we will make mistakes and find them when the product comes in. What we DON'T want to do is make the SAME mistakes each time." Bioware knew Vanguard glitching was a thing in ME3MP, so that should have been in their test plan for the initial release. Moreover, the developers should have paid close attention to that during the design cycles. You could chalk it up to the fact the original developers are all gone so a new team made new mistakes. But still, they should have looked out for this bug since it was so well documented in the ME3MP game. Fully agree on the quote from your boss. I'd cut the team some slack, though. It's not only a new team as you said, it's also a completely different engine and they definitely had more pressing matters at hand pushing for the release. It seems like one of those things they're definitely aware of but has a low impact (read: happens very rarely) and is probably a bitch to fix. Of course they could put in a reset command like someone suggested but it might be difficult to ensure that it can't be abused. Which it definitely would be because there's always some lowlifes who'd do anything to get a bit of an advantage (see the recent Overwatch XP exploiters as an example, ruining things for everyone). They're using the same engine that they used for Dragon Age: Inquisition. I played DAIMP quite a bit back then, and there are definitely issues that I've had back then that still persist now in the form of MEAMP. Makes me wonder if notes from the DAIMP team were ever sent to the MEAMP team to look into, or if the issues are truly so complicated code- or structure-wise that they couldn't fix them in time for Andromeda release.
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Wolfwhistler
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 136 Likes: 255
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May 24, 2017 17:37:10 GMT
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Wolfwhistler
136
March 2017
wolfwhistler
Mass Effect Trilogy, Mass Effect Andromeda
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Post by Wolfwhistler on Mar 25, 2017 0:26:00 GMT
What part of "no matter how much money or time you throw at it" didn't you understand? To be honest, I'm quite tired of having to have this discussion over and over again each time a new game comes out, so let me just say this: If you have never worked on a software project of this scale, don't pretend to know anything about how things work. Also, have some respect for the people involved cause I can assure that every bug they see people encounter in the game is more painful to them than to you. They poured their heart into this and want to deliver the best experience they could. And if you encounter something that isn't working as intended, it's not because they didn't give a shit. It's because there has to be a point where you have to wrap up and go for the release. Sure, in a perfect world, every game would get all the time it needs to be as perfect as possible. In reality this would mean that most games simply wouldn't be made at all. If you think the multiplayer is in a state where they could say that there was no need for a tech test then I don't think there's any point in arguing with you.
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